Alexander - The Burden of the Son

Raidicon.pngAlexander - The Burden of the Son
Raid
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Alexander - The Burden of the Son.png
You have delved into the deepest parts of Midas, and its power source lies but a short distance ahead. For the sake of Idyllshire, and Roundrox, you must disable the core before Alexander awakes to wreak havoc on the realm. Your allies stand at the ready─steel yourself to break through the Illuminati's last line of defense.
Enemies:

Requirements:

1 to 8 players (2 Tanks, 2 Healers, 4 DPS)
Class: Disciples of War or Magic
※ Limited jobs can participate only in a preformed party meeting party size requirements or an unrestricted party, and if duty rules allow.
Level: 60
※ Level will be synced upon entry.
Average Item Level: 200
※ While synced, all item stats are adjusted.
※ Role and item level restrictions are lifted for parties meeting minimum size requirements.


Tankroleicon.png Healerroleicon.png Dpsroleicon.png
2 2 4
Minimum Level: 60 (Sync from 60)
Minimum iLevel: 200
Time Limit: 90 Minutes Minutes
Unrestricted Party: Allowed
Unlock Quest: One Step Behind
Regular Duty: Raids (ARR & Heavensward)
Duty Roulette: Normal Raids
Type: Raid
Zone: The Burden of the Son
Region: Dravania
Expansion: Heavensward
Background Music: Metal
Metal - Brute Justice Mode
Tomestones
Allagan Tomestone of Poetics Icon.png
10


MainIcon78.png Blue Mage Log:
Gil Icon.png 500 Allied Seal Icon.png 15 Allagan Tomestone of Poetics Icon.png 50
Objectives
  • Defeat Onslaughter: 0/1

Edit Alexander - The Burden of the Son's Dialogue

Brute Justice
Divider3.png
Brute Justice has 4 distinct phases, during which the fight will consist of the following moves and mechanics.

Phase 1: Onslaughter

Attack Name Description
Perpetual Ray Tankbuster. Inflicts Magic Vulnerability Up on the main tank. Tank swap once this starts casting.
Mega Beam Turns to face a random player and shoots an unmarked line AoE in their direction. Players should move out of the direction it's facing by running to the side to avoid Vulnerability Up.
Execution Four adds appear in each corner and must be killed quickly or they inflict Damage Down and Vulnerability Up on the whole raid. Each DPS may want to pick their corner in advance.
Discoid Four orbs tether to random players, inflicting Vulnerability Up and likely killing their target if they reach the tethered player. Other players should run into the tethered players' orbs while they are far away from the orb; they explode in a small AoE, dealing moderate damage to players caught in it.

Advice and Tips

  • If you are not sure if you're in the way of Mega Beam, move further to the side anyways.

Phase 2: Brawler & Vortexer

Vortexer spawns on the West side and Brawler spawns on the East side.

Attack Name Description
Vortexer Spawns on the West side of the arena. Uses Ice Missile, Fire Pool, and Super Cyclone.
Brawler Spawns on the East side of the arena. Uses Single Buster and Double Buster.
Ice Missile Used by Vortexer. AoEs follow random players, dropping ice pools when they impact. Spread out to avoid hitting other players.
Fire Pool Used by Vortexer. Targets random players with AoEs. After a few seconds, they will go off, leaving behind lava puddles that deal continuous damage to players standing in them.
Super Cyclone Used by Vortexer. Group-wide AoE and knockback. Avoid standing in front of a Fire Pool.
Single Buster Used by Brawler. Gun on one arm - heavy damage to the main tank, get ready with heals and mitigation.
Double Buster Used by Brawler. Gun on both arms - Distributed damage in a line AoE targeted at a random player, everyone (including tanks) stand behind Brawler in a single line to share the damage.

Advice and Tips

  • Killing Brawler first means players don't need to worry about the stacking mechanic Double Buster so they can worry more about dodging AoEs.
  • Buster abilities will often happen during Vortexer using his own AoE abilities, making it difficult for players to stack.

Phase 3: Blaster & Swindler

Attack Name Description
Blaster Spawns on the North side of the arena. Uses Mirage and Mine.
Swindler Spawns on the South side of the arena. Uses Height and Enumeration.
Mirage Used by Blaster. Blue markers appear over 4 players, then a Blaster Mirage clone appears at each marker. Check which direction the clones are facing to avoid standing in line with their Supercharge.
Mine Used by Blaster. Blaster fires missiles upwards, then AoE indicators appear and mines spawn where they impact. Stepping on a mine will cause knockback and inflict Paralysis and Vulnerability Up on the group.
Height Used by Swindler. Half of the platforms on the floor become slightly raised in a checkerboard pattern, and each player is inflicted with a debuff that causes damage and Vulnerability Up if the player is standing at the wrong height:
  • Low Arithmeticks: Red debuff. Stand on a raised platform to gain the effects of Magnetic Levitation.
  • High Arithmeticks: Purple debuff. Stand on a low platform to remain on the ground.
Enumeration Used by Swindler. An obvious stack marker appears around a player with a random number of orbs spinning above it. The number of players standing in the AoE (including the player it's following) must match the number of orbs or it inflicts damage and Vulnerability Up.

Advice and Tips

  • Best to kill Swindler first so you don't have to keep an eye on your debuffs for Height or worry about managing Enumeration properly.
  • If you are unsure if you're out of the way of the Mirage, it's best to move further to the side to be sure.

Phase 4: Brute Justice

Brawler, Blaster, Swindler, & Vortexer join forces with Onslaughter and become a giant mech Power Rangers style. Uses various abilities from Phase 1-3.

Attack Name Description
Short Needle Moderate raid-wide AoE damage.
Flarethrower Wide conal AoE that targets the MT. Keep faced away from the group.
Double Rocket Punch Shared Tankbuster. Both tanks should stand in front to share the damage.
Short Needle Random, unmarked AoEs across the platform. Possible to get lucky and not be hit at all, but don't count on it. Deals moderate damage.
Long Needle Obvious stack mechanic. Followed by either Apocalyptic Ray or Super Jump.
Apocalyptic Ray The boss turns to face a random player and begins casting this. After a few seconds, a ~120° unmarked AoE will appear from his front, dealing moderate continuous damage to any players standing in it. Players should immediately move behind the boss to avoid dying.
Super Jump AoE aimed at the furthest player. That player should stand away from the rest of the group.
J Kick The boss will leap away and land in the center of the arena, dealing proximity damage. Afterwards, Brute Justice splits up and does a series of mechanics from the individual mechs, so spread out to handle them appropriately but line up again for Brawler's Double Buster.

Advice and Tips

  • A tank should run away after Long Needle to bait Super Jump.
  • After J Kick is a bunch of mechanics you've seen throughout both this fight and Alexander - The Cuff of the Son. Just dodge the AoE's accordingly and remember to stack for Double Buster at the end of the nonsense.
Chest 1
Tarnished Midan Shaft Icon.png Tarnished Midan Crank Icon.png Tarnished Midan Spring Icon.png Tarnished Midan Bolt Icon.png
Chest 2
Tarnished Midan Shaft Icon.png Tarnished Midan Spring Icon.png Tarnished Midan Pedal Icon.png Tarnished Midan Bolt Icon.png
(Fixed Rate Drop)

Faust Armor Plating

Brute Justice Card

Compact Spring
  
(Blue Mage Spell Acquisition)
J Kick Icon.png


Drop Table (8)
Divider3.png
Item Type iLvl Requirements Stats
 Brute Justice Card Icon.png  
Brute Justice Card
Seasonalachievementicon.pngGold chest icon.pngGold Saucer6 Icon.png
 Triple Triad Card  &00000000000000010000001&00000000000000010000001
Req. Level 1
An epic (★★★★) card used in the game Triple Triad.
Card No. 123


 Compact Spring Icon.png  
Compact Spring
Gold chest icon.pngFATE Icon.png
 Other  &00000000000000010000001&00000000000000010000001
Req. Level 1
A delicate, metallic coil that was miraculously found undamaged after its previous owner was beaten to submission.


 Tarnished Midan Bolt Icon.png  
Tarnished Midan Bolt
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted bolt discovered in Alexander's Midas sector.

One bolt can be traded for a special accessory.


 Tarnished Midan Crank Icon.png  
Tarnished Midan Crank
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted crank discovered in Alexander's Midas sector.

Two cranks can be traded for special arm gear.


 Tarnished Midan Pedal Icon.png  
Tarnished Midan Pedal
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted pedal discovered in Alexander's Midas sector.

Two pedals can be traded for special foot gear.


 Tarnished Midan Shaft Icon.png  
Tarnished Midan Shaft
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted shaft discovered in Alexander's Midas sector.

Four shafts can be traded for special body gear.


 Tarnished Midan Spring Icon.png  
Tarnished Midan Spring
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted spring discovered in Alexander's Midas sector.

Four springs can be traded for special leg gear.


 Faust Armor Plating Icon.png  
Faust Armor Plating
Gold chest icon.png
 Metal  &0000000000000210000000210&00000000000000010000001
Req. Level 1
A heavy square of body armor removed from the Illuminati-constructed battlemachina Faust.




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