Conjurer

Revision as of 02:36, 5 October 2011 by Gahoo (talk | contribs)
Discipline: Disciple of Magic
Weapons: Radicals & Wands
Guild Location: Stillglade Fane ([[]])
Forum: Conjurer Forums
Associated Job: White Mage
Primary Stats: Mind & Piety
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Conjurer (CNJ)
Conjury calls upon elemental forces present in nature and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell. The seat of the Conjurers' Guild lies at the Stillglade Fane in Gridania, where the voices of Eorzea's elementals are said to be the most powerful.

Conjurers are trained to coax metaphysical forces forth from the elements which comprise all of creation, allowing them to weave powerful spells.

Attuned to the essence of all things around them, the conjurers' intimacy with all forms of being enables them to shift between both offensive and defensive magic as needed.

Actions
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Traits Combos
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Gear Class Quests
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Weapons & Tools Main Hand Off Hand
Head & Neck Head Earring Neck
Upper Body BodyUndershirtWristHandsRing
Lower Body WaistUndergarmentLegsFeet
Screen Shots
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Notes
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  • Conjurer is capable of equipping shields and using shield actions.
  • Guild merchandise (actions, traits, abilities, etc.) may possess an optimum rank, however, it is not necessary to raise Conjurer up to that rank in order to use those merchandise, but their effect may be less potent when used at a lower rank.