Difference between revisions of "Retainer Ventures"

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Revision as of 05:52, 27 March 2014

Template:2.2Stub - Retainer Venture Quest Requirement Players must complete the following quest to gain access to ventures.

Quest Name Required Level and Location An Ill-conceived Venture (Limsa Lominsa) Level 17 Limsa Lominsa Lower Decks (X:9 Y:11) NPC: Troubled Adventurer An Ill-conceived Venture (Gridania) Level 17 New Gridania (X:11 Y:12) NPC: Troubled Adventurer An Ill-conceived Venture (Ul'dah) Level 17 Ul'dah - Steps of Nald (X:9 Y:8) NPC: Troubled Adventurer

Once unlocked, the following categories will be added to the retainer interface:

Number of remaining ventures View venture report Assign venture View retainer attributes and gear Assign retainer class


After unlocking retainer ventures, the market board status in the retainer interface will also display venture status.

- Assigning Your Retainer a Class Before your retainers can undertake ventures, you must first assign them a class and equip them with a main arm. Retainers can be set to any of the following classes, with the assigned class determining the items they can procure:


Disciples of War or Magic: Gladiator / Pugilist / Marauder / Lancer / Archer / Conjurer / Thaumaturge / Arcanist Disciples of the Land: Miner / Botanist / Fisher

  • Classes your character have not unlocked cannot be assigned to retainers.

A retainer's class can be changed at any time. However, you must reset their current class and level before assigning a new one.

- Retainer Gear Retainers can be equipped with gear befitting their assigned class and level, which will in turn affect items procured on their venture. Items will be procured in increased quantities by increasing either average item level for Disciples of War and Magic, or gathering rating for Disciples of the Land. Moreover, for retainers set as Disciples of the Land, increasing perception will result in a higher likelihood of obtaining high-quality items.

Retainer gear can be changed via the retainer's character menu.


  • Retainer gear cannot be changed when a venture is in progress.

Gear equipped by a retainer will be bound upon completion of a retainer venture. However, bound items can still be exchanged and used by both players and their retainers.

  • Gear durability will not be affected by retainer ventures.
  • Spiritbond rating will not be affected by retainer ventures.

- Types of Retainer Ventures Retainers may undertake one of several types of ventures. Depending on the type of venture, retainers will be tasked with obtaining a specified item, or left to freely explore the world to obtain items as they see fit.


The following ventures will task your retainer with procuring a specified item: Disciples of War and Magic - Hunting Miner - Mining Botanist - Botany Fisher - Fishing



  • Disciples of War and Magic will procure the same items from ventures, regardless of class.

The following exploration ventures will allow your retainer to freely explore the world, procuring items as they see fit: Although these ventures require more time to complete, they yield far greater experience, and also allow retainers to procure more obscure items such as Allagan bronze and silver pieces.

Disciples of War and Magic - Field Exploration Miner - Highland Exploration Botanist - Woodland Exploration Fisher - Waterside Exploration



  • Although retainers will procure items randomly, higher-level retainers may procure items, minions, and crafting materials unique to exploration ventures.

Quick Exploration Upon reaching level 10, retainers can undertake quick exploration ventures. Retainers assigned to quick exploration will always come back with a single item, which will remain unknown until the venture is completed. The amount of experience earned will vary depending on the item found.

  • There are no items unique to quick exploration ventures.


- Assigning a Venture Players can assign a venture to their retainers by selecting Assign Venture from the retainer interface. Assigning a venture requires payment with a unique currency named ventures, which can be acquired through the exchange of company seals, fulfilling leve objectives, or completing beast tribe quests.

  • Fees will not be refunded in the event a venture is canceled.
  • Players can still summon their retainers and place items for sale on the market while a venture is in progress.
  • The status of ventures can be confirmed under Timers in the Duty menu. Selecting Ventures from the Timers interface will display a separate window containing the status of individual retainers.

- Completing Ventures All ventures are completed within a fixed period of time, which is affected by the retainer's level. When completed, your retainer's venture report will be updated in the retainer interface, allowing you to collect the spoils of their venture.


Retainers will receive experience points upon completion of ventures, increasing their level to a maximum of 50. The number of available ventures will increase as your retainer advances in level.

  • The status of retainers dispatched to procure items is saved locally to your computer, PlayStation®3, or PlayStation®4, which may result in the display of incorrect information when changing systems. Summoning a retainer once via a summoning bell will update the status of their ventures on that system.