The Feast (8 on 8 - Matched Party)
The Feast 8-on-8 is a special, larger arena for Full Party PvP battles. It is a full-on team deathmatch, with the focus being entirely on player combat. The table is set- Will you be dining or will you be dinner?
Each player is placed on one of two teams: The Claws or the Fangs. The goal in The Feast is to be the first team to accumulate 1200 medals, OR be the team with the most when the duty timer runs out. 100 medals are distributed to each player at the start of the match, and are gained and lost by defeating other players. Being KO'd will cause that player to drop half their medals on the ground, at which point a member of the opposing team can pick them up. If they do not do so quickly, however, the medals will be returned to their previous owner.
There is a time limit of 8 minutes for each match.
Medals owned by a player are indicated visually by an icon indicating approximately how many they are carrying. When a player is defeated, similar symbols will appear at their location to indicate how many medals the pile is worth. It is recommended to focus on players who hold more medals- Since you drop half your medals on defeat, taking down the same person repeatedly will yield fewer and fewer medals.
Additionally, players in posession of a large number of medals will receive stacks of the Heavy Medal debuff, which increases damage taken. The more medals, the greater the number of stacks. Each stack increases damage received by 10%:
|Medals Held||Stacks||Damage Taken +|
To aid you in completing your main task, there are supply boxes, which can be broken to obtain buffs. There are four types of supply boxes:
Defensive Supplies - Reduces damage taken. Located to the left of each team's spawn area. Offensive Supplies - Increases damage dealt Located to the right of each team's spawn area. Medical Supplies - Restores HP (8 on 8 arena only). Located on the each side of the arena's lower level. Adrenaline - Partially fills Adrenaline Gauge. Located in the center of the arena.
Only members of the team that did the most damage to the supply box can claim the buff. Other than the adrenaline box, the supply boxes respawn 5 minutes after being destroyed. The Adrenaline box respawns more quickly.
If neither team is able to KO an opponent within one minute, the weather will change, and Culling Time will begin. While Culling Time is in effect, All players will gradually receive stacks of Marked for Culling, which will increase damage taken. Stacks accrue every 30 seconds to a maximum of 5 (+50% damage taken). Culling Time and its associated weather will only end once a player has been KO'd- The effect will wear off 10 seconds after the KO.
As with Seal Rock (Seize) and Carteneau Flats (Slaughter), the Adrenaline gauge replaces the limit break gauge in The Feast. It will slowly fill up over time and by healing players at critical HP, and can also be filled by collecting the buff from an Adrenaline supply box. Adrenaline acts as a personal limit break- each player has their own gauge, it is not party wide. Adrenaline is used by activating the Limit Break ability, and performs a personal version of your job role's limit break.
Frontline follows most of the general PvP rules as outlined in Category:Player Versus Player, with the following additions and exceptions:
- Due to the Item Level Sync imposed on the area, bonuses from Materia are not functional on the Frontline. Morale *does* apply, if the gear's item level is below the ilvl 150 cap for Seal Rock (e.g. ilvl80 PvP equipment becomes ilvl 150 in Frontline; however ilvl 90 and higher PvP gear's effective ilvl is increased by the amount of Morale on the item)
- Food effects and other consumable buffs can not be used in The Feast. If the player has any such effects, they will be removed upon entry.
- Like in The Fold, mounts can not be used in The Feast.
- The Limit Break gauge is replaced by Adrenaline for each player. Normal limit breaks are not possible in this mode.
- Unlike The Fold you are able to Return when incapacitated. When you are KO'd, you will have to wait 5 seconds before you can Return to your starting area. Unlike in Frontline, the wait time to respawn does not increase with each KO.
- Say, Shout, and Yell can be used within the area, however they will only be heard by members of your team. Alliance chat can also be used if there are more than 8 players on each team. Linkshell, Novice Network and Free Company messages can be seen, but not replied to during the match.