Difference between revisions of "Mind"

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{{Infobox Attribute
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{{ARR Infobox Attribute
 
| Name = Mind
 
| Name = Mind
 
| Abbreviation = MND
 
| Abbreviation = MND
| Description = One of the six player adjustable [[:Category:Stats|stats]]. Mind governs [[Magic Defense]] & increases a players maximum [[MP]] value.
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| Description = <onlyinclude>Affects healing magic potency.</onlyinclude>
| Notes = [[Attribute Points]] gained in battle can be used in the [[Main Menu]] to increase the player's Mind. The more points put into Mind, the more points needed to increase the stat.  Mind also affects the strength of Healing magic such as [[Sacrifice]] and [[Cure]]. In addition, increasing Mind also increases a player's maximum MP value.
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| Notes =Point allotment gained while leveling can be used to enhance mind.  
  
 
Increasing a character's Mind will have the following effects:
 
Increasing a character's Mind will have the following effects:
* Reduces damage taken from magic attacks.
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* Increases healing magic potency.
* Increases maximum MP.
 
* Increases the success of synthesizing high quality items when using:
 
**[[Culinarian]]'s [[:Category:Skillets|primary tool]]
 
**[[Blacksmith]]'s [[:Category:Files|secondary tool]]
 
**[[Weaver]]'s [[:Category:Spinning Wheels|secondary tool]].
 
* Increases the performance of [[Miner]] gathering.
 
  
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=== Previous Effects ===
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* Prior to [[Patch 2.0]], Mind had an effect on the following:
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** Increased performance of [[Miner]] gathering.
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** Increased the chance of creating an HQ item when using:
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*** [[Culinarian]]'s [[:Category:Culinarian's Primary Tool|primary tool]].
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*** [[Blacksmith]]'s [[:Category:Blacksmith's Secondary Tool|secondary tool]].
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*** [[Weaver]]'s [[:Category:Weaver's Secondary Tool|secondary tool]].
  
*As of Open Beta, MND increases your MP by a significant amount
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| Type = Attribute
**1 MND = 2-3 MP Disciples of War
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| Equipment=  
**1 MND = 9-10 MP Disciples of Magic
 
 
 
* Note: You cannot boost your MP beyond the amount your current rank will allow. For example, if you are rank 5 and level 10 with 60 [[Attribute Points]] to spend, allotting more than 40 to MND will no longer provide an MP boost until your rank is higher.
 
 
 
* 2 MND = Approximately 1 additional HP healed with [[Cure]] and [[Sacrifice]] as a [[Disciples of Magic|Disciple of Magic]].
 
 
 
 
 
Keep in mind that if you wish to combine the skills of various disciplines, you may have need of an attribute you might not think to raise for a given class at first. While different classes may need different attributes more than others, it may still be beneficial to have other stats in some situations.
 
 
 
| Equipment={{Equipmentstats|Mind}}
 
 
 
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Revision as of 18:31, 13 May 2016

Main Command 3 Icon.pngMind  (MND)
Attribute
Attribute
Affects healing magic potency.
Head
Body
Hands
Legs
Feet
Shield
Necklace
Earrings
Bracelets
Ring
Consumables
Notes
Divider3.png
Point allotment gained while leveling can be used to enhance mind.

Increasing a character's Mind will have the following effects:

  • Increases healing magic potency.

Previous Effects