Difference between revisions of "Thaumaturge"

*>Jackscarab
m
(100 intermediate revisions by 34 users not shown)
Line 1: Line 1:
[[es:Thaumaturge]]
+
{{BattleClass
[[de:Thaumaturg]]
+
| Name = Thaumaturge
{{Infobox Discipline, Magic
+
| SkillName = Thaumaturgy
| image = Thaumaturge.jpg
+
| Abbreviation = THM
| imagewidth = 200px
+
| Image =
| imagegallery =  
+
| ImageLink =
Thaumaturge.jpg
+
| Icon =
| OfficialDescription= <center>''- Death is Only the Beginning -''</center><br>
+
| Iconsize = 32px
 +
| Expansion = A Realm Reborn
 +
| Level =1
  
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
+
| Guild = Arrzaneth Ossuary
 +
| Stats = Intelligence, Piety
 +
| Weapons = :Category:Thaumaturge's Arm{{!}}Scepters, :Category:Two-Handed Thaumaturge's Arm{{!}}Staffs
 +
| Tools =
  
To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium- a natural stone imbued with magical properties. The guild is centered at the [[Arrzaneth Ossuary]] in [[Ul'dah]], within whose hallowed walls are said to reside powers of life, death, and the beyond.
+
| Role = Magic Ranged DPS
 +
| Discipline = Disciple of Magic
 +
| Jobs = Black Mage
 +
| Unlock Quest = Way of the Thaumaturge
  
| Role=<br>
+
| Description =  
 +
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.
 +
{{spc}}
 +
To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.
  
Thaumaturges are unparalleled in their powers of destruction, eclipsing even the Disciples of War.
+
| Guides =
  
By enfeebling enemies and enhancing their allies, thaumaturgy can prove to be an invaluable asset, particularly in battles of attrition.
+
| Images = Thaumaturge.png, Thaumaturgeartworkfull.png, Thaumaturgeartwork.png
  
| Abilities=
+
| Notes =
*'''Blood Right:''' Spill your own blood in a sacrificial rite, enhancing magic potency.
 
*'''Punishing Barbs:''' Channel your pain to an enemy, redirecting a portion of damage dealt to you back to its source.
 
*'''Dark Seal:''' Focus your mental energies, increasing the accuracy of your next cast.
 
*'''Initiation:''' Bestow your strengths on another, granting certain of your enhancing effects to a target ally.
 
*'''Paradigm Shift:''' Amplify your voice, increasing the scope and reducing the range of thaumaturgic spells.
 
  
| Spells=
 
*'''Drain:''' Transfers HP from enemies within area of effect to you.
 
*'''Gravity:''' Reduces the movement speed of enemies within area of effect.
 
*'''Sacrifice:''' Consumes HP to restore a portion of the target's MP.
 
*'''Siphon:''' Transfers TP from the target to you.
 
*'''Absorb ACC:''' Transfers a portion of the target's accuracy to you.
 
 
| Arms=
 
*'''[[Scepter]]
 
*'''[[Staff]]
 
 
}}
 
}}

Revision as of 23:59, 19 February 2018

Thaumaturge Icon 3.pngThaumaturge (THM)
Magic Ranged DPSroleicon.png  Disciple of Magic > Magic Ranged DPS
The Armoury
In the hands of a skilled practitioner, thaumaturgy can be a force of terrifying destruction. At the heart of this school of magic lies the ability to call forth and command the latent aether within oneself through deep introspection.

To then mold that aether into sorcery, the thaumaturge makes use of a scepter or staff, within which is housed a medium—a natural stone imbued with magical properties. Thus armed, the thaumaturge is capable of wreaking considerable havoc via ruinous spells and curses.

Unknownbattle1 Icon.png Weapon Type: SceptersStaffs
Main Command 21 Icon.png Unlocks: Black Mage
Main Command 3 Icon.png Primary Stat: IntelligencePiety
Main Command 41 Icon.png Required: A Realm Reborn

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  BlizzardBlizzard Icon.png Blizzard
(Spell)

Deals ice damage with a potency of 180.
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 15s

The mathematical base strength of an ability.180
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000002000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  FireFire Icon.png Fire
(Spell)

Deals fire damage with a potency of 180.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 15s
Additional Effect: 40% chance next Fire III will cost no MP and have no cast time
Duration: 30s

The mathematical base strength of an ability.180
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.800 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000004000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  TransposeTranspose Icon.png Transpose
(Ability)

Swaps Astral Fire with a single Umbral Ice, or Umbral Ice with a single Astral Fire.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
The range of an ability, measured between player and target, in yalms.0y
Self Target0y
&0000000000000006000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  ThunderThunder Icon.png Thunder
(Spell)

Deals lightning damage with a potency of 30.
Additional Effect: Lightning damage over time
Potency: 35
Duration: 21s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

The mathematical base strength of an ability.30
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.200 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001200000012 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  Blizzard IIBlizzard II Icon.png Blizzard II
(Spell)

Deals ice damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.800 MP
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png Rewarded from Quest ScatheScathe Icon.png Scathe
(Spell)

Deals unaspected damage with a potency of 100.
Additional Effect: 20% chance potency will double

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.800 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  Fire IIFire II Icon.png Fire II
(Spell)

Deals fire damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s
Astral Fire Bonus: Grants Enhanced Flare
Effect is canceled if Astral Fire ends.

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.1500 MP
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000002600000026 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  Thunder IIThunder II Icon.png Thunder II
(Spell)

Deals lightning damage with a potency of 50 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 15
Duration: 18s
Additional Effect: 3% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png Rewarded from Quest ManawardManaward Icon.png Manaward
(Ability)

Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
Duration: 20s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self Target0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  Fire IIIFire III Icon.png Fire III
(Spell)

Deals fire damage with a potency of 260.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s

The mathematical base strength of an ability.260
The amount of time it takes from pressing an ability, to when the ability activates.3.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.2000 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png Rewarded from Quest Blizzard IIIBlizzard III Icon.png Blizzard III
(Spell)

Deals ice damage with a potency of 260.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s

The mathematical base strength of an ability.260
The amount of time it takes from pressing an ability, to when the ability activates.3.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.800 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png Rewarded from Quest Thunder IIIThunder III Icon.png Thunder III
(Spell)

Deals lightning damage with a potency of 50.
Additional Effect: Lightning damage over time
Potency: 35
Duration: 30s
Additional Effect: 10% chance after each tick that the next Thunder spell of any grade will add its full damage over time amount to its initial damage, have no cast time, and cost no MP
Duration: 40s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.

The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ThaumaturgeThaumaturge Icon 3.png  Aetherial ManipulationAetherial Manipulation Icon.png Aetherial Manipulation
(Ability)

Rush to a target party member's side.
Unable to cast if bound.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.25y
Self Target0y

Level Name   Description Acquisition
&0000000000000008000000Magic Ranged DPSroleicon.png AddleAddle Icon.png Addle
(Ability)
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001000000010 Magic Ranged DPSroleicon.png SleepSleep Icon.png Sleep
(Spell)
Puts target and all nearby enemies to sleep.

Duration: 30s Cancels auto-attack upon execution.

The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.800 MP
The range of an ability, measured between player and target, in yalms.30y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000001400000014 Magic Ranged DPSroleicon.png Lucid DreamingLucid Dreaming Icon.png Lucid Dreaming
(Ability)
Gradually restores own MP.

Potency: 55 Duration: 21s

The mathematical base strength of an ability.55
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.0y
&000000000000001800000018 Magic Ranged DPSroleicon.png SwiftcastSwiftcast Icon.png Swiftcast
(Ability)
Next spell is cast immediately.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.0y
&000000000000004400000044 Magic Ranged DPSroleicon.png SurecastSurecast Icon.png Surecast
(Ability)
Spells can be cast without interruption.

Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.0y

Level Name Description
&00000000000000010000001Aspect Mastery Aspect Mastery Icon.png Aspect Mastery Casting of certain fire and ice spells will grant a stack of Astral Fire and Umbral Ice respectively
Maximum Stacks: 1
Duration: 15s

While under the effect of either Astral Fire or Umbral Ice, casting a spell of the opposite element will consume no MP. Effect does not apply to Flare.

&000000000000002000000020Aspect Mastery II Aspect Mastery II Icon.png Aspect Mastery II Allows the stacking of a second Astral Fire and Umbral Ice.
&000000000000002000000020Magick and Mend Magick and Mend Icon.png Magick and Mend Astrologian: Increases base action damage and HP restoration by 10%.

Thaumaturge: Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.

&000000000000002800000028Thundercloud (Trait) Thundercloud (Trait) Icon.png Thundercloud (Trait) Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder spell you cast will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 40s

Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder spell you cast will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 40s

Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder spell you cast will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 40s

Grants a 10% chance that after each damage over time tick inflicted by Thunder or Thunder III (3% for Thunder II or Thunder IV), the next Thunder spell you cast will add its full damage over time amount to its initial damage, have no cast time, and cost no MP.
Duration: 40s

&000000000000003500000035Aspect Mastery III Aspect Mastery III Icon.png Aspect Mastery III Allows the stacking of a third Astral Fire and Umbral Ice.

Casting Fire II or Blizzard II grants maximum stacks of Astral Fire or Umbral Ice respectively.

&000000000000004000000040Magick and Mend II Magick and Mend II Icon.png Magick and Mend II Astrologian: Increases base action damage and HP restoration by 30%.

Thaumaturge: Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice which reduces cast times for spells of the opposite element by half.

&000000000000004200000042Firestarter Firestarter Icon.png Firestarter Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no cast time.
Duration: 30s
Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no cast time.
Duration: 30s
Grants a 40% chance that your next Fire III will require no time to cast and cost no MP.
Duration: 30s

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Magic Ranged DPS Icon 3.png  SkyshardSkyshard Icon.png Skyshard
(Limit Break Level 1)

Deals 60% the damage of Braver to all enemies in a circular area.

The amount of time it takes from pressing an ability, to when the ability activates.2s
The range of an ability, measured between player and target, in yalms.25y
Ground-target AoE (epicenter: targeted ground; angle: 360°)5y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Magic Ranged DPS Icon 3.png  StarstormStarstorm Icon.png Starstorm
(Limit Break Level 2)

Deals 130% the damage of Braver to all enemies in a circular area.

The amount of time it takes from pressing an ability, to when the ability activates.3s
The range of an ability, measured between player and target, in yalms.25y
Ground-target AoE (epicenter: targeted ground; angle: 360°)10y

Role Name   Description Stats
Magic Ranged DPSroleicon.png Guard (PvP)Guard (PvP) Icon.png Guard (PvP)
(Ability)
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s

Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Magic Ranged DPSroleicon.png Purify (PvP)Purify (PvP) Icon.png Purify (PvP)
(Ability)
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.

Additional Effect: Grants Resilience

Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s

Can be used even when under the effect of certain status afflictions.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Magic Ranged DPSroleicon.png Recuperate (PvP)Recuperate (PvP) Icon.png Recuperate (PvP)
(Ability)
Restores own HP.

Cure Potency: 15,000

The mathematical base strength of an ability.15000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.0s
The cost associated with the use of the ability.2500 MP
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Magic Ranged DPSroleicon.png Sprint (PvP)Sprint (PvP) Icon.png Sprint (PvP)
(Ability)
Increases movement speed by 50%.

Effect ends upon reuse or execution of another action.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1.5s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y
Magic Ranged DPSroleicon.png Standard-issue Elixir (PvP)Standard-issue Elixir (PvP) Icon.png Standard-issue Elixir (PvP)
(Ability)
Restores your HP and MP to maximum.

Casting will be interrupted when damage is taken.

The amount of time it takes from pressing an ability, to when the ability activates.4.5s
The amount of time it takes from using an ability, to being able to use it again.5.0s
The range of an ability, measured between player and target, in yalms.0y
{{{Target}}}0y

Additional Information
Divider3.png
Gear
Main Hand  & Off Hand Thaumaturge Weapons  Thaumaturge Shield
Armor Thaumaturge Head Thaumaturge Body Thaumaturge Hands Thaumaturge Legs Thaumaturge Feet
Accessories Thaumaturge Earrings Thaumaturge Necklace Thaumaturge Bracelets Thaumaturge Ring
Exclusive & Sets Thaumaturge Sets
 
Class/Job Quests
Name Level
Way of the Thaumaturge &00000000000000010000001&000000000006588100000065,881Way of the Thaumaturge Thaumaturge Icon 3.png Lvl.1
My First Scepter &00000000000000010000001&000000000006588200000065,882My First Scepter Thaumaturge Icon 3.png Lvl.1
The Threat of Intimacy &00000000000000050000005&000000000006588300000065,883The Threat of Intimacy Thaumaturge Icon 3.png Lvl.5
The Threat of Paucity &000000000000001000000010&000000000006588500000065,885The Threat of Paucity Thaumaturge Icon 3.png Lvl.10
The Threat of Superiority &000000000000001500000015&000000000006588600000065,886The Threat of Superiority Thaumaturge Icon 3.png Lvl.15
The Threat of Perplexity &000000000000002000000020&000000000006588700000065,887The Threat of Perplexity Thaumaturge Icon 3.png Lvl.20
The Hidden Chapter &000000000000002500000025&000000000006588800000065,888The Hidden Chapter Thaumaturge Icon 3.png Lvl.25
Facing Your Demons &000000000000003000000030&000000000006588900000065,889Facing Your Demons Thaumaturge Icon 3.png Lvl.30
Taking the Black &000000000000003000000030&000000000006660900000066,609Taking the Black Thaumaturge Icon 3.png Lvl.30
Hunting Log


Images
Divider3.png