NPCs Involved
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Maps
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Krile, Tataru, Lucia, Hannish Refugee, Alisaie, Alphinaud, G'raha Tia, Estinien, Fourchenault, Unnerved Civilian, Jullus, Man of Palaka, Resolute Civilian, Zenos viator Galvus
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Mobs Involved
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Terminus Sprinter, Terminus Crier, Terminus Detonator, Terminus Shriver, Terminus Howler, Terminus Idolizer, Terminus Flesher, Terminus Twitcher, Terminus Beholder, Terminus Pursuer, Terminus Lacerator, Terminus Vanquisher
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- Though you and Krile both have news to share, hers is perhaps the more urgent.
- Much and more has occurred during your sojourn to the First. Krile and Tataru offer a brief summary of the Forum's recent activities─of particular note, the plan to relocate Thavnairian refugees to Garlemald. Having learned of the device within the Tower of Babil, the Forum intends to utilize it to teleport them to the moon. Several of the Scions traveled to Camp Broken Glass to serve as an escort for the refugees, but have fallen out of contact since shortly after their arrival. Krile fears that the Final Days have come to Garlemald, and that your allies have come under attack, and so she urges you to rush to their aid.
- At Camp Broken Glass, Lucia informs you that while the Forum's airship has apparently landed safely on the Magna Glacies, the skies above Garlemald were set ablaze moments later, signifying the advent of the Final Days in Ilsabard. You race to the ice field to find your comrades and the remnants of the Ist Legion locked in fierce combat with hordes of ravenous beasts.
- Though you succeed in averting an all-out massacre, your respite is interrupted by the unexpected arrival of none other than Zenos. However, he expresses no desire to pit himself against you this day, and after an exchange of words with Jullus and Alisaie, he departs, unwilling to vie with the Final Days for your attention. Returning to more immediate matters, it is then decided that you will all accompany Fourchenault to Camp Broken Glass, where he is to make a formal introduction to Lucia.
- Reaching the camp, you take a moment to listen to Alisaie's thoughts on her encounter with Zenos. While her impassioned outburst came entirely in the heat of the moment, she does not regret her choice of words. Nor should she, for if his declarations are to be believed, he cares not a whit what anyone says or thinks─save you.
You've a knack for turning up exactly when needed, and this is no exception!
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Cutscene start.
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So, have you learned aught more of the Final Days?
Then the journey was well worth the risk. No doubt your newfound knowledge will be a great boon to us all.
Unfortunately, during your time on the First, events here have taken a turn for the worse.
The Scions are running themselves ragged trying to contain the spread of blasphemies, but it's a losing battle.
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To try and ascertain the where and why of it, Alisaie and Alphinaud have been traveling all over...
Of all the regions they've visited, Locus Amoenus is one of the worst affected.
Thancred, Estinien, and G'raha took a detachment of allied soldiers there to offer aid and succor to those in need.
But the province is vast. They only managed to visit a handful of coastal villages! It was an accomplishment worth celebrating, still, but a drop in the bucket at best...
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In the meantime, Y'shtola and Master Matoya have been making a concerted effort to establish contact with Hydaelyn in the aetherial sea, but to no avail.
As for Tataru and I, we've been keeping a close eye on the Forum.
From what we gather, they've been constructing a vessel to ferry people to the moon. An ambitious project that has likely been years, if not decades in the making. However, since we've seen no sign of it thus far, I suspect it's still incomplete.
You will also recall the proposal issued by Master Fourchenault to the people of Radz–at–Han.
Following their discussion, Vrtra declared his support for the plan and urged those who wished to evacuate to accept the Forum's invitation.
So far, so good. But that's where things get a little strange...
Apparently, the Forum caught wind of the lunar teleporter in the Tower of Babil, and decided to use it to deliver people to the moon instead of their mysterious ship.
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Therefore, to secure safe passage for the Hannish refugees to the tower, Alphinaud, Alisaie, Estinien, and G'raha traveled to Garlemald not long ago.
Trouble is, the capital was hardly the safest place to begin with, and now...
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...The Final Days have come to Garlemald.
Shortly after our friends arrived, they were sent to rendezvous with Master Fourchenault. Then, panic broke out, and our communications were severed.
From what fragments we were able to make out before the linkshell went completely silent, we can only assume the phenomenon has spread to the capital.
The others need you, Forename. Please, you must help them!
Having you there will make all the difference. I'm sure of it.
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Camp Broken Glass was their first port of call, so you'd best start there.
Hopefully, Lucia will know where they are!
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There's no telling what you'll be walking into, so you had best take every possible precaution.
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Cutscene end.
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I'll be sure to let Thancred and Y'shtola know you're back. At least they're still responding to their linkpearls.
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It pains me to send you off alone into unknown peril after you've only just returned, but Twelve willing, you won't be alone for long.
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Flame Captain Surname? What brings you back to Ilsabard? I would advise against staying here overlong. The situation is dire indeed.
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With all the dreadful goings-on, I'm in two minds as to whether we should run while we still can, or stay here and defend the camp.
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We all knew the Telophoroi were a threat to mankind, but to the star itself? Clearly, we've underestimated what they were capable of...
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Now more than ever, I'm certain staying put here in this cave was the right choice. We'll survive this, just you see.
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I dunno what's going on out there, but it ain't good. I'm staying' put until this all blows over.
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The scarlet sky over the deep blue Cerulea Ingens is almost beautiful... And perhaps it would be, were it not for all the horrors it brought.
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I try not to discuss the state of the outside world with those in my care. After all, it would only worry them and slow down their recovery.
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While the situation outside is grave, it's vital that we do not incite panic among the refugees. There's no point trying to hide the truth from them, though. The best we can do is offer them our support and protection until this all blows over─assuming it does blow over, that is.
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The sky has turned red? All very unsettling, I'm sure, but it makes little difference to those of us stuck in here.
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I've been hearin' all sorts of horrifyin' tales about the latest threat to the capital. To be honest, at this point, anythin's possible.
No matter what happens, our duty remains unchanged. Procure supplies, safeguard the camp─everythin' else is mere details.
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Things are downright miserable outside. Wish I'd never looked up. I swear, it was like the sky was going to swallow me whole.
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The end has come, and we are powerless to resist. Are you here to bear witness to Garlemald's demise, or is there some other reason?
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System
You must be a Disciple of War or Magic of level 88 or above to proceed.
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Forename... And not a moment too soon.
The skies over Garlemald are ablaze, but it's events on the ground that concern me.
As you will have heard, your fellow Scions arrived ahead of you.
We cut the customary greetings short after we received word from our troops on the Magna Glacies that the Forum's airship had landed.
It was then that the heavens began to burn...
I dispatched your friends at once to ensure the refugees come to no harm.
I would have you join them immediately. Additional support is en route, but we will discuss them later. I trust you are ready to depart?
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System
Upon departing for the Magna Glacies, several cutscenes will play in sequence.
It is recommended that you set aside sufficient time to view these scenes in their entirety.
In addition, you will be required to participate in battle. Your progress will be saved at certain points. In the event that you are defeated, you will be able to try again from the most recent of these.
Please note that if you enter battles associated with other quests or log out from the game, this progress will be lost.
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Voiced cutscene start.
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Voiced cutscene end.
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In the coming battle, you will fight as Alphinaud.
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I can't die here!
I'm done for...
By the gods...
The end has come!
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I'll command the beasts' attention. See to the wounded!
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I'm done for...
There's no hope... No hope!
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Please, this way...
All will be well...
I shall tend to your wounds.
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Leave this lot to me. Help the wounded!
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Ahh... Arrrgh!
Arghhhahahaha!
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It's all over! We're doomed!
There's no hope... No hope!
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Ahh... Arrrgh!
Arghhhahahaha!
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No more! No more!
Ack!
Hrrrngh... Hhhngh!
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They're being overwhelmed by fear...
Alphinaud, do what you can!
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I must provide what succor I can...
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Those who can stand, come with me!
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Please, somebody! Help us!
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Everyone's turning! All is lost!
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Now go, as fast as you can!
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<pant> I owe you...my life...
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Our allies will see you to safety!
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...Worry not for the refugees, but for yourself, boy!
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Ahh... Arrrgh!
Arghhhahahaha!
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I don't like the look of that...
Stay sharp!
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You take the lead, I'll provide support!
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More beasts... I only hope my newfound abilities are enough!
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You're starting to get the hang of those things.
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They fight hard...but not hard enough!
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Voiced cutscene start.
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Voiced cutscene end.
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In the coming battle, you will fight as Alisaie.
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I can't die here!
I'm done for...
By the gods...
The end has come!
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We've lost too many already. G'raha, with me!
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Is there no way to break the chain of transformations!?
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Watch out, Alisaie! This one is not like the rest!
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System
The beast calls down a rain of meteors!
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See if I care! I won't back down!
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System
The beast calls down a rain of meteors!
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Alisaie! To the other side!
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System
The beast calls down a rain of meteors!
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The air crackles with energy... Find cover!
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System
The limit gauge is full!
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As they say—turnabout's fair play!
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Voiced cutscene start.
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Not the barest trace of aether... Maybe there really is no way to bring them back.
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Thank you for saving our lives once again!
I remember you, from Purusa. You helped us there, too, didn't you?
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Ah, you're from Palaka's Stand! I'm glad you're still in one piece.
...Or you will be, once I see to that injury of yours.
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Look out!
Get out of here, quickly!
I won't lose them...not a one. This will be a brighter future.
I won't let a madman's apocalypse ruin everything we fought to achieve!
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Get it together, Alisaie! You're embarrassing yourself...and in front of Father, no less.
You might never measure up to our champion...
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But we ask too much of him as it is. You mustn't let our sword in the darkness fight alone!
But we ask too much of him as it is. You mustn't let Eorzea's champion fight alone!
What will you say?
I'm back!
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You've done well in my absence.
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This is precisely why you should never skip your squat regimen.
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I can look after myself, you know.
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Everything's in order, I trust?
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I've had enough of this rabble. Come on!
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Voiced cutscene end.
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System
In the coming battle, you will fight as Forename Surname.
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I can't die here!
I'm done for...
By the gods...
The end has come!
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Oho, a trio for the ages!
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System
The beast calls down a rain of meteors!
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I had a feeling I'd find you here.
This should be the last of the worst troublemakers. With me!
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Jullus will see the refugees to safety. We must keep the beasts at bay!
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Keep calm and watch your step!
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Ha! They'll have to do better than that!
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We've got to protect Alphinaud!
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Voiced cutscene start.
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Voiced cutscene end.
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That the Final Days should manifest here too, after everything these people have suffered, is a fate cruel beyond words.
Nevertheless, with allies old and new at our side, there is yet reason to be hopeful.
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Though there'll be time later to discuss your journey to the First, there is one thing I must ask.
Did you perchance speak with our friends in the Crystarium?
Lyna and Beq Lugg both warn me against overexerting myself?
Strange that they would express such similar sentiments─identical, in fact─but their advice is duly noted.
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We couldn't save them all, but if we'd arrived any later, it would've been a massacre.
Things were looking bleak until you and the Ist turned up.
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This is the contingent's base of operations, I take it?
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At the very least, I am glad our own members are accounted for.
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It's been a while since last we spoke. For some time, I was...not myself.
Lucia and the others told me what happened that night...and about the events that took place while I was receiving treatment.
It was only then that I realized the lengths you and yours go to... I know I might never be able to repay you, but I'll be damned if I don't try.
And most of all... I want to thank you. All of you. For everything you've done and continue to do for the sake of my people.
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To see Zenos standing there, so uncaring and unrepentant. Gods, I don't know what came over me.
I just blurted out the first thing that came to mind. But looking back on it...I stand by those words.
I would say I hope they won't incite him to further villainy, but to be honest, I doubt he even remembers what I said.
Anyway, enough about all that. It's good to see you again!
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We still need to quiz you about your time on the First, if we ever get more than a moment's respite.
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- Pre-fight 1 cutscene
- Approximately 2.5 minutes
- Fight 1
- Approximately 5 minutes
- Post-fight 1 cutscene
- Approximately 5 minutes
- Fight 2
- Approximately 4.5 minutes
- Post-fight 2 cutscene
- Approximately 3.5 minutes
- Fight 3
- Approximately 4.5 minutes
- Post-fight 3 cutscene
- Approximately 13 minutes
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