The Binding Coil of Bahamut - Turn 1

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Zoneicon.pngThe Binding Coil of Bahamut - Turn 1
Zone

Requirements: Must have completed the quest Primal Awakening. Must not have progressed to a later turn this week.
Restrictions: 8 party members.
Landmass: [[]]
World: [[]]
Min. Level: 50
Synced Level: 50
Background Music: Primal Timbre

Connections & Duties

Connection Coordinates
Eastern La Noscea (21-22)
Duty Coordinates

Zone Summary & Overview

Totals NPCs Quests FATEs Levequests Hunting Log Targets Monsters Logging/Harvesting Mining/Quarrying Fishing Log Locations
The Binding Coil of Bahamut - Turn 1 12

Dialogue

The following dialogue from non-interactable NPCs can be found at this location.

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Duty Commenced
Player7 Icon.png Cutscene start.
The scars left by the Calamity...
I can scarce breathe for the surfeit of aether...
Tell me, have you ever seen corrupted crystals such as these?
Such crystals manifested across the realm when the course of the great river of aether was irrevocably altered five years ago.
Behold one of the objects that caused that alteration: a fragment of the lesser moon, Dalamud.
Ancient Allag created Dalamud—or Meteor, to use the Garlean name—to serve as a celestial prison for Bahamut.
Its fall inflicted grievous wounds upon the land—wounds that have yet to heal, as is evident from the corrupted crystals.
Amazing... Dalamud's internal defenses still function in spite of everything—a testament to the ingenuity of the Allagans.
The Garleans seek to appropriate their advanced technology, I am certain of it.
We are about to come face-to-face with secrets that have long lain buried within the sands of time.
Great dangers may lie beyond, but we have come too far to turn back. The truth of the Calamity is within reach.
Player7 Icon.png Cutscene end.

Charge complete in...4 clicks.

Charge complete in...3 clicks.

Charge complete in...2 clicks.

Charge complete in...1 click.

Charge complete. Commencing program.

Player7 Icon.png Cutscene start.
<gasp> Gods preserve...
Dark wings that would engulf the very heavens...
These could only belong to Bahamut, the primal who laid Eorzea to waste five years ago.
At Carteneau, my grandfather sought to imprison Bahamut anew by invoking the power of the Twelve.
Alas, the dreadwyrm proved too powerful, and he soon broke free of his confines.
Yet instead of resuming the destruction he had begun, Bahamut vanished. Whither to, no one knew...until this day.
But I do not understand... if Bahamut is truly a primal, how is it that he retains his physical form?
Did Grandfather defeat him? Or is there some other explanation?
We must press on if we are to learn the truth.
Player7 Icon.png Cutscene end.
The aetherial field dissipates.
The aetherial field dissipates.
Duty Complete

Map

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Notes
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The Binding Coil of Bahamut is comprised of multiple dungeons, or turns. Please be warned that the spell Return cannot be used in certain turns. Progress within the Binding Coil of Bahamut is saved at specific locations for each player, and you may resume your foray where you left off. Progress is reset every Monday at 11:00 (Earth time). To enter the Binding Coil of Bahamut, you must be in a party of eight Disciples of War or Magic with a level of 50 or higher. All members must also have completed the quest "Primal Awakening." The starting point is determined by the party leader's progress. Even party members who have not progressed as far as the party leader may participate, provided they meet the entry requirements. In this case, their progress will be updated to be the same as that of the leader. Please note, however, that parties whose members have progressed further than the party leader cannot resume a foray. All forays into the Binding Coil of Bahamut are limited to 90 minutes (Earth time). All items in a player's loot list will automatically be transferred to that player's inventory upon leaving the area. Items unable to be obtained will be lost.