Difference between revisions of "Thaumaturge"

*>Keneth
(Corrected Thunder Combo)
Line 33: Line 33:
 
| Combo Effect 2 = Reduced cast time.
 
| Combo Effect 2 = Reduced cast time.
  
| Combo 3        = Thunder, Thundaga
+
| Combo 3        = Thunder, Thundara, Thundaga
 
| Combo Effect 3 = Increased critical damage.
 
| Combo Effect 3 = Increased critical damage.
  

Revision as of 19:10, 4 July 2012

Thaumaturge Icon 4.pngThaumaturge (THM)
The Armoury
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.

To mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium - a natural stone imbued with magical properties. The guild is centered at the Arrzaneth Ossuary in Ul'dah, within whose hallowed walls are said to reside powers of life, death, and the beyond.

Thaumaturges are unparalleled in their powers of destruction, eclipsing even the Disciples of War.

By enfeebling enemies and enhancing their allies, thaumaturgy can prove to be an invaluable asset, particularly in battles of attrition.

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Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  BlizzardBlizzard Icon.png Blizzard
(Spell)

Deals ice damage with a potency of 180.
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 15s

The mathematical base strength of an ability.180
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000002000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  FireFire Icon.png Fire
(Spell)

Deals fire damage with a potency of 180.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 15s
Additional Effect: 40% chance next Fire III will cost no MP and have no cast time
Duration: 30s

The mathematical base strength of an ability.180
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.800 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000004000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  TransposeTranspose Icon.png Transpose
(Ability)

Swaps Astral Fire with a single Umbral Ice, or Umbral Ice with a single Astral Fire.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
The range of an ability, measured between player and target, in yalms.0y
Self Target0y
&0000000000000006000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  ThunderThunder Icon.png Thunder
(Spell)

Deals lightning damage with a potency of 30.
Additional Effect: Lightning damage over time
Potency: 35
Duration: 21s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

The mathematical base strength of an ability.30
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.200 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001200000012 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  Blizzard IIBlizzard II Icon.png Blizzard II
(Spell)

Deals ice damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.800 MP
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png Rewarded from Quest ScatheScathe Icon.png Scathe
(Spell)

Deals unaspected damage with a potency of 100.
Additional Effect: 20% chance potency will double

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.800 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  Fire IIFire II Icon.png Fire II
(Spell)

Deals fire damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s
Astral Fire Bonus: Grants Enhanced Flare
Effect is canceled if Astral Fire ends.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.1500 MP
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000002600000026 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  Thunder IIThunder II Icon.png Thunder II
(Spell)

Deals lightning damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 15
Duration: 18s
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png Rewarded from Quest ManawardManaward Icon.png Manaward
(Ability)

Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
Duration: 20s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self Target0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  Fire IIIFire III Icon.png Fire III
(Spell)

Deals fire damage with a potency of 260.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s

The mathematical base strength of an ability.260
The amount of time it takes from pressing an ability, to when the ability activates.3.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.2000 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png Rewarded from Quest Blizzard IIIBlizzard III Icon.png Blizzard III
(Spell)

Deals ice damage with a potency of 260.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s

The mathematical base strength of an ability.260
The amount of time it takes from pressing an ability, to when the ability activates.3.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.800 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png Rewarded from Quest Thunder IIIThunder III Icon.png Thunder III
(Spell)

Deals lightning damage with a potency of 50.
Additional Effect: Lightning damage over time
Potency: 35
Duration: 30s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  Aetherial ManipulationAetherial Manipulation Icon.png Aetherial Manipulation
(Ability)

Rush to a target party member's side.
Unable to cast if bound.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.25y
Self Target0y
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Level Name   Description Acquisition
&0000000000000001000000Magic Ranged DPS{{#arrayprint:acquired|
|@@@@| 18px 
SkyshardSkyshard Icon.png Skyshard
(Limit Break Level 1)
Deals 60% the damage of Braver to all enemies in a circular area.
The amount of time it takes from pressing an ability, to when the ability activates.2s
The range of an ability, measured between player and target, in yalms.25y
Ground-target AoE (epicenter: targeted ground; angle: 360°)5y
&0000000000000001000000Magic Ranged DPS{{#arrayprint:acquired|
|@@@@| 18px 
StarstormStarstorm Icon.png Starstorm
(Limit Break Level 2)
Deals 130% the damage of Braver to all enemies in a circular area.
The amount of time it takes from pressing an ability, to when the ability activates.3s
The range of an ability, measured between player and target, in yalms.25y
Ground-target AoE (epicenter: targeted ground; angle: 360°)10y
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Level Name Description
&00000000000000010000001Aspect Mastery Aspect Mastery Icon.png Aspect Mastery Casting of certain fire and ice spells will grant a stack of Astral Fire and Umbral Ice respectively
Maximum Stacks: 1
Duration: 15s

While under the effect of either Astral Fire or Umbral Ice, casting a spell of the opposite element will consume no MP. Effect does not apply to Flare.

&000000000000002000000020Aspect Mastery II Aspect Mastery II Icon.png Aspect Mastery II Allows the stacking of a second Astral Fire and Umbral Ice.
&000000000000002000000020Magick and Mend Magick and Mend Icon.png Magick and Mend Astrologian: Increases base action damage and HP restoration by 10%.

Thaumaturge: Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.

&000000000000002800000028Thundercloud (Trait) Thundercloud (Trait) Icon.png Thundercloud (Trait) Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder spell you cast will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 40s

Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder spell you cast will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 40s

Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder spell you cast will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 40s

Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder spell you cast will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 40s

&000000000000003500000035Aspect Mastery III Aspect Mastery III Icon.png Aspect Mastery III Allows the stacking of a third Astral Fire and Umbral Ice.

Casting Fire II or Blizzard II grants maximum stacks of Astral Fire or Umbral Ice respectively.

&000000000000004000000040Magick and Mend II Magick and Mend II Icon.png Magick and Mend II Astrologian: Increases base action damage and HP restoration by 30%.

Thaumaturge: Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice which reduces cast times for spells of the opposite element by half.

&000000000000004200000042Firestarter Firestarter Icon.png Firestarter Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no cast time.
Duration: 30s
Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no cast time.
Duration: 30s
Grants a 40% chance that your next Fire III will require no time to cast and cost no MP.
Duration: 30s

None

Additional Information
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Gear
Main Hand  & Off Hand Thaumaturge Weapons  Thaumaturge Shield
Armor Thaumaturge Head Thaumaturge Body Thaumaturge Hands Thaumaturge Legs Thaumaturge Feet
Accessories Thaumaturge Earrings Thaumaturge Necklace Thaumaturge Bracelets Thaumaturge Ring
Exclusive & Sets Thaumaturge Sets
 
Class/Job Quests
None.
Hunting Log


Images
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Notes
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  • Actions indicated by ** are obtained through quests.
  • Thaumaturge is capable of equipping shields.