{{ARR Infobox Mob
| Patch = 6.0
| Image = {{subst:PAGENAME}}.png
| Move Image Up =
| Move Image Left =
| Image Width = <!-- Used to override default 300px width. Leave blank if not needed -->
| Name = {{subst:PAGENAME}}
| Description =
<!-- Overall Statistics - LEAVE BLANK if UNKNOWN or not applicable -->
| Low Level = <!-- minimum level the mob appears as -->
| High Level = <!-- only fill out if there are multiple levels this mob can appear as. Otherwise just use Low Level and leave this field blank -->
| Low HP =
| High HP =
| Low MP =
| High MP =
| Jobs =
| Gender =
| NM = <!-- X/Yes if mob is a Notorious Monster -->
| Miniboss = <!-- X/Yes if mob is a Mini-boss -->
| Boss = <!-- X/Yes if mob is a Boss -->
<!-- Only define one of Genus and Species. Must fill out Genus if no Species is known -->
| Genus = <!-- Family, such as dodo or spriggan -->
| Species = <!-- Divisions of a genus that look slightly different—coblyns (blue) v. doblyns (yellow) -->
<!-- Location Specifics - Add new {{ARR Mob Row}} for each additional location. If there are multiple spots in the same location, list the coordinates in the same ARR Mob Row. -->
| Locations = <!-- DO NOT PLACE ANYTHING ON THIS LINE. USE 'Location' inside ARR Mob Row. -->
{{ARR Mob Row
| Location = <!-- Name of Location where mob is ie: Larkscall, The Honey Yard, etc -->
| Coordinates = <!-- i.e. 15.1-26.2, etc. Do not fill in this field unless it has a maximum of 3 locations -->
| Event = <!-- If mob is part of a Holiday Event, put full name of Event here -->
| Elite = <!-- X/Yes if mob is Elite (spiky blue or red icon) -->
| Levels = <!-- Level range of mob as it appears at Location -->
| Drops = {{Drops|Name=<!--Name-->|<!--Total Kills where Name dropped-->|<!--Total Kills-->}}
| Behaviors = <!-- A or P. A is for Aggressive (Red Icon) and P is Passive (Blue Icon) -->
<!-- If mob is not normally at Location use the following, depending on what makes mob spawn:-->
| Quest = <!-- Do not fill out if it is a quest that has the player hunt mobs which are always on the field -->
| Dungeon =
| Trial =
| Raid =
| Levequest =
| Guildhest =
| FATE =
| Deep Dungeon =
| Carnivale = <!-- Name of the Blue Mage Carnivale that this mob is found in -->
| Treasure Hunt = <!-- For example: during Dragonskin Treasure Map -->
| Treasure Dungeon = <!-- For example: during Aquapolis -->
| Field Operation = <!-- For example: during Eureka or Bozja -->
| VC Dungeon = <!-- For example: during Variant or Criterion Dungeons -->
}}
| Images =
| Etymology =
| Notes =
<!-- "Drops" EXPLANATION: 'Name' is the Item that drops (Gil, in this example.) 'Count' is the
number of the item that can drop at a SINGLE TIME. In this case, 'Count=1-4' means that 1, 2, 3,
or 4 gil will drop. The '5' number is the total number of kills that resulted in a drop of Gil.
The '15' part is the number of total times you've killed the mob. Ie: You killed the mob 15
times, but they only dropped Gil 5 of those times. Make sure to update both those last numbers
to keep accuracy! The Drop Rate % is automatically calculated from those two. There is also a
"|qi" that can be added if the drop is a QUEST ITEM ONLY, but it is left out from the above
example due to being very rare. -->
}}