Difference between revisions of "Mind"

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Revision as of 17:56, 15 March 2012

Main Command 3 Icon.pngMind  (MND)
Attribute
One of the six player adjustable stats. Mind governs Healing Magic Potency, Magic Accuracy, and damage dealt by Gladiator, Thaumaturge, and Conjurer arms.
Head
Body
Hands
Legs
Feet
Shield
Necklace
Earrings
Bracelets
Ring
Consumables
Notes
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Attribute Points gained in battle can be used in the Main Menu to increase the player's Mind. The more points put into Mind, the more points needed to increase the stat. Mind also affects the strength of Healing magic such as Sacrifice and Cure. In addition, increasing Mind also increases a player's maximum MP value.

Increasing a character's Mind will have the following effects:


  • As of Open Beta, MND increases your MP by a significant amount
    • 1 MND = 2-3 MP Disciples of War
    • 1 MND = 9-10 MP Disciples of Magic
  • Note: You cannot boost your MP beyond the amount your current rank will allow. For example, if you are rank 5 and level 10 with 60 Attribute Points to spend, allotting more than 40 to MND will no longer provide an MP boost until your rank is higher.


Keep in mind that if you wish to combine the skills of various disciplines, you may have need of an attribute you might not think to raise for a given class at first. While different classes may need different attributes more than others, it may still be beneficial to have other stats in some situations.