Difference between revisions of "The Tower at Paradigm's Breach"
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| Loot = | | Loot = | ||
| Objectives = | | Objectives = | ||
+ | *Clear staging node A: 0/1 | ||
+ | *Clear staging node B: 0/1 | ||
+ | *Clear staging node C: 0/1 | ||
+ | *Clear staging node D: 0/1 | ||
+ | *Clear the ascension platform: 0/1 | ||
+ | *Clear Beyond: 0/1 | ||
| TomestoneHigh = 20 | | TomestoneHigh = 20 | ||
| TomestoneLow = 100 | | TomestoneLow = 100 | ||
− | | Boss Knave_of_Hearts = {{ | + | | Boss Knave_of_Hearts = It is possible to fall off the arena during this fight. |
+ | {{{!}} class="GEtable" width="100%" | ||
+ | !colspan="1" width="20%" {{!}} Attack Name !! Description | ||
+ | {{!}}- | ||
+ | {{!}}'''Roar''' | ||
+ | {{!}}Heavy raidwide AoE damage. | ||
+ | {{!}}- | ||
+ | {{!}}'''Colossal Impact''' | ||
+ | {{!}}Line AoE mechanic that differs depending on the animation. | ||
+ | * Glowing red face: line AoE down the center third of the arena. Stand on the outer edges to avoid. | ||
+ | * Boss backs up with hands clenched: line AoEs down the left and right thirds of the arena. Stand in the center lane to avoid. | ||
+ | {{!}}- | ||
+ | {{!}}'''Magic Artillery Beta''' | ||
+ | {{!}}Tankbuster. Affects the tank in each alliance. Deals heavy damage to tanks; will oneshot anyone else. Use mitigation! | ||
+ | {{!}}- | ||
+ | {{!}}'''Replicate''' | ||
+ | {{!}}Makes 1-2 clones of itself. Followed by '''Stacking the Deck'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Stacking the Deck''' | ||
+ | {{!}}After '''Replicate'''. The main boss tethers to each of its clones, with the boss having a 1 marker and the clones having the 2 and 3. The boss will then use an ability, and the clones will use the same ability afterwards, in the order indicated by the markers. If the ability has variations, the clones can use those variations. Can be followed by either '''Colossal Impact''' or '''Lunge'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Spheroids''' | ||
+ | {{!}}Has two variations: | ||
+ | * Summons several untargetable adds near the front and back of the room. After a short time, they will fire a red orb in a random direction. Touching the orb deals damage in a small AoE and applies a Vulnerability stack to anyone hit. | ||
+ | * Summons several untargetable adds at the edges of the room. They will shoot line AoEs across the room, leaving strips of safe space between them, quickly followed by an additional line AoE in what was originally the safe strips. Identify the initial safe area, then sidestep into the AoE after it has gone off to avoid being hit. | ||
+ | {{!}}- | ||
+ | {{!}}'''Magic Artillery Alpha''' | ||
+ | {{!}}Marks multiple players with large AoE circles. Spread out and avoid overlapping other players to prevent excessive damage. | ||
+ | {{!}}- | ||
+ | {{!}}'''Light Leap''' | ||
+ | {{!}}Two proximity markers appear on the platform at the beginning of the cast. Midway through, a few large square AoE markers appear. After completing the cast, the boss becomes untargetable and leaps onto the platform, dealing damage to all players and causing the square AoEs to resolve as large '''Cube Blocks'''. (Standing in the square AoEs is probably instant death.) Can be followed by '''Replicate''' & '''Lunge'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Cube Blocks''' | ||
+ | {{!}}Cannot be walked through; used to be knocked back to and prevent falling off the arena during '''Lunge'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Lunge''' | ||
+ | {{!}}A raidwide knockback that pushes the player across the entire arena. Stand with your back to a '''Cube Block''' to avoid falling off. Spawns fresh '''Cube Blocks''' after casting. | ||
+ | {{!}}} | ||
+ | <u>'''Advice and Tips'''</u> | ||
+ | * The boss can use a combo of '''Replicate''' with 2 clones, '''Colossal Impact''', '''Spheroids''', and '''Magic Artillery Alpha'''. Handle the '''Colossal Impacts''' first, then loosely spread to make it easier to avoid overlapping '''Magic Artillery Alpha''' while dodging the '''Spheroids'''. | ||
+ | * The boss can also use a combo of '''Replicate''', '''Lunge''', and '''Colossal Impact''' that can feel tricky to handle. Put your back to the first '''Cube Block''' to avoid the first '''Lunge''', then identify where the '''Colossal Impact''' will strike and position yourself to be knocked back to a '''Cube Block''' in the safe spot. | ||
+ | * Where there are 2 clones from '''Replicate''', keep track of which is second and third so you aren't accidentally hit by one of the AoEs while trying to dodge the wrong one. | ||
| Knave_of_Hearts Chest = YoRHa Type-55 Cap of Fending, | | Knave_of_Hearts Chest = YoRHa Type-55 Cap of Fending, | ||
Line 68: | Line 115: | ||
− | | Boss Hansel_&_Gretel = {{ | + | | Boss Hansel_&_Gretel = This boss requires two tanks, one on each boss. The third tank should be ready to take over in case one of the other tanks dies. |
+ | {{{!}} class="GEtable" width="100%" | ||
+ | !colspan="1" width="20%" {{!}} Attack Name !! Description | ||
+ | {{!}}- | ||
+ | {{!}}'''Upgraded Shield/Lance''' | ||
+ | {{!}}One boss will use '''Upgraded Shield''' while the other will use '''Upgraded Lance'''. They will alternate as the fight goes, with '''Upgraded Shield''' being used on whichever has the lower health. If they are brought close together while these buffs are active, they will tether and take on the effects of both buffs. Moving them far enough apart will undo this effect. | ||
+ | * '''Upgraded Shield''': Decreases damage taken. Reflects damage dealt when attacking from the back and flanks. | ||
+ | * '''Upgraded Lance''': Deals increased damage. | ||
+ | {{!}}- | ||
+ | {{!}}'''Crippling Blow''' | ||
+ | {{!}}Tankbuster. Used in conjunction with '''Wail'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Wail''' | ||
+ | {{!}}Raidwide AoE. Used in conjunction with '''Crippling Blow'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Seed of Magic Alpha''' | ||
+ | {{!}}Drops AoEs on random players. Used in conjuction with '''Riot of Magic'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Riot of Magic''' | ||
+ | {{!}}Marks a player with an obvious stack mechanic. Used in conjuction with '''Seed of Magic Alpha'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Wandering Trail''' | ||
+ | {{!}}Spawns multiple glowing chakrams around the edge of the arena; 4 move clockwise, while the other 4 move counterclockwise. Standing in them deals constant moderate damage. Can also move inwards and through the center of the arena to the other wall, where they will then disappear. Followed by '''Tandem Assault: Breakthrough''' or '''Hungry Assault'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Tankdem Assault: Bloody Sweep''' | ||
+ | {{!}}The bosses will charge away to one side of the room. Followed up with '''Bloody Sweep'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Bloody Sweep''' | ||
+ | {{!}}Two variations of this ability: tethered and non-tethered. | ||
+ | * '''Non-tethered''': The bosses lances will be pointed in a similar direction and glowing. At the end of the cast, they will do a massive AoE across the side with the glowing axe. Identify what side will be hit by the AoE and move to the safe spot, which should be a triangle of space either between them or across from them. | ||
+ | * '''Tethered''': the bosses repeat the '''non-tethered''' portion, but at the end of the cast switch places, reversing the safe spot. Identify what spot will be hit, then move into it as they will switch. | ||
+ | {{!}}- | ||
+ | {{!}}'''Tandem Assault: Passing Lance''' | ||
+ | {{!}}The bosses will charge away to one side of the room. Followed up with '''Passing Lance'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Passing Lance''' | ||
+ | {{!}}Summons multiple red orbs in the center of the arena, with a noticeable gap somewhere along its length. At the end of the cast, the bosses will charge through the center of the arena to the other side, dealing damage to any players in their path, and causing the red orbs to explode, dealing damage in thin line AoEs from one side of the arena to the other. To resolve, players must find the gap and stand on the edges of the arena within it. | ||
+ | {{!}}- | ||
+ | {{!}}'''Tandem Assault: Breakthrough''' | ||
+ | {{!}}The bosses will charge away to opposite sides of the room. Followed up with '''Breakthrough'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Breakthrough''' | ||
+ | {{!}}The bosses will go untargetable and hold their lances facing the same wall and a proximity marker will appear in the center of the arena. At the end of the cast, they will charge towards each other and cleave the side of the room the lances are facing, and meet in the center of the arena, dealing massive to lethal damage to all players caught in the lance cleave or too close to the center. Being hit by both is certain death. | ||
+ | {{!}}- | ||
+ | {{!}}'''Hungry Assault''' | ||
+ | {{!}}The bosses move to the center of the room and face opposite directions, then use a massive frontal cone AoE, leaving a small triange of safe space to either side of them to avoid being hit. | ||
+ | {{!}}- | ||
+ | {{!}}'''Seed of Magic Beta''' | ||
+ | {{!}}Drops AoEs on random players. Used by both bosses at the same time. Sometimes followed by '''Hungry Assault'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Lamentation''' | ||
+ | {{!}}Used by the remaining boss after one dies. Drops multiple AoEs on random players. | ||
+ | {{!}}} | ||
+ | <u>'''Advice and Tips'''</u> | ||
+ | * The bosses should be kept separate from each other, as they can tether and buff each other. | ||
+ | * Try to kill them at the same time; when one dies, the other will enrage, spamming AoEs and raidwides until it dies or the alliance wipes. | ||
+ | * Try to keep people clustered together during '''Lamentation''' so there is more space available to attack the boss. | ||
| Hansel_&_Gretel Chest = | | Hansel_&_Gretel Chest = | ||
Line 87: | Line 190: | ||
− | | Boss Red_Girl = {{ | + | | Boss Red_Girl = This boss has 3 phases, during which it uses the following moves and mechanics. |
+ | == Phase 1 == | ||
+ | {{{!}} class="GEtable" width="100%" | ||
+ | !colspan="1" width="20%" {{!}} Attack Name !! Description | ||
+ | {{!}}- | ||
+ | {{!}}'''Cruelty''' | ||
+ | {{!}}Indicates a new "phase". Deals moderate AoE damage. | ||
+ | * The boss moves to the Northwest and an orange border and orange square appear in the center of the arena. Uses '''Barrier''', '''Shockwave''', and '''Point'''. | ||
+ | * The boss moves to the North of the arena. Uses '''Barrier''', '''Shockwave''', and '''Meteor'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Shockwave''' | ||
+ | {{!}}Marks players with either a '''white''' or '''black''' AoE. Has an obvious countdown to display when it will go off. Avoid overlapping other players to prevent excessive damage. Used to break '''Barriers'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Generate: Barrier''' | ||
+ | {{!}}Summons lines of alternating black and white cubes in a cross shape through the center of the arena. Can also form a box in the center of the arena, where players will be sucked into and trapped. | ||
+ | * '''White''' aoes break '''Black Cubes''' but cannot pass through '''White Cubes'''. | ||
+ | * '''Black''' aoes break '''White Cubes''' but cannot pass through '''Black Cubes'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Point: White/Black''' | ||
+ | {{!}}'''White''' and '''black''' markers will appear on either the same side of the arena, or opposite sides of the arena and alternating across from each other. After a short time, they will shoot out line AoEs that are as wide as 3 '''Barrier cubes''', breaking opposite coloured barriers and only stopping when they hit a '''Barrier''' of a matching colour. Deals moderate damage and applies a Vulnerability stack. To handle, players should find an AoE that will hit a matching barrier and stand behind that barrier. | ||
+ | {{!}}- | ||
+ | {{!}}'''Recreate: Meteor''' | ||
+ | {{!}}Immediately after the box version of '''Generate: Barrier'''. Summons a '''black''' or '''white''' marker in the center of the '''Barrier''' box. Immediately followed by '''Shockwave''' of the opposite colour of the '''Meteor'''. Players with shockwave must break out their fellow players and then hide behind the safe barrier to avoid being oneshot. | ||
+ | {{!}}- | ||
+ | {{!}}'''Manipulate Energy''' | ||
+ | {{!}}Tankbuster. Affects the tank in each alliance; if one is dead, will pick a random party member. Deals heavy damage to tanks; will oneshot anyone else. Use mitigation! | ||
+ | {{!}}- | ||
+ | {{!}}'''Replicate''' | ||
+ | {{!}}Summons 9 untargetable mini-clones with orange clockwise or blue counterclockwise indicators along with a 120° frontal cone AoE. After a short time, the AoE markers will disappear and the clones will use the AoE and then turn in the direction of their indicator ~6 times (2 full turns). There is no persistent safe spot; pick a clone and move with them to avoid damage. | ||
+ | {{!}}- | ||
+ | {{!}}'''Sublime: Transendence''' | ||
+ | {{!}}Marks the start of '''Phase 2'''. Deals moderate damage and the boss disappears. | ||
+ | {{!}}} | ||
+ | <u>'''Advice and Tips'''</u> | ||
+ | * While '''Replicate''' looks extremely difficult to handle, the easiest way is to pick a clone and stick close to it while it rotates. | ||
+ | |||
+ | == Phase 2 == | ||
+ | Changes each player into a Nier Hacking Program with 2 abilities: '''Liminal Fire''' and '''Program: #000000/#FFFFFF'''. | ||
+ | * '''Program''' causes the player to change to the opposite of their current colour, either '''white''' or '''black''' (also displayed on the action). | ||
+ | * '''Liminal Fire''' deals damage that matches the current color of the player. | ||
+ | |||
+ | {{{!}} class="GEtable" width="100%" | ||
+ | !colspan="1" width="20%" {{!}} Attack Name !! Description | ||
+ | {{!}}- | ||
+ | {{!}}'''Black/White Wall''' | ||
+ | {{!}}An opportunity to familiarize yourself with '''Liminal Fire''' and '''Program'''. Hit the walls with opposite colors to break them. | ||
+ | {{!}}- | ||
+ | {{!}}'''Red Sphere''' | ||
+ | {{!}}Uses '''Wave: White''' and '''Wave: Black'''. Players must be in the matching color at the end of the cast to prevent damage. Can be attacked with either colour. | ||
+ | {{!}}- | ||
+ | {{!}}'''White/Black Pylons''' | ||
+ | {{!}}Use '''Big Explosion'''. Must be hit by an opposite color to kill. | ||
+ | * '''Big Explosion''': deals moderate damage and applies a Vulnerability stack. | ||
+ | {{!}}} | ||
+ | <u>'''Advice and Tips'''</u> | ||
+ | * Quickly break the '''Pylons''' with the opposite color to avoid taking damage. | ||
+ | * Be in the matching color as the '''Wave''' to avoid taking damage. | ||
+ | * Continuously attack the '''Red Sphere''' in whatever '''Program''' you're currently using. | ||
+ | * If you don't kill it in time, your party will wipe. Other parties will not be affected by your groups failure (except having to res you). | ||
+ | |||
+ | == Phase 3 == | ||
+ | Repeats certain mechanics from'''Phase 1'''. The boss will remain stationary in her new big girl form at the North of the arena. | ||
+ | {{{!}} class="GEtable" width="100%" | ||
+ | !colspan="1" width="20%" {{!}} Attack Name !! Description | ||
+ | {{!}}- | ||
+ | {{!}}'''Cruelty''' | ||
+ | {{!}}Same as previous with a new mechanic. | ||
+ | * Summons '''Pylons''' in various patterns. The edges of the arena and a square in the center are orange death zones. Uses '''Child's Play'''. | ||
+ | * Summons a '''Barrier''' with a solid black line and a solid white line going through the center of the arena. Uses '''Barrier''', '''Point''', and '''Meteor'''. | ||
+ | * Summons 3 untargetable big girl clones at the other cardinal points of the arena. Uses '''Replicate''', '''Child's Play''' on the '''Replicate'' clones, and '''Manipulate Energy'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Child's Play''' | ||
+ | {{!}}Forced March mechanic. The boss tethers a number of players to her and pointing arrows around where the chains meet indicate what direction players will forced to move in. You will move a little more than half the arena when she does this, so you'll want to stand in the '''Pylons''' to walk into the non-pylon safe area if you are tethered. | ||
+ | {{!}}- | ||
+ | {{!}}'''Point: White/Black''' | ||
+ | {{!}}'''White''' and '''black''' markers will appear on opposite sides of the arena and alternating across from each other. After a short time, they will shoot out line AoEs that are as wide as 3 '''Barrier cubes''', breaking opposite coloured barriers and only stopping when they hit a '''Barrier''' of a matching colour. Deals moderate damage and applies a Vulnerability stack. To handle, players should find an AoE that will hit a matching barrier and stand behind that barrier. | ||
+ | {{!}}- | ||
+ | {{!}}'''Recreate: Meteor''' | ||
+ | {{!}}Summons two metors in opposite corners, one '''white''' and one '''black'''. During this time '''Point''' will break the '''barriers''' until there is only one safe quadrant remaining. Line yourself up to hide from both meteors behind the remaining walls to live. | ||
+ | {{!}}} | ||
+ | <u>'''Advice and Tips'''</u> | ||
+ | * If the arrows during '''Child's Play''' are all pulsing towards the center of the chains, it means you will walk towards her. If they are pulsing away from the center of the chains, you will walk away from her. | ||
+ | * To identify the safe spot during '''Meteor''' in this phase, it will be the quadrant that has has no meteor and has matching colors to the meteors on either side of it. | ||
+ | * If the boss uses '''Replicate''' and then '''Child's Play''', she will move the '''Replicate''' clones around the arena. Keep an eye out, as the previous safe spots may no longer be safe after she does this. | ||
+ | |||
| Red_Girl Chest = | | Red_Girl Chest = | ||
Line 106: | Line 293: | ||
− | | Boss False_Idol = {{ | + | | Boss False_Idol = This boss has two phases, during which it uses the following moves and mechanics. |
+ | |||
+ | == Phase 1 == | ||
+ | {{{!}} class="GEtable" width="100%" | ||
+ | !colspan="1" width="20%" {{!}} Attack Name !! Description | ||
+ | {{!}}- | ||
+ | {{!}}'''Screaming Score''' | ||
+ | {{!}}Moderate raidwide AoE damage. | ||
+ | {{!}}- | ||
+ | {{!}}'''Made Magic''' | ||
+ | {{!}}The boss summons a red circle in front of her that slowly rotates. At the end of the cast, she cleaves two thirds of the room with an AoE, with the cleave going in the direction that the circle is spinning. | ||
+ | {{!}}- | ||
+ | {{!}}'''Lighter Note''' | ||
+ | {{!}}Summons three AoEs that follow a random player. The AoEs have either East/West or North/South pointing markers on them. Eventually they will turn red and stop following the player. After a short time, they will detonate, sending two AoEs in the directions marked on the original AoE. Try to drop these towards the corners of the Arena so it's easier to dodge. | ||
+ | {{!}}- | ||
+ | {{!}}'''Rhythm Rings''' | ||
+ | {{!}}Summons multiple rings at the front of the arena. Red orbs will slowly drift down towards a ring. When an orb touches a ring, it shoots out a laser line AoE through that portion of the arena. Stand in front of the rings that have later orbs and dodge into spots that have been hit by the laser beam already to resolve. | ||
+ | {{!}}- | ||
+ | {{!}}'''Seed of Magic''' | ||
+ | {{!}}Targets random players with AoE markers. | ||
+ | {{!}}- | ||
+ | {{!}}'''Darker Note''' | ||
+ | {{!}}Large AoE tankbuster. Affects the tank in each alliance. Deals heavy damage to tanks; will oneshot anyone else. Use mitigation! | ||
+ | {{!}}- | ||
+ | {{!}}'''Eminence''' | ||
+ | {{!}}Used around ~50%. Indicates the start of '''Phase 2'''. Knocks all players to the edges of the arena and prevents movement. | ||
+ | {{!}}} | ||
+ | <u>'''Advice and Tips'''</u> | ||
+ | * Watch the direction the '''Made Magic''' circle is spinning to know where to go to avoid the damage. | ||
+ | |||
+ | == Phase 2 == | ||
+ | It is possible to fall off the arena in this phase. Uses '''Lighter Note''', '''Darker Note''', '''Screaming Score''' from '''Phase 1'''. | ||
+ | {{{!}} class="GEtable" width="100%" | ||
+ | !colspan="1" width="20%" {{!}} Attack Name !! Description | ||
+ | {{!}}- | ||
+ | {{!}}'''Pervasion''' | ||
+ | {{!}}Transforms the floor. Makes it mostly transparent so you can see below. Followed by '''Recreate Structure'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Recreate Structure''' | ||
+ | {{!}}Immediately after '''Pervasion'''. Summons a large rectangular building below the arena. After a short time, it will fly up through the platform and fling any players caught in it out of the arena. Players must look down through the floor to figure out where it will hit and then move to the safe spots. The floor will return to normal after this mechanic ends. | ||
+ | {{!}}- | ||
+ | {{!}}'''Recreate Signal''' | ||
+ | {{!}}Has 2 variations. | ||
+ | * Summons 5 train tracks running from East to West across the arena. Followed by '''Mixed Signals'''. | ||
+ | * Summons 1 set of tracks to the north, outside of the platform, and summons a train with '''Mixed Signals''', which brings '''Red Girls''' to the platform. | ||
+ | {{!}}- | ||
+ | {{!}}'''Mixed Signals''' | ||
+ | {{!}}Immediately after '''Recreate Signal'''. Three train tracks will have a green light and 2 will have a red light. Stand on the tracks with the red light to avoid being run over by a literal train. The floor will return to normal after this mechanic ends. | ||
+ | {{!}}- | ||
+ | {{!}}'''Heavy Arms''' | ||
+ | {{!}}Has two variations. Deals heavy to lethal damage if hit. | ||
+ | * Rock Arms: Summons rocks that stick to her arms. At the end of the cast, does a massive cleave to her left and right. | ||
+ | * Rock Pillar: Summons rocks that the boss leans on. At the end of the cast, does a massive cleave from the boss' front the back, the same width as her hitbox. | ||
+ | {{!}}- | ||
+ | {{!}}'''Distortion''' | ||
+ | {{!}}Marks each player with a '''black''' and '''white''' ring, with the '''black''' at the front and the '''white''' at the back. Immediately followed by '''The Final Song'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''The Final Song''' | ||
+ | {{!}}Immediately after '''Distortion'''. Summons a large marker in the center of the arena. At the end of the cast, rings will appear and fall towards the floor that are either '''black''' or '''white'''. Players will need to turn their face towards the center for the '''black''' rings, and their backs towards the center for the '''white'''rings. Facing the wrong side to the center deals moderate damage and applies a Vulnerability stack. The marker will disappear when the mechanic is resolved. | ||
+ | {{!}}- | ||
+ | {{!}}'''Pillar Impact''' | ||
+ | {{!}}Summons two giant pillars of rock one after the other. After a short time, the first one will hit the ground, knocking players back about 3/4ths of the arena. Shortly after that, the second one will hit the ground, knocking players again another 3/4ths of the arena. Stand in front of the first pillar to be knocked towards the second, and then in front of the second to be knocked back towards the first, to avoid falling and dying. Followed by '''Towerfall'''. | ||
+ | {{!}}- | ||
+ | {{!}}'''Towerfall''' | ||
+ | {{!}}Immediately after '''Pillar Impact'''. The two towers will tilt dangerously in a random direction. After a short time, they will fall entirely, dealing lethal damage to anyone caught in them. Do not use their shadows to adjust your position as the pillars will fall in the direction they are leaning in, not where their shadows are. | ||
+ | {{!}}- | ||
+ | {{!}}'''Red Girls''' | ||
+ | {{!}}Summoned with a variation of '''Recreate Signal'''. The boss will anchor herself at North for this mechanic. Starts with a few and more appear as the mechanic continues. They will shoot a slow moving orb into the arena and then shift to another location along the north wall of the arena. Often paired with '''Distortion''', '''Heavy Arms''', and '''Lighter Note'''. | ||
+ | {{!}}} | ||
+ | <u>'''Advice and Tips'''</u> | ||
+ | * '''Recreate Structure''' should always appear in the center and spin on its axis from there, so the center is never safe. Find the longer side and stand alongside it on the platform to hopefully stay safe. | ||
+ | * The boss will stay anchored during '''Red Girls'''. The main tank may find it easier to stand parallel with the north wall to make it easier to dodge the orbs, and be able to walk East & West without causing the boss to spin for the melees. | ||
− | | False_Idol Chest_1 = | + | | False_Idol Chest_1 = YoRHa Type-55 Cap of Fending, |
+ | YoRHa Type-55 Cap of Maiming, | ||
+ | Obsolete Android's Headband of Striking, | ||
+ | Obsolete Android's Headband of Aiming, | ||
+ | Obsolete Android's Headband of Scouting, | ||
+ | Obsolete Android's Hairpin of Healing, | ||
+ | Obsolete Android's Hairpin of Casting, | ||
YoRHa Type-55 Jacket of Fending, | YoRHa Type-55 Jacket of Fending, | ||
YoRHa Type-55 Jacket of Maiming, | YoRHa Type-55 Jacket of Maiming, | ||
Line 135: | Line 399: | ||
The Sound of the End Orchestrion Roll, | The Sound of the End Orchestrion Roll, | ||
Kainé (Final Fantasy Main Theme Version) Orchestrion Roll, | Kainé (Final Fantasy Main Theme Version) Orchestrion Roll, | ||
− | The Sound of the End: 8bit Orchestrion Roll, 9S Automaton, Smaller Stubby | + | The Sound of the End: 8bit Orchestrion Roll, 9S Automaton, Smaller Stubby, 2B Card, Stuffed Android Units |
− | | False_Idol (Fixed_Rate_Drop) = Breach Coin, Cracked Stellacluster | + | | False_Idol (Fixed_Rate_Drop) = Breach Coin, Cracked Stellacluster |
}} | }} |
Revision as of 13:49, 5 May 2021
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Knave of Hearts
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It is possible to fall off the arena during this fight.
Advice and Tips
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Hansel & Gretel
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This boss requires two tanks, one on each boss. The third tank should be ready to take over in case one of the other tanks dies.
Advice and Tips
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Red Girl
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This boss has 3 phases, during which it uses the following moves and mechanics.
Phase 1
Advice and Tips
Phase 2Changes each player into a Nier Hacking Program with 2 abilities: Liminal Fire and Program: #000000/#FFFFFF.
Advice and Tips
Phase 3Repeats certain mechanics fromPhase 1. The boss will remain stationary in her new big girl form at the North of the arena.
Advice and Tips
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False Idol
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This boss has two phases, during which it uses the following moves and mechanics.
Phase 1
Advice and Tips
Phase 2It is possible to fall off the arena in this phase. Uses Lighter Note, Darker Note, Screaming Score from Phase 1.
Advice and Tips
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