|Ball of Fire
||Targets a random player and leaves a long lasting fire puddle on the ground. Deals moderate tick damage. Avoid standing in the center.
|Ball of Ice
||Targets a random player and leaves a long lasting ice puddle on the ground. Deals light tick damage and applies a Slow debuff while standing inside it. Avoid standing in the center.
||The boss will move to the center of the room and begin casting this. Any players not standing beneath him (in his hitbox) will be Feared, causing them to run around and likely into any puddles or other AoEs going out.
||A donut AoE around the boss, with the safe spot in his hitbox or at max range. Being hit applies a Supparation debuff and deals moderate damage.
||Large conal tail swipe AoE. Knocks back players caught in it.
||An add that occasionally spawns during the fight. Not too difficult on its own, and can be tanked by either the off-tank or a DPS, but if not dealt with quickly will cast Bravery, increasing the damage the Hydra deals and reducing the damage it takes.
||Attack that deals light damage to the MT.
||Frontal cone AoE that deals heavy damage.
||Frontal cone AoE. Deals moderate damage and inflicts Infirmity, lowering the amount of healing received.