Difference between revisions of "The Will of the Moon"

m (Hezbot removing 'Unlocks quests' parameter (made useless after our 5.0 quest update))
(Added EXP reward introduced in 5.0.)
Line 24: Line 24:
 
* Report to {{NPCLink|Cirina|3}} at {{GEOLink|Mol Iloh}}.
 
* Report to {{NPCLink|Cirina|3}} at {{GEOLink|Mol Iloh}}.
  
|EXPReward =
+
|EXPReward = 46000
 
|GilReward = 2465
 
|GilReward = 2465
 
|Misc Reward =  
 
|Misc Reward =  

Revision as of 20:02, 28 July 2019

Mainquest1 Icon.png Lv. 70   The Will of the Moon
Quest

Journal detail hr1 07.png Acquisition
Y'shtola: The Azim Steppe - Onsal Hakair - Moonrise (x:31.5, y:11.4)
Journal detail hr1 08.png Requirements
071201.png70A Power in SlumberMainquest1 Icon.png A Power in Slumber (Level 70)
Journal detail hr1 03.png Rewards

46,000
Experience Points



2,465
Gil
Edit The Will of the Moon's Miscellaneous Reward
Journal detail hr1 04.png Description
Y'shtola is ready to put her skills to use.
Journal detail hr1 01.png Objectives
  • Defeat Sadu Heavensflame.
  • Defeat Magnai the Older.
Journal detail hr1 02.png Unlocks Quests
071201.png70The CallMainquest1 Icon.png The Call (Level 70)

Journal detail hr1 07.png NPCs Involved
MainIcon7.png
Maps
CirinaSaduY'shtolaMagnaiHien
 

  • Together with Hien and Y'shtola, you make your way to the House of the Crooked Coin, resolved to determine the pillars' suitability as an energy source.
  • After inspecting the pillars, Y'shtola seems satisfied that they harbor enough aether for your purposes. Whether the followers of Nhaama can be convinced to let you use them is another question. And so you head back to Mol Iloh to consult Cirina on how best to proceed.
  • According to Cirina, while many Xaela tribes worship Nhaama, none are more fervent in their faith than the Dotharl. Obtaining their consent will consequently be key. While they are unlikely to grant it lightly, Hien is convinced that gaining the support of such fearless warriors will be well worth the effort. Accordingly, you set out for Dotharl Khaa to treat with the tribe's khatun, Sadu.
  • In a wholly unsurprising turn of events, Sadu agrees to support Hien's cause only if you first face her in single combat. She duly bids you wait for her outside the settlement, in Nhaama's Retreat.
  • Your duel has scarcely begun when Magnai─in another wholly unsurprising turn of events─interrupts proceedings, apparently displeased that a battle to determine the fate of the Steppe should be waged without his blessing. Incensed by Sadu's subsequent mockery, he draws his axe and charges at his Dotharl counterpart only to find Hien and Y'shtola barring his way. While they keep the Sun company, you and Sadu may resume your dance nearby.
  • At the end of a furious struggle, you and your companions emerge triumphant over your respective opponents, securing the allegiance of the Dotharl and the Oronir, and sparing Hien an unsolicited initiation into the brotherhood of the Buduga. Satisfied with your work, you prepare to leave only for Magnai to accost Y'shtola wearing a curious expression. Despite trying to hack her to pieces but moments prior, the Sun is convinced that the Archon is his Nhaama, and propositions her with characteristic subtlety. Alas, his overtures are unceremoniously rejected, much to Sadu's amusement, prompting weapons to be drawn once more. Her patience spent, Y'shtola strides off back to Mol Iloh, and you and Hien follow, leaving the Xaela to their bickering.
  • Cirina is pleased to hear that you have succeeded in winning over the Dotharl and the Oronir, and formally commits the Mol to Hien's nascent alliance. Though the other tribes of the Steppe must each decide for themselves, she promises to send word the moment they have given their answers.

It seems the time is come to put my skills to use. Pray lead the way to the House of the Crooked Coin.
Quest Accepted
Cirina is quite right. Before we seek permission to use these pillars, we should determine if they are suitable for our purposes.
Player7 Icon.png Cutscene start.
Player7 Icon.png Cutscene end.
Well...it certainly looks powerful. But powerful enough? That, you'll have to ask the expert.
You found that which you seek, then? Great indeed is the Dusk Mother's power. If naught less will suffice to protect our lands, the blessing of the other tribes must now be sought.
Of course. But to which tribes should we appeal?
There are many who worship Nhaama, but none are so fervent in their faith as the Dotharl. Their consent shall be the key.
The Dotharl. Lyse spoke of them. A warlike tribe possessed of unique customs and beliefs. I sense their cooperation will not be easily won.
Nay, but it will be well worth the effort. The Dotharl fear nothing─death least of all─and our alliance would be greatly strengthened by their presence. Let us go to Dotharl Khaa and treat with their khatun, Sadu.
That such an abundant source of aether should lie undisturbed for millennia... 'Tis a miracle made possible by the Steppe's long history of isolation.
Well, it looks like I was right about the pillars. Now all we need is permission to use them.
You again? Other matters demand our time, khagan. Unless it is battle you seek?
Alas not. Quite the opposite, in fact...

Talking, always talking... You say the pillars hold great power? Of course they do. They are the source of Nhaama's strength.


To the Dotharl, no place is more sacred, and we will make ash of any who would defile it. Though I see this is not your wish.
You see the wisdom of our proposition, then? You will join hands with us?
I said nothing of joining hands. You wish to wield Nhaama's power to defend these lands, and this I will allow. But for leaving the Steppe to fight the men in iron I would have something in return.
...Namely?

Namely battle. With you, khagan!


The Naadam ended ere it began. I would face you again, alone, without distractions.


Defeat me─prove yourself the stronger─and you shall have the Dotharl as your allies. Surely, these are agreeable terms?
Well, this is a...not wholly unexpected turn of events─though I had assumed I would be the one required to fight. Alas, the khatun has made her choice.
Manual : Insert the correct Q & A's below into a table
then delete me
What will you say?

Shall we dance?


I'd rather not.

Ha! It shall be a battle the Steppe shall not soon forget!


So you say. But the fire in your eyes tells another tale. You want this as much as I do!


Ahhh, already my soul burns brighter! Prepare yourself, khagan, and await me outside the khaa. I will gather my witnesses and join you anon.
While you meet with the Dotharl, I shall send messengers to the other tribes. If Sadu can be swayed, I am certain more will follow.
The Dusk Mother embodies love, but so too does she embody war. I pray that your meeting with Sadu will not end in blood.
Despite her fondness for battle, Sadu is an astute leader. If we plead our case in earnest, I am certain she can be persuaded.
Great faith gives rise to great strength─for better or for worse. Whatever it is the Dotharl hold sacred, we would do well to accord it all respect.
System
In order to undertake this quest, you must be a Disciple of War or Magic of level 70 or above.
Player7 Icon.png Cutscene start.
Player7 Icon.png Cutscene end.
Try as I might, I fail to see the logic in this arrangement. I can but conclude there is none.
When I was little, I would stride up to Gosetsu, wooden sword in hand, and challenge him. To his great credit, he never held back, and I had many a bump and bruise to show for it. <sigh>
While you meet with the Dotharl, I shall send messengers to the other tribes. If Sadu can be swayed, I am certain more will follow.
The Dusk Mother embodies love, but so too does she embody war. I pray that your meeting with Sadu will not end in blood.
Why are you still here? Go. Wait for me outside the khaa. I will join you soon enough.
Player7 Icon.png Cutscene start.
Player7 Icon.png Cutscene end.

...You had not only to contend with Sadu, but Magnai too!? Such a fierce battle that must have been. Yet here you stand, triumphant. Having passed such a test, they could not well deny you their allegiance.


The Mol will make no such demands. Weak though we are, we will gladly stand with you. The Steppe is our home, and we will defend it with all our being.
You have my heartfelt thanks! Of all the tribes of the Steppe, there is none I would rather have at my side!
Gods willing, many more will rally to our cause. I shall send you word when we have answers from all the tribes.
I cannot thank you enough, Cirina. None of this would have been possible without you.
Quest Completed
Magnai's unannounced appearance had me worried for a moment, but it was not his day to shine. Still...I cannot fault the man's bravery.
...Offended? Not in the least. I am no stranger to clumsy propositions, and that, believe it or not, was far from the worst I have heard.
On the matter of Nhaama's power and the alliance, the gods have remained silent. That is their way of telling us to choose with our hearts.
The Sun was quick to fade. After a few half-hearted swings, he shouldered his axe and sauntered off. But no matter. I was satisfied with our dance, khagan.
What more do you want? Leave this place, and take that woman with you.
After eluding our brothers sent to Doma, Hien comes to the Steppe of his own free will...only to elude us yet again. Damn it all...
Edit The Will of the Moon's Dialogue

You'll face Sadu Heavensflame in a solo confrontation, and she'll begin with 4 stacks of Burning Soul. In all phases she'll use melee attacks and a thick line AoE called Dispelling Wind. The first phase is simple enough, she'll occasionally summon six untargetable Khun Chuluu around the edge of the arena, where they'll use Epigraph to form a lattice of AoEs. Dodge accordingly. Deplete her HP and she'll use a stack of Burning Soul to fully heal and enter phase 2. For this instead of Epigraph, she'll summon six untargetable Shattered Stars to use a donut AoE called Whisper of Lives Past. This will fill most of the arena, there are six safe spots near the middle and six safe spots around the edge, but at the very least try not to get hit by more than one at a time. Deplete her HP AGAIN and she'll summon three Khun Shavar. These cardians are quite weak and can be easily destroyed, but they will come right back after a few seconds. It's not recommended to focus on killing them, but if you have oGCD AoE attacks like Elixir Field or Assize by all means smack them alongside Sadu. Every so often Sadu will cast The Stone Speaks, commanding the three Shavars to move to the edge of the arena and cast the conal Ancient Blizzard towards the middle. There will be a safe spot next to each cardian. They will also cast Tornado, a circular AoE, on you. For the fourth phase, she'll become invincible and summon a pair of Dotharli Khun Chuluu while she casts Falling Dusk. This WILL kill you when it goes off, so kill the adds as swiftly as possible. She'll also summon Shattered Stars (Mercifully only three) and standard Khun Chuluu as in previous phases. Once the Dotharli Khun Chuluu are down she'll stop casting, so just beat her down at this point. For her last phase, Sadu will grant herself 10 more stacks of Burning Soul, summon a meteor that gives the fight a minute long time limit, and brings back the Khun Chuluu, Shattered Stars, AND Khun Shavars. Have fun with this.


But wait, there's more! After a cutscene you'll return playing as Y'shtola. She has Aero of the Seventh Dawn, Stone of the Seventh Dawn, Cure of the Seventh Dawn, and Aetherwell. Essentially Aero II, Stone III, Cure II, and Lucid Dreaming, except with different numbers and Aetherwell giving your MP to you all at once. Your target is Magnai the Older, let Hien deal with Daidukul the Mirthful (At the time of this writing there's actually a bug that if you focus down Daidukul, the fight will break and Magnai will be unbeatable.)

(For those curious, Daidukul has moves called Dispassionate Kick and Placid Punch). Magnai will use the tankbuster Azim Zephyr, a circular AoE underneath you called Violent Earth that he uses three times in a row, several thin conal AoEs in front of him called Wind Chisel, and "The Scale of the Father", which will summon several adds of the same name that will use a large AoE called Flatland Fury. Destroy one add to give yourself a safe spot to survive, preferable one that would have hit Hien as well.

At 70%, several things will happen at once. Hien will ready Midare Setsugekka, and Magnai will interrupt him with Tomahawk, inflicting heavy damage and Down for the Count. Meanwhile, Daidukul will be readying his limit break Tranquil Annihilation. Hien MUST be healed for him to survive this.

At 50%, Magnai will use Scale of the Father, and Hien will use the time to use Midare Setsugekka again to defeat Daidukul and join you.

At 20% He'll use Scale of the Father one last time, and this time add his own limit break Broken Ridge to grant them Vulnerability Down. You cannot defeat them, so follow Hien as he uses Crush Weapon to destroy one. Survive, and Magnai will follow up with The One Ruler, binding you both. At this point an Active Time Maneuver begins, rapidly tap the button to free yourself before one last focused Scale of the Father alongside his ultimate attack Dawn Judgement annihilates you. Succeed, and you'll break free of your chains and use Y'shtola's unnamed limit break to defeat the scales and Magnai in one fell swoop.

Edit The Will of the Moon's Miscellaneous Reward

 Add Image