Flare

Revision as of 04:37, 7 August 2013 by Charibot (talk | contribs) (Robot: Adding {{Outdated-Beta}})


Flare Icon.pngFlare
Action

Deals fire damage with a potency of 260 to a target and enemies near it.

Patch Changes
Edit Flare/Version History
Patch 6.0 Endwalker release:
  • Potency changed from 260 to 220.
  • Added "Enhanced Flare Potency: 280."
  • Deleted "and removes Umbral Ice".
  • Added "Can only be executed while under the effect of Astral Fire."
Patch 5.0 Shadowbringers release:
  • MP cost has been set at All MP.
  • Potency reduction has been changed from "15% less for the second, 30% less for the third, 45% less for the fourth, 60% less for the fifth, and 70% less for all remaining enemies" to "40% less for all remaining enemies."
  • Astral Fire duration increased from 13 to 15 seconds.
Patch 4.0 Stormblood release:
  • Potency is now reduced by 15% for the second enemy, 30% for the third, 45% for the fourth, 60% for the fifth, and 70% less for all remaining enemies.
  • Astral Fire duration increased from 12 to 13 seconds.
  • A PvP-specific version of this action has been added to the game and can be found at Flare (PvP).
Patch 2.0 A Realm Reborn release:
  • Flare has been added to the game.

Acquired: Black Mage Icon 1.png Black Mage (Lv. 50)
Affinity: Black Mage Icon 1.png BLM
Potency: The mathematical base strength of an ability.260
Cast: The amount of time it takes from pressing an ability, to when the ability activates.4.0s
Recast: The amount of time it takes from using an ability, to being able to use it again.2.5s
Cost: The cost associated with the use of the ability.All MP
Range: The range of an ability, measured between player and target, in yalms.25y
Radius: Targeted AoE (epicenter: afflicted target; angle: 360°)5y


Reward from Quests (1)
Quest Level
Always Bet on Black 50