Attack Name |
Description
|
Stockpile
|
Consumes any scrap from dead robots available on the platform. Used to rebuild missing body parts.
|
Scrap
|
Tankbuster. Long line AoE directed at the MT. Keep the boss facing away from the group.
|
Scrap Meteors
|
Random players will be marked with orange arrow markers. After a few seconds, a meteor made of scrap will land on the player with no adverse effects. Used to avoid Scrap Burst.
|
Scrap Burst
|
Deals moderate raid-wide AoE damage and debuffs players. Hiding behind a Scrap Meteor negates the damage and debuffs.
|
Power Generators
|
1-2 of these will spawn around the room. Players should pick them up and drop them on top of immobile Adds to wake them up.
|
Adds
|
Spawn as inactive machina. Use Power Generators to wake them up. Should be tanked in the Lava Corner so they will melt. Adds that are in Lava Corners already can be ignored, as they will melt on their own. Any adds that are not dead when the Lava Corner rises and are standing in it will explode and deal heavy damage to the raid.
|
Lava Corner
|
Used to melt Adds to prevent the boss from acquiring new body parts through Stockpile. Identifiable through the corner walls pulsing with a zigzag line. Standing in the Lava while it's active will apply a ~13 second DoT that can't be dispelled.
|
Scrapline
|
Massive 270° conal AoE towards the front of the boss. Safe spot is a 90° space directly behind it.
|
Full-metal Faust
|
Drops down with a proximity marker. After landing, tethers to the boss and prevents it from taking any damage. If it stands in an active Lava Corner, it will wipe the raid. After dying, the tether and resulting boss invulnerability will remain until his remains are melted by the Lava Corner.
|
Scrapbomb
|
Obvious stack mechanic.
|
Double Scrapline
|
If the boss manages to Stockpile enough to regain his left arm, all Scraplines will change to double scrapline, where there is no safe spot so all players will be forced to take heavy damage from the hit.
|