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A Mother's Suffering

Featurequest1 Icon.pngNew Lv. 88   A Mother's Suffering
Quest

Journal detail hr1 07.png Acquisition
Maelstrom Secretariat: Limsa Lominsa Upper Decks - Maelstrom Command (x:12.6, y:12.6)

Map33 Icon.pngClosest Aetheryte: Limsa Lominsa Lower Decks → The Aftcastle

Journal detail hr1 08.png Requirements
071341.png87Old Heroes Never DieFeaturequest1 Icon.png Old Heroes Never Die (Level 87)

Melee DPS Icon 1.png Melee DPS (excluding limited jobs) (Level 88)

Journal detail hr1 03.png Rewards

501,600
Experience Points

1,000
Gil
Edit A Mother's Suffering's Miscellaneous Reward
Journal detail hr1 04.png Description
The secretariat has urgent news for you.
Journal detail hr1 01.png Objectives
  • Speak with the storm runner.
  • Speak with Wheiskaet at Candlekeep Quay.
  • Speak with Merlwyb at the Lominsan Docks.
  • Speak with Merlwyb again.
  • Speak with Merlwyb at Maelstrom Command.
Journal detail hr1 02.png Unlocks Quests
071341.png89Out of the ShadowsFeaturequest1 Icon.png Out of the Shadows (Level 89)

  • The secretariat has urgent news for you.
  • The Crushing Tide have struck again, and Candlekeep Quay is under attack. You prepare to contact the Company of Heroes and order them into battle, that the threat may be quashed before the residents suffer any casualties.
  • You reach out to Wheiskaet and the Company via linkpearl and order them to defend Candlekeep Quay. With Landenel and U'odh Nunh already in the vicinity, you assign each their tasks and send them on their way, while resolving to join them as soon as possible.
  • You arrive at Candlekeep Quay to find that the Company of Heroes succeeded in fending off the raiders and seeing the residents to safety. Interrogating two of the captured Crushing Tide after the battle, you learn that Doww is hiding out on a deserted isle that Merlwyb surmises is located in the Cieldalaes. All present resolve to set sail to promptly deal with the threat.
  • On the isle you come face-to-face with Doww and the blasphemy, whose presence stirs the power of the Echo. You are granted a vision which reveals that the blasphemy was born of none other than the Indigo Matriarch, queen of the Sahagin, who was overcome with despair for the plight of her people. Regaining your senses, you and your companions confront the beast, only to be incapacitated by a devastating attack that saps your strength. Fortunately, you manage to escape unharmed thanks to a well-timed bullet fired by an unknown sharpshooter. Making for the docks, you regroup with your companions and consider your next course of action.
  • The members of the Company vent their frustration at their failure to defeat the blasphemy. Noll, for his part, is deeply distressed by the revelation that the abomination was once his people's mother and queen. Together with Wheiskaet, you ponder the implications of what you have learned from your brief encounter, while Merlwyb declares her intent to dispatch scouts to track the escaped beast, and ascertain where it is taking shelter.
  • Back at Maelstrom Command, Merlwyb considers how the beast might be dealt with. Reaffirming her confidence in you and the Company of Heroes, she muses about attempting to recruit the Company's missing commander to aid in your cause. She encourages you to rest up while you can, as your greatest challenge still lies ahead.
※The next role quest will be available from the Maelstrom secretariat upon reaching level 89 in any melee DPS class.

Grave news, Forename. We've just received word that Candlekeep Quay is under attack.


It would seem the Crushing Tide has struck again. The Admiral asks that you deploy the Company of Heroes at once. Our man here will act as your signaler.
Quest Accepted
The Company of Heroes is awaiting your orders!
(- Wheiskaet -)

Candlekeep Quay!?


Both Landenel and U'odh Nunh should be close by. What are your instructions?
System
Landenel is a hot-headed warrior who lives for the thrill of battle, while U'odh Nunh is a calm and calculating hunter. Both can serve you well, but better if assigned to a task suited to their skills...
Manual : Insert the correct Q & A's below into a table
then delete me
What order will you give Landenel?

Drive the Crushing Tide away!


See the residents of Candlekeep Quay to safety!
(- Landenel -)
Consider it done, Commander!
Manual : Insert the correct Q & A's below into a table
then delete me
What order will you give to U'odh Nunh?

Drive the Crushing Tide away!


See the residents of Candlekeep Quay to safety!
(- U'odhnunh -)
Understood.
(- Wheiskaet -)
The rest of us will head there at once!
I'll tell the Admiral you and the Company of Heroes are on your way. Godsspeed!
Our communications officer will assist in relaying your orders.
Worry not. The tide has already ebbed, if you follow my meaning.

Perhaps you're curious how your men carried out your orders?


You'll be pleased to hear that Landenel led the attack with his characteristic aplomb. Dancing amongst his foes with such speed and ferocity that were dizzying to watch.


Landenel managed to see every last man, woman, and child to safety─albeit grumbling all the while about how he'd rather be skewering fishbacks.


U'odh Nunh made full use of his talents in neutralizing our foe's attack. Mere moments after he arrived, he devised and enacted the perfect defense plan, using the terrain to his advantage.


U'odh Nunh made full use of his talents in leading the rescue effort. Not a single man, woman, or child suffered so much as a scratch.


By sending both men to the front lines, you left the residents open to an attack. Fortunately, I came along in time to escort them to safety─but a few stragglers were wounded in the chaos.


By assigning both men to the rescue effort, you left the quay itself vulnerable to attack...and the damage was as severe as you might expect. I advise you to consider your orders more carefully in the future.


Pardon my bluntness, but you have much to learn about being an effective leader. You'd best be a quick study, or the consequences will be dire.


I had my doubts at first, but you've passed your first trial as acting captain with flying colors.

The battle is over, I see. 'Tis good to see the Company of Heroes can still live up to its name.


I demand answers. Why did you target Candlekeep Quay?
Pshhh! I ssspit on your questions, filthy shhhorewalker!
I was hoping we might do this the easy way, but if you insist...
Pshhh! So you would torture us? You shorewalkers are all the same─sssavage brutes, the lot of you!
Torture? Please─we are not so uncivilized as that, my slippery friend.
Pshhh... Shkohhh... Brayflox's shiny treasure will have fishman trading tongueflaps in no time!

Allow me to explain: Shamani Lohmani and Brayflox are well practiced in the art of interrogation.


Shamani has a sharp mind, as I'm sure you've noticed, and a knack for getting information out of uncooperative types with a minimum of fuss.


Brayflox, on the other hand... Her methods can be...unconventional, to say the least. But it's hard to argue with the results.


Well, Commander? The choice is yours to make.
Manual : Insert the correct Q & A's below into a table
then delete me
To whom will you entrust the interrogation?

Shamani Lohmani's my man.


Brayflox, I choose you!
But of course, Commander. Watch as I get him talking without so much as lifting a finger.
Pshhh... Shkohhh... If fishman will not spit out truthywords, Brayflox's treat will have fishman spit out something else...
They tell me your kind are particularly fond of La Noscean oranges. Might I interest you in a glass of delightful orange wine brewed from our latest harvest?

Pshhh! Thisss... This is─!


Pshhh! Another glass, shhhorewalker! I demand it, in return for the crimes you have committed against my spawnbrothers!
A mere glass, my friend? Why, I'd be more than happy to offer you a full bottle─nay, an entire cask! If you provide us with the answers we seek...
You kept us waiting long enough, Commander. Not that I'm complaining─more fishmen for me to skewer.
Is that all? And I was just getting warrrmed up...
Good to know my colleagues haven't grown rusty in the years since we disbanded.
Pshhh... Shkohhh... Brayflox's treasures go boom! Blast fishymen to bittybits!
You have orders from the Admiral to make for Candlekeep Quay and provide support for the Company as needed.
To think I'd live to see the famed Company of Heroes not only reform, but fight at our side.

Everyone is here? Good. We make for the Cieldalaes in search of Doww's hideout.


Our friend Noll will be waiting for us there.


The blasphemy, too, may be present. Be vigilant and keep your weapons at the ready.


Well, Commander? Do you have any words for your men on the eve of battle?
Manual : Insert the correct Q & A's below into a table
then delete me
What will you say?

The duty of the strong...


All for one...
(- Landenel -)
...Is to protect the weak!
Hmm? Can't say I've hearrrd that motto before...
Nor I. At any rate, let's be about it!
Player7 Icon.png Cutscene start.
Player7 Icon.png Cutscene end.
Let's see how this blasphemy likes my axe between its eyes.
I don't know a blasphemy from a hole in the ground. All I know is that I'm ready to kill the bleedin' thing!
This is the enemy's stronghold. Never forget that they have the advantage.
Don't you worry─Brayflox and I have the situation under control.
Pshhh... Shkohhh... Brayflox keep watcheyes on this place.
Damn it all! We'd have better luck holding back the tide!
How goes it, friends...is what I would normally ask, but judging from the muttered cursing, I gather it did not go all that well.
We barely escaped with our lives. To think the damned beast had the power to stop us in our tracks─literally.
What do we know of the creature's origins? Was it once a Sahagin as you suspected?
Mayhap the Echo afforded Forename some insight.
Pshhh! Doww's villainy knows no bounds! Sssowing seeds of dessspair in our queen mother's heart, that she might transssform into that monstrosity!
If she was the first to turn, then there was nothing deliberate about it. Still, it's clear that his words served as a catalyst.
If we kill the blasphemy, it'll be tantamount to killing the Sahagin's queen. That's not going to endear us to them one bit.
Pshhh... I cannot turn my ssspear against the mother who birthed me, let alone take her life...
Out of curiosity, did anyone see who fired that shot? Were it not for them, we'd all be dead.

I know not, but we must formulate a plan─and quickly. My scouts tell me that the blasphemy has left the island, and now roams the open sea.


I will order them to continue the search. In the meantime, we must find a means to overcome the beast's formidable offense.

Leave that to us. Time and again, we've used our wits and experience to triumph over the longest odds.


To defeat your enemy, first you must know your enemy. Tell me, Commander...what do you reckon was the most valuable knowledge we gleaned from our initial encounter?
Manual : Insert the correct Q & A's below into a table
then delete me
What will you say?

That the blasphemy is the Sahagin queen transformed.


That the blasphemy has the power to absorb aether.

Indeed. If the beast still has some memory of what it once was, we may very well be able to predict its future actions.


I concur. Now that we know how the beast disables its foes, we can use this knowledge to devise a proper defense against it.


...But that is not all we have learned. While the blasphemy can maneuver through the water, it also frequents caves and the like. Our best chance of defeating it would be in such a place.

Our only chance, I daresay.


I will send scouts to identify any and all large caverns and coastal areas that could serve as shelter for a massive creature.


To ensure the safety of our people─and to have any hope for peace with the Sahagin─this is a battle that we must win. All your strength and wisdom will be needed in the days to come. Dismissed.
......
When no path to victory can be found, flee and fight another day. It might not be the kind of approach that make a bard sing your praises, but it's kept us alive, and that's enough.
Face-to-face with the damned beast, and I could barely lift my spear! Next time, mark my words, that bastard fish is going to pay...
So that was the blasphemy. Intrrriguing creature. For the first time in many summers, we find ourselves with a worthy foe.
Pshhh... Were the other beasssts we faced also once my ssspawnbrothers? I...I cannot bear the thought...

Now that we have seen what the blasphemy is capable of ourselves, 'tis more plain to me than ever that it must be slain.


Reach out to all trade ships entering and departing Limsa. Inform them that any sightings of the blasphemy are to be reported to Maelstrom Command at once.
Understood. But given the beast's abilities, how do you intend to overcome it?

I trust that the Company of Heroes and Forename─experienced primal-slayers all─will find a way.


...And yet I would leave no resource untapped. There is one more whose expertise I would call upon─if he would agree.


Even Wheiskaet is at a loss as to his former commander's whereabouts. But mayhap Eynzahr could offer some guidance...?


No doubt you are still fatigued from the battle with the blasphemy. Pray rest while you are able.


When we are ready to take further action, you will hear from me. Till then, take care.
Quest Completed
The Admiral told me of your encounter with the blasphemy. The result may not have been ideal, but I am heartened to see you return safely.
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