Difference between revisions of "Parley"

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===General NPCs===
 
===General NPCs===
  
*[[Baterich]], in [[Ul'Dah]] (7-4)
+
{|border="0" cellpadding="20" cellspacing="2"
::*Parley items: [[Tin Ore]], [[Beeswax]], [[Fang Earring]], [[Hempen Inner Tunic]].
+
|- bgcolor="#ceffc7"
::*Difficulty: Variable. Turns: 5
+
! width="20%" |NPC & location
 
+
! width="5%" |Turns 
*[[Aubrenard]], in [[Gridania]] (7-4)
+
! width="30%" |Difficulty
::*Parley items: [[Maple Branch]], [[Willow Lumber]], [[Sheepskin Knee Pads]].
+
! width="20%" |Offer item
::*Difficulty: Variable. Turns: 5
+
! width="20%" |Desired Reward
 
+
|- BGCOLOR="#e3e6ff"
*[[Ansgor]], in [[Limsa Lominsa]] (6-5)
+
|rowspan="4"| [[Baterich]], [[Ul'Dah]] (7-4)
::*Parley items: [[Orange Juice]], [[Tiger Cod]], [[Bronze Gladius]], [[Copper Buckle]].
+
|rowspan="4"| 5
::*Difficulty: Variable. Turns: 5.
+
|rowspan="4"| Varies- <br/>{{star}} to {{star}} {{star}} {{star}} {{star}} {{star}} {{star}} {{star}} {{star}}
 +
|| [[Tin Ore]]
 +
|| [[Tin Ore]]
 +
|- BGCOLOR="#e3e6ff"
 +
|| [[Beeswax]]
 +
|| [[Beeswax]]
 +
|- BGCOLOR="#e3e6ff"
 +
|| [[Fang Earring]]
 +
|| [[Fang Earring]]
 +
|- BGCOLOR="#e3e6ff"
 +
|| [[Hempen Inner Tunic]]
 +
|| [[Hempen Inner Tunic]]
 +
|- BGCOLOR="#e3e6ff"
 +
|rowspan="4"| [[Aubrenard]], [[Gridania]] (7-4)
 +
|rowspan="4"| 5
 +
|rowspan="4"| Varies- <br/> {{star}} to {{star}} {{star}} {{star}} {{star}} {{star}} {{star}} {{star}} {{star}}
 +
|| [[Maple Branch]]
 +
|| [[Maple Branch]]
 +
|- BGCOLOR="#e3e6ff"
 +
|| [[Willow Lumber]]
 +
|| [[Willow Lumber]]
 +
|- BGCOLOR="#e3e6ff"
 +
|| [[Sheepskin Knee Pads]]
 +
|| [[Sheepskin Knee Pads]]
 +
|- BGCOLOR="#e3e6ff"
 +
|| ???
 +
|| ???
 +
|- BGCOLOR="#e3e6ff"
 +
|rowspan="4"| [[Ansgor]], [[Limsa Lominsa]] (6-5)
 +
|rowspan="4"| 5
 +
|rowspan="4"| Varies- <br/> {{star}} to {{star}} {{star}} {{star}} {{star}} {{star}} {{star}} {{star}} {{star}}
 +
|| [[Orange Juice]]
 +
|| [[Orange Juice]]
 +
|- BGCOLOR="#e3e6ff"
 +
|| [[Tiger Cod]]
 +
|| [[Tiger Cod]]
 +
|- BGCOLOR="#e3e6ff"
 +
|| [[Bronze Gladius]]
 +
|| [[Bronze Gladius]]
 +
|- BGCOLOR="#e3e6ff"
 +
|| [[Copper Buckle]]
 +
|| [[Copper Buckle]]
 +
|}
  
 
===Quest NPCs===
 
===Quest NPCs===

Revision as of 18:54, 21 October 2010

Parley

Parley is an ability granted to players upon completion of their rank 15 main quests available in their respective city-states. Once activated players are able to use Parley with certain NPCs. Items are traded to NPCs and a mini game starts. If the player is successful in the mini game they are rewarded with items, information, and possibly greater rewards than offered when the Parley is first started. Rewards are based on the item used to begin the parley.

Rules

A grid of 12 panels is randomly populated with icons representing various topics of debate. On each icon is a point value. You and the NPC take turns raising topics by selecting panels. Each panel earns you the point value on the panel.

Each topic chosen by the opponent takes away the point value on that panel. If multiple adjacent panels share the same topic, you can raise the same topic multiple times in one turn, earning you more points; Likewise, your opponent can cause you to lose more points by doing the same. A meter on the left side of the board tallies the score. To win, the score meter must remain above the line marked on the bar. It is important to note that the board wraps around: opposite ends of each row or column are considered to be adjacent. Use this to your advantage.

After each turn, panels move from the right to the left to fill the gaps and then the empty panels are repopulated with new ones. Each game lasts a certain number of turns depending on the NPC. It is important to note that the board wraps around. Panels on oppsite ends of the same row or column are considered to be adjacent.

There is an Ability button on the game board, but it is grayed out and its function is currently unknown.

When you are winning and make a good play, your "winnings may increase." The effect of this is currently unknown. Information Needed

The difficulty of the game is determined by the NPC and the item you offer to initiate the Parley. For some NPCs, the difficulty may vary.

Winning

Upon taking your last turn, if the score bar is above the line, you win. You get back whatever item you offered to initiate the game, and you receive whatever was in the "Desired" field before starting the game (usually 1 more of the same item you initiated with). If you lose, you get nothing and lose the item you offered.


When you are winning and make a good play, your "winnings may increase." The NPC may award you additional items or information.

List of Parleyable NPCs

General NPCs

NPC & location Turns Difficulty Offer item Desired Reward
Baterich, Ul'Dah (7-4) 5 Varies-
★ to ★ ★ ★ ★ ★ ★ ★ ★
Tin Ore Tin Ore
Beeswax Beeswax
Fang Earring Fang Earring
Hempen Inner Tunic Hempen Inner Tunic
Aubrenard, Gridania (7-4) 5 Varies-
★ to ★ ★ ★ ★ ★ ★ ★ ★
Maple Branch Maple Branch
Willow Lumber Willow Lumber
Sheepskin Knee Pads Sheepskin Knee Pads
??? ???
Ansgor, Limsa Lominsa (6-5) 5 Varies-
★ to ★ ★ ★ ★ ★ ★ ★ ★
Orange Juice Orange Juice
Tiger Cod Tiger Cod
Bronze Gladius Bronze Gladius
Copper Buckle Copper Buckle

Quest NPCs

Quest NPC Turns Difficulty Reward
She Walks in Beauty
(Goldsmith)
Disconcerted Miner 7 ★★★ Adorable Miner Sketch (Quest Item)
Sprightly Miner 7 ★★★ Dashing Miner Sketch (Quest Item)
Melancholy Miner 7 ★★★ Graceful miner sketch + Ideal miner sketch after completing all 3

Source

Basic information about Parley: Eorzea Prelive Report