Difference between revisions of "Loremonger:The Lightwardens"
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<noinclude>{{Lorempageturn|prev=Tears on the Sand|next=Warrior of Darkness}}{{Loremquestheader|The Lightwardens|Mined=X|Summary=}}</noinclude> | <noinclude>{{Lorempageturn|prev=Tears on the Sand|next=Warrior of Darkness}}{{Loremquestheader|The Lightwardens|Mined=X|Summary=}}</noinclude> |
Revision as of 02:18, 29 October 2020
«Tears on the Sand |
Transcript may differ from in-game version as efforts have been made to incorporate unused and/or altered text. Text in green is conditional. Hover your mouse over it to see the condition for making that text appear! |
Holminster Switch is in the north of Lakeland, so we had best make haste with our preparations.
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In fact, meet me outside the Crystarium at the crossroads northwest of the Accensor Gate, and I shall lead you there myself.
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All set? If we follow this road north, we will arrive at the Northern Staging Point.
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The village itself lies not far beyond. Quickly, now!
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The Exarch asked that we wait, and so we waited...
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You're here! We are heading in together, yes?
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Your assistance is appreciated.
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Holminster Switch is past these gates and through the woods. 'Tis not exactly a near neighbor to the Crystarium, but as we occupy the same region, we have built up something of a cooperative relationship.
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What can we expect inside, Captain?
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The town is beset by a swarm unlike any we have seen in recent years. We did our best to evacuate the villagers, but as many as half remain...
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Judging by the number of eaters present, we have good reason to believe that a Lightwarden leads the attack.
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How convenient. It seems we'll have our chance to slay a Warden sooner than we expected.
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<snort> One does not simply “slay a Warden.” Has no one told you what happens if you defeat one of those fiends?
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They hold more Light inside them than all of their underlings put together.
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It can be struck down, aye, but its essence won't dissipate like the weaker kind. Vile aether will billow outwards and envelop the nearest living being─a reckless young swordswoman, perhaps─and turn her into a brand-new Warden.
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Ah, well you can leave that particular quandary to us. I must ask that the guard stand down and allow us to engage this leader of eaters alone.
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Concentrate on the survivors─we must save every life we can.
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But what if─!?
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...Understood, my lord. As captain of the guard, however, I will not watch you brave such danger without an escort from our ranks. I insist that I go with you.
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Very well. Then our Warden-slaying party shall include myself, the Leveilleurs, Captain Lyna, and last but not least...
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A formidable group indeed.
Into Holminster we go! Once we reach the Lightwarden, do not hold back─we strike to kill!
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Small talk. | |
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Without that constant glare, Lakeland seems an entirely different place...
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It's over, yes? I might need a moment...
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It's as if the sky itself had disappeared into the heavens... If I didn't have wounded to tend to, I'd never stop staring...
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How quickly you have justified my faith in you...
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So many lives saved, and the sky itself heralds your success. A single victory in a larger struggle, perhaps, but a momentous one nonetheless!
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Cutscene #1
And so you return.
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Have you gained a better understanding of the crisis now faced by the First?
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"Better" is not the word I would use.
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Some lands may have been spared the Flood, but the survivors live only to suffer. There seems no end to the horrors inflicted by the sin eaters.
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Indeed. Those abominations are a calamity in their own right. And I can well imagine how hopeless the task of eradicating them must seem to you.
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But after countless battles and untold sacrifice, we have identified a potential weakness.
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Sin eater are drawn to serve the strongest of their kind─a class of creature we call "Lightwardens." And from what we have been able to ascertain, only a handful of these entities exist.
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Just as an ant colony will perish in the absence of its queen, we believe that the death of a Lightwarden will cause the lesser creatures within its sphere of influence to disperse.
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I have a feeling Eulmore might have something to say about any concerted action we take against these monsters.
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Vauthry's command over the sin eaters is integral to Eulmoran society. In seeming to guarantee his people's safety, it guarantees their obedience.
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He will not take kindly to us depriving him of such useful allies.
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Agreed. Thus we will need to occupy or otherwise divert his forces whilst we proceed with the business of eliminating the Wardens.
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Until we have done so, all other considerations must be set aside if we are to forestall the Eighth Umbral Calamity.
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Are you sure that eliminating the Wardens will be enough? |
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I'm not sure I follow... |
Your uncertainty is understandable, given the circumstances. Perhaps a more detailed explanation is in order. To begin at the beginning, then...
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In the ancient past, a single star was divided into fourteen worlds.
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This is the Source─your home. These others are the thirteen shards, in whose number we find the First.
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Though physically separate, they retain a connection to each other, and with the Source especially.
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Now, let us assume that a given element in one of the shards attains abnormal ascendancy.
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Just as water will flow from the highest point to the lowest, the excess energy will begin trickling into the Source...
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And such an influx of aether will of course exert a palpable influence.
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If the element in question were fire, then drought and wild fires might ensue. If it were ice, one might expect the weather to turn bitterly cold.
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As aether continues to pour in, such phenomena will become more and more extreme, until eventually, a single untimely event triggers a disaster which "cracks" the barrier dividing the two worlds.
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What was once a trickle now becomes a deluge, sweeping the shard along to be rejoined with the Source.
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At the same time, the element which held sway in the shard is unleashed in full, its energies amplifying the original disaster to truly catastrophic proportions.
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An earthquake thus magnified might strike with enough force to shatter continents; a tidal wave might swell to a size capable of drowning entire nations.
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These devastating events as what we refer to as "Umbral Calamities".
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Seven times has a calamity befallen the Source; seven times has a shard been absorbed.
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At present, the Light-drowned realm of the First stands perilously close to meeting the conditions for a Rejoining.
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It is the sin eaters who are to blame for the Light's continued dominance.
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In addition to attracting their lesser kin, the Lightwardens I mentioned earlier radiate aether, saturating every corner of their territory with Light.
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Even here in the Flood-spared region of Norvrandt, their influence is strong enough to banish night from the sky.
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Thus, if we are to restore balance to the First and head off a potential calamity, it is imperative that we put each and every Lightwarden to the sword.
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We've been doing our best to take the fight to the enemy ever since we first heard the Exarch's explanation.
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Though we have yet to claim any meaningful victories, if truth be told.
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Apart from being confoundingly elusive, the Lightwardens possess a troublesome quality which compelled us to delay our plans until such time as you arrived.
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Forgive the interruption, my lord, but Holminster Switch is requesting reinforcements!
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They say the sin eaters are attacking in force, and the village could soon be overrun.
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Alert the guard. We should be prepared in case the fighting reaches the Crystarium.
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You have command of our forces in the field, Captain, but hold off on entering the town until I arrive. That goes for Alphinaud and Alisaie as well.
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My lord!
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Pray, lend us your strength. Such a fight will provide you with far greater insight than any explanation I could offer.
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