Difference between revisions of "Parley"

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== '''Parley''' ==
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{| class="itembox shadowed" style="color:white; width:100%; cellpadding=0; cellspacing=1;" border={{{border|0}}}
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|-
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|[[File:Parley icon 9.png|left|link=]]<onlyinclude>Parley is a mini-game unlocked after completing the [[A Case of Indecency]] [[:Category:Hildibrand Quests|Hildibrand quest]].  Once unlocked, it can be accessed from the Toy Chest in an [[Inn]].  Once a game is started, players are able to use Parley against a computer opponent.  There are no rewards for winning.</onlyinclude>
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|}
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==The Parley Game Screen==
  
Parley is an ability granted to players upon completion of their rank 15 [[:Category:Quests|main quests]] available in their respective [[:Category:City-States|city-states]].  Once activated players are able to use Parley with certain [[:Category:NPCs|NPCs]]Items are traded to NPCs and a mini game starts.  If the player is successful in the mini game they are rewarded with items, information, and possibly greater rewards than offered when the Parley is first started. Rewards are based on the item used to begin the parley.
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<center>[[File:Parleyboard.jpg|link=]]<br><sup>The Parley game screen.</sup></center>
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*'''Score Bar''' (Top center): Shows your current "score" as a "tug-of-war" bar with the flag in the middleAs you score the bar fills to the right, and as the computer scores the bar decreases.  If, at the end of the game the bar is to the right of the flag, you win.
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*'''Time Bar''' (Below score bar): Shows the number of turns left in the game, and the amount of time remaining for you to make a move. Your turn is forfeited if the time bar runs out.
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*'''Topics/Game Board'''(Center):The 4x3 grid of panels containing the available parley topics. The numbers on each panel indicate that topic's point value.  The currently highlighted topic is identified by name below the board.
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*'''History''' (Below game board): Shows up to the last 6 topics previously selected by you.
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*'''Abilities'''(Below game board): Plays a special ability. Abilities become available after "combos" or adding to already obtained ability if you already have one. (Seems like they are randomly chosen).
  
 
==Rules==
 
==Rules==
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A grid of 12 panels is randomly populated with icons representing various topics of "debate".
  
A grid of 12 panels is randomly populated with icons representing various topics of debate. On each icon is a point value. You and the NPC take turns raising topics by selecting panels. Each panel earns you the point value on the panel.  
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{| border="0" width="100%" cellpadding="0" cellspacing="0"
 
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|width="10%" |[[File:Parley icon 1.png|link=]]
Each topic chosen by the opponent takes away the point value on that panel. If multiple adjacent panels share the same topic, you can raise the same topic multiple times in one turn, earning you more points; Likewise, your opponent can cause you to lose more points by doing the same. A meter on the left side of the board tallies the score. To win, the score meter must remain above the line marked on the bar. It is important to note that the board wraps around: opposite ends of each row or column are considered to be adjacent. Use this to your advantage.
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|width="40%" |The Hammer
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|width="10%" |[[File:Parley icon 6.png|link=]]
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|width="40%" |Manderville Mammet
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|-
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|[[File:Parley icon 2.png|link=]]
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|Family Trade
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|[[File:Parley icon 7.png|link=]]
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|A Gentleman's Attire
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|-
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|[[File:Parley icon 3.png|link=]]
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|Meteor Survivor Ring
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|[[File:Parley icon 8.png|link=]]
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|Alexandrite
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|-
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|[[File:Parley icon 4.png|link=]]
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|Godbert's Masterworks
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|[[File:Parley icon 9.png|link=]]
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|Agent of Enquiry
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|-
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|[[File:Parley icon 5.png|link=]]
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|Salamander Oil
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|[[File:Parley icon 10.png|link=]]
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|Assiduous Assistant
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|}
  
After each turn, panels move from the right to the left to fill the gaps and then the empty panels are repopulated with new ones. Each game lasts a certain number of turns depending on the NPC. It is important to note that the board wraps around. Panels on oppsite ends of the same row or column are considered to be adjacent.
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On each icon is a point value. You and the computer take turns raising topics by selecting panels. Each panel earns you the point value on the panel, and on any identical topic in the same row and/or column of the selected topic.  After each turn, the raised topics are removed, and the panels move and fill the gaps, with new topics being added from the top left corner of the board.
  
There is an Ability button on the game board, but it is grayed out and its function is currently unknown.
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By way of example, in the above game board, the selected move will yield 6 points (2+3+1).  Selecting the Hildibrand image, for example, would have yielded 8 (5+3), as would have selecting bottle (8).  Note that selecting the Hildibrand shirt in the bottom right corner would also have yielded 8 points, and not 11 as the other shirt is not in the same row or column as the selected shirt.
  
When you are winning and make a good play, your "winnings may increase." The effect of this is currently unknown. {{Information Needed}}
 
  
The difficulty of the game is determined by the NPC and the item you offer to initiate the Parley.
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There are 4 special abilities on the game board, which may randomly become available during a parley. Possible abilities are:
For some NPCs, the difficulty may vary.
 
  
===Winning===
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:* Reversal: Reverses the order in which tiles advance.
Upon taking your last turn, if the score bar is above the line, you win. You get back whatever item you offered to initiate the game, and you receive whatever was in the "Desired" field before starting the game (usually 1 more of the same item you initiated with). If you lose, you get nothing and lose the item you offered.
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:* Double Down: Doubles the value of tiles.
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:* Shuffle: Randomizes the position of tiles.
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:* Wipe: Resets the board with new tiles.
  
== List of Parleyable NPCs ==
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==Winning==
 
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Upon taking your last turn, if the score bar is to the right of the flag, you win. Note that as the player, you go both first and last, giving you an extra turn.
===General NPCs===
 
 
 
*[[Baterich]], in [[Ul'Dah]] (7-4)
 
::*Parley items: [[Tin Ore]], [[Beeswax]], [[Fang Earring]], [[Hempen Inner Tunic]].
 
::*Difficulty: Variable. Turns: 5
 
 
 
*[[Aubrenard]], in [[Gridania]] (7-4)
 
::*Parley items: [[Maple Branch]], [[Willow Lumber]], [[Sheepskin Knee Pads]].
 
::*Difficulty: Variable. Turns: 5
 
 
 
*[[Ansgor]], in [[Limsa Lominsa]] (6-5)
 
::*Parley items: [[Orange Juice]], [[Tiger Cod]], [[Bronze Gladius]], [[Copper Buckle]].
 
::*Difficulty: Variable. Turns: 5.
 
 
 
===Quest NPCs===
 
 
 
{|border="0" cellpadding="20" cellspacing="2"
 
|- bgcolor="#ceffc7"
 
! width="20%" |Quest
 
! width="15%" |NPC 
 
! width="10%" |Turns
 
! width="25%" |Difficulty
 
! width="30%" |Reward
 
|- BGCOLOR="#e3e6ff"
 
|rowspan="3"|[[She Walks in Beauty]]<br>([[:Category:Goldsmith Quests|Goldsmith]])
 
|| [[Disconcerted Miner]]
 
|| 7
 
|| {{star}}{{star}}{{star}}
 
|| Adorable Miner Sketch (Quest Item)
 
|- BGCOLOR="#e3e6ff"
 
|| [[Sprightly Miner]]
 
|| 7
 
|| {{star}}{{star}}{{star}}
 
|| Dashing Miner Sketch (Quest Item)
 
|- BGCOLOR="#e3e6ff"
 
|| [[Melancholy Miner]]
 
|| 7
 
|| {{star}}{{star}}{{star}}
 
|| 1 win dot: Graceful miner sketch <br> 2 win dots: Above + Ideal miner sketch
 
|}
 
  
== Source ==
 
  
Basic information about Parley:
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[[Category:Mini-game]]
[http://jp.finalfantasyxiv.com/event/prelive/report_en.html Eorzea Prelive Report]
 

Revision as of 07:29, 2 December 2014

Parley icon 9.png
Parley is a mini-game unlocked after completing the A Case of Indecency Hildibrand quest. Once unlocked, it can be accessed from the Toy Chest in an Inn. Once a game is started, players are able to use Parley against a computer opponent. There are no rewards for winning.

The Parley Game Screen

Parleyboard.jpg
The Parley game screen.
  • Score Bar (Top center): Shows your current "score" as a "tug-of-war" bar with the flag in the middle. As you score the bar fills to the right, and as the computer scores the bar decreases. If, at the end of the game the bar is to the right of the flag, you win.
  • Time Bar (Below score bar): Shows the number of turns left in the game, and the amount of time remaining for you to make a move. Your turn is forfeited if the time bar runs out.
  • Topics/Game Board(Center):The 4x3 grid of panels containing the available parley topics. The numbers on each panel indicate that topic's point value. The currently highlighted topic is identified by name below the board.
  • History (Below game board): Shows up to the last 6 topics previously selected by you.
  • Abilities(Below game board): Plays a special ability. Abilities become available after "combos" or adding to already obtained ability if you already have one. (Seems like they are randomly chosen).

Rules

A grid of 12 panels is randomly populated with icons representing various topics of "debate".

Parley icon 1.png The Hammer Parley icon 6.png Manderville Mammet
Parley icon 2.png Family Trade Parley icon 7.png A Gentleman's Attire
Parley icon 3.png Meteor Survivor Ring Parley icon 8.png Alexandrite
Parley icon 4.png Godbert's Masterworks Parley icon 9.png Agent of Enquiry
Parley icon 5.png Salamander Oil Parley icon 10.png Assiduous Assistant

On each icon is a point value. You and the computer take turns raising topics by selecting panels. Each panel earns you the point value on the panel, and on any identical topic in the same row and/or column of the selected topic. After each turn, the raised topics are removed, and the panels move and fill the gaps, with new topics being added from the top left corner of the board.

By way of example, in the above game board, the selected move will yield 6 points (2+3+1). Selecting the Hildibrand image, for example, would have yielded 8 (5+3), as would have selecting bottle (8). Note that selecting the Hildibrand shirt in the bottom right corner would also have yielded 8 points, and not 11 as the other shirt is not in the same row or column as the selected shirt.


There are 4 special abilities on the game board, which may randomly become available during a parley. Possible abilities are:

  • Reversal: Reverses the order in which tiles advance.
  • Double Down: Doubles the value of tiles.
  • Shuffle: Randomizes the position of tiles.
  • Wipe: Resets the board with new tiles.

Winning

Upon taking your last turn, if the score bar is to the right of the flag, you win. Note that as the player, you go both first and last, giving you an extra turn.