Difference between revisions of "Gekko"

(Added the traits that activate these.)
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Combo Action: Jinpu{{tab|}}
 
Combo Action: Jinpu{{tab|}}
 
Combo Potency: 480{{tab|}}
 
Combo Potency: 480{{tab|}}
Rear Combo Bonus: Increases Kenki Gauge by 5{{tab|}}
+
Rear Combo Bonus: Increases Kenki Gauge by 5 ([[Kenki Mastery]]){{tab|}}
Combo Bonus: Increases Kenki Gauge by 5{{tab|}}
+
Combo Bonus: Increases Kenki Gauge by 5 ([[Kenki Mastery II]]){{tab|}}
 
Combo Bonus: Grants Getsu
 
Combo Bonus: Grants Getsu
  
 
|Combo={{:Hakaze Combo}}
 
|Combo={{:Hakaze Combo}}
 
}}
 
}}

Revision as of 09:53, 26 October 2019

Gekko Icon.pngGekko
Action

Delivers an attack with a potency of 100.

Combo Action: Jinpu

Combo Potency: 480

Rear Combo Bonus: Increases Kenki Gauge by 5 (Kenki Mastery)

Combo Bonus: Increases Kenki Gauge by 5 (Kenki Mastery II)

Combo Bonus: Grants Getsu

Enhanced by:

Patch Changes
Edit Gekko/Version History
Patch 6.1
  • Potency has been increased from 100 to 120.
  • Combo potency has been increased from 320 to 330.
  • Rear combo potency has been increased from 370 to 380.
Patch 6.0 Endwalker release:
  • The effects of this action have been completely revamped.
  • Effect "150 potency when executed from a target's rear" has been added.
  • Combo potency reduced from 480 to 320.
  • Rear Combo bonus changed from "increases Kenki Gauge by 5" to "deals damage with a potency of 370".
  • Combo Bonus "increases Kenki Gauge by 5" has been changed to "Increases Kenki Gauge by 10".
Patch 5.08
  • Combo potency has been increased from 470 to 480.
Patch 5.0 Shadowbringers release:
  • Combo potency has been increased from 440 to 470.
Patch 4.4
  • Combo potency has been increased from 420 to 440.
Patch 4.3
  • Combo potency has been increased from 400 to 420.
Patch 4.0 Stormblood release:
  • Gekko has been added to the game.

Acquired: Samurai Icon 1.png Samurai (Lv. 30)
Affinity: Samurai Icon 1.png SAM
Potency: The mathematical base strength of an ability.100
Cast: The amount of time it takes from pressing an ability, to when the ability activates.Instant
Recast: The amount of time it takes from using an ability, to being able to use it again.2.5s
Range: The range of an ability, measured between player and target, in yalms.3y
Radius: Single Target: Ability which targets a single target.0y
Combo Flowchart
Hakaze Combo.png