Difference between revisions of "User:Hezkezl/Sandbox2"
< User:HezkezlLine 1: | Line 1: | ||
=== Q&A dialogue test === | === Q&A dialogue test === | ||
− | {{Loremquote|Alpa|link=y|The bridge is very important, ssstrategically ssspeaking, and is mainly used by Allied forces going to and from Gridania. But now that the imperial forces have been driven out, we can expect more civilian traffic in the future. | + | {{Loremquote|Alpa|link=y|The bridge is very important, ssstrategically ssspeaking, and is mainly used by Allied forces going to and from Gridania. But now that the imperial forces have been driven out, we can expect more civilian traffic in the future. |
− | + | ---- | |
− | + | That said, if ten score legionaries suddenly showed up and demanded their bridge back, we'd be hard-pressed to hold them off with the forces we have ssstationed here now. | |
+ | ---- | ||
+ | Tell me, {{Loremforename}}, what do other peoples do at times like thisss?}} | ||
{| class="datatable-GEtable" | {| class="datatable-GEtable" | ||
|+What will you say? | |+What will you say? |
Revision as of 21:08, 3 January 2019
Q&A dialogue test
The bridge is very important, ssstrategically ssspeaking, and is mainly used by Allied forces going to and from Gridania. But now that the imperial forces have been driven out, we can expect more civilian traffic in the future.
That said, if ten score legionaries suddenly showed up and demanded their bridge back, we'd be hard-pressed to hold them off with the forces we have ssstationed here now. Tell me, Forename, what do other peoples do at times like thisss? |
The Grand Companies recruit fool adventurers like me... | In Ishgard, the Temple Knights petition adventurers to undertake leves. | ||
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I sssuppose I can lend you my ssstrength. | Surely you can't be ssserious. | ||
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Let's begin by─
Ah! Sssomeone's coming! Wait─ Is that who I think it is? Mother!? |
Missing Icons
Extension:DynamicPageList (DPL), version 2.3.0 : Warning: No results.
Satisfaction/Custom Delivery Pics
Rowena Icons
Template:Coordtest
Vek code:
levelsToGame(x, z, scale) { scale = scale / 100; x = x * scale; z = z * scale; x = ((41.5 / scale) * ((x + 1024.0) / 2048.0)) + 1; z = ((41.5 / scale) * ((z + 1024.0) / 2048.0)) + 1; return { x: x, z: z, }; }