Action |
Acquired |
Type |
Cast |
Recast |
MP |
Range Radius |
Effect
|
Split Shot
|
Lv. 1 |
Weaponskill |
Instant |
2.5s |
– |
25y 0y
|
Delivers an attack with a potency of 140.
Additional Effect: Increases Heat Gauge by 5
|
Slug Shot
|
Lv. 2 |
Weaponskill |
Instant |
2.5s |
– |
25y 0y
|
Delivers an attack with a potency of 100.
Combo Action: Split Shot or Heated Split Shot Combo Potency: 210
Combo Bonus: Increases Heat Gauge by 5
|
Hot Shot
|
Lv. 4 |
Weaponskill |
Instant |
40s |
– |
25y 0y
|
Delivers an attack with a potency of 240.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.
|
Reassemble
|
Lv. 10 |
Ability |
Instant |
55s |
– |
0y 0y
|
Guarantees that next weaponskill is a critical direct hit. Duration: 5s
This action does not affect damage over time effects.
Maximum Charges: 2
|
Gauss Round
|
Lv. 15 |
Ability |
Instant |
30s |
– |
25y 0y
|
Delivers an attack with a potency of 120.
Maximum Charges: 3
|
Spread Shot
|
Lv. 18 |
Weaponskill |
Instant |
2.5s |
– |
12y 12y
|
Delivers an attack with a potency of 140 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 5
|
Clean Shot
|
Lv. 26 |
Weaponskill |
Instant |
2.5s |
– |
25y 0y
|
Delivers an attack with a potency of 100.
Combo Action: Slug Shot or Heated Slug Shot Combo Potency: 270
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10
|
Hypercharge
|
Lv. 30 |
Ability |
Instant |
10s |
– |
0y 0y
|
Releases the energy building in your firearm, causing it to become Overheated, increasing the potency of single-target weaponskills by 20.
Duration: 8s
Heat Gauge Cost: 50
Overheated effect only applicable to machinist job actions.
|
Heat Blast
|
Lv. 35 |
Weaponskill |
Instant |
1.5s |
– |
25y 0y
|
Delivers an attack with a potency of 190.
Additional Effect: Reduces the recast time of both Gauss Round and Richochet by 15s
Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes.
|
Rook Autoturret
|
Lv. 40 |
Ability |
Instant |
6s |
– |
0y 0y
|
Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 70.
Battery Gauge Cost: 50
Duration increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 15 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Rook Overdrive.
Shares a recast timer with Rook Overdrive.
|
Rook Overdrive
|
Lv. 40 |
Ability |
Instant |
15s |
– |
25y 0y
|
Orders the rook autoturret to use Rook Overload.
Rook Overload Potency: 400
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Rook Autoturret.
|
Rook Overload
|
Lv. 40 |
Ability |
Instant |
– |
– |
40y 0y
|
Delivers an attack with a potency of 320.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.
|
Wildfire
|
Lv. 45 |
Ability |
Instant |
120s |
– |
25y 0y
|
Covers target's body in a slow-burning pitch. Action is changed to Detonator for the duration of the effect.
Deals damage when time expires or upon executing Detonator.
Potency is increased by 150 for each of your own weaponskills you land prior to the end of the effect. Duration: 10s
|
Detonator
|
Lv. 45 |
Ability |
Instant |
1s |
– |
25y 0y
|
Ends the effect of Wildfire, dealing damage to the target.
※This action cannot be assigned to a hotbar.
|
Ricochet
|
Lv. 50 |
Ability |
Instant |
30s |
– |
25y 5y
|
Deals damage to all nearby enemies with a potency of 120 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 3
|
Auto Crossbow
|
Lv. 52 |
Weaponskill |
Instant |
1.5s |
– |
12y 12y
|
Delivers an attack with a potency of 140 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes.
|
Heated Split Shot
|
Lv. 54 |
Weaponskill |
Instant |
2.5s |
– |
25y 0y
|
Delivers an attack with a potency of 200.
Additional Effect: Increases Heat Gauge by 5
|
Tactician
|
Lv. 56 |
Ability |
Instant |
90s |
– |
0y 20y
|
Reduces damage taken by self and nearby party members by 10%. Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba.
|
Drill
|
Lv. 58 |
Weaponskill |
Instant |
20s |
– |
25y 0y
|
Delivers an attack with a potency of 550.
Shares a recast timer with Bioblaster.
|
Heated Slug Shot
|
Lv. 60 |
Weaponskill |
Instant |
2.5s |
– |
25y 0y
|
Delivers an attack with a potency of 120.
Combo Action: Heated Split Shot Combo Potency: 280
Combo Bonus: Increases Heat Gauge by 5
|
Heated Clean Shot
|
Lv. 64 |
Weaponskill |
Instant |
2.5s |
– |
25y 0y
|
Delivers an attack with a potency of 110.
Combo Action: Heated Slug Shot Combo Potency: 360
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10
|
Barrel Stabilizer
|
Lv. 66 |
Ability |
Instant |
120s |
– |
0y 0y
|
Increases Heat Gauge by 50.
Can only be executed while in combat.
|
Flamethrower
|
Lv. 70 |
Ability |
Instant |
60s |
– |
0y 8y
|
Delivers damage over time to all enemies in a cone before you. Potency: 80 Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
|
Bioblaster
|
Lv. 72 |
Weaponskill |
Instant |
20s |
– |
12y 12y
|
Delivers an attack with a potency of 50 to all enemies in a cone before you.
Additional Effect: Damage over time Potency: 50 Duration: 15s
Shares a recast timer with Drill.
|
Air Anchor
|
Lv. 76 |
Weaponskill |
Instant |
40s |
– |
25y 0y
|
Delivers an attack with a potency of 550.
Additional Effect: Increases Battery Gauge by 20
This action does not share a recast timer with any other actions.
|
Automaton Queen
|
Lv. 80 |
Ability |
Instant |
6s |
– |
0y 0y
|
Deploys an Automaton Queen to fight at your side.
Battery Gauge Cost: 50
Duration increases as Battery Gauge exceeds minimum cost at time of deployment, up to a maximum of 20 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Queen Overdrive.
Shares a recast timer with Queen Overdrive.
|
Queen Overdrive
|
Lv. 80 |
Ability |
Instant |
15s |
– |
30y 0y
|
Orders the Automaton Queen to use Pile Bunker. Pile Bunker Potency: 650
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Automaton Queen.
|
Arm Punch
|
Lv. 80 |
Weaponskill |
Instant |
1.5s |
– |
3y 0y
|
Delivers an attack with a potency of 120.
※This action cannot be assigned to a hotbar.
|
Roller Dash
|
Lv. 80 |
Weaponskill |
Instant |
3s |
– |
30y 0y
|
Rushes target and delivers an attack with a potency of 240.
※This action cannot be assigned to a hotbar.
|
Pile Bunker
|
Lv. 80 |
Ability |
Instant |
– |
– |
3y 0y
|
Delivers an attack with a potency of 650.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.
Removed: No longer immediately shuts down after execution
|
Scattergun
|
Lv. 82 |
Weaponskill |
Instant |
2.5s |
– |
12y 12y
|
Delivers an attack with a potency of 150 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 10
|
Crowned Collider
|
Lv. 86 |
Ability |
Instant |
– |
– |
3y 0y
|
Delivers an attack with a potency of 750.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.
|
Chain Saw
|
Lv. 90 |
Weaponskill |
Instant |
60s |
– |
25y 25y
|
Delivers an attack to all enemies in a straight line before you with a potency of 550 for the first enemy, and 65% less for all remaining enemies.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.
|