Astrologian
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The Armoury | |||
This new job harnesses the power of the stars to cast potent healing magicks while drawing energies for supporting magicks from constellation-based divining cards. These cards swirl around the star globe, the Astrologian’s main arm, and can be used in different combinations for different effects. Like the other jobs in Heavensward, no base class will be involved.
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Level | Name | Description | Stats | |
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1 ![]() |
Malefic(Spell) | Deals unaspected damage with a potency of 150. |
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2 ![]() |
Benefic(Spell) | Restores target's HP. |
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4 ![]() |
Combust(Spell) | Deals unaspected damage over time. |
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6 ![]() |
Lightspeed(Ability) | Reduces cast times for spells by 2.5 seconds. |
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10 ![]() |
Helios(Spell) | Restores own HP and the HP of all nearby party members. |
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12 ![]() |
Ascend(Spell) | Resurrects target to a weakened state. |
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15 ![]() |
Essential Dignity(Ability) | Restores target's HP. |
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26 ![]() |
Benefic II(Spell) | Restores target's HP. |
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30 ![]() |
Card: Spire(Ability) | Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles. |
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30 ![]() |
Play(Ability) | Triggers the effect of your drawn arcanum. |
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30 ![]() |
Draw(Ability) | Draws a card (arcanum) from your divining deck. Only one arcanum can be drawn at a time. |
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30 ![]() |
Undraw(Ability) | Returns the currently drawn arcanum back to your deck. |
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30 ![]() |
Card: Spear(Ability) | Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles. |
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30 ![]() |
Card: Ewer(Ability) | Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles. |
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30 ![]() |
Card: Arrow(Ability) | Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles. |
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30 ![]() |
Card: Bole(Ability) | Increases damage dealt by a party member or self by 6% if target is ranged DPS or healer, or 3% for all other roles. |
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30 ![]() |
Card: Balance(Ability) | Increases damage dealt by a party member or self by 6% if target is melee DPS or tank, or 3% for all other roles. |
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34 ![]() |
Aspected Benefic(Spell) | Restores target's HP. |
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40 ![]() |
Redraw(Ability) | Draws a different arcanum from your deck. |
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42 ![]() |
Aspected Helios(Spell) | Restores own HP and the HP of all nearby party members. |
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45 ![]() |
Gravity(Spell) | Deals unaspected damage with a potency of 120 to target and all enemies nearby it. |
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46 ![]() |
Combust II(Spell) | Deals unaspected damage over time. |
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50 ![]() |
Astrodyne(Ability) | Grants an effect using the astrosigns read from your divining deck. |
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50 ![]() |
Divination(Ability) | Increases damage dealt by self and nearby party members by 6%. |
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50 ![]() |
Synastry(Ability) | Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell. |
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54 ![]() |
Malefic II(Spell) | Deals unaspected damage with a potency of 160. |
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58 ![]() |
Collective Unconscious(Ability) | Creates a celestial ring 8 yalms around the caster. |
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60 ![]() |
Celestial Opposition(Ability) | Restores own HP and the HP of all nearby party members. |
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62 ![]() |
Earthly Star(Ability) | Deploys an Earthly Star in the designated area and grants the effect of Earthly Dominance. |
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62 ![]() |
Stellar Detonation(Ability) | While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star, creating a Stellar Burst that deals unaspected damage with a potency of 205 to all nearby enemies. |
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64 ![]() |
Malefic III(Ability) | Deals unaspected damage with a potency of 190. |
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70 ![]() |
Card: Lady of Crowns(Ability) | Restores own HP and the HP of all nearby party members. |
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70 ![]() |
Card: Lord of Crowns(Ability) | Deals unaspected damage with a potency of 250 to all nearby enemies. |
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70 ![]() |
Minor Arcana(Ability) | Draws either the Lord of Crowns or the Lady of Crowns from your divining deck. |
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72 ![]() |
Malefic IV(Spell) | Deals unaspected damage with a potency of 230. |
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72 ![]() |
Combust III(Spell) | Deals unaspected damage over time. |
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74 ![]() |
Celestial Intersection(Ability) | Restores own or target party member's HP. |
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76 ![]() |
Horoscope(Ability) | Reads your fortune and those of nearby party members, granting them Horoscope. |
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80 ![]() |
Neutral Sect(Ability) | Increases healing magic potency by 20%. |
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82 ![]() |
Gravity II(Spell) | Deals unaspected damage with a potency of 130 to target and all enemies nearby it. |
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82 ![]() |
Fall Malefic(Spell) | Deals unaspected damage with a potency of 250. |
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86 ![]() |
Exaltation(Ability) | Reduces damage taken by self or target party member by 10%. |
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90 ![]() |
Macrocosmos(Spell) | Deals unaspected damage to all nearby enemies with a potency of 250 for the first enemy, and 40% less for all remaining enemies. |
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90 ![]() |
Microcosmos(Ability) | Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 200 potency plus 50% of compiled damage. |
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Level | Name | Description | Acquisition | |
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8 ![]() |
Repose(Spell) | Afflicts target with Sleep.
Duration: 30s Cancels auto-attack upon execution. |
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10 ![]() |
Esuna(Spell) | Removes a single detrimental effect from target. | ![]() ![]() ![]() ![]() ![]() |
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14 ![]() |
Lucid Dreaming(Ability) | Gradually restores own MP.
Potency: 55 Duration: 21s |
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18 ![]() |
Swiftcast(Ability) | Next spell is cast immediately.
Duration: 10s |
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44 ![]() |
Surecast(Ability) | Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s |
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48 ![]() |
Rescue(Ability) | Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements. | ![]() ![]() ![]() ![]() |
Level | Name | Description |
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20 | ![]() |
Astrologian: Increases base action damage and HP restoration by 10%.
Thaumaturge: Increases base action damage and HP restoration by 10% and allows for the stacking of a second Astral Fire or Umbral Ice. |
36 | ![]() |
Grants a 15% chance that your next Benefic II will be a critical heal.
Duration: 15s |
40 | ![]() |
Grants Clarifying Draw after executing Draw. |
40 | ![]() |
Astrologian: Increases base action damage and HP restoration by 30%.
Thaumaturge: Increases base action damage and HP restoration by 30% and allows for the stacking of a third Astral Fire or Umbral Ice which reduces cast times for spells of the opposite element by half. |
46 | ![]() |
Upgrades Combust to Combust II. |
50 | ![]() |
Grants a Solar Sign, Lunar Sign, or Celestial Sign according to your arcanum played in combat. |
54 | ![]() |
Upgrades Malefic to Malefic II. |
64 | ![]() |
Upgrades Malefic II to Malefic III. |
68 | ![]() |
Reduces Lightspeed recast time to 90 seconds. |
72 | ![]() |
Combust II is upgraded to Combust III. |
72 | ![]() |
Malefic III is upgraded to Malefic IV. |
78 | ![]() |
Allows the accumulation of charges for consecutive uses of Essential Dignity.
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82 | ![]() |
Upgrades Gravity to Gravity II. |
82 | ![]() |
Upgrades Malefic IV to Fall Malefic. |
85 | ![]() |
Increases the healing potency of Benefic to 500, Helios to 400, Benefic II to 800, Aspected Benefic to 250, Aspected Benefic's Regen effect to 250, Aspected Helios to 250, and Aspected Helios's Regen effect to 150.Increases the healing potency to 500. Increases the healing potency to 400. Increases the healing potency to 800. Increases the healing potency to 250 and Regen effect to 250. Increases the healing potency to 250 and Regen effect to 150. |
88 | ![]() |
Allows the accumulation of charges for consecutive uses of Celestial Intersection.
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Level | Name | Description | Stats | |
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1 ![]() |
Healing Wind(Limit Break Level 1) | Restores 25% of HP of all nearby party members. |
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1 ![]() |
Breath of the Earth(Limit Break Level 2) | Restores 60% of HP of all nearby party members. |
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1 ![]() |
Astral Stasis(Limit Break Level 3) | Restores 100% of HP of all nearby party members, even if they are currently dead. If resurrected this way, party members also revive with 100% MP and are not given Weakness or Brink of Death debuffs. |
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The Arcana Gauge allows astrologians to keep track of which card (arcanum) is currently drawn. An arcanum is drawn by using the action Draw, and is placed in the middle of the gauge. Using the Play command executes the arcanum's corresponding action. |
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Upon learning the trait Enhanced Draw II, you'll be able to view astrosigns. Lunar, Solar, and Celestial are the three astrosigns, and one of these will be applied when executing a card action. When three signs have been applied, you can use them to perform Astrodyne. |
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When you learn the action Minor Arcana, drawn cards will appear on the Arcana Gauge when Minor Arcana is used. |
Name | Description | Stats | |
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Aspected Benefic (PvP)(Spell) | Restores target's HP.
Cure Potency: 5,000 Potency increases up to 10,000 as the target's HP decreases, reaching its maximum value when the target has 50% HP or less. Additional Effect: Grants Diurnal Benefic to target Diurnal Benefic Effect: Gradually restores HP Cure Potency: 2,000 Duration: 15s Maximum Charges: 2 This action does not share a recast timer with any other actions. |
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Celestial River (PvP)(Limit Break) | Reduces damage dealt by nearby enemies by 30%. Effect is reduced by 10% every 5 seconds.
Duration: 15s Additional Effect: Increases damage dealt by self and nearby party members by 30%. Effect is reduced by 10% every 5s. Duration: 15s Can only be executed when the limit gauge is full. Gauge Charge Time: 105s |
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Double Cast (PvP)(Ability) | Repeats the spell you previously cast.
Maximum Charges: 2 Can only be executed following a spell. |
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Draw (PvP)(Ability) | Draws the Balance, the Bole, or the Arrow from your divining deck.
Duration: 15s |
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Fall Malefic (PvP)(Ability) | Deals unaspected damage with a potency of 5,000.
Additonal Effect: Reduces the recast time of Double Cast by 10 seconds ※This action cannot be assigned to a hotbar. |
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Gravity II (PvP)(Spell) | Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
Additional Effect: Afflicts first target with Heavy +75% Duration: 5s This action does not share a recast timer with any other actions. |
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Macrocosmos (PvP)(Ability) | Deals unaspected damage with a potency of 12,000 to all nearby enemies.
Additional Effect: Grants Macrocosmos to self and all nearby party members Duration: 10s Action changes to Microcosmos upon execution. For the effect's duration, 25% of damage taken is compiled. Restores HP equal to a cure of 4,000 potency plus compiled damage when the effect expires or upon execution of Microcosmos. |
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Microcosmos (PvP)(Ability) | Triggers the healing effect of Macrocosmos, restoring HP equal to a cure of 4,000 potency plus 25% of compiled damage.
※This action cannot be assigned to a hotbar. |
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The Arrow (PvP)(Ability) | Reduces weaponskill cast time and recast time, as well as spell cast time and recast time for self or target and nearby party members by 10%, while also increasing movement speed by 25%.
Duration: 15s ※This action cannot be assigned to a hotbar. |
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The Balance (PvP)(Ability) | Increases damage dealt by self or target and all nearby party members by 10%.
Duration: 15s ※This action cannot be assigned to a hotbar. |
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The Bole (PvP)(Ability) | Reduces damage taken by self or target and nearby party members by 10%.
Duration: 15s ※This action cannot be assigned to a hotbar. |
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Role | Name | Description | Stats | |
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Guard (PvP)(Ability) | Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. |
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Purify (PvP)(Ability) | Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.
Grants Resilience upon successfully removing one of the aforementioned effects. Resilience Effect: Nullifies status afflictions that can be removed by Purify
Can be used even when under the effect of certain status afflictions. |
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Recuperate (PvP)(Ability) | Restores own HP.
Cure Potency: 15,000 |
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Sprint (PvP)(Ability) | Increases movement speed by 50%.
Effect ends upon reuse or execution of another action. |
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Standard-issue Elixir (PvP)(Ability) | Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken. |
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The Arcana Gauge allows astrologians to keep track of which card (arcanum) is currently drawn. Using Minor Arcana will draw either Lord of Crowns or Lady of Crowns, which can then be used to grant various effects to yourself and party members. |
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