Difference between revisions of "The Puppets' Bunker"

(updating & standardizing requirements)
 
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| Duty Finder = Raids (Shadowbringers)
 
| Duty Finder = Raids (Shadowbringers)
 
| Light =  
 
| Light =  
| Unlock Quest = <!-- ??? -->
+
| Unlock Quest = Everything You Know Is Wrong
 
| Type = Raid
 
| Type = Raid
 
| Tank = 3
 
| Tank = 3
Line 23: Line 23:
  
 
| Requirements =  
 
| Requirements =  
* 1 to 8 players
+
1 to 8 players (3 parties of 1 Tank, 2 Healers, 5 DPS)  
* (3 parties of 1 Tanks, 2 Healers, 5 DPS)
+
:※ Three parties with at least one member each are necessary when Unrestricted Party requirements are in effect.
* Undersized Parties Not Allowed
+
Class: Disciples of War or Magic
* Class: Disciples of War or Magic
+
:※ Limited jobs can participate only in a preformed party meeting party size requirements or an unrestricted party, and if duty rules allow.
* Level: 80
+
Level: 80
* Average Item Level: 435
+
:※ Level will be synced upon entry.
* Additional Loot Rules Unavailable
+
Average Item Level: 465
* Minimum IL Unavailable
+
:※ While synced, all item stats are adjusted.
* Alliance Registration
+
Alliance Registration
* ※Role and item level restrictions are lifted for 24-member alliances.
+
:※ Role and item level restrictions are lifted for 24-member alliances.
* Loot Rule: Normal
+
| Time Limit = 120 Minutes
| Restrictions = 120 minutes
+
| Restrictions = Additional Loot Rules Unavailable
 
 
 
| Expansion = Shadowbringers
 
| Expansion = Shadowbringers
 
| Patch = 5.3
 
| Patch = 5.3
Line 45: Line 44:
 
| Loot =
 
| Loot =
 
| Objectives =  
 
| Objectives =  
 +
* Clear the elevated detritus
 +
* Clear the sunken detritus
 +
* Clear the launch deck
 +
* Clear core command
 +
* Clear the passage
 +
* Clear the bridge
  
| TomestoneHigh = 20
+
| ARRTomestone = 100
 
| TomestoneLow = 100
 
| TomestoneLow = 100
 +
| TomestoneHigh = 12
 +
| TomestoneSpecial =
  
| Boss Serial-813P-operated_Aegis_Unit = {{Information Needed}}
+
| Boss 813P-operated_Aegis_Unit =  
 +
{{{!}} class="GEtable" width="100%"
 +
!colspan="1" width="20%" {{!}} Attack Name !! Description
 +
{{!}}-
 +
{{!}}'''Firing Order: Anit-personnel Laser'''
 +
{{!}}Tankbuster. Affects the tank in each alliance with a small AoE. Deals heavy damage to tanks; will oneshot anyone else. Use mitigation! 
 +
{{!}}-
 +
{{!}}'''Maneuver: Beam Cannons'''
 +
{{!}}Covers the arena with overlapping light yellow conal AoEs. These will slowly shrink until eventually leaving ~2 narrow gaps between the cones just before the cast finishes. Look for the overlapping AoEs that are thinner. Being hit by the AoE pushes players back.
 +
{{!}}-
 +
{{!}}'''Maneuver: Collider Cannons'''
 +
{{!}}The boss spins 5 narrow conal AoEs around itself. Towards the end of the cast, it slows down, before finally stopping and hitting any players standing in them for heavy damage.
 +
{{!}}-
 +
{{!}}'''Firing Order: Surface Laser'''
 +
{{!}}Marks 1 player in each alliance with a red marker. After a short time, it drops a persistent yellow AoE on the player that ticks for moderate damage every flash. Marked players should bait these away from the main group and move out of them once they go off.
 +
{{!}}-
 +
{{!}}'''Aerial Support: Swoop'''
 +
{{!}}Summons 3 untargetable Flight Unit adds that each target a random player, aiming a  blue line AoE at them.
 +
{{!}}-
 +
{{!}}'''Maneuver: Refraction Cannons'''
 +
{{!}}The boss' fins angle to the left or right. At the end of the cast, the underside portion of the fin shoots a conal AoE that deals heavy damage and applies a Vulnerability stack. Stand on the same side as the top portion of the fin to avoid.
 +
{{!}}-
 +
{{!}}'''Maneuver: Diffusion Cannon'''
 +
{{!}}Raidwide AoE damage.
 +
{{!}}-
 +
{{!}}'''Aerial Support: Bombardment'''
 +
{{!}}Summons 3 targetable Flight Unit adds at each alliances round platform. Each slowly casts '''Maneuver: Saturation Bombing'''. Kill before the cast finishes or take heavy to lethal damage.
 +
{{!}}-
 +
{{!}}'''High-powered Laser'''
 +
{{!}}Obvious stack marker in each alliance.
 +
{{!}}-
 +
{{!}}'''Life's Last Song'''
 +
{{!}}Summons a thin line of white script in a ring around the boss with 3 gaps that expands to the edge of the arena. Once it reaches the edge, any area between the script and the boss is hit with a large AoE. Stand in the gaps to avoid being hit.
 +
{{!}}}
 +
<u>'''Advice and Tips'''</u>
 +
* '''Firing Order: Surface Laser''' will not always have safe spots on opposite sides. There will however be 2 safe spots out of the 4 possible overlapping locations.
 +
* The AoEs from '''Life's Last Song''' don't hit until the script reaches the edge of the arena, so be careful not to move into the next safe spot too soon or you risk being hit.
  
| Serial-813P-operated_Aegis_Unit Chest = YoRHa Type-53 Headband of Fending, YoRHa Type-53 Headband of Maiming, YoRHa Type-53 Headband of Striking, YoRHa Type-53 Hood of Scouting, YoRHa Type-53 Hat of Aiming, YoRHa Type-53 Hat of Casting, YoRHa Type-53 Hat of Healing, YoRHa Type-53 Boots of Fending, YoRHa Type-53 Boots of Maiming, YoRHa Type-53 Boots of Striking, YoRHa Type-53 Boots of Scouting, YoRHa Type-53 Boots of Aiming, YoRHa Type-53 Thighboots of Casting, YoRHa Type-53 Thighboots of Healing
 
  
 +
| 813P-operated_Aegis_Unit Chest = YoRHa Type-53 Headband of Fending, YoRHa Type-53 Headband of Maiming, YoRHa Type-53 Headband of Striking, YoRHa Type-53 Hood of Scouting, YoRHa Type-53 Hat of Aiming, YoRHa Type-53 Hat of Casting, YoRHa Type-53 Hat of Healing, YoRHa Type-53 Boots of Fending, YoRHa Type-53 Boots of Maiming, YoRHa Type-53 Boots of Striking, YoRHa Type-53 Boots of Scouting, YoRHa Type-53 Boots of Aiming, YoRHa Type-53 Thighboots of Casting, YoRHa Type-53 Thighboots of Healing
  
| Boss 724P-operated_Superior_Flight_Unit = {{Information Needed}}
+
 
 +
| Boss 724P-operated_Superior_Flight_Unit =  
 +
{{{!}} class="GEtable" width="100%"
 +
!colspan="1" width="20%" {{!}} Attack Name !! Description
 +
{{!}}-
 +
{{!}}'''Apply Shield Protocol'''
 +
{{!}}Each boss tethers to the players in their predetermined alliance and gives them a debuff that only allows them to attack it, so players cannot attack other alliances bosses.
 +
{{!}}-
 +
{{!}}'''Maneuver: Missile Command'''
 +
{{!}}A series of unmarked massive AoEs around each boss. Avoid stacking.
 +
{{!}}-
 +
{{!}}'''Maneuver: Incendiary Bombing'''
 +
{{!}}Marks 2 players in each alliance with a red marker. After a short time, drops large AoEs on them that turn into persistent flame puddles.
 +
{{!}}-
 +
{{!}}'''Maneuver: High-powered Laser'''
 +
{{!}}Obvious line stack mechanic. Point through the center of the arena or out of the arena; being hit by more than one will kill you due to the debuff it inflicts.
 +
{{!}}-
 +
{{!}}'''Formation: Sharp Turn'''
 +
{{!}}The bosses orient to the center of their platform and face towards each other, with red beams tethering them together. Each of them will draw their swords, either on the '''inside''' or the '''outside''' of the triangle. At the end of the cast they will charge in the direction they are facing, dealing heavy to lethal damage to anyone caught in their path. To avoid, watch where the swords are and stand either inside or outside the triangle depending.
 +
{{!}}-
 +
{{!}}'''Maneuver: Precision Guided Missile'''
 +
{{!}}Tankbuster. Affects the tank in each alliance with a small AoE. Deals heavy damage to tanks; will oneshot anyone else. Use mitigation! 
 +
{{!}}-
 +
{{!}}'''Formation: Air Raid'''
 +
{{!}}The bosses move toward the center of the arena and begin casting '''Lethal Revolution'''. At each corner of the arena appears an Exaflare, orriented to go along the edge of the arena. Stand outside the '''Lethal Revolution''' on the side the Exaflare isn't pointing to, then move under the boss after '''Lethal Revolution''' finishes to avoid the incoming Exaflare.
 +
{{!}}-
 +
{{!}}'''Formation: Sliding Swipe'''
 +
{{!}}The bosses charge away to one of the bosses positions, with the 2 that move the furthest each leaving behind a massive AoE. The bosses line up, with their swords appearing at either the left or right one after the other. These will cleave the half of the room the sword is facing in order of appearance; stick closer to the middle of the room to make it more easy to avoid.
 +
{{!}}-
 +
{{!}}'''Maneuver: Area Bombardment'''
 +
{{!}}Marks 3 players for '''Maneuver: Incendiary Bombing''' and 1 additional person for a chasing AoE at the start of the cast, and then hits two random players with AoEs at the end.
 +
{{!}}-
 +
{{!}}'''High-order Explosive Blast'''
 +
{{!}}Marks random locations with star-shaped AoE markers that have 8 short line AoEs coming from the center.
 +
{{!}}}
 +
<u>'''Advice and Tips'''</u>
 +
* Once one of the bosses dies, everyone loses their '''Apply Shield Protocol''' debuff, allowing players to attack any boss.
 +
* The tether triangle formed during '''Formation: Sharp Turn''' denote the safe spot for either in or out. Standing in the corner behind the boss will result in being hit by 1-2 AoEs regardless however.
  
 
| 724P-operated_Superior_Flight_Unit Chest = YoRHa Type-53 Gloves of Fending, YoRHa Type-53 Gloves of Maiming, YoRHa Type-53 Gloves of Striking, YoRHa Type-53 Gloves of Scouting, YoRHa Type-53 Gloves of Aiming, YoRHa Type-53 Gloves of Casting, YoRHa Type-53 Gloves of Healing, YoRHa Type-53 Breeches of Fending, YoRHa Type-53 Breeches of Maiming, YoRHa Type-53 Breeches of Striking, YoRHa Type-53 Halfslops of Scouting, YoRHa Type-53 Halfslops of Aiming, YoRHa Type-53 Bottoms of Casting, YoRHa Type-53 Bottoms of Healing
 
| 724P-operated_Superior_Flight_Unit Chest = YoRHa Type-53 Gloves of Fending, YoRHa Type-53 Gloves of Maiming, YoRHa Type-53 Gloves of Striking, YoRHa Type-53 Gloves of Scouting, YoRHa Type-53 Gloves of Aiming, YoRHa Type-53 Gloves of Casting, YoRHa Type-53 Gloves of Healing, YoRHa Type-53 Breeches of Fending, YoRHa Type-53 Breeches of Maiming, YoRHa Type-53 Breeches of Striking, YoRHa Type-53 Halfslops of Scouting, YoRHa Type-53 Halfslops of Aiming, YoRHa Type-53 Bottoms of Casting, YoRHa Type-53 Bottoms of Healing
  
  
| Boss 905P-operated_Heavy_Artillery_Unit = {{Information Needed}}
+
| Boss 905P-operated_Heavy_Artillery_Unit =  
 +
{{{!}} class="GEtable" width="100%"
 +
!colspan="1" width="20%" {{!}} Attack Name !! Description
 +
{{!}}-
 +
{{!}}'''Maneuver: Volt Array'''
 +
{{!}}Raidwide AoE that deals moderate damage.
 +
{{!}}-
 +
{{!}}'''Operation: Activate Laser Turret'''
 +
{{!}}Activates the lasers in the center of the arena. These will be an alternating order of being lower or higher than each other. Lower lasers do a conal AoE that covers the entire area in front of them for a short time; higher lasers do a conal AoE that slowly expands to the edge of the arena in front of them over a longer time. Stand near the edge of the arena in front of one of the taller sets of lasers, then dodge into the space after the short lasers finish.
 +
{{!}}-
 +
{{!}}'''Maneuver: High-powered Laser'''
 +
{{!}}Tankbuster. Marks 2 tanks with yellow markers. At the end of the cast, shoots a line AoE at one tank, then the second in the order marked. Deals heavy to lethal damage to non-tanks.
 +
{{!}}-
 +
{{!}}'''Maneuver: Unconventional Voltage'''
 +
{{!}}Marks several players with earthshakers. Try to group them up so there is less space taken by them.
 +
{{!}}-
 +
{{!}}'''Energy Bombardment'''
 +
{{!}}Multiple small AoEs appear randomly around the room.
 +
{{!}}-
 +
{{!}}'''Maneuver: Impact Crusher'''
 +
{{!}}Three large AoEs appear in sequence around the room. At the end of the cast, the boss jumps to them in that same sequence. Immediately followed by '''Maneuver: Revolving Laser'''.
 +
{{!}}-
 +
{{!}}'''Maneuver: Revolving Laser'''
 +
{{!}}Massive donut AoE. Deals heavy damage and applies a Vulnerability stack if hit.
 +
{{!}}-
 +
{{!}}'''Operation: Access Self-consciousness Data'''
 +
{{!}}Activates the screens around the edge of the arena.
 +
{{!}}-
 +
{{!}}'''Operation: Activate Suppressive Unit'''
 +
{{!}}Activates a ring of turrets around the arena to occassionally shoot a slow moving orb through the arena. Deals moderate damage in a large AoE around it when touched and applies a Vulnerability stack.
 +
{{!}}-
 +
{{!}}'''Support: Pod'''
 +
{{!}}Summons multiple Pods around the arena. Followed by '''Operation: Pod Program'''.
 +
{{!}}-
 +
{{!}}'''Operation: Pod Program'''
 +
{{!}}Marks the screens above the pods with either 3 lines or a circle.
 +
* Lines: line AoE through the middle of the room from connected pod.
 +
* Circle: massive circle AoE centered on the connected pod.
 +
{{!}}-
 +
{{!}}'''Operation: Synthesize Compound'''
 +
{{!}}Multiple meteor circles appear on the floor and are tethered to a screen. The screen shows how many players must be standing in the circle to prevent a raidwide AoE and Vulnerability stack. Black lines represent missing people, and white lines are people currently standing in the circle. The glow of the circle also changes from orange to blue when it has the correct amount.
 +
{{!}}}
 +
<u>'''Advice and Tips'''</u>
 +
* Find the screens with two side-by-side Lines for '''Operation: Pod Program''' and stand in between their cooresponding pods.
 +
 
  
 
| 905P-operated_Heavy_Artillery_Unit Chest = YoRHa Type-53 Coat of Fending, YoRHa Type-53 Coat of Maiming, YoRHa Type-53 Cyclas of Striking, YoRHa Type-53 Cloak of Scouting, YoRHa Type-53 Cloak of Aiming, YoRHa Type-53 Halfrobe of Casting, YoRHa Type-53 Halfrobe of Healing, YoRHa Type-53 Boots of Fending, YoRHa Type-53 Boots of Maiming, YoRHa Type-53 Boots of Striking, YoRHa Type-53 Boots of Scouting, YoRHa Type-53 Boots of Aiming, YoRHa Type-53 Thighboots of Casting, YoRHa Type-53 Thighboots of Healing
 
| 905P-operated_Heavy_Artillery_Unit Chest = YoRHa Type-53 Coat of Fending, YoRHa Type-53 Coat of Maiming, YoRHa Type-53 Cyclas of Striking, YoRHa Type-53 Cloak of Scouting, YoRHa Type-53 Cloak of Aiming, YoRHa Type-53 Halfrobe of Casting, YoRHa Type-53 Halfrobe of Healing, YoRHa Type-53 Boots of Fending, YoRHa Type-53 Boots of Maiming, YoRHa Type-53 Boots of Striking, YoRHa Type-53 Boots of Scouting, YoRHa Type-53 Boots of Aiming, YoRHa Type-53 Thighboots of Casting, YoRHa Type-53 Thighboots of Healing
  
  
| Boss The_Compound = {{Information Needed}}
+
| Boss The_Compound = This boss has 2 phases, during which it uses the following moves and mechanics.
 +
 
 +
== Phase 1 ==
 +
{{{!}} class="GEtable" width="100%"
 +
!colspan="1" width="20%" {{!}} Attack Name !! Description
 +
{{!}}-
 +
{{!}}'''Mechanical Laceration'''
 +
{{!}}Heavy raidwide AoE damage.
 +
{{!}}-
 +
{{!}}'''Mechanical Dissection'''
 +
{{!}}Line AoE along the path of the spinning laser. As wide as the boss' hitbox. Stand to either side to avoid. Deals heavy damage and applies a Vulnerability stack if hit.
 +
{{!}}-
 +
{{!}}'''Mechanical Decapitation'''
 +
{{!}}Donut AoE with the safe spot being in the boss' hitbox. Deals heavy damage and applies a Vulnerability stack if hit.
 +
{{!}}-
 +
{{!}}'''Mechanical Contusion'''
 +
{{!}}Drops multiple AoEs under random players feet, and marks multiple other players with pink AoEs. Dodge the inital set, and marked players should move out and avoid stacking with other players.
 +
{{!}}-
 +
{{!}}'''"Burn..."'''
 +
{{!}}The boss jumps away and 2 copies of it appear along the edges of the arena, with 1 at the North and the other at the East. They are split in half, with a small gap between each half, and lasers pointing outwards the either edge of the arena. Players must line themselves up between the gaps to be in the safe spot. Being hit deals heavy to lethal damage and applies a Vulnerability stack.
 +
{{!}}}
 +
<u>'''Advice and Tips'''</u>
 +
* This first phase is quite short, as the boss doesn't have a lot of health. As soon as it dies, '''Phase 2''' begins.
  
| The_Compound Chest_1 = 2B Automaton, 2P Automaton, Fortress of Lies Orchestrion Roll, Grandma - Destruction Orchestrion Roll, End of the Unknown Orchestrion Roll, Torn from the Heavens/The Dark Colossus Destroys All (Medley) Orchestrion Roll
+
== Phase 2 ==
 +
{{{!}} class="GEtable" width="100%"
 +
!colspan="1" width="20%" {{!}} Attack Name !! Description
 +
{{!}}-
 +
{{!}}'''Centrifugal Slice'''
 +
{{!}}Moderate raidwide AoE damage.
 +
{{!}}-
 +
{{!}}'''Relentless Spiral'''
 +
{{!}}Marks 2 players with large chasing AoEs under their feet. Does 3 sets of AoEs before stopping.
 +
{{!}}-
 +
{{!}}'''Prime Blade'''
 +
{{!}}This ability has multiple variations depending on the boss' stance. When she is using '''Forced Transfer''' while using this ability, she will use it at her destination(s).
 +
* Sword Behind: Large AoE centered on the boss. Move out. Deals heavy damage and applies a Vulnerability stack.
 +
* Sword Overhead: Massive line AOE in front of her. Deals heavy damage and applies a Vulnerability stack.
 +
* Sword in the Ground: Large donut AoE centered on the boss. Stand in her hitbox. Deals heavy damage and applies a Vulnerability stack.
 +
{{!}}-
 +
{{!}}'''Forced Transfer'''
 +
{{!}}Has 2 or more tethers leading to yellow circles. The one with the pulsing trail is where the object of the teleport will end up. The fake trail does a large AoE that deals heavy damage and applies a Vulnerability stack.
 +
{{!}}-
 +
{{!}}'''Three Parts Disdain'''
 +
{{!}}Obvious stack mechanic. Hits 3 times, pushing players back from the boss each time. Avoid standing too close to the wall.
 +
{{!}}-
 +
{{!}}'''Compound Pod: R012'''
 +
{{!}}Summons an untargetable Pod that uses '''Mechanical Contusion''' and '''R012: Laser''', which is a heavy-hitting tank buster.
 +
{{!}}-
 +
{{!}}'''Four Parts Resolve'''
 +
{{!}}Marks 4 players with numbered dots over their head. At the end of the cast, she will attack them in sequence, jumping at the odd (blue) numbers and dealing heavy damage in a large AoE around them, and hitting the even (red) numbers with a conal AoE that deals moderate damage. Spread these out without overlapping other players to avoid excessive damage.
 +
{{!}}-
 +
{{!}}'''Reproduce'''
 +
{{!}}Spawns multiple clones of herself around the arena. Followed up by '''Prime Blade'''. The clones will all use whatever '''Prime Blade''' ability she charges after she has used it herself.
 +
{{!}}-
 +
{{!}}'''Energy Compression'''
 +
{{!}}Spawns multiple Meteor circles on the floor. Requires at least one player to stand in each to prevent raidwide AoE damage. Can be '''Forced Transfered'''.
 +
{{!}}-
 +
{{!}}'''Compound Pod: R011'''
 +
{{!}}Spawns multiple untargetable Pods along the edge of the arena. These can be '''Forced Transfered''', making it tricky to determine the safe spot.
 +
{{!}}}
 +
<u>'''Advice and Tips'''</u>
 +
* Keep an eye out for the glowing tether during '''Forced Transfer'''. The other tethered locations are fake outs and may kill you.
 +
* There are multiple safe spots during '''Compound Pod: R011'''. It goes in a pattern of 4x4 so if you're unsure you can stand at one of those intersections and likely be able to run to an actual safe spot without too much difficulty.
 +
 
 +
| The_Compound Chest_1 = 2B Automaton, 2P Automaton, Fortress of Lies Orchestrion Roll, Grandma (Destruction) Orchestrion Roll, End of the Unknown Orchestrion Roll, Torn from the Heavens-The Dark Colossus Destroys All (Medley Version) Orchestrion Roll
  
 
| The_Compound Chest_2 = YoRHa Type-53 Headband of Fending, YoRHa Type-53 Headband of Maiming, YoRHa Type-53 Headband of Striking, YoRHa Type-53 Hood of Scouting, YoRHa Type-53 Hat of Aiming, YoRHa Type-53 Hat of Casting, YoRHa Type-53 Hat of Healing, YoRHa Type-53 Coat of Fending, YoRHa Type-53 Coat of Maiming, YoRHa Type-53 Cyclas of Striking, YoRHa Type-53 Cloak of Scouting, YoRHa Type-53 Cloak of Aiming, YoRHa Type-53 Halfrobe of Casting, YoRHa Type-53 Halfrobe of Healing, YoRHa Type-53 Gloves of Fending, YoRHa Type-53 Gloves of Maiming, YoRHa Type-53 Gloves of Striking, YoRHa Type-53 Gloves of Scouting, YoRHa Type-53 Gloves of Aiming, YoRHa Type-53 Gloves of Casting, YoRHa Type-53 Gloves of Healing, YoRHa Type-53 Breeches of Fending, YoRHa Type-53 Breeches of Maiming, YoRHa Type-53 Breeches of Striking, YoRHa Type-53 Halfslops of Scouting, YoRHa Type-53 Halfslops of Aiming, YoRHa Type-53 Bottoms of Casting, YoRHa Type-53 Bottoms of Healing
 
| The_Compound Chest_2 = YoRHa Type-53 Headband of Fending, YoRHa Type-53 Headband of Maiming, YoRHa Type-53 Headband of Striking, YoRHa Type-53 Hood of Scouting, YoRHa Type-53 Hat of Aiming, YoRHa Type-53 Hat of Casting, YoRHa Type-53 Hat of Healing, YoRHa Type-53 Coat of Fending, YoRHa Type-53 Coat of Maiming, YoRHa Type-53 Cyclas of Striking, YoRHa Type-53 Cloak of Scouting, YoRHa Type-53 Cloak of Aiming, YoRHa Type-53 Halfrobe of Casting, YoRHa Type-53 Halfrobe of Healing, YoRHa Type-53 Gloves of Fending, YoRHa Type-53 Gloves of Maiming, YoRHa Type-53 Gloves of Striking, YoRHa Type-53 Gloves of Scouting, YoRHa Type-53 Gloves of Aiming, YoRHa Type-53 Gloves of Casting, YoRHa Type-53 Gloves of Healing, YoRHa Type-53 Breeches of Fending, YoRHa Type-53 Breeches of Maiming, YoRHa Type-53 Breeches of Striking, YoRHa Type-53 Halfslops of Scouting, YoRHa Type-53 Halfslops of Aiming, YoRHa Type-53 Bottoms of Casting, YoRHa Type-53 Bottoms of Healing
  
  
| The_Compound (Fixed_Rate_Drop) = Puppet's Coin, Cracked Stellacluster
+
| The_Compound (Fixed_Rate_Drop) = 2P Card
-->
+
 
 +
| Guide = https://gamerescape.com/2020/08/14/ffxiv-shadowbringers-guide-the-puppets-bunker/
 
}}
 
}}

Latest revision as of 05:45, 3 March 2024

Raidicon.pngThe Puppets' Bunker
Raid
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The Puppets' Bunker.png
Having put an unceremonious end to Komra's carnival with their incomprehensibly advanced weaponry, 2P's cohort of white-garbed androids retreats into the crater from whence they came. Though they are certain to have the tactical advantage should you pursue them into the installation, such a threat cannot go unchecked, and you and your newfound ally 2B are quick to give chase─Anogg and Konogg hot on your heels.

Requirements:

1 to 8 players (3 parties of 1 Tank, 2 Healers, 5 DPS)
※ Three parties with at least one member each are necessary when Unrestricted Party requirements are in effect.
Class: Disciples of War or Magic
※ Limited jobs can participate only in a preformed party meeting party size requirements or an unrestricted party, and if duty rules allow.
Level: 80
※ Level will be synced upon entry.
Average Item Level: 465
※ While synced, all item stats are adjusted.
Alliance Registration
※ Role and item level restrictions are lifted for 24-member alliances.

Restrictions: Additional Loot Rules Unavailable

Tankroleicon.png Healerroleicon.png Dpsroleicon.png
3 6 15
Type: Raid
Zone: The Puppets' Bunker (Zone)
Region: Norvrandt
Minimum Level: 80
Synced Level: 80
Min iLvl: 465
Unlock Quest: Everything You Know Is Wrong
Duty Finder: Raids (Shadowbringers)
Duty Roulette: Alliance Raids
Expansion: Shadowbringers
Background Music: Fortress of Lies
Guide: The Puppets' Bunker Guide
Tomestones
Allagan Tomestone of Poetics Icon.png
100
Allagan Tomestone of Causality Icon.png
100
Allagan Tomestone of Comedy Icon.png
12



Objectives
  • Clear the elevated detritus
  • Clear the sunken detritus
  • Clear the launch deck
  • Clear core command
  • Clear the passage
  • Clear the bridge

813P-operated Aegis Unit
Divider3.png
Attack Name Description
Firing Order: Anit-personnel Laser Tankbuster. Affects the tank in each alliance with a small AoE. Deals heavy damage to tanks; will oneshot anyone else. Use mitigation!
Maneuver: Beam Cannons Covers the arena with overlapping light yellow conal AoEs. These will slowly shrink until eventually leaving ~2 narrow gaps between the cones just before the cast finishes. Look for the overlapping AoEs that are thinner. Being hit by the AoE pushes players back.
Maneuver: Collider Cannons The boss spins 5 narrow conal AoEs around itself. Towards the end of the cast, it slows down, before finally stopping and hitting any players standing in them for heavy damage.
Firing Order: Surface Laser Marks 1 player in each alliance with a red marker. After a short time, it drops a persistent yellow AoE on the player that ticks for moderate damage every flash. Marked players should bait these away from the main group and move out of them once they go off.
Aerial Support: Swoop Summons 3 untargetable Flight Unit adds that each target a random player, aiming a blue line AoE at them.
Maneuver: Refraction Cannons The boss' fins angle to the left or right. At the end of the cast, the underside portion of the fin shoots a conal AoE that deals heavy damage and applies a Vulnerability stack. Stand on the same side as the top portion of the fin to avoid.
Maneuver: Diffusion Cannon Raidwide AoE damage.
Aerial Support: Bombardment Summons 3 targetable Flight Unit adds at each alliances round platform. Each slowly casts Maneuver: Saturation Bombing. Kill before the cast finishes or take heavy to lethal damage.
High-powered Laser Obvious stack marker in each alliance.
Life's Last Song Summons a thin line of white script in a ring around the boss with 3 gaps that expands to the edge of the arena. Once it reaches the edge, any area between the script and the boss is hit with a large AoE. Stand in the gaps to avoid being hit.

Advice and Tips

  • Firing Order: Surface Laser will not always have safe spots on opposite sides. There will however be 2 safe spots out of the 4 possible overlapping locations.
  • The AoEs from Life's Last Song don't hit until the script reaches the edge of the arena, so be careful not to move into the next safe spot too soon or you risk being hit.
Chest
YoRHa Type-53 Headband of Fending Icon.png YoRHa Type-53 Headband of Maiming Icon.png YoRHa Type-53 Headband of Striking Icon.png YoRHa Type-53 Hood of Scouting Icon.png YoRHa Type-53 Hat of Aiming Icon.png YoRHa Type-53 Hat of Casting Icon.png YoRHa Type-53 Hat of Healing Icon.png YoRHa Type-53 Boots of Fending Icon.png YoRHa Type-53 Boots of Maiming Icon.png YoRHa Type-53 Boots of Striking Icon.png YoRHa Type-53 Boots of Scouting Icon.png YoRHa Type-53 Boots of Aiming Icon.png YoRHa Type-53 Thighboots of Casting Icon.png YoRHa Type-53 Thighboots of Healing Icon.png
724P-operated Superior Flight Unit
Divider3.png
Attack Name Description
Apply Shield Protocol Each boss tethers to the players in their predetermined alliance and gives them a debuff that only allows them to attack it, so players cannot attack other alliances bosses.
Maneuver: Missile Command A series of unmarked massive AoEs around each boss. Avoid stacking.
Maneuver: Incendiary Bombing Marks 2 players in each alliance with a red marker. After a short time, drops large AoEs on them that turn into persistent flame puddles.
Maneuver: High-powered Laser Obvious line stack mechanic. Point through the center of the arena or out of the arena; being hit by more than one will kill you due to the debuff it inflicts.
Formation: Sharp Turn The bosses orient to the center of their platform and face towards each other, with red beams tethering them together. Each of them will draw their swords, either on the inside or the outside of the triangle. At the end of the cast they will charge in the direction they are facing, dealing heavy to lethal damage to anyone caught in their path. To avoid, watch where the swords are and stand either inside or outside the triangle depending.
Maneuver: Precision Guided Missile Tankbuster. Affects the tank in each alliance with a small AoE. Deals heavy damage to tanks; will oneshot anyone else. Use mitigation!
Formation: Air Raid The bosses move toward the center of the arena and begin casting Lethal Revolution. At each corner of the arena appears an Exaflare, orriented to go along the edge of the arena. Stand outside the Lethal Revolution on the side the Exaflare isn't pointing to, then move under the boss after Lethal Revolution finishes to avoid the incoming Exaflare.
Formation: Sliding Swipe The bosses charge away to one of the bosses positions, with the 2 that move the furthest each leaving behind a massive AoE. The bosses line up, with their swords appearing at either the left or right one after the other. These will cleave the half of the room the sword is facing in order of appearance; stick closer to the middle of the room to make it more easy to avoid.
Maneuver: Area Bombardment Marks 3 players for Maneuver: Incendiary Bombing and 1 additional person for a chasing AoE at the start of the cast, and then hits two random players with AoEs at the end.
High-order Explosive Blast Marks random locations with star-shaped AoE markers that have 8 short line AoEs coming from the center.

Advice and Tips

  • Once one of the bosses dies, everyone loses their Apply Shield Protocol debuff, allowing players to attack any boss.
  • The tether triangle formed during Formation: Sharp Turn denote the safe spot for either in or out. Standing in the corner behind the boss will result in being hit by 1-2 AoEs regardless however.
Chest
YoRHa Type-53 Gloves of Fending Icon.png YoRHa Type-53 Gloves of Maiming Icon.png YoRHa Type-53 Gloves of Striking Icon.png YoRHa Type-53 Gloves of Scouting Icon.png YoRHa Type-53 Gloves of Aiming Icon.png YoRHa Type-53 Gloves of Casting Icon.png YoRHa Type-53 Gloves of Healing Icon.png YoRHa Type-53 Breeches of Fending Icon.png YoRHa Type-53 Breeches of Maiming Icon.png YoRHa Type-53 Breeches of Striking Icon.png YoRHa Type-53 Halfslops of Scouting Icon.png YoRHa Type-53 Halfslops of Aiming Icon.png YoRHa Type-53 Bottoms of Casting Icon.png YoRHa Type-53 Bottoms of Healing Icon.png
905P-operated Heavy Artillery Unit
Divider3.png
Attack Name Description
Maneuver: Volt Array Raidwide AoE that deals moderate damage.
Operation: Activate Laser Turret Activates the lasers in the center of the arena. These will be an alternating order of being lower or higher than each other. Lower lasers do a conal AoE that covers the entire area in front of them for a short time; higher lasers do a conal AoE that slowly expands to the edge of the arena in front of them over a longer time. Stand near the edge of the arena in front of one of the taller sets of lasers, then dodge into the space after the short lasers finish.
Maneuver: High-powered Laser Tankbuster. Marks 2 tanks with yellow markers. At the end of the cast, shoots a line AoE at one tank, then the second in the order marked. Deals heavy to lethal damage to non-tanks.
Maneuver: Unconventional Voltage Marks several players with earthshakers. Try to group them up so there is less space taken by them.
Energy Bombardment Multiple small AoEs appear randomly around the room.
Maneuver: Impact Crusher Three large AoEs appear in sequence around the room. At the end of the cast, the boss jumps to them in that same sequence. Immediately followed by Maneuver: Revolving Laser.
Maneuver: Revolving Laser Massive donut AoE. Deals heavy damage and applies a Vulnerability stack if hit.
Operation: Access Self-consciousness Data Activates the screens around the edge of the arena.
Operation: Activate Suppressive Unit Activates a ring of turrets around the arena to occassionally shoot a slow moving orb through the arena. Deals moderate damage in a large AoE around it when touched and applies a Vulnerability stack.
Support: Pod Summons multiple Pods around the arena. Followed by Operation: Pod Program.
Operation: Pod Program Marks the screens above the pods with either 3 lines or a circle.
  • Lines: line AoE through the middle of the room from connected pod.
  • Circle: massive circle AoE centered on the connected pod.
Operation: Synthesize Compound Multiple meteor circles appear on the floor and are tethered to a screen. The screen shows how many players must be standing in the circle to prevent a raidwide AoE and Vulnerability stack. Black lines represent missing people, and white lines are people currently standing in the circle. The glow of the circle also changes from orange to blue when it has the correct amount.

Advice and Tips

  • Find the screens with two side-by-side Lines for Operation: Pod Program and stand in between their cooresponding pods.
Chest
YoRHa Type-53 Coat of Fending Icon.png YoRHa Type-53 Coat of Maiming Icon.png YoRHa Type-53 Cyclas of Striking Icon.png YoRHa Type-53 Cloak of Scouting Icon.png YoRHa Type-53 Cloak of Aiming Icon.png YoRHa Type-53 Halfrobe of Casting Icon.png YoRHa Type-53 Halfrobe of Healing Icon.png YoRHa Type-53 Boots of Fending Icon.png YoRHa Type-53 Boots of Maiming Icon.png YoRHa Type-53 Boots of Striking Icon.png YoRHa Type-53 Boots of Scouting Icon.png YoRHa Type-53 Boots of Aiming Icon.png YoRHa Type-53 Thighboots of Casting Icon.png YoRHa Type-53 Thighboots of Healing Icon.png
The Compound
Divider3.png
This boss has 2 phases, during which it uses the following moves and mechanics.

Phase 1

Attack Name Description
Mechanical Laceration Heavy raidwide AoE damage.
Mechanical Dissection Line AoE along the path of the spinning laser. As wide as the boss' hitbox. Stand to either side to avoid. Deals heavy damage and applies a Vulnerability stack if hit.
Mechanical Decapitation Donut AoE with the safe spot being in the boss' hitbox. Deals heavy damage and applies a Vulnerability stack if hit.
Mechanical Contusion Drops multiple AoEs under random players feet, and marks multiple other players with pink AoEs. Dodge the inital set, and marked players should move out and avoid stacking with other players.
"Burn..." The boss jumps away and 2 copies of it appear along the edges of the arena, with 1 at the North and the other at the East. They are split in half, with a small gap between each half, and lasers pointing outwards the either edge of the arena. Players must line themselves up between the gaps to be in the safe spot. Being hit deals heavy to lethal damage and applies a Vulnerability stack.

Advice and Tips

  • This first phase is quite short, as the boss doesn't have a lot of health. As soon as it dies, Phase 2 begins.

Phase 2

Attack Name Description
Centrifugal Slice Moderate raidwide AoE damage.
Relentless Spiral Marks 2 players with large chasing AoEs under their feet. Does 3 sets of AoEs before stopping.
Prime Blade This ability has multiple variations depending on the boss' stance. When she is using Forced Transfer while using this ability, she will use it at her destination(s).
  • Sword Behind: Large AoE centered on the boss. Move out. Deals heavy damage and applies a Vulnerability stack.
  • Sword Overhead: Massive line AOE in front of her. Deals heavy damage and applies a Vulnerability stack.
  • Sword in the Ground: Large donut AoE centered on the boss. Stand in her hitbox. Deals heavy damage and applies a Vulnerability stack.
Forced Transfer Has 2 or more tethers leading to yellow circles. The one with the pulsing trail is where the object of the teleport will end up. The fake trail does a large AoE that deals heavy damage and applies a Vulnerability stack.
Three Parts Disdain Obvious stack mechanic. Hits 3 times, pushing players back from the boss each time. Avoid standing too close to the wall.
Compound Pod: R012 Summons an untargetable Pod that uses Mechanical Contusion and R012: Laser, which is a heavy-hitting tank buster.
Four Parts Resolve Marks 4 players with numbered dots over their head. At the end of the cast, she will attack them in sequence, jumping at the odd (blue) numbers and dealing heavy damage in a large AoE around them, and hitting the even (red) numbers with a conal AoE that deals moderate damage. Spread these out without overlapping other players to avoid excessive damage.
Reproduce Spawns multiple clones of herself around the arena. Followed up by Prime Blade. The clones will all use whatever Prime Blade ability she charges after she has used it herself.
Energy Compression Spawns multiple Meteor circles on the floor. Requires at least one player to stand in each to prevent raidwide AoE damage. Can be Forced Transfered.
Compound Pod: R011 Spawns multiple untargetable Pods along the edge of the arena. These can be Forced Transfered, making it tricky to determine the safe spot.

Advice and Tips

  • Keep an eye out for the glowing tether during Forced Transfer. The other tethered locations are fake outs and may kill you.
  • There are multiple safe spots during Compound Pod: R011. It goes in a pattern of 4x4 so if you're unsure you can stand at one of those intersections and likely be able to run to an actual safe spot without too much difficulty.
Chest 1
2B Automaton Icon.png 2P Automaton Icon.png Fortress of Lies Orchestrion Roll Icon.png Grandma (Destruction) Orchestrion Roll Icon.png End of the Unknown Orchestrion Roll Icon.png Torn from the Heavens-The Dark Colossus Destroys All (Medley Version) Orchestrion Roll Icon.png
Chest 2
YoRHa Type-53 Headband of Fending Icon.png YoRHa Type-53 Headband of Maiming Icon.png YoRHa Type-53 Headband of Striking Icon.png YoRHa Type-53 Hood of Scouting Icon.png YoRHa Type-53 Hat of Aiming Icon.png YoRHa Type-53 Hat of Casting Icon.png YoRHa Type-53 Hat of Healing Icon.png YoRHa Type-53 Coat of Fending Icon.png YoRHa Type-53 Coat of Maiming Icon.png YoRHa Type-53 Cyclas of Striking Icon.png YoRHa Type-53 Cloak of Scouting Icon.png YoRHa Type-53 Cloak of Aiming Icon.png YoRHa Type-53 Halfrobe of Casting Icon.png YoRHa Type-53 Halfrobe of Healing Icon.png YoRHa Type-53 Gloves of Fending Icon.png
YoRHa Type-53 Gloves of Maiming Icon.png YoRHa Type-53 Gloves of Striking Icon.png YoRHa Type-53 Gloves of Scouting Icon.png YoRHa Type-53 Gloves of Aiming Icon.png YoRHa Type-53 Gloves of Casting Icon.png YoRHa Type-53 Gloves of Healing Icon.png YoRHa Type-53 Breeches of Fending Icon.png YoRHa Type-53 Breeches of Maiming Icon.png YoRHa Type-53 Breeches of Striking Icon.png YoRHa Type-53 Halfslops of Scouting Icon.png YoRHa Type-53 Halfslops of Aiming Icon.png YoRHa Type-53 Bottoms of Casting Icon.png YoRHa Type-53 Bottoms of Healing Icon.png
(Fixed Rate Drop)
2P Card Icon.png


Drop Table (42)
Divider3.png
Item Type iLvl Requirements Stats
 2B Automaton Icon.png  
2B Automaton
Gold chest icon.png
 Minion  &00000000000000010000001&00000000000000010000001
Req. Level 1
For when you need the company of a compact version of an advanced combat android dressed in a distinctive subculture style.

Use item to acquire the 2B automaton minion.


 2P Card Icon.png  
2P Card
Gold chest icon.png
 Triple Triad Card  &00000000000000010000001&00000000000000010000001
Req. Level 1
A legendary (★★★★★) card used in the game Triple Triad.


 End of the Unknown Orchestrion Roll Icon.png  
End of the Unknown Orchestrion Roll
Gold chest icon.png
 Orchestrion Roll  &00000000000000010000001&00000000000000010000001
Req. Level 1
Music roll for End of the Unknown. Use to add to your orchestrion list.


 Fortress of Lies Orchestrion Roll Icon.png  
Fortress of Lies Orchestrion Roll
Gold chest icon.png
 Orchestrion Roll  &00000000000000010000001&00000000000000010000001
Req. Level 1
Music roll for Fortress of Lies. Use to add to your orchestrion list.


 Grandma (Destruction) Orchestrion Roll Icon.png  
Grandma (Destruction) Orchestrion Roll
Gold chest icon.png
 Orchestrion Roll  &00000000000000010000001&00000000000000010000001
Req. Level 1
Music roll for Grandma (Destruction). Use to add to your orchestrion list.


 Torn from the Heavens-The Dark Colossus Destroys All (Medley Version) Orchestrion Roll Icon.png  
Torn from the Heavens-The Dark Colossus Destroys All (Medley Version) Orchestrion Roll
Gold chest icon.png
 Orchestrion Roll  &00000000000000010000001&00000000000000010000001
Req. Level 1
Music roll for Torn from the Heavens/The Dark Colossus Destroys All (Medley Version). Use to add to your orchestrion list.


 2P Automaton Icon.png  
2P Automaton
Gold chest icon.png
 Minion  &00000000000000010000001&00000000000000010000001
Req. Level 1
For when you need the company of a compact version of an advanced combat android dressed in a distinctive subculture style.

Use item to acquire the 2P automaton minion.


 YoRHa Type-53 Halfslops of Scouting Icon.png  
YoRHa Type-53 Halfslops of Scouting
Gold chest icon.png
 Legs  &0000000000000490000000490&000000000000008000000080 ROGNIN
Req. Level 80
Defense 413Magic Defense 413
Dexterity &0000000000000185000000+185
Vitality &0000000000000189000000+189
Determination &0000000000000183000000+183
Skill Speed &0000000000000128000000+128
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Gloves of Scouting Icon.png  
YoRHa Type-53 Gloves of Scouting
Gold chest icon.png
 Hands  &0000000000000490000000490&000000000000008000000080 ROGNIN
Req. Level 80
Defense 307Magic Defense 307
Dexterity &0000000000000116000000+116
Vitality &0000000000000119000000+119
Critical Hit &0000000000000115000000+115
Direct Hit Rate &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Gloves of Striking Icon.png  
YoRHa Type-53 Gloves of Striking
Gold chest icon.png
 Hands  &0000000000000490000000490&000000000000008000000080 PGLMNKSAM
Req. Level 80
Defense 307Magic Defense 307
Strength &0000000000000116000000+116
Vitality &0000000000000119000000+119
Critical Hit &0000000000000115000000+115
Determination &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Halfrobe of Casting Icon.png  
YoRHa Type-53 Halfrobe of Casting
Gold chest icon.png
 Body  &0000000000000490000000490&000000000000008000000080 THMACNBLM
SMNRDMBLU
Req. Level 80
Defense 300Magic Defense 525
Intelligence &0000000000000185000000+185
Vitality &0000000000000170000000+170
Critical Hit &0000000000000183000000+183
Direct Hit Rate &0000000000000128000000+128
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Halfrobe of Healing Icon.png  
YoRHa Type-53 Halfrobe of Healing
Gold chest icon.png
 Body  &0000000000000490000000490&000000000000008000000080 CNJWHMSCH
ASTSGE
Req. Level 80
Defense 300Magic Defense 525
Mind &0000000000000185000000+185
Vitality &0000000000000170000000+170
Piety &0000000000000183000000+183
Critical Hit &0000000000000128000000+128
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Halfslops of Aiming Icon.png  
YoRHa Type-53 Halfslops of Aiming
Gold chest icon.png
 Legs  &0000000000000490000000490&000000000000008000000080 ARCBRDMCH
DNC
Req. Level 80
Defense 413Magic Defense 413
Dexterity &0000000000000185000000+185
Vitality &0000000000000189000000+189
Critical Hit &0000000000000183000000+183
Determination &0000000000000128000000+128
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Headband of Fending Icon.png  
YoRHa Type-53 Headband of Fending
Gold chest icon.png
 Head  &0000000000000490000000490&000000000000008000000080 GLAMRDPLD
WARDRKGNB
Req. Level 80
Defense 559Magic Defense 559
Strength &0000000000000116000000+116
Vitality &0000000000000119000000+119
Skill Speed &0000000000000115000000+115
Determination &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Hat of Aiming Icon.png  
YoRHa Type-53 Hat of Aiming
Gold chest icon.png
 Head  &0000000000000490000000490&000000000000008000000080 ARCBRDMCH
DNC
Req. Level 80
Defense 307Magic Defense 307
Dexterity &0000000000000116000000+116
Vitality &0000000000000119000000+119
Determination &0000000000000115000000+115
Critical Hit &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Hat of Casting Icon.png  
YoRHa Type-53 Hat of Casting
Gold chest icon.png
 Head  &0000000000000490000000490&000000000000008000000080 THMACNBLM
SMNRDMBLU
Req. Level 80
Defense 224Magic Defense 391
Intelligence &0000000000000116000000+116
Vitality &0000000000000107000000+107
Spell Speed &0000000000000115000000+115
Critical Hit &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Hat of Healing Icon.png  
YoRHa Type-53 Hat of Healing
Gold chest icon.png
 Head  &0000000000000490000000490&000000000000008000000080 CNJWHMSCH
ASTSGE
Req. Level 80
Defense 224Magic Defense 391
Mind &0000000000000116000000+116
Vitality &0000000000000107000000+107
Critical Hit &0000000000000115000000+115
Determination &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Gloves of Healing Icon.png  
YoRHa Type-53 Gloves of Healing
Gold chest icon.png
 Hands  &0000000000000490000000490&000000000000008000000080 CNJWHMSCH
ASTSGE
Req. Level 80
Defense 224Magic Defense 391
Mind &0000000000000116000000+116
Vitality &0000000000000107000000+107
Determination &0000000000000115000000+115
Critical Hit &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Headband of Maiming Icon.png  
YoRHa Type-53 Headband of Maiming
Gold chest icon.png
 Head  &0000000000000490000000490&000000000000008000000080 LNCDRGRPR
Req. Level 80
Defense 391Magic Defense 307
Strength &0000000000000116000000+116
Vitality &0000000000000119000000+119
Skill Speed &0000000000000115000000+115
Direct Hit Rate &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Headband of Striking Icon.png  
YoRHa Type-53 Headband of Striking
Gold chest icon.png
 Head  &0000000000000490000000490&000000000000008000000080 PGLMNKSAM
Req. Level 80
Defense 307Magic Defense 307
Strength &0000000000000116000000+116
Vitality &0000000000000119000000+119
Direct Hit Rate &0000000000000115000000+115
Determination &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Hood of Scouting Icon.png  
YoRHa Type-53 Hood of Scouting
Gold chest icon.png
 Head  &0000000000000490000000490&000000000000008000000080 ROGNIN
Req. Level 80
Defense 307Magic Defense 307
Dexterity &0000000000000116000000+116
Vitality &0000000000000119000000+119
Determination &0000000000000115000000+115
Critical Hit &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Thighboots of Casting Icon.png  
YoRHa Type-53 Thighboots of Casting
Gold chest icon.png
 Feet  &0000000000000490000000490&000000000000008000000080 THMACNBLM
SMNRDMBLU
Req. Level 80
Defense 224Magic Defense 391
Intelligence &0000000000000116000000+116
Vitality &0000000000000107000000+107
Determination &0000000000000115000000+115
Critical Hit &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Gloves of Maiming Icon.png  
YoRHa Type-53 Gloves of Maiming
Gold chest icon.png
 Hands  &0000000000000490000000490&000000000000008000000080 LNCDRGRPR
Req. Level 80
Defense 391Magic Defense 307
Strength &0000000000000116000000+116
Vitality &0000000000000119000000+119
Direct Hit Rate &0000000000000115000000+115
Critical Hit &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Cyclas of Striking Icon.png  
YoRHa Type-53 Cyclas of Striking
Gold chest icon.png
 Body  &0000000000000490000000490&000000000000008000000080 PGLMNKSAM
Req. Level 80
Defense 413Magic Defense 413
Strength &0000000000000185000000+185
Vitality &0000000000000189000000+189
Determination &0000000000000183000000+183
Direct Hit Rate &0000000000000128000000+128
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Gloves of Fending Icon.png  
YoRHa Type-53 Gloves of Fending
Gold chest icon.png
 Hands  &0000000000000490000000490&000000000000008000000080 GLAMRDPLD
WARDRKGNB
Req. Level 80
Defense 559Magic Defense 559
Strength &0000000000000116000000+116
Vitality &0000000000000119000000+119
Determination &0000000000000115000000+115
Critical Hit &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Bottoms of Healing Icon.png  
YoRHa Type-53 Bottoms of Healing
Gold chest icon.png
 Legs  &0000000000000490000000490&000000000000008000000080 CNJWHMSCH
ASTSGE
Req. Level 80
Defense 300Magic Defense 525
Mind &0000000000000185000000+185
Vitality &0000000000000170000000+170
Critical Hit &0000000000000183000000+183
Determination &0000000000000128000000+128
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Boots of Aiming Icon.png  
YoRHa Type-53 Boots of Aiming
Gold chest icon.png
 Feet  &0000000000000490000000490&000000000000008000000080 ARCBRDMCH
DNC
Req. Level 80
Defense 307Magic Defense 307
Dexterity &0000000000000116000000+116
Vitality &0000000000000119000000+119
Direct Hit Rate &0000000000000115000000+115
Critical Hit &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Boots of Fending Icon.png  
YoRHa Type-53 Boots of Fending
Gold chest icon.png
 Feet  &0000000000000490000000490&000000000000008000000080 GLAMRDPLD
WARDRKGNB
Req. Level 80
Defense 559Magic Defense 559
Strength &0000000000000116000000+116
Vitality &0000000000000119000000+119
Critical Hit &0000000000000115000000+115
Tenacity &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Boots of Maiming Icon.png  
YoRHa Type-53 Boots of Maiming
Gold chest icon.png
 Feet  &0000000000000490000000490&000000000000008000000080 LNCDRGRPR
Req. Level 80
Defense 391Magic Defense 307
Strength &0000000000000116000000+116
Vitality &0000000000000119000000+119
Direct Hit Rate &0000000000000115000000+115
Skill Speed &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Boots of Scouting Icon.png  
YoRHa Type-53 Boots of Scouting
Gold chest icon.png
 Feet  &0000000000000490000000490&000000000000008000000080 ROGNIN
Req. Level 80
Defense 307Magic Defense 307
Dexterity &0000000000000116000000+116
Vitality &0000000000000119000000+119
Critical Hit &0000000000000115000000+115
Direct Hit Rate &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Boots of Striking Icon.png  
YoRHa Type-53 Boots of Striking
Gold chest icon.png
 Feet  &0000000000000490000000490&000000000000008000000080 PGLMNKSAM
Req. Level 80
Defense 307Magic Defense 307
Strength &0000000000000116000000+116
Vitality &0000000000000119000000+119
Direct Hit Rate &0000000000000115000000+115
Skill Speed &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Bottoms of Casting Icon.png  
YoRHa Type-53 Bottoms of Casting
Gold chest icon.png
 Legs  &0000000000000490000000490&000000000000008000000080 THMACNBLM
SMNRDMBLU
Req. Level 80
Defense 300Magic Defense 525
Intelligence &0000000000000185000000+185
Vitality &0000000000000170000000+170
Spell Speed &0000000000000183000000+183
Direct Hit Rate &0000000000000128000000+128
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Breeches of Fending Icon.png  
YoRHa Type-53 Breeches of Fending
Gold chest icon.png
 Legs  &0000000000000490000000490&000000000000008000000080 GLAMRDPLD
WARDRKGNB
Req. Level 80
Defense 750Magic Defense 750
Strength &0000000000000185000000+185
Vitality &0000000000000189000000+189
Tenacity &0000000000000183000000+183
Skill Speed &0000000000000128000000+128
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Gloves of Casting Icon.png  
YoRHa Type-53 Gloves of Casting
Gold chest icon.png
 Hands  &0000000000000490000000490&000000000000008000000080 THMACNBLM
SMNRDMBLU
Req. Level 80
Defense 224Magic Defense 391
Intelligence &0000000000000116000000+116
Vitality &0000000000000107000000+107
Direct Hit Rate &0000000000000115000000+115
Spell Speed &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Breeches of Maiming Icon.png  
YoRHa Type-53 Breeches of Maiming
Gold chest icon.png
 Legs  &0000000000000490000000490&000000000000008000000080 LNCDRGRPR
Req. Level 80
Defense 525Magic Defense 413
Strength &0000000000000185000000+185
Vitality &0000000000000189000000+189
Determination &0000000000000183000000+183
Critical Hit &0000000000000128000000+128
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Breeches of Striking Icon.png  
YoRHa Type-53 Breeches of Striking
Gold chest icon.png
 Legs  &0000000000000490000000490&000000000000008000000080 PGLMNKSAM
Req. Level 80
Defense 413Magic Defense 413
Strength &0000000000000185000000+185
Vitality &0000000000000189000000+189
Skill Speed &0000000000000183000000+183
Determination &0000000000000128000000+128
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Cloak of Aiming Icon.png  
YoRHa Type-53 Cloak of Aiming
Gold chest icon.png
 Body  &0000000000000490000000490&000000000000008000000080 ARCBRDMCH
DNC
Req. Level 80
Defense 413Magic Defense 413
Dexterity &0000000000000185000000+185
Vitality &0000000000000189000000+189
Critical Hit &0000000000000183000000+183
Determination &0000000000000128000000+128
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Cloak of Scouting Icon.png  
YoRHa Type-53 Cloak of Scouting
Gold chest icon.png
 Body  &0000000000000490000000490&000000000000008000000080 ROGNIN
Req. Level 80
Defense 413Magic Defense 413
Dexterity &0000000000000185000000+185
Vitality &0000000000000189000000+189
Direct Hit Rate &0000000000000183000000+183
Determination &0000000000000128000000+128
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Coat of Fending Icon.png  
YoRHa Type-53 Coat of Fending
Gold chest icon.png
 Body  &0000000000000490000000490&000000000000008000000080 GLAMRDPLD
WARDRKGNB
Req. Level 80
Defense 750Magic Defense 750
Strength &0000000000000185000000+185
Vitality &0000000000000189000000+189
Critical Hit &0000000000000183000000+183
Tenacity &0000000000000128000000+128
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Coat of Maiming Icon.png  
YoRHa Type-53 Coat of Maiming
Gold chest icon.png
 Body  &0000000000000490000000490&000000000000008000000080 LNCDRGRPR
Req. Level 80
Defense 525Magic Defense 413
Strength &0000000000000185000000+185
Vitality &0000000000000189000000+189
Critical Hit &0000000000000183000000+183
Determination &0000000000000128000000+128
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Gloves of Aiming Icon.png  
YoRHa Type-53 Gloves of Aiming
Gold chest icon.png
 Hands  &0000000000000490000000490&000000000000008000000080 ARCBRDMCH
DNC
Req. Level 80
Defense 307Magic Defense 307
Dexterity &0000000000000116000000+116
Vitality &0000000000000119000000+119
Skill Speed &0000000000000115000000+115
Determination &0000000000000081000000+81
Materia-slot.pngMateria-slot.png


 YoRHa Type-53 Thighboots of Healing Icon.png  
YoRHa Type-53 Thighboots of Healing
Gold chest icon.png
 Feet  &0000000000000490000000490&000000000000008000000080 CNJWHMSCH
ASTSGE
Req. Level 80
Defense 224Magic Defense 391
Mind &0000000000000116000000+116
Vitality &0000000000000107000000+107
Spell Speed &0000000000000115000000+115
Piety &0000000000000081000000+81
Materia-slot.pngMateria-slot.png




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