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− | {{3.0Stub}}{{BotEdit}}
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| {{ARR Infobox Item | | {{ARR Infobox Item |
| | Patch = 3.0 | | | Patch = 3.0 |
− | | Name = Grasitha | + | | Index = 11199 |
− | | Subheading = Lancer's Arm | + | | Rarity = 2 |
− | | Description =
| + | | Name = Grasitha |
− | | Slots =
| + | | Subheading = Lancer's Arm |
− | | Stack = 1
| + | | Requires = LNC, DRG |
− | | Requires = LNC, DRG | |
− | | Gender =
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| | Required Level = 55 | | | Required Level = 55 |
− | | Item Level = 136 | + | | Item Level = 136 |
− | | DB Level = <!-- For use only with "Star" recipes and items whose desynth level does not match their item level (if any), such as cosmetic gear and furniture -->
| + | | Untradable = True |
− | | Other Conditions =
| + | | Unique = True |
− | | Untradable = true | + | | Convertible = No |
− | | Unique = true | + | | Sells = 970 |
− | | Convertible = | + | | HQ = No |
− | | Sells = | + | | Dye Allowed = False |
− | | Dye Allowed = | + | | Projectable = Yes |
− | | Crest Allowed = | + | | Desynthesizable= Yes |
− | | PVP = <!-- Fill in Yes/X if a PvP item. Otherwise leave blank --> | + | | Repair Class = Carpenter |
− | | Repair Class = Carpenter | |
− | | Repair Level =
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− | | Desynthesizable = 6011
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− | | HQ = <!-- Delete or leave blank if item can be HQ, otherwise put No -->
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− | | Custom <!-- Variable --> = <!-- Takes a variable to the left of the equals sign (multiple words must have an underscore) and another to the right and places them in the right box - takes interwiki links on both sides -->
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| | | |
− | <!--Gathering Section. Remove if item is not received by DoL classes from nodes -->
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− | | GatheringHeight = <!-- Position in Gathering window this item is located, 1-8 -->
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− | | RecommendedLevel = <!-- Level listed next to item in the Gathering window -->
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− | | ProspectingHQ = <!-- Use the 'Preparation' ability to find this number and place here -->
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− | | Physical Damage = 58
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− | | Physical Damage HQ =
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− | | Magic Damage = 41
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− | | Magic Damage HQ =
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− | | Defense HQ =
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− | | Magic Defense HQ =
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− | | Block Strength =
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− | | Block Strength HQ =
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− | | Block Rate HQ =
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− | | Auto-attack =
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− | | Auto-attack HQ =
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− | | Delay = 3.04
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− | | DPS = <!-- Automatically calculated from Damage, only use to override -->
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− | | Bonus <!--_______--> = <!-- +/-#, Effects with multiple words, such as Skill Speed must have an underscore. i.e. Skill_Speed -->
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− | | Bonus <!--_______--> HQ = <!-- +/-#, Same as above. If item is HQ, indicate Bonus HQ stat here with underscore. i.e. Skill_Speed HQ -->
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− | | Bonus <!--_______--> Latent =
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− | | Bonus <!--_______--> Conditions =
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− | | Duration =
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− | | Recast =
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− | | Recast HQ =
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− | | Consumable <!--_______--> = <!-- +/-#, Effects with multiple words, such as Skill Speed must have an underscore. i.e. Skill_Speed -->
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− | | Consumable <!--_______--> HQ = <!-- Same as above. If consumable item is HQ, indicate HQ info here with an underscore. i.e. Skill_Speed HQ -->
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− | | Consumable <!--_______--> Cap =
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− | | Consumable <!--_______--> Cap HQ =
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− | | Set =
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− | | Set Requirement =
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− | | Set Bonus =
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− | | Miscellaneous Use =
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− | | Miscellaneous Acquisition = <!-- Desynth recipe. Delete this line and the other arrow below Result 6 if using!
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− | | Desynth Recipe = {{ARR Infobox Desynth
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− | | Item = {{subst:PAGENAME}}
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− | | Primary Skill =
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− | | Result 1 = <!-- Name of item that most commonly drops, usually Shard or Sand
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− | | Result 1 Amount = <!-- Number of Result 1 that drops. ie: 1-2
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− | | Result 2 = <!-- Second most common drop
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− | | Result 2 Amount =
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− | | Result 3 =
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− | | Result 3 Amount =
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− | | Result 4 =
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− | | Result 4 Amount =
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− | | Result 5 =
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− | | Result 5 Amount =
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− | | Result 6 =
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− | | Result 6 Amount = }}
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− | -->
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− | <!--
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− | | Recipes = {{ARR Infobox Recipe
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− | | Result = {{subst:PAGENAME}}
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− | | Result Count =
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− | | Primary Skill Level =
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− | | Durability =
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− | | Difficulty =
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− | | Quality =
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− | | Craftsmanship Required =
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− | | Control Required =
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− | | Quick Synthesis =
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− | | Ingredient 1 =
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− | | Ingredient 1 Amount =
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− | | Ingredient 2 =
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− | | Ingredient 2 Amount =
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− | | Ingredient 3 =
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− | | Ingredient 3 Amount =
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− | | Ingredient 4 =
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− | | Ingredient 4 Amount =
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− | | Ingredient 5 =
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− | | Ingredient 5 Amount =
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− | | Ingredient 6 =
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− | | Ingredient 6 Amount =
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− | | Ingredient 7 =
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− | | Ingredient 7 Amount =
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− | | Ingredient 8 =
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− | | Ingredient 8 Amount =
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− | | Ingredient 9 =
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− | | Ingredient 9 Amount =
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− | | Ingredient 10 =
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− | | Ingredient 10 Amount = }}
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− | -->
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− | | FishType = <!-- Coastlines, Deep Sea, Rivers, Lakes, Skyfishing, or Dunefishing -->
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− | | FishSizeLarge = <!-- Largest caught size of fish observed -->
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− | | FishSizeSmall = <!-- Smallest caught size of fish observed -->
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− | | PrimeLocations = <!-- Prime locations, as shown in fishing log -->
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− | | Bait = <!-- Baits used to catch fish. Comma delineated -->
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− | | Fishing Log Description = <!-- Fish description, as shown in fishing log -->
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− | <!--
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− | | Fishing Locations = {{ARR Infobox Fishing
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− | | FishingLoc =
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− | | HoleBait =
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− | | HoleConditions =
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− | | Normal Weather =
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− | | Weather Chain =
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− | | Mooch =
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− | | Mooch Chain =
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− | | Intuition = }}
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− | -->
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− | | Gallery =
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− | | Notes =
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− | | Etymology =
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− | | Index = 11199
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− | | Price Low = 19382
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− | | Price Mid = 38772
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− | | Price High = 96940
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− | | baseparam1_label = Strength
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− | | baseparam1_value = 58
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− | | baseparam2_label = Vitality
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− | | baseparam2_value = 64
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− | | baseparam3_label = Determination
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− | | baseparam3_value = 39
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− | | baseparam4_label = Critical Hit Rate
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− | | baseparam4_value = 37
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− | | baseparam5_label =
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− | | baseparam6_label =
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| | Bonus Strength = +58 | | | Bonus Strength = +58 |
| | Bonus Vitality = +64 | | | Bonus Vitality = +64 |
| | Bonus Determination = +39 | | | Bonus Determination = +39 |
− | | Bonus Critical_Hit_Rate = +37 | + | | Bonus Critical_Hit = +37 |
| + | |
| + | | Physical Damage = 58 |
| + | | Magic Damage = 41 |
| + | | Delay = 3.04 |
| + | | Auto-attack = 58.77 |
| }} | | }} |