Players can take command of soldiers in their respective Grand Companies with adventurer squadrons.
Requirements: Squadron and Commander
Recruit squadron members
A squadron cannot be formed until you have at least four members. This can be accomplished by completing objectives in your challenge log, which will attract new recruits to join your squadron.
All enlistment papers received will be delivered to your desk inside the squadron barracks.
When a potential recruit piques your interest, select Question when viewing their enlistment papers to call them into the barracks and view their profile. If they are to your satisfaction, you can then recruit them to join your squadron. The barracks has room for eight soldiers. If you have reached this limit and wish to enlist new recruits, you must first discharge one of the existing squadron members.
You may also choose to postpone a potential recruit's enlistment or dismiss them when reviewing their papers. Please note that if you postpone enlistment, you cannot review the next application until you choose to accept or dismiss the current applicant.
Train your recruits
After assembling your first squadron, they must undertake the introductory mission "City Patrol." After successfully completing this mission, they may undertake training courses posted on the regimen board. Training courses will provide increases to the squadron's overall physical, mental, and tactical abilities. The focus on which attribute is improved varies from course to course, and you are free to concentrate on the areas in which you wish your squadron to excel.
Each training course takes 1 hour to complete (Earth time). When a training course is complete, all recruits present in the barracks will receive experience points, and the squadron's overall attributes will increase.
* Recruits can undertake training courses up to three times a day. Training sessions are renewed every day at 1:00 p.m. (PDT).
Deploy squadrons on missions
When your squadron is amply prepared, speak with the squadron sergeant to deploy them on a mission. Be advised that deploying your squadron requires an expenditure of company seals, with costs increasing as mission difficulty increases.
Furthermore, each mission has a minimum level requirement. At least one member of the squadron must meet this requirement to proceed.
Wait for your squadron to return
Missions require 18 hours (Earth time) to complete. The time remaining until a mission is completed can be viewed by opening the Timers interface located under Duty in the main menu.
* When successfully completed, the same mission cannot be repeated for the remainder of the week. Mission timers are reset every Tuesday at 1:00 a.m. (PDT).
Review the squadron's mission report
When the squadron returns from a mission, you can speak with the squadron sergeant to review a mission debriefing outlining squadron performance.
The mission is a success
Squadron members will receive experience points based on the mission's difficulty. There is also a chance squadron members will exhibit a preference for a certain squadron composition. This is known as "squadron chemistry," and it can affect the outcome of missions by improving attributes or increasing their experience earned.
The mission ends in failure
Squadron members will receive half the basic reward experience points.