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− | {{3.0Stub}}{{ARR Infobox Item
| + | {{ARR Infobox Item |
| | Patch = 3.05 | | | Patch = 3.05 |
− | | Name = Gordian Trident | + | | Index = 11513 |
− | | Subheading = | + | | Rarity = 3 |
− | | Description = | + | | Name = Gordian Trident |
− | | Slots = | + | | Subheading = Lancer's Arm |
− | | Stack =
| + | | Requires = LNC, DRG |
− | | Requires = | + | | Required Level = 60 |
− | | Gender =
| + | | Item Level = 210 |
− | | Required Level = | + | | Untradable = True |
− | | Item Level = | + | | Unique = True |
− | | DB Level = <!-- For use only with "Star" recipes and items whose desynth level does not match their item level (if any), such as cosmetic gear and furniture -->
| + | | Convertible = No |
− | | Other Conditions =
| + | | Sells = 1684 |
− | | Untradable = | + | | HQ = No |
− | | Unique = | + | | Dye Allowed = True |
− | | Convertible = | + | | Projectable = Yes |
− | | Sells = | + | | Desynthesizable= Yes |
− | | Dye Allowed = | + | | Repair Class = Carpenter |
− | | Crest Allowed = | |
− | | PVP = <!-- Fill in Yes/X if a PvP item. Otherwise leave blank --> | |
− | | Repair Class = | |
− | | Repair Level = | |
− | | Desynthesizable = <!-- No if not desynthable -->
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− | | HQ = <!-- Delete or leave blank if item can be HQ, otherwise put No -->
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− | | Custom <!-- Variable --> = <!-- Takes a variable to the left of the equals sign (multiple words must have an underscore) and another to the right and places them in the right box - takes interwiki links on both sides -->
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− | <!--Gathering Section. Remove if item is not received by DoL classes from nodes -->
| + | | Bonus Strength = +109 |
− | | GatheringHeight = <!-- Position in Gathering window this item is located, 1-8 --> | + | | Bonus Vitality = +115 |
− | | RecommendedLevel = <!-- Level listed next to item in the Gathering window --> | + | | Bonus Determination = +97 |
− | | ProspectingHQ = <!-- Use the 'Preparation' ability to find this number and place here --> | + | | Bonus Critical_Hit = +71 |
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− | | Physical Damage = <!-- Weapons need this AND Magical Damage. If not known, make '1' --> | + | | Physical Damage = 76 |
− | | Physical Damage HQ =
| + | | Magic Damage = 53 |
− | | Magic Damage = <!-- Weapons need this AND Physical Damage. If not known, make '1' --> | + | | Delay = 2.88 |
− | | Magic Damage HQ =
| + | | Auto-attack = 72.96 |
− | | Defense =
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− | | Defense HQ =
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− | | Magic Defense =
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− | | Magic Defense HQ =
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− | | Block Strength =
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− | | Block Strength HQ =
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− | | Block Rate =
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− | | Block Rate HQ =
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− | | Auto-attack =
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− | | Auto-attack HQ =
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− | | Delay = | |
− | | DPS = <!-- Automatically calculated from Damage, only use to override -->
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− | | |
− | | Bonus <!--_______--> = <!-- +/-#, Effects with multiple words, such as Skill Speed must have an underscore. i.e. Skill_Speed -->
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− | | Bonus <!--_______--> HQ = <!-- +/-#, Same as above. If item is HQ, indicate Bonus HQ stat here with underscore. i.e. Skill_Speed HQ --> | |
− | | Bonus <!--_______--> Latent =
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− | | Bonus <!--_______--> Conditions =
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− | | |
− | | Duration =
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− | | Recast =
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− | | Recast HQ =
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− | | Consumable <!--_______--> = <!-- +/-#, Effects with multiple words, such as Skill Speed must have an underscore. i.e. Skill_Speed -->
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− | | Consumable <!--_______--> HQ = <!-- Same as above. If consumable item is HQ, indicate HQ info here with an underscore. i.e. Skill_Speed HQ -->
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− | | Consumable <!--_______--> Cap =
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− | | Consumable <!--_______--> Cap HQ =
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− | | |
− | | Set =
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− | | Set Requirement =
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− | | Set Bonus =
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− | | |
− | | Miscellaneous Use =
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− | | Miscellaneous Acquisition =
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− | | |
− | <!-- Desynth recipe. Delete this line and the other arrow below Result 6 if using!
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− | |Desynth Recipe = {{ARR Infobox Desynth
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− | |Item = {{subst:PAGENAME}}
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− | |Primary Skill = <!-- Name of Disciple of Hand class. Same as one that can repair or craft item
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− | |Result 1 = <!-- Name of item that most commonly drops, usually Shard or Sand
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− | |Result 1 Amount = <!-- Number of Result 1 that drops. ie: 1-2
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− | |Result 2 = <!-- Second most common drop
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− | |Result 2 Amount =
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− | |Result 3 =
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− | |Result 3 Amount =
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− | |Result 4 =
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− | |Result 4 Amount =
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− | |Result 5 =
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− | |Result 5 Amount =
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− | |Result 6 =
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− | |Result 6 Amount =
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− | }}
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− | -->
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− | <!--
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− | | Recipes =
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− | {{ARR Infobox Recipe
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− | |Result = {{subst:PAGENAME}}
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− | |Result Count =
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− | |Primary Skill =
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− | |Primary Skill Level =
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− | |Durability =
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− | |Difficulty =
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− | |Quality =
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− | |Craftsmanship Required =
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− | |Control Required =
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− | |Quick Synthesis =
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− | |Ingredient 1 =
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− | |Ingredient 1 Amount =
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− | |Ingredient 2 =
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− | |Ingredient 2 Amount =
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− | |Ingredient 3 =
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− | |Ingredient 3 Amount =
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− | |Ingredient 4 =
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− | |Ingredient 4 Amount =
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− | |Ingredient 5 =
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− | |Ingredient 5 Amount =
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− | |Ingredient 6 =
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− | |Ingredient 6 Amount =
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− | |Ingredient 7 =
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− | |Ingredient 7 Amount =
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− | |Ingredient 8 =
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− | |Ingredient 8 Amount =
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− | |Ingredient 9 =
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− | |Ingredient 9 Amount =
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− | |Ingredient 10 =
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− | |Ingredient 10 Amount=
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− | }}
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− | -->
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− | |FishType = <!-- Coastlines, Deep Sea, Rivers, Lakes, Skyfishing, or Dunefishing -->
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− | |FishSizeLarge = <!-- Largest caught size of fish observed -->
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− | |FishSizeSmall = <!-- Smallest caught size of fish observed -->
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− | |PrimeLocations = <!-- Prime locations, as shown in fishing log -->
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− | |Bait = <!-- Baits used to catch fish. Comma delineated -->
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− | | |
− | |Fishing Log Description = <!-- Fish description, as shown in fishing log -->
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− | <!--
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− | |Fishing Locations =
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− | {{ARR Infobox Fishing
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− | |Item = {{subst:PAGENAME}}
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− | |FishingLoc =
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− | |HoleBait =
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− | |HoleConditions =
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− | |Normal Weather =
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− | |Weather Chain =
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− | |Mooch =
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− | |Mooch Chain =
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− | |Intuition =
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− | }}
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− | -->
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− | | Gallery =
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− | | Notes =
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− | | Etymology =
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| }} | | }} |