Lamebrix Strikebocks has 3 distinct phases, during which he uses the following moves and mechanics.
Phase 1
Attack Name |
Description
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Floor Traps
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Triggered by ANYONE standing on them, be it player, boss, or adds.
- Ice Trap (North): Has the appearance of an elemental crystal. Shoots ice along each side of the Electric Floor in long line AoEs. Stand in the strip down the center to avoid.
- Ball Trap (Center): Has the appearance of a spikey ball. Drops wrecking balls from the ceiling onto each trap, dealing moderate damage and applying a Vulnerability stack to all players in a small AoE around the traps.
- Spike Trap (South): Has the apperance of three spikes. Causes spikes to rise from the floor, rooting all players in place for ~5 seconds.
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Electric Floor
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The East and West sides of the platform are covered in yellow lightning. Standing in it stuns the player for ~3 seconds, applies a ~15 second Paralysis debuff, and afflicts them with a temporary DoT while remaining in it.
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Goblin Rush
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The boss will hit the MT 3 times for moderate damage.
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Gobrush Rushgob
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Tankbuster.
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Gobsway Rumblerocks
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Moderate raid-wide AoE damage.
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Illuminati Handcannon
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Line AoE directed at a random player.
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Prey
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Targets a random player with an orange arrow and a long purple-pink proximity tether. After a few seconds, the boss will turn to the player and shoot them with a long line AoE, damaging everyone in its path. Deals more damage the closer to the boss you are. Players standing on the boss that are hit with this will die instantly.
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Trap
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Boss will activate one of the Floor Traps.
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Advice and Tips
- Try to stay towards the middle of the arena and away from the Floor Traps to avoid being hit by the Ice or Ball Traps.
Phase 2
Happens at around ~75%. The boss will leap away and summon the Gobpress R-VI. The boss will continue to use Illuminati Hand Cannon throughout this phase.
Attack Name |
Description
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Critical Wrath
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Four random players will be marked with red arrows. After a few seconds, they will be hit with a moderately sized AoE, dealing damage to all players nearby. Players should spread and avoid stacking together.
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Steam Roller
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Used by the Gobpress. Knocks back players in melee range and deals moderate to heavy damage to them. The Gobpress will then move forwards, shrinking the arena. Beneath it is a large puddle of fire that deals heavy damage to players that step in it.
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Bomb Toss
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Obvious stack mechanic.
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Advice and Tips
- If you're in melee range, move away from Steam Roller so you aren't knocked back as far when it goes off, allowing you to return to the fight faster and reducing damage taken.
- If the Gobpress isn't killed before it reaches the far end of the arena, the raid will wipe.
Phase 3
Begins after the Gobpress dies. Uses all mechanics from Phase 1 in addition to those below.
Attack Name |
Description
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Single Charge
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Will do one of two unmarked AoEs, which can be anticipated by the marker above his head. Being hit by either knocks the player back and applies a Vulnerability stack.
- Green Circle: Large donut AoE with the safe spot in melee range or at max cast distance.
- Red Triangle: Large AoE centered on the boss. Move away to avoid being hit and knocked back.
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Wall Saws
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Slice across the platform over top of the Floor Traps.
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Trap
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Boss can use this twice in a row now, activating more than one trap at a time.
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Adds
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Spawn in the Northeast. Should be picked up by the OT and killed ASAP.
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Advice and Tips
- During Wall Saws the safe spot will be limited to small squares of space between the saws and the damage zone from Ice Trap in case it is set off.
- For Single Charge, remember Green means in and Red means out.
(Blue Mage Spell Acquisition)
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