The Forbidden Land, Eureka Anemos
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Miscellaneous Duty | |||||||||||||||||||||||||||||||||||||
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Getting Started
Access Eureka upon completion of And We Shall Call It Eureka (Rhalgr's Reach via Galiena).
While technically an instance, it has a few unique rules on entering. First off, you enter by talking to Rodney rather than via the duty finder, and you can enter solo without a queue and find other players inside. In many ways, it is like an open zone, just one that allows you to meet people across the whole data center and with a 3 hour timer.
On your first trip inside you'll be treated to a minor quest, talking to various folks around Port Surgate to get introduced to the various facilities. Once that's done and you have your first piece of magicite, you just need to allocate it and you'll be ready to go.
The Magia Board
Welcome to your best friend: Magicite and the magia board. By allocating magicite to the board at the Magia Melder in Port Surgate, you can increase your elemental parameters and increase your attack and defense against certain monsters. You begin Eureka with 1 magicite, and will earn more as you perform quests for Krile.
There are essentially two triangles on the board to show the pair of elemental patterns. Lightning is strong against water, which is strong against earth, which is strong against lightning. Fire is strong against ice, which is strong against wind, which is strong against fire. The board UI itself has lines to illustrate this point.
As for how it interacts with enemies, magicite allocated to an element strong against the monster's element (for instance, lightning against a water element monster) will increase your offensive capabilities. Allocating the SAME element (Such as water against water monsters) will increase your defensive capabilities. How you choose to allocate is up to you, but generally it's useful to either put them all in the same node to maximize your benefits, or to split them up in some fashion between nodes two spaces apart to have some offense and defense against a foe.
Lastly, you can freely spin the wheel. This allows you to change your element depending on what you're fighting. This will cost you one Magia Aether (represented by a number in the middle of the board), but only once it "settles". When you spin the board there is a timer that appears, refreshing with each spin. If you spin again before the timer empties, that extra spin costs nothing. This allows you to spin the wheel until it matches up exactly where you want it for just one MA. Lastly, MA fills up slowly over time, and fully refills when checking the Magia Melder. So, in short, allocate for offense, defense, or a mix against a single element, and then spin to match whatever new camp you're at.
Party types
Solo
An option of last resort, albeit one you may need to resort to for your first Protean Crystal to unlock Gerolt's facility (and the option to trade in Amenos Crystals for more). Generally you'll want to target monsters the same level as you, the lowest level you can still get a chain at, and which you should be able to kill fast enough to maintain that chain. You may also want to allocate for a mix of offense and defense with this option, or shore up your weak points (offense for tanks/healers, defense for DPS), to ensure you both survive and kill fast enough to chain. Outside of killing time while asking for a party or getting your first crystal, this is not really recommended.
XP Farm
This is a classic old-school MMO xp farm, just get a group of people (within 2 levels of each other, so 5-7 for instance), find a camp, and start killing things. If you decide to do this, it's generally recommended that the tank focus on defensive magicite, while the rest use offensive magicite and for the love of the twelve dodge every AoE. While your xp will be spread out amongst the party, a party can kill far faster than solo, while also taking on higher level monsters. How high you should go depends on how much magicite everyone has, but it's not unheard of for parties to take on monsters 5 levels above themselves.
NM Farm
The current meta as of the time of this writing, NM farms revolve around joining everyone in the server in spawning the NM FATEs around the instance and taking them down for thousands of xp, anemos crystals, and lockboxes. At a lower level you won't receive the full xp for higher level FATEs, but this is still generally faster than standard XP Farm parties. For all NMs that you receive full credit for (At most 2 levels above?) you'll also receive Amenos Crystals, which can be converted into 2-5 Protean Crystals at Gerolt and tends to be faster than farming them directly, as well as lockboxes which offer up a large variety of items, some of it unique. As your elemental level rises and you receive full credit for more of the FATEs, this option gets better and better, but even right out of the gate it's an effective way to earn xp.
While doing NMs at appropriate levels for the FATE is just like doing any open world NM FATE (know your role, perform certain mechanics as needed, etc.), you'll likely do quite a few NMs far higher level than you as you level up. For these your damage contribution to the boss is likely to be negligible, but healing is not affected very much by being low level, allowing you to still contribute. It's also popular to come as a RDM for Quickcast Verraise, as plenty of other low level players will be around and both the NM and any monsters in the area are likely to one-shot them and you. Tough it out, and you'll be high level in no time.
FATES
All of the FATEs located inside of Eureka: Anemos are NM fates. They can often be be spawned by defeating a specific enemy type at the location of the FATE after a certain amount of time has passed since the FATE was previously active. Some have other conditions that must be met such as time or weather.
Upon completion, the FATE will reward Elemental EXP, Anemos Lockboxes, and Anemos Crystals. Some FATEs also have special rewards such as minions and equipment.
Please use the map to the right to view the locations of monsters and NMs.
Name | Level | XP | Tomes | Rewards |
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Unsafety Dance Heartbreak Holt (14.1-21.8)
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1 | 2,490 | 30 | x5 x3
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The Shadow over Anemos The Val River Swale (27.8-28.2)
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2 | 3,312 | 33 | x6 x6
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Teles House The Orchard (26.0-26.8)
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3 | 4,351 | 36 | x7 x9
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The Swarm Never Sets The Orchard (17.2-23.9)
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4 | 5,313 | 39 | x8 x12
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One Missed Callisto The Orchard (27.8-23.3)
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5 | 6,588 | 42 | x9 x15
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By Numbers The Orchard (23.2-22.7)
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6 | 7,225 | 45 | x10 x18
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Disinherit the Wind The Orchard (19.1-19.6)
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7 | 7,984 | 48 | x11 x21
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Prove Your Amemettle Klauser's Peace (14.7-15.9)
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8 | 8,782 | 51 | x12 x24
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Caym What May Klauser's Peace (12.6-12.4)
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9 | 9,704 | 54 | x13 x26
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The Killing of a Sacred Bombadier The Val River Swale (28.5-20.5)
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10 | 10,772 | 60 | x14 x28
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Short Serket 2 The Val River Swale (24-20)
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11 | 11,304 | 66 | x15 x30
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Don't Judge Me, Morbol The Val River Swale (22.2-14.9)
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12 | 12,661 | 72 | x16 x32
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When You Ride Alone The Val River Swale (20.0-13.4)
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13 | 14,244 | 78 | x17 x34
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Sing, Muse The Anemos Seam (26.2-15.0)
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14 | 15,089 | 84 | x18 x36
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Simurghasbord The Anemos Seam (28.8-13.3)
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15 | 17,127 | 90 | x19 x38
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To the Mat Uncanny Valley (Area) (35.2-19.7)
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16 | 18,382 | 96 | x20 x40
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Wine and Honey Uncanny Valley (Area) (34.6-21.9)
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17 | 22,059 | 102 | x21 x43
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I Amarok Newvoid (8.2-17.9)
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18 | 26,629 | 108 | x22 x46
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Drama Lamashtu Newvoid (8.2-25.3)
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19 | 34,412 | 114 | x23 x48
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Wail in the Willows Newvoid (7.3-21.7)
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20 | 37,854 | 120 | x25 x50 x3
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Eureka Elemental
The Eureka Elemental will appear randomly around Anemos. It will occasionally cast an AoE spell that will give the player two buffs which will last for 59 minutes. After a time, the Eureka Elemental will vanish, appearing somewhere else in the zone.
- Elemental EXP Up: Elemental EXP earned through battle is increased.
- Elemental Blessing: Receiving the blessing of Eureka's elementals. Damage dealt is increased and restoring HP over time.
XP Chart
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Drop Table (2)
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Progression Guide
On Protean Crystal Acquisition | |
Talk to Krile, then to Gerolt. Unlocks use of Gerolt for Eureka weapon and armor enhancement, and Expedition Lockpick.
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Level 3 | |
Talk to Krile. Proceed inside the Early Natural History Society Observatory at 13.5-20.2 and interact with the Confluence. Return and talk to Krile.
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Level 5 | |
Talk to Krile. Proceed to the The Orchard at 24.4-23.1 below the cliff and interact with the Confluence. Return and talk to Krile. | |
Level 9 | |
You can now attune to the Abandoned Laboratory and Windtorn Cabin Aetherytes. These can only be teleported to by accessing the Aetherytes themselves. | |
Level 13 | |
Talk to Krile. Proceed to the The Val River Swale at 20.9-13.0 near the waterfall and interact with the Confluence. Return and talk to Krile. | |
Level 17 | |
Talk to Krile. Proceed to the Uncanny Valley at 32.8-18.3 and interact with the Confluence. Return and talk to Krile. Proceed to the Aethernet Control at 25.5-16.1 and interact with the Aethernet Relay. Interact with the Aethernet Relay again and trade 99 Anemos Crystals. Return and talk to Krile. You can now ride Mounts while in Eureka Anemos. |
Rewards
Anemos Lockbox
Lockboxes drop from FATEs located in the zone. They can then be opened by talking to an NPC in Port Surgate.
Monster Drops
Just kill trash mobs...
Monster Drops | ||
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- Patch 4.25
- Duty
- Miscellaneous Duty
- Anemos Hat Acquired from Duty
- Anemos Jacket Acquired from Duty
- Anemos Gloves Acquired from Duty
- Anemos Chaps Acquired from Duty
- Anemos Boots Acquired from Duty
- Anemos Pot Helm Acquired from Duty
- Anemos Gambison Acquired from Duty
- Anemos Expeditionary's Gloves Acquired from Duty
- Anemos Expeditionary's Boots Acquired from Duty
- Anemos Suspenders Acquired from Duty
- Anemos Sarouel Acquired from Duty
- No Quarter Orchestrion Roll Acquired from Duty
- Wicked Winds Whisper Orchestrion Roll Acquired from Duty
- Wind-up Fafnir Acquired from Duty
- Wind-up Mithra Acquired from Duty
- The Prince of Anemos Acquired from Duty
- Tyrannosaur Horn Acquired from Duty
- Red Mage Barding Acquired from Duty
- Sharlayan Cabinet Acquired from Duty
- Sharlayan Wardrobe Acquired from Duty
- Dexterity Materia V Acquired from Duty
- Dexterity Materia VI Acquired from Duty
- Intelligence Materia V Acquired from Duty
- Intelligence Materia VI Acquired from Duty
- Mind Materia V Acquired from Duty
- Mind Materia VI Acquired from Duty
- Strength Materia V Acquired from Duty
- Strength Materia VI Acquired from Duty
- Vitality Materia V Acquired from Duty
- Vitality Materia VI Acquired from Duty
- Clear Demimateria I Acquired from Duty
- Clear Demimateria II Acquired from Duty
- Clear Demimateria III Acquired from Duty
- Flame Tracer Acquired from Duty
- Storm Tracer Acquired from Duty
- Serpent Tracer Acquired from Duty
- Gridanian Sparkler Acquired from Duty
- Ul'dahn Sparkler Acquired from Duty
- Lominsan Sparkler Acquired from Duty
- Magicked Prism (Mythril Eye) Acquired from Duty
- Magicked Prism (Emerald Star) Acquired from Duty
- Magicked Prism (Crimson Star) Acquired from Duty
- Magicked Prism (Harbor Herald) Acquired from Duty
- Magicked Prism (The Raven) Acquired from Duty
- Magicked Prism (Indigo Star) Acquired from Duty
- Cherry Confetti Acquired from Duty
- Eurekan Potion Acquired from Duty
- Allagan Platinum Piece Acquired from Duty