Difference between revisions of "User talk:Gahoo"

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{{Archive Box|[[/Archive 1]]}}
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{{Archive Box|[[/Archive 1]]<br>[[/Archive 2]]}}
  
== Dark Matter ==
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== Thanks for the welcome ==
  
|Dark Matter is an irrelevant field and should be easily automated within the item template. Items with a physical level of 1-10 are Grade 1, 11-20 are grade 2, and so on. --[[User:Lordshadow|Lordshadow]] ([[User talk:Lordshadow|talk]]) 13:33, 16 December 2013 (CST)
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Thanks for the welcome Gahoo! You now have the dubious honor of being my go-to person for questions XD
  
== Housing in Patch ==
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Through my research I have come across four leves which, according to the best info available, are unavailable in the game now (ex. No pain, no grain). What edit should I do to those? It feels at least a warning of some sort would be warranted.
  
Gotta make the housing items appear on the 2.1 patch too somehow. --[[User:Lordshadow|Lordshadow]] ([[User talk:Lordshadow|talk]]) 20:52, 16 December 2013 (CST)
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I also came across a leve mob, Stalker Anole, which is currently listed as extinct. I would have liked to correct that but didn't know how. Any directives or an example of how to do it would be appreciated.
  
== Lentils and Chestnuts==
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Thanks!
 +
Melody
  
Hey, it looks like SE finally got smart and renamed something we've had an issue with for a while. Lentils and Chestnuts no longer goes by the name 'Lentils & Chestnuts'.. it's fully spelled out to 'and'! So.. we can finally fix that! :D Could you do it, since if I did it there would be some redirects left behind which would need deleting? [[User:Hezkezl|Hezkezl]] ([[User talk:Hezkezl|talk]]) 06:41, 29 December 2013 (CST)
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== Desynth Additions ==
  
==Dungeon Stuff==
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Hi there! Regarding your question: for ones where I'm mentioning recipe, I'm just taking it from recipe. Where I haven't mentioned recipe, the additions are from confirmed in-game desynths.
Do you think we should just revert the dungeon loot back to its original form, before I started fussing around with it (and dragged you into it too)? It worked fine then.. just looked a little lackluster. My wanting to bring it up to par with the new Sells template you made, which differentiates between armor/weapons and items (with the Description bit), alternates between us having the dungeon loot list work (but having Acquisition info be broken), and having it look buggy (like it looked before you fixed it again, but as a consequence of that it broke Acquisition info again).. :\ [[User:Hezkezl|Hezkezl]] ([[User talk:Hezkezl|talk]]) 12:12, 9 February 2014 (CST)
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I started off adding only actual drops but I have found through investigations (~20 desynths of about 100 different low-level, craftable items I have bought in shops) that I was reliably able to receive all recipe items for every craftable item I tried (weapons, armour, tabletop items, flooring etc). The possible desynth volumes always reflected the recipe volumes too. I haven't delved into whether this continues to be true for expensive housing stuff (walls etc) or very rare/high level items (I've only finished ARR), hence just focusing on the basic stuff first.
 
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If you've found any examples where the recipe items aren't receiveable via desynth (or desynths are resulting in non-demimateria items that aren't in the recipe) then I'd be very interested to know! I got started down this route because I'm playing the marketboard for desynth value. I'm probably up to about 30,000+ desynths now as I maxed out the 10,000 desynths achievement quite a long time ago... I have some Gil to spare if you have any suggestions as it feels like a hard rule to me so far. [[User:Eseffbee|Eseffbee]] ([[User talk:Eseffbee|talk]]) 00:24, 2 October 2021 (UTC)
== Missing F.A.T.E.s ==
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:I came across your desynth edit at [[Horned Hatchet]] and tried with a further 50 desynths and I also did not see Raptor Sinew as a drop. I got Raptor Sinew twice in 4 desynths of [[Tortoiseshell Hora]] so clearly it is a valid item to drop. This proves your suggestion that some recipe items cannot be received via desynth.
 
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:So, why does Raptor Sinew not drop with Horned Hatchet? That recipe is unusual in having 5 recipe items, plus two shards, plus two demimateria drops. My next theory is that perhaps the game has a limit of maximum 8 potential desynth drops from any one item.  
The F.A.T.E.s "In spite of it all" and "If I only had a soul" is not on the table on page: http://ffxiv.gamerescape.com/wiki/Category:Central_Shroud_FATE. And I do not seem to be able to edit the table itself to add it. {{Unsigned|Newdefect}}
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:I will investigate this further and see if this theory holds... [[User:Eseffbee|Eseffbee]] ([[User talk:Eseffbee|talk]]) 18:48, 13 October 2021 (UTC)
 
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:Exact same outcome found at [[Woolen Trousers/Desynth]]. The last-listed recipe item is not dropped where there are already 8 other item drops for that item (including shards and demimateria) :) . [[User:Eseffbee|Eseffbee]] ([[User talk:Eseffbee|talk]]) 19:04, 13 October 2021 (UTC)
== Gallery for Gear Sets ==
 
:Just tried to add one for the Alchemist's Set, no worky :( Followed the link that is on every set page, and uploaded a picture.. but it's not showing up / not linked to the page. [http://ffxiv.gamerescape.com/wiki/File:Alchemist.27s_Set_20140422205237.png Link to picture], [[Alchemist's Set|Link to Alchemist's Set]].
 
[[User:Hezkezl|Hezkezl]] ([[User talk:Hezkezl|talk]]) 15:58, 22 April 2014 (CDT)
 
 
 
::<3 Sorry I broke it! Guessing it's because of the ' in the name... Your [[Heavy Darklight Set]] works, but there's no apostraphe in that one.. :( {{Unsigned|Hezkezl}}
 
:::That looks like it got mine working :D the pic I uploaded and you renamed is now showing up on [[Alchemist's Set]], good job! Now.. can you add CP and GP (crafting points/gathering points) to the stat listing? >.> [[User:Hezkezl|Hezkezl]] ([[User talk:Hezkezl|talk]]) 16:07, 22 April 2014 (CDT)
 
 
 
== South Shroud image map ==
 
Might not be applicable for a while/until testing of everything gets finished, but I saw you drew up another map, this time for South Shroud :P Since I was in SS at the time, I decided to run around and see the boundaries for the places. So... [[media:South Shroud Colored-Image.png|HERE!]] I forget what the place was that you used to make them, so I did the next best thing and made a crappy-colored map :P [[User:Hezkezl|Hezkezl]] ([[User talk:Hezkezl|talk]]) 18:36, 9 May 2014 (CDT)
 
 
 
== Expert Delivery ==
 
I think Expert Delivery has an item level cap of 70.. I just noticed none of the i80/i90/i100 stuff I have is showing up in the window to exchange for seals. Wanna double-check it and try to add something to the template based off that? [[User:Hezkezl|Hezkezl]] ([[User talk:Hezkezl|talk]]) 09:01, 18 May 2014 (CDT)
 
 
 
== Piece charts/Drop Table  ==
 
 
 
How do those pie charts/drop tables work on [[The Binding Coil of Bahamut - Turn 1]]? Or rather, how to fix them? There was some malformed code on that page so the drops didn't show up in the table, like they do on the other coil turns, but my attempts to fix it don't seem to bare any fruit... --[[User:Seedling|<font style="text-shadow:#00ffcc 0 0 2px">Seedling</font>]] 03:13, 1 November 2014 (CDT)
 
 
 
== Thanks for the CustomRequirement==
 
 
 
Will definitely help :D Didn't realize before, but should've known, that there are sidequests which are only available if you start in a certain zone.. I've noticed some inconsistencies with the Required Quest / Follow-up Quest stuff that we have.. Lodestone says one thing, we show another. Debating on waiting until I can go through myself and verify what it really is, or if I should just put what the Lodestone says.. [[User:Hezkezl|Hezkezl]] ([[User talk:Hezkezl|talk]]) 16:46, 14 November 2014 (CST)
 
 
 
== Google Docs Page ==
 
I edited your repository with a few things I found that were hidden unless you knew the #'s... Take a look! Should be all on the last page. :D [[User:Hezkezl|Hezkezl]] ([[User talk:Hezkezl|talk]]) 04:32, 23 November 2014 (CST)
 
 
 
== Updating pie chart on Halatali Hard ==
 
Apparently we had the wrong name for the last boss in Halatali (Hard). Someone went in and changed it, but now the piechart is broken. Can you go in to the google docs that has that in it and change the name? It's supposed to be: Mumepo the Beholden
 
 
 
== File List ==
 
http://ffxiv.gamerescape.com/w/index.php?title=Special%3AListFiles&limit=500&ilsearch=&user=Ganiman This should work for showing us Ganiman's old uploaded pictures.. lets you sort by date, and IIRC it's not ''too'' hard to just get the file names from them, to use notepad++ on to make a list for charitwo to bot out and delete. [[User:Hezkezl|Hezkezl]] ([[User talk:Hezkezl|talk]]) 17:13, 24 March 2015 (CDT)
 
 
 
== Item Icons ==
 
 
 
Hey, what's the preferred method for obtaining icons for new items? -- [[User:Darthnemesis|Darthnemesis]] ([[User talk:Darthnemesis|talk]]) 19:35, 22 June 2015 (CDT)
 
 
 
== Template:NPCLink breaks when NPC page is missing ==
 
 
 
I noticed that Template:NPCLink transcludes a huge list of location information if used with an NPC whose page hasn't been created yet (ex: [[By Your Bootstraps]]). The problem will resolve itself once the new NPCs are added, but just wanted to bring it to your attention in case you'd like to add a check in the template to prevent it. -- [[User:Darthnemesis|Darthnemesis]] ([[User talk:Darthnemesis|talk]]) 10:48, 25 June 2015 (CDT)
 
 
 
==Nevermind T_T==
 
Thought there was a problem with the quest template, but nevermind! D: (Adding this edit on your talk page in case you get a notification about it, even after I rolled it back, so yeah.. nevermind!@) [[User:Hezkezl|Hezkezl]] ([[User talk:Hezkezl|talk]]) 23:40, 25 June 2015 (CDT)
 
 
 
== New dungeon drops ==
 
 
 
Do the Google spreadsheets for boss loot need to be updated manually when new items are added to the loot table? A bunch of old dungeons got AST/DRK/MCH weapons, and I'm not sure how to get them to show up on the pie chart forms. -- [[User:Darthnemesis|Darthnemesis]] ([[User talk:Darthnemesis|talk]]) 00:51, 26 June 2015 (CDT)
 
 
 
== Template Updates ==
 
 
 
Hey, wanted to bring up a few things related to templates that I can't edit:
 
* Template:Jobswitch6 lists Goldsmith as GLD rather than GSM
 
* Template:Infobox Item/footer is missing the new jobs
 
* Airship voyage rewards could use a box on Template:ARR Infobox Item (I created a basic [[:Template:ARR Infobox Voyage|voyage template]] just to get the required categories populated)
 
* Would it be possible to make a trade template that supports multiple results? [[Talan]] gives back two different ingredients when you trade in the NQ Lucis tokens, and now [[Seika]] upgrades the Law sword and shield at the same time.
 
-- [[User:Darthnemesis|Darthnemesis]] ([[User talk:Darthnemesis|talk]]) 06:34, 12 July 2015 (CDT)
 
 
 
== Ganibot changes to 3.0 items? ==
 
 
 
I just noticed Ganibot apparently doing something to all the 3.0 items, and apparently is losing the Desynth Recipe Primary Skill. (See [[Agate Ring of Aiming]], I edited a few hours earlier.)
 
 
 
Is some kind of restructuring going on?
 
 
 
--[[User:Seedling|<font style="text-shadow:#00ffcc 0 0 2px">Seedling</font>]] 17:45, 15 September 2015 (CDT)
 
 
 
* Just a thought, could the bot make some changes regarding item level? Gear should have Required Level and Item Level, while items obtained through gathering should only have Recommended Level (using the {{Star}} system). The current method is to use Item Level, but that also puts the Item Level bar on items that do not appear with it in the game. Recommended Level would be listed in the sidebar, just like Desynthesis Level is now. A few templates would have to be changed to accommodate the change, but it would be a lot clearer then the workaround used now. (People still get it wrong occasionally. Noticed that when someone managed to add fish information before I did.) --[[User:Seedling|<font style="text-shadow:#00ffcc 0 0 2px">Seedling</font>]] 16:06, 16 September 2015 (CDT)
 
*Made some changes to the previous response. There's no need for a new field, the existing Recommended Level fits just fine. --[[User:Seedling|<font style="text-shadow:#00ffcc 0 0 2px">Seedling</font>]] 14:21, 20 September 2015 (CDT)
 
 
 
 
 
== Broken PvP Vendor Links ==
 
[[Batsight Sune-ate]] was the one page I noticed it on, due to heading there from disqus comments.. Apparently our 'fix' of moving some PvP items to subpages (like [[Storm Private (Armor Outfitter)/iLevel 100 PvP gear]]) completely broke the 'Location 1' setting in our dpl.. Before I removed the GEOLink from [[Template:ARR Infobox NPC sells dpl]], it looked like this: [http://i.imgur.com/HZGG5JH.png Imgur link]... Any ideas? :\ I think we're gonna have to head back to putting things on one page/not on subpages, unless you can think of a way to make the page lookup on via BASEPAGENAME.. [[User:Hezkezl|Hezkezl]] ([[User talk:Hezkezl|talk]]) 06:38, 4 February 2016 (CST)
 
:Looks like it's fixed now, as the GEOLink is working again. Apparently turning it off and back on again fixed it! :P Nice work. [[User:Hezkezl|Hezkezl]] ([[User talk:Hezkezl|talk]]) 09:06, 5 February 2016 (CST)
 
::... Just noticed you edited the NPC's page to use the right NPC Template instead of NPC2.. wow, that really was the problem? T__T  [[User:Hezkezl|Hezkezl]] ([[User talk:Hezkezl|talk]]) 09:07, 5 February 2016 (CST)
 
 
 
== Reduction ==
 
I like it :D Looks perfect to me! [[User:Hezkezl|Hezkezl]] ([[User talk:Hezkezl|talk]]) 23:33, 12 February 2016 (CST)
 
 
 
== Item Reward Count ==
 
Do you think we should look at using the [[Template:Icon Test]] I've been toying around with to show the quantity of an item received from a quest, rather than our current method of having it listed next to the icon? [[User:Hezkezl|Hezkezl]] ([[User talk:Hezkezl|talk]]) 22:21, 19 February 2016 (CST)
 
 
 
== Quest Journal Category Change ==
 
I just noticed that the Quest Journal now lists Beast Tribes differently than we originally had it... :\ Should we update things?  Probably have Charibot do it for us, since there's ~30 quests per tribe that needs updating..
 
:Amalj'aa Quests
 
::Main Quests
 
:::[[Peace for Thanalan]]
 
:::[[Brotherhood of Ash]]
 
:::etc..
 
::Daily Quests
 
:::[[A Shell to Scry On]]
 
:::[[Borderline Slaughter]]
 
:::etc..
 
Basically, we would change "Amalj'aa Sidequest" (or whatever beast tribe) to either "Amalj'aa Daily Quests", or "Daily Quests" with dpl also narrowing it down to display just Amalj'aa dailies. Or we can leave the 2.0 ones alone and just update the 3.0 ones. That might be the easiest thing to do since all the Vanu Vanu quests need to be updated to remove 'Venture' from their rewards. [[User:Hezkezl|Hezkezl]] ([[User talk:Hezkezl|talk]]) 13:20, 27 February 2016 (CST)
 
 
 
== Gnath vs Vath ==
 
 
 
Shouldn't it be Gnath quests, since we're going by race name rather than tribe name for the other beast tribes? -- [[User:Darthnemesis|Darthnemesis]] ([[User talk:Darthnemesis|talk]]) 02:48, 28 February 2016 (CST)
 

Revision as of 19:04, 13 October 2021


/Archive 1
/Archive 2

Thanks for the welcome

Thanks for the welcome Gahoo! You now have the dubious honor of being my go-to person for questions XD

Through my research I have come across four leves which, according to the best info available, are unavailable in the game now (ex. No pain, no grain). What edit should I do to those? It feels at least a warning of some sort would be warranted.

I also came across a leve mob, Stalker Anole, which is currently listed as extinct. I would have liked to correct that but didn't know how. Any directives or an example of how to do it would be appreciated.

Thanks! Melody

Desynth Additions

Hi there! Regarding your question: for ones where I'm mentioning recipe, I'm just taking it from recipe. Where I haven't mentioned recipe, the additions are from confirmed in-game desynths. I started off adding only actual drops but I have found through investigations (~20 desynths of about 100 different low-level, craftable items I have bought in shops) that I was reliably able to receive all recipe items for every craftable item I tried (weapons, armour, tabletop items, flooring etc). The possible desynth volumes always reflected the recipe volumes too. I haven't delved into whether this continues to be true for expensive housing stuff (walls etc) or very rare/high level items (I've only finished ARR), hence just focusing on the basic stuff first. If you've found any examples where the recipe items aren't receiveable via desynth (or desynths are resulting in non-demimateria items that aren't in the recipe) then I'd be very interested to know! I got started down this route because I'm playing the marketboard for desynth value. I'm probably up to about 30,000+ desynths now as I maxed out the 10,000 desynths achievement quite a long time ago... I have some Gil to spare if you have any suggestions as it feels like a hard rule to me so far. Eseffbee (talk) 00:24, 2 October 2021 (UTC)

I came across your desynth edit at Horned Hatchet and tried with a further 50 desynths and I also did not see Raptor Sinew as a drop. I got Raptor Sinew twice in 4 desynths of Tortoiseshell Hora so clearly it is a valid item to drop. This proves your suggestion that some recipe items cannot be received via desynth.
So, why does Raptor Sinew not drop with Horned Hatchet? That recipe is unusual in having 5 recipe items, plus two shards, plus two demimateria drops. My next theory is that perhaps the game has a limit of maximum 8 potential desynth drops from any one item.
I will investigate this further and see if this theory holds... Eseffbee (talk) 18:48, 13 October 2021 (UTC)
Exact same outcome found at Woolen Trousers/Desynth. The last-listed recipe item is not dropped where there are already 8 other item drops for that item (including shards and demimateria) :) . Eseffbee (talk) 19:04, 13 October 2021 (UTC)