Difference between revisions of "White Mage/Endwalker/Actions"

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Taking damage will expend 1 stack of Lilybell to heal self and all party members within a radius of 20 yalms.{{tab|Cure Potency: 400}}
 
Taking damage will expend 1 stack of Lilybell to heal self and all party members within a radius of 20 yalms.{{tab|Cure Potency: 400}}
 
The effect of this action can only be triggered once per second.{{tab|}}
 
The effect of this action can only be triggered once per second.{{tab|}}
The healing blossom dissipates when all stacsk are expended ofr the effect expires.{{tab|}}
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The healing blossom dissipates when all stacks are expended or the effect expires.{{tab|}}
 
Any remaining stacks of Lilybell when effect expires will trigger an additional healing effect.{{tab|Cure Potency: 200 for every remaining stack of Lilybell}}
 
Any remaining stacks of Lilybell when effect expires will trigger an additional healing effect.{{tab|Cure Potency: 200 for every remaining stack of Lilybell}}
 
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Latest revision as of 13:24, 13 October 2021

Information provided is based on an in-development build of FFXIV: Endwalker and content in the final version is subject to change!
Red text indicates changes to skills, a red background indicates new skills.

You can see our other coverage specific to this Job here!

Action Acquired Type Cast Recast MP Range
Radius
Effect
Stone Icon.png
Stone
Conjurer Icon 3.png Lv. 1 Spell 1.5s 2.5s 400 25y
0y
Deals earth damage with a potency of 140.
Cure Icon.png
Cure
Conjurer Icon 3.png Lv. 2 Spell 1.5s 2.5s 400 30y
0y
Restores target's HP.
Cure Potency: 500
Additional Effect: 15% chance next Cure II will cost no MP
DurationL 15s
Aero Icon.png
Aero
Conjurer Icon 3.png Lv. 4 Spell Instant 2.5s 400 25y
0y
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 30
Duration: 18s
Medica Icon.png
Medica
Conjurer Icon 3.png Lv. 10 Spell 2.5s 2.5s 1000 0y
15y
Restores own HP and the HP of all nearby party members.
Cure Potency: 400
Raise Icon.png
Raise
Conjurer Icon 3.png Lv. 12 Spell 8s 2.5s 30y
0y
Resurrects target to a weakened state.
Fluid Aura Icon.png
Fluid Aura
Removed
Stone II Icon.png
Stone II
Conjurer Icon 3.png Lv. 18 Spell 1.5s 2.5s 400 25y
0y
Deals earth damage with a potency of 190.
Cure II Icon.png
Cure II
Conjurer Icon 3.png Lv. 30 Spell 2s 2.5s 1000 30y
0y
Restores target's HP.
Cure Potency: 800
Presence of Mind Icon.png
Presence of Mind
White Mage Icon 3.png Lv. 30 Ability Instant 120s 0y
0y
Reduces spell cast time and recast time, and auto-attack delay by 20%.
Duration: 15s
Regen Icon.png
Regen
White Mage Icon 3.png Lv. 35 Spell Instant 2.5s 500 30y
0y
Grants healing over time effect to target.
Cure Potency: 250
Duration: 18s
Cure III Icon.png
Cure III
White Mage Icon 3.png Lv. 40 Spell 2s 2.5s 1500 30y
6y
Restores HP of target and all party members nearby target.
Cure Potency: 600
Holy Icon.png
Holy
White Mage Icon 3.png Lv. 45 Spell 2.5s 2.5s 400 0y
8y
Deals unaspected damage with a potency of 140 to all nearby enemies.
Additional Effect: Stun
Duration: 4s
Aero II Icon.png
Aero II
Conjurer Icon 3.png Lv. 46 Spell Instant 2.5s 400 25y
0y
Deals wind damage with a potency of 60.
Additional Effect: Wind damage over time
Potency: 60
Duration: 18s
Medica II Icon.png
Medica II
Conjurer Icon 3.png Lv. 50 Spell 2.5s 2.5s 1300 0y
20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 250
Additional Effect: Regen
Cure Potency: 150
Duration: 15s
Benediction Icon.png
Benediction
White Mage Icon 3.png Lv. 50 Ability Instant 180s 30y
0y
Restores all of a target's HP.
Afflatus Solace Icon.png
Afflatus Solace
White Mage Icon 3.png Lv. 52 Spell Instant 2.5s 30y
0y
Restores target's HP.
Cure Potency: 800
Additional Effect: Nourishes the Blood Lily

Healing Gauge Cost: 1 Lily

Asylum Icon.png
Asylum
White Mage Icon 3.png Lv. 52 Ability Instant 90s 30y
8y
Envelops a designated area in a veil of succor, granting healing over time to self and any party members who enter.
Cure Potency: 100
Duration: 24s

Additional Effect: Increases HP recovery via healing actions on party members in the designated area by 10%

Stone III Icon.png
Stone III
White Mage Icon 3.png Lv. 54 Spell 1.5s 2.5s 400 25y
0y
Deals earth damage with a potency of 230.
Assize Icon.png
Assize
White Mage Icon 3.png Lv. 56 Ability Instant 45s 0y
15y
Deals unaspected damage with a potency of 400 to all nearby enemies.
Additional Effect: Restores own HP and the HP of nearby party members
Cure Potency: 400

Additional Effect: Restores 5% of maximum MP

Thin Air Icon.png
Thin Air
White Mage Icon 3.png Lv. 58 Ability Instant 60s 0y
0y
Next spell is cast without MP cost.
Duration: 12s
Maximum Charges: 2

Removed: MP cost reduction no longer affects all spells cast during.

Tetragrammaton Icon.png
Tetragrammaton
White Mage Icon 3.png Lv. 60 Ability Instant 60s 30y
0y
Restores target's HP.
Cure Potency: 700
Stone IV Icon.png
Stone IV
White Mage Icon 3.png Lv. 64 Spell 1.5s 2.5s 400 25y
0y
Deals earth damage with a potency of 270.
Divine Benison Icon.png
Divine Benison
White Mage Icon 3.png Lv. 66 Ability Instant 30s 30y
0y
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.
Duration: 15s

Maximum Charges: 2

Plenary Indulgence Icon.png
Plenary Indulgence
White Mage Icon 3.png Lv. 70 Ability Instant 60s 0y
20y
Grants Confession to self and nearby party members. Upon receiving HP recovery via Medica, Medica II, Cure III, or Afflatus Rapture cast by self, Confession triggers an additional healing effect.
Cure Potency: 200
Duration: 10s
Dia Icon.png
Dia
White Mage Icon 3.png Lv. 72 Spell Instant 2.5s 400 25y
0y
Deals unaspected damage with a potency of 60.
Additional Effect: Unaspected damage over time
Potency: 60
Duration: 30s
Glare Icon.png
Glare
White Mage Icon 3.png Lv. 72 Spell 1.5s 2.5s 400 25y
0y
Deals unaspected damage with a potency of 290.
Afflatus Misery Icon.png
Afflatus Misery
White Mage Icon 3.png Lv. 74 Spell Instant 2.5s 25y
5y
Deals unaspected damage to target and all enemies nearby it with a potency of 900 for the first enemy, and 25% less for all remaining enemies.
Can only be executed when the Blood Lily is in full bloom.
Afflatus Rapture Icon.png
Afflatus Rapture
White Mage Icon 3.png Lv. 76 Spell Instant 2.5s 0y
20y
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
Additional Effect: Nourishes the Blood Lily
Healing Gauge Cost: 1 Lily
Temperance Icon.png
Temperance
White Mage Icon 3.png Lv. 80 Ability Instant 120s 0y
0y
Increases healing magic potency by 20%, while reducing damage taken by self and all party members within a radius of 30 yalms by 10%.
Duration: 20s
Glare III Icon.png
Glare III
White Mage Icon 3.png Lv. 82 Spell 1.5s 2.5s 400 25y
0y
Deals unaspected damage with a potency of 310.
Holy III Icon.png
Holy III
White Mage Icon 3.png Lv. 82 Spell 2.5s 2.5s 400 0y
8y
Deals unaspected damage with a potency of 150 to all nearby enemies.
Additional Effect: Stun
Duration: 4s
Aquaveil Icon.png
Aquaveil
White Mage Icon 3.png Lv. 86 Ability Instant 60s 30y
0y
Reduces damage taken by a party member or self by 15%.
Duration: 8s
Lilybell Icon.png
Lilybell
White Mage Icon 3.png Lv. 90 Ability Instant 180s 30y
0y
Places a healing blossom at the designated location and grants 5 stacks of Lilybell to self.
Duration: 15s
Taking damage will expend 1 stack of Lilybell to heal self and all party members within a radius of 20 yalms.
Cure Potency: 400
The effect of this action can only be triggered once per second.
The healing blossom dissipates when all stacks are expended or the effect expires.
Any remaining stacks of Lilybell when effect expires will trigger an additional healing effect.
Cure Potency: 200 for every remaining stack of Lilybell