Difference between revisions of "The Royal City of Rabanastre"
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| Zone = The Prima Vista Bridge | | Zone = The Prima Vista Bridge | ||
| Duty Roulette = Alliance Raids | | Duty Roulette = Alliance Raids | ||
− | + | | TomestoneSpecial = 5 | |
| Requirements = | | Requirements = | ||
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#Slay Argath Thadalfus | #Slay Argath Thadalfus | ||
− | | | + | | ARRTomestone = 100 |
− | |||
| Boss Mateus,_The_Corrupt = | | Boss Mateus,_The_Corrupt = | ||
Line 118: | Line 117: | ||
| Mateus,_The_Corrupt Chest = Ivalician Squire's Headgear, Ivalician Lancer's Headgear, Ivalician Samurai's Hachimaki, Ivalician Martialist's Hachimaki, Ivalician Fusilier's Mask, Ivalician Enchanter's Eyeglasses, Ivalician Astrologer's Eyeglasses, Ivalician Squire's Gauntlets, Ivalician Lancer's Gauntlets, Ivalician Samurai's Kote, Ivalician Martialist's Kote, Ivalician Fusilier's Gloves, Ivalician Enchanter's Gloves, Ivalician Astrologer's Gloves, Ivalician Squire's Belt, Ivalician Lancer's Belt, Ivalician Samurai's Obi, Ivalician Martialist's Obi, Ivalician Fusilier's Belt, Ivalician Enchanter's Belt, Ivalician Astrologer's Belt | | Mateus,_The_Corrupt Chest = Ivalician Squire's Headgear, Ivalician Lancer's Headgear, Ivalician Samurai's Hachimaki, Ivalician Martialist's Hachimaki, Ivalician Fusilier's Mask, Ivalician Enchanter's Eyeglasses, Ivalician Astrologer's Eyeglasses, Ivalician Squire's Gauntlets, Ivalician Lancer's Gauntlets, Ivalician Samurai's Kote, Ivalician Martialist's Kote, Ivalician Fusilier's Gloves, Ivalician Enchanter's Gloves, Ivalician Astrologer's Gloves, Ivalician Squire's Belt, Ivalician Lancer's Belt, Ivalician Samurai's Obi, Ivalician Martialist's Obi, Ivalician Fusilier's Belt, Ivalician Enchanter's Belt, Ivalician Astrologer's Belt | ||
− | | Boss Hashmal,_Bringer_Of_Order = {{ | + | | Boss Hashmal,_Bringer_Of_Order = |
+ | Prior to engaging, it is recommended to apply the waymarks to the left and right of the exit and one directly in front of the entrance. This will help with the '''Tower''' phases. | ||
+ | {{{!}} class="GEtable" width="100%" | ||
+ | !colspan="1" {{!}} Attack Name !! Description | ||
+ | {{!}}- | ||
+ | {{!}}width="20%"{{!}}'''Quake IV''' | ||
+ | {{!}}Moderate alliance-wide AoE damage. | ||
+ | {{!}}- | ||
+ | {{!}}'''Jagged Edge''' | ||
+ | {{!}}Large AoEs will spawn on random players. Players need to run away from these as they will follow the player for a few hits. Keep them away from the rest of the alliance. Standing in all of them will kill you without a dedicated healer. | ||
+ | {{!}}- | ||
+ | {{!}}'''Control Tower''' | ||
+ | {{!}}1-3 large towers will spawn, with more towers spawning the lower the boss' health. Will eventually fall in the direction that '''Sanction''' slices them. The towers will slide in the direction they will fall before completely toppling a few seconds later. Players caught under the falling tower will be killed. There is no AoE marker under them until the last second, so keep an eye on the towers to determine where they will fall. | ||
+ | {{!}}- | ||
+ | {{!}}'''Sanction''' | ||
+ | {{!}}Light alliance-wide damage. Also damages the '''Control Towers''' by slicing them, causing them to eventually topple. | ||
+ | {{!}}- | ||
+ | {{!}}'''Extreme Edge''' | ||
+ | {{!}}The boss will leap away to the East or West side of the arena and begin casting this. One of his arms will be obviously glowing. Players should move to the side of the arena that does not have the glowing arm (either North or South). After a few seconds, he will charge across the arena. If you are hit by the flaming side, you will take moderate damage and receive a heavy-hitting DoT that can be dispelled. | ||
+ | {{!}}- | ||
+ | {{!}}'''Rockcutter''' | ||
+ | {{!}}Tankbuster. | ||
+ | {{!}}- | ||
+ | {{!}}'''Earth Hammer''' | ||
+ | {{!}}Spawns 1-3 floating hammers hovering in a cloud of dust. When the dust dispells, the hammer will coalesce and a large shadow will appear on the ground. Players need to move away from these as they will deal proximity damage when they hit. | ||
+ | {{!}}- | ||
+ | {{!}}'''Command Tower''' | ||
+ | {{!}}Spawns a massive tower in the middle that the boss will stand on while also dealing light alliance-wide damage and a knockback. It must be killed before the '''Mana Gauge''' reaches 100%. Also casts '''Sand Cones''', '''Red Circles''', '''Jagged Edge''', '''Falling Boulders''', and '''Sand Spheres'''. Once the tower is dead, the boss will cast '''Landwaster'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Sand Cones''' | ||
+ | {{!}}3 massive cone AoEs will cover 1/6th of the arena, with 1/6th between it as a safe spot. Later on, a second set of Sand Cones will spawn in these safe spots a few moments after the first set. To handle this, players should stand on the edge of the second set of Sand Cones, moving to where the first set was after they go off. | ||
+ | {{!}}- | ||
+ | {{!}}'''Red Circles''' | ||
+ | {{!}}Multiple red circle AoEs will spawn. Avoid as necessary. | ||
+ | {{!}}- | ||
+ | {{!}}'''Sand Spheres''' | ||
+ | {{!}}Three spheres will spawn and begin casting '''To Dust'''. Each alliance should move to their own sphere and kill it quickly. If it finishes casting, the alliance will wipe. During this, a member of each alliance will be targeted with '''Falling Boulders'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Falling Boulders''' | ||
+ | {{!}}Obvious stack mechanic during '''Sand Spheres'''. Stand with your alliance to share the damage. Players should make sure they are with the correct group as two of these AoEs on one group will likely kill them and wipe the raid when the '''Sand Sphere''' explodes. | ||
+ | {{!}}- | ||
+ | {{!}}'''Landwaster''' | ||
+ | {{!}}Comes after the '''Command Tower''' dies. Does damage based on how high the '''Mana Gauge''' is. | ||
+ | {{!}}- | ||
+ | {{!}}'''Golems''' | ||
+ | {{!}}Two Golem adds will spawn that need to be tanked and must be killed ASAP. They will cast '''Demolish''' which does an alliance-wide AoE and grow larger and do more damage with each successful cast. | ||
+ | {{!}}- | ||
+ | {{!}}'''Submission Tower''' | ||
+ | {{!}}Large line AoEs will spawn, splitting the room into three areas. Each group should make sure they are at their Waymark. Standing in the AoEs will kill you. After landing, will leave a large blue puddle that deals heavy damage and leaves a DoT on anyone that touches it, so moving to your group is difficult. Also includes '''Sand Spheres''' and '''Falling Boulders'''. | ||
+ | {{!}}} | ||
+ | <u>'''Advice and Tips'''</u> | ||
+ | * Keep a close eye on the '''Control Towers''' when they get sliced and be sure to move out of the way. If you're unsure exactly where they will land, move far to either side of where it slides so you can avoid it easily. | ||
+ | * Make sure you go to your group's marked location for '''Sand Spheres''' so you can help burn them down. If they don't die in time, it will wipe the alliance. | ||
+ | |||
| Hashmal,_Bringer_Of_Order Chest = Ivalician Squire's Headgear, Ivalician Lancer's Headgear, Ivalician Samurai's Hachimaki, Ivalician Martialist's Hachimaki, Ivalician Fusilier's Mask, Ivalician Enchanter's Eyeglasses, Ivalician Astrologer's Eyeglasses, Ivalician Squire's Trousers, Ivalician Lancer's Trousers, Ivalician Samurai's Tsutsu-hakama, Ivalician Martialist's Tsutsu-hakama, Ivalician Fusilier's Slops, Ivalician Enchanter's Slops, Ivalician Astrologer's Slops, Ivalician Squire's Thighboots, Ivalician Lancer's Thighboots, Ivalician Samurai's Kyahan, Ivalician Martialist's Kyahan, Ivalician Fusilier's Boots, Ivalician Enchanter's Boots, Ivalician Astrologer's Boots | | Hashmal,_Bringer_Of_Order Chest = Ivalician Squire's Headgear, Ivalician Lancer's Headgear, Ivalician Samurai's Hachimaki, Ivalician Martialist's Hachimaki, Ivalician Fusilier's Mask, Ivalician Enchanter's Eyeglasses, Ivalician Astrologer's Eyeglasses, Ivalician Squire's Trousers, Ivalician Lancer's Trousers, Ivalician Samurai's Tsutsu-hakama, Ivalician Martialist's Tsutsu-hakama, Ivalician Fusilier's Slops, Ivalician Enchanter's Slops, Ivalician Astrologer's Slops, Ivalician Squire's Thighboots, Ivalician Lancer's Thighboots, Ivalician Samurai's Kyahan, Ivalician Martialist's Kyahan, Ivalician Fusilier's Boots, Ivalician Enchanter's Boots, Ivalician Astrologer's Boots | ||
− | | Boss Rofocale = {{ | + | | Boss Rofocale = |
+ | Prior to engaging, it is recommended to apply the waymarks to the left and right of the entrance and one directly across from it, positioned more towards the center of the room. This will help with the '''Archaeodemon''' phase. | ||
+ | {{{!}} class="GEtable" width="100%" | ||
+ | !colspan="1" {{!}} Attack Name !! Description | ||
+ | {{!}}- | ||
+ | {{!}}width="20%"{{!}}'''Crush Helm''' | ||
+ | {{!}}Attack that hits the MT five times. The first four hits apply a '''Physical Vulnerability Up''' each time that lasts for 3 seconds, just in time for the fifth hit to land while having 4 '''Vulnerability Up''' stacks. Shield as necessary. | ||
+ | {{!}}- | ||
+ | {{!}}'''Chariot''' | ||
+ | {{!}}Targets random player with a line AoE that moves with them. Targeted player should move towards the boss, and other players should make sure they aren't standing in the AoE. Followed by '''Cry of Victory''' | ||
+ | {{!}}- | ||
+ | {{!}}'''Cry of Victory''' | ||
+ | {{!}}The boss will turn to a random player and cast a 180° AoE that will cover all of the arena in front of him. Deals moderate damage and applies a stacking Vulnerability debuff. | ||
+ | {{!}}- | ||
+ | {{!}}'''Crush Weapon''' | ||
+ | {{!}}Large AoEs will spawn on random players. Players need to run away from these as they will follow the player for ~3 hits. Keep them away from the rest of the alliance. Standing in all of them will kill you without a dedicated healer. | ||
+ | {{!}}- | ||
+ | {{!}}'''Trample''' | ||
+ | {{!}}He will do a large figure 8 from his position. Players need to move out of the way, either standing very far away, against his sides, or slightly in front/behind him to ensure you aren't hit by the unmarked AoE as he moves. Just as he finishes the cast, you can see the path he will take for a moment. Players struck will be knocked back and receive a Vulnerability stack. He will always move to his right to start the figure 8. | ||
+ | {{!}}- | ||
+ | {{!}}'''Maverick''' | ||
+ | {{!}}Multiple clones of the boss will spawn along the outer edges of the arena and charge across. There will be two small safe spots beside where the line of clones starts and ends. Standing in the AoEs causes massive damage or death. | ||
+ | {{!}}- | ||
+ | {{!}}'''Archaeodemons''' | ||
+ | {{!}}Three Archaeodemons will spawn in the center of a large hexagonal AoE. Each group should move to their marked location as the hexagon will close, trapping players inside and preventing players outside from assisting. Must be tanked. Uses massive AoEs that should be positioned to the outside of the arena. Be aware as the boss will charge around the room, knocking anyone on the outer half of the hexagon into the middle, potentially aiming the AoEs at the rest of the alliance. Must be killed before the '''Aetherial Acceleration Gauge''' reaches 100% or the alliance will wipe. | ||
+ | {{!}}- | ||
+ | {{!}}'''Heavenly Subjugation''' | ||
+ | {{!}}Comes after the '''Archaeodemons''' die. Does damage based on how high the '''Aetherial Acceleration Gauge''' is. | ||
+ | {{!}}- | ||
+ | {{!}}'''Embrace''' | ||
+ | {{!}}Obvious large blue AoEs will spawn around the arena before turning invisible after a moment, although they will pulse occasionally so players can see them. If stepped on, they will bind all players in a large radius around them. The bind can be dispelled if necessary. | ||
+ | {{!}}- | ||
+ | {{!}}'''Pomp and Circumstance''' | ||
+ | {{!}}Proximity based damage centered on the boss. | ||
+ | {{!}}- | ||
+ | {{!}}'''Clones''' | ||
+ | {{!}}Clones will charge across the arena at times, leaving on small spaces on either side of the long line AoEs. | ||
+ | {{!}}- | ||
+ | {{!}}'''Dark Geas''' | ||
+ | {{!}}The room will go dark, players will receive a bleed debuff, and small purple '''Dark Circles''' will appear across the room. Players must '''interact''' with the '''Dark Circles''' to break them. If this is not done in time, the alliance will wipe. Casts Maverick immediately after, with 1 less clone each time. | ||
+ | {{!}}} | ||
+ | <u>'''Advice and Tips'''</u> | ||
+ | * It's best to stay close to the boss so it's easier to avoid '''Cry of Victory'''. | ||
+ | * Players marked with '''Chariot''' should bring it close to the boss so others do not need to sprint across the room to dodge '''Cry of Victory'''. | ||
+ | * Watch for the '''Embraces''' as they can snare you while you dodge '''Clones''', leaving you in the path of their line AoEs. | ||
+ | * '''Trample''' is deceptively large and moves quite quickly. Make sure you are in place to avoid or quickly dodge out of the way of the AoE. | ||
+ | |||
| Rofocale Chest = Ivalician Squire's Tunic, Ivalician Lancer's Tunic, Ivalician Samurai's Dogi, Ivalician Martialist's Dogi, Ivalician Fusilier's Jacket, Ivalician Enchanter's Tunic, Ivalician Astrologer's Tunic, Ivalician Squire's Belt, Ivalician Lancer's Belt, Ivalician Samurai's Obi, Ivalician Martialist's Obi, Ivalician Fusilier's Belt, Ivalician Enchanter's Belt, Ivalician Astrologer's Belt, Ivalician Squire's Thighboots, Ivalician Lancer's Thighboots, Ivalician Samurai's Kyahan, Ivalician Martialist's Kyahan, Ivalician Fusilier's Boots, Ivalician Enchanter's Boots, Ivalician Astrologer's Boots, Rofocale Card | | Rofocale Chest = Ivalician Squire's Tunic, Ivalician Lancer's Tunic, Ivalician Samurai's Dogi, Ivalician Martialist's Dogi, Ivalician Fusilier's Jacket, Ivalician Enchanter's Tunic, Ivalician Astrologer's Tunic, Ivalician Squire's Belt, Ivalician Lancer's Belt, Ivalician Samurai's Obi, Ivalician Martialist's Obi, Ivalician Fusilier's Belt, Ivalician Enchanter's Belt, Ivalician Astrologer's Belt, Ivalician Squire's Thighboots, Ivalician Lancer's Thighboots, Ivalician Samurai's Kyahan, Ivalician Martialist's Kyahan, Ivalician Fusilier's Boots, Ivalician Enchanter's Boots, Ivalician Astrologer's Boots, Rofocale Card | ||
− | | Boss Argath_Thadalfus = {{ | + | | Boss Argath_Thadalfus = |
+ | {{{!}} class="GEtable" width="100%" | ||
+ | !colspan="1" {{!}} Attack Name !! Description | ||
+ | {{!}}- | ||
+ | {{!}}width="20%"{{!}}'''Crippling Blow''' | ||
+ | {{!}}Tankbuster. | ||
+ | {{!}}- | ||
+ | {{!}}'''Crush Weapon''' | ||
+ | {{!}}Large AoEs will spawn on random players. Players need to run away from these as they will follow the player for ~3 hits. Keep them away from the rest of the alliance. Standing in all of them will kill you without a dedicated healer. | ||
+ | {{!}}- | ||
+ | {{!}}'''Soulfix''' | ||
+ | {{!}}Large AoE centered on the boss. | ||
+ | {{!}}- | ||
+ | {{!}}'''Divine Commandments''' | ||
+ | {{!}}A large angel face or demon face will appear on the screen, followed by the command to either turn away or scatter. Basically Simon Says. If you do the mechanic incorrectly, you get a stack of '''Unnerved'''. | ||
+ | * '''Turn Away''': look away from the boss if you had the angel face, look at the boss if you had the demon face. | ||
+ | * '''Scatter''': keep moving if you had the angel face, stand still if you had the demon face. | ||
+ | {{!}}- | ||
+ | {{!}}'''Unnerved''' | ||
+ | {{!}}Stacking debuff received from various mechanics. Three stacks changes it to the '''Graven''' debuff where you turn you into a chicken and run to the edge of the platform. | ||
+ | {{!}}- | ||
+ | {{!}}'''Trepidation''' | ||
+ | {{!}}Large green rings appear on the ground with a meteor falling towards the center. At least one player must stand in the circle to prevent heavy alliance-wide AoE damage, which will turn the ring to a slightly brighter and more glowy version. One player must stand in each comet. Instead, only the player will take a small amount of damage. | ||
+ | {{!}}- | ||
+ | {{!}}'''Unrelenting''' | ||
+ | {{!}}A series of conal AoEs will spawn from the front of the boss. | ||
+ | {{!}}- | ||
+ | {{!}}'''Judgement Blade''' | ||
+ | {{!}}Marks players with glowing blue swords and spawns large square AoEs around the arena. Marked players will eventually drop a massive Cross-shaped line AoE on their position. Standing in the square AoEs gives a bleed debuff. Marked players should drop their AoEs in the middle of the room so that they AoEs stack and allow players to move to each corner of the room to avoid '''Coldblood'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Coldblood''' | ||
+ | {{!}}Occurs during '''Judgement Blade'''. The boss will disappear and drop a proximity marker on the platform. Players will need to dodge the '''Judgement Blade''' AoEs while moving away from this marker. | ||
+ | {{!}}- | ||
+ | {{!}}'''Royal Blood''' | ||
+ | {{!}}Spawns multiple adds tethered to players. Must be killed before they cast '''Unholy Sacrifice''', which does heavy alliance-wide damage and gives an '''Unnerved''' stack. | ||
+ | {{!}}- | ||
+ | {{!}}'''Empty Soul''' | ||
+ | {{!}}Multiple '''Shards of Emptiness''' will spawn on the ground in a purple AoE. These must be killed quickly as they charge his '''Emptiness Gauge'''. If the Gauge reaches 100%, the alliance will wipe. | ||
+ | {{!}}- | ||
+ | {{!}}'''Outer Edge''' | ||
+ | {{!}}After '''Empty Soul''', the outer edge of the arena will begin to glow. Touching it will turn you into an armored monster that will attack random players before eventually killing you. | ||
+ | {{!}}- | ||
+ | {{!}}'''Gnawing Dread''' | ||
+ | {{!}}a pointing hand will appear over each player's head and spin rapidly. Any step you take will pause the direction the hand is pointing in and force you to run only in that direction. Usually followed by various AoEs. | ||
+ | {{!}}- | ||
+ | {{!}}'''Fire IV''' | ||
+ | {{!}}Moderate alliance-wide damage. | ||
+ | {{!}}} | ||
+ | <u>'''Advice and Tips'''</u> | ||
+ | * During '''Divine Commandments''', make sure to do as you're told if you see the angel face, and disobey if you see the demon face. | ||
+ | * Keep away from the edge of the arena after '''Empty Soul''' so you aren't killed by the '''Outer Edge'''. | ||
+ | * For '''Gnawing Dread''', you can tap your movement keys for a moment until you get the direction you want (or as near as you're going to get) so you can dodge AoEs. | ||
| Argath_Thadalfus Chest_1 = Trisection Orchestrion Roll, Precipitous Combat Orchestrion Roll, Ultima's Transformation Orchestrion Roll | | Argath_Thadalfus Chest_1 = Trisection Orchestrion Roll, Precipitous Combat Orchestrion Roll, Ultima's Transformation Orchestrion Roll |
Revision as of 01:32, 19 May 2020
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Raid | |||||||||||||||||||||||||||||||||||||||||||||||||
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Mateus, The Corrupt
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Advice and Tips
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Hashmal, Bringer Of Order
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Prior to engaging, it is recommended to apply the waymarks to the left and right of the exit and one directly in front of the entrance. This will help with the Tower phases.
Advice and Tips
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Rofocale
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Prior to engaging, it is recommended to apply the waymarks to the left and right of the entrance and one directly across from it, positioned more towards the center of the room. This will help with the Archaeodemon phase.
Advice and Tips
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Argath Thadalfus
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Advice and Tips
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Categories:
- Ivalician Squire's Belt Acquired from Duty
- Ivalician Lancer's Belt Acquired from Duty
- Ivalician Samurai's Obi Acquired from Duty
- Ivalician Martialist's Obi Acquired from Duty
- Ivalician Fusilier's Belt Acquired from Duty
- Ivalician Enchanter's Belt Acquired from Duty
- Ivalician Astrologer's Belt Acquired from Duty
- Rabanastran Coin Acquired from Duty
- Duty
- Raid