Astrologian

Astrologian Icon 3.pngAstrologian (AST)
Healerroleicon.png  Disciple of Magic > Healer
The Armoury
This new job harnesses the power of the stars to cast potent healing magicks while drawing energies for supporting magicks from constellation-based divining cards. These cards swirl around the star globe, the Astrologian’s main arm, and can be used in different combinations for different effects. Like the other jobs in Heavensward, no base class will be involved.


Ever has men coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight — but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens. Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties. Thus was astromancy born — a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana.

Unknownbattle1 Icon.png Weapon Type: Star Globe
Main Command 3 Icon.png Primary Stat: MindPiety
Main Command 41 Icon.png Heavensward: Level 30

Level Name   Description Stats
&0000000000000001000000AstrologianAstrologian Icon 3.png  MaleficMalefic Icon.png Malefic
(Spell)
Deals unaspected damage with a potency of 150.
The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.1.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.4~480 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&0000000000000001000000AstrologianAstrologian Icon 3.png  Astral StasisAstral Stasis Icon.png Astral Stasis
(Limit Break Level 3)
Restores 100% HP/MP of all nearby party members, including ones KO'd.
The amount of time it takes from pressing an ability, to when the ability activates.3s
The amount of time it takes from using an ability, to being able to use it again.0s
Targeted AoE (epicenter: afflicted target; angle: 360°)18px30y
&0000000000000002000000AstrologianAstrologian Icon 3.png  BeneficBenefic Icon.png Benefic
(Spell)
Restores target's HP.
Cure Potency: 400
Additional Effect: 15% chance next Benefic II will restore critical HP
Duration: 15s
The mathematical base strength of an ability.400
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.4~480 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&0000000000000004000000AstrologianAstrologian Icon 3.png  CombustCombust Icon.png Combust
(Spell)
Deals unaspected damage over time.
Potency: 40
Duration: 18s
The mathematical base strength of an ability.40
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.4~480 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&0000000000000006000000AstrologianAstrologian Icon 3.png  LightspeedLightspeed Icon.png Lightspeed
(Ability)
Reduces MP cost for spells by 50% and cast times for spells by 2.5 seconds.
Duration: 10s

The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000001000000010 AstrologianAstrologian Icon 3.png  HeliosHelios Icon.png Helios
(Spell)
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.12~1440 MP
Point blank AoE (epicenter: player; angle: 360°)18px15y
&000000000000001200000012 AstrologianAstrologian Icon 3.png  AscendAscend Icon.png Ascend
(Spell)
Resurrects target to a weakened state.
The amount of time it takes from pressing an ability, to when the ability activates.8s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.31~3600 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000001500000015 AstrologianAstrologian Icon 3.png  Essential DignityEssential Dignity Icon.png Essential Dignity
(Ability)
Restores target's HP.
Cure Potency: 400
Potency increases the lower the target's HP.
The mathematical base strength of an ability.400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.40s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000002600000026 AstrologianAstrologian Icon 3.png  Benefic IIBenefic II Icon.png Benefic II
(Spell)
Restores target's HP.
Cure Potency: 650
The mathematical base strength of an ability.650
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.9~1080 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000003000000030 AstrologianAstrologian Icon 3.png  Card: BoleCard: Bole Icon.png Card: Bole
(Ability)
Reduces damage taken by a party member or self by 20%.
Duration: 30s
Royal Road Effect: Reduces target and nearby party members' damage taken by 10%.
Duration: 30s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000003000000030 AstrologianAstrologian Icon 3.png  Card: EwerCard: Ewer Icon.png Card: Ewer
(Ability)
Refreshes MP of a party member or self.
Potency: 50
Duration: 15s
Royal Road Effect: Refreshes target's MP and the MP of all nearby party members.
Potency: 25
Duration: 15s
Radius 15y
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000003000000030 AstrologianAstrologian Icon 3.png  Card: Lady of CrownsCard: Lady of Crowns Icon.png Card: Lady of Crowns
(Ability)
Restores target party member's HP.
Cure Potency: 500
Can only execute while Lady of Crowns is drawn.
Effect is unchanged by Royal Road.
The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000003000000030 AstrologianAstrologian Icon 3.png  Card: BalanceCard: Balance Icon.png Card: Balance
(Ability)
Increases damage dealt by a party member or self by 10%.
Duration: 30s
Royal Road Effect: Increases target and nearby party members' damage dealt by 10%.
Duration: 30s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000003000000030 AstrologianAstrologian Icon 3.png  Card: SpearCard: Spear Icon.png Card: Spear
(Ability)
Increases critical hit rate for a party member or self by 10%.
Duration: 30s
Royal Road Effect: Increases critical hit rate for a party member or self by 10%.
Duration: 60s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000003000000030 AstrologianAstrologian Icon 3.png  Card: SpireCard: Spire Icon.png Card: Spire
(Ability)
Refreshes TP of a party member or self.
Duration: 15s
Royal Road Effect: Refreshes target's TP and the TP of all nearby party members.
Duration: 15s
Radius 15y
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000003000000030 AstrologianAstrologian Icon 3.png  Card: ArrowCard: Arrow Icon.png Card: Arrow
(Ability)
Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay of a party member or self by 10%.
Duration: 30s
Royal Road Effect: Reduces weaponskill cast time and recast time, spell cast time and recast time, and auto-attack delay of a party member or self by 10%.
Duration: 60s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000003000000030 AstrologianAstrologian Icon 3.png  UndrawUndraw Icon.png Undraw
(Ability)
Return the currently drawn arcanum back to the deck.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.3s
Single Target: Ability which targets a single target.18px0y
&000000000000003000000030 AstrologianAstrologian Icon 3.png  DrawDraw Icon.png Draw
(Ability)
Draw a card (arcanum) from your divining deck. Execute command again to use the card drawn.
Only one card can be drawn at a time.
Duration: 30s
Recast timer cooldown will begin once the drawn arcanum is read, or the Draw timer expires.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
&000000000000003000000030 AstrologianAstrologian Icon 3.png  Card: Lord of CrownsCard: Lord of Crowns Icon.png Card: Lord of Crowns
(Ability)
Deals unaspected damage with a potency of 300.
Can only execute while Lord of Crowns is drawn. Effect is unchanged by Royal Road.
The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000003000000030 AstrologianAstrologian Icon 3.png Quest Icon.png Diurnal SectDiurnal Sect Icon.png Diurnal Sect
(Ability)
Increases healing magic potency by 10% and adds Regen to certain actions. Also reduces enmity generation.
Cannot be used with Nocturnal Sect.
Shares a recast timer with Nocturnal Sect.
Effect cannot be removed during battle.
Effect ends upon reuse.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
Single Target: Ability which targets a single target.18px0y
&000000000000003400000034 AstrologianAstrologian Icon 3.png  Aspected BeneficAspected Benefic Icon.png Aspected Benefic
(Spell)
Restores target's HP.
Cure Potency: 200
Diurnal Sect Effect: Regen
Cure Potency: 140
Duration: 18s
Effect cannot be stacked.
Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 250% the amount of HP restored.
Duration: 30s
Effect cannot be stacked with Adloquium.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.12~1440 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000003500000035 AstrologianAstrologian Icon 3.png  Empty RoadEmpty Road Icon.png Empty Road
(Ability)
Cancel the stored Royal Road effect.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.3s
Self: Ability targets the user alone.18px0y
&000000000000003500000035 AstrologianAstrologian Icon 3.png Quest Icon.png Royal RoadRoyal Road Icon.png Royal Road
(Ability)
Return the currently drawn arcanum back to your deck to enhance the effect of the next card.
Bole and Balance: 150% potency
Arrow and Spear: Doubled duration
Ewer and Spire: 50% potency, extends effect to nearby targets within 20y
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
Self: Ability targets the user alone.18px0y
&000000000000004000000040 AstrologianAstrologian Icon 3.png  Undraw SpreadUndraw Spread Icon.png Undraw Spread
(Ability)
Return the arcanum currently in your spread back to your deck.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.3s
Self: Ability targets the user alone.18px0y
&000000000000004000000040 AstrologianAstrologian Icon 3.png Quest Icon.png SpreadSpread Icon.png Spread
(Ability)
Add the currently drawn arcanum to your spread where it is kept indefinitely.
Execute again to use the card.
Recast timer cooldown will begin once the held card is read.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
&000000000000004200000042 AstrologianAstrologian Icon 3.png  Aspected HeliosAspected Helios Icon.png Aspected Helios
(Spell)
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Nocturnal Sect Cure Potency: 150
Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling 150% of the amount of HP restored.
Duration: 30s
Effect cannot be stacked with Adloquium.
Diurnal Sect Effect: Regen
Cure Potency: 40
Duration: 30s
Effect cannot be stacked with Regen
The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.16~1800 MP
Point blank AoE (epicenter: player; angle: 360°)18px15y
&000000000000004500000045 AstrologianAstrologian Icon 3.png Quest Icon.png RedrawRedraw Icon.png Redraw
(Ability)
Draw a different arcanum from your deck.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
&000000000000004600000046 AstrologianAstrologian Icon 3.png  Combust IICombust II Icon.png Combust II
(Spell)
Deals unaspected damage over time.
Potency: 50
Duration: 30s
The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.5~600 MP
Single Target: Ability which targets a single target.18px0y
&000000000000005000000050 AstrologianAstrologian Icon 3.png Quest Icon.png Nocturnal SectNocturnal Sect Icon.png Nocturnal Sect
(Ability)
Increases healing magic potency by 15% while adding a damage nullifying barrier to certain actions. Also reduces enmity generation.
Cannot be used with Diurnal Sect.
Shares a recast timer with Diurnal Sect.
Effect cannot be removed during battle.
Effect ends upon reuse.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
Self: Ability targets the user alone.18px0y
&000000000000005000000050 AstrologianAstrologian Icon 3.png Quest Icon.png SynastrySynastry Icon.png Synastry
(Ability)
Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 40% of the original spell.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000005200000052 AstrologianAstrologian Icon 3.png Quest Icon.png GravityGravity Icon.png Gravity
(Spell)
Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
The amount of time it takes from pressing an ability, to when the ability activates.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.17~1920 MP
The range of an ability, measured between player and target, in yalms.25y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px5y
&000000000000005400000054 AstrologianAstrologian Icon 3.png Quest Icon.png Malefic IIMalefic II Icon.png Malefic II
(Spell)
Deals unaspected damage with a potency of 180.
The mathematical base strength of an ability.180
The amount of time it takes from pressing an ability, to when the ability activates.1.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.5~600 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000005600000056 AstrologianAstrologian Icon 3.png Quest Icon.png Time DilationTime Dilation Icon.png Time Dilation
(Ability)
Extends the duration of beneficial effects you cast on a target by 15 seconds.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.30y
Self: Ability targets the user alone.18px0y
&000000000000005800000058 AstrologianAstrologian Icon 3.png Quest Icon.png Collective UnconsciousCollective Unconscious Icon.png Collective Unconscious
(Ability)
Creates a wheel of fortune around the caster, granting Regen and 10% damage reduction for any party member who enters.
Can only be executed when a Sect is active.
Auto-attack ends upon execution.
Effect ends upon using another action or moving (including facing a different direction).
Cure Potency: 150
Duration: 15s
Damage Reduction Duration: 18s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Point blank AoE (epicenter: player; angle: 360°)18px6y
&000000000000006000000060 AstrologianAstrologian Icon 3.png Quest Icon.png Celestial OppositionCelestial Opposition Icon.png Celestial Opposition
(Ability)
Stuns all nearby enemies.
Duration: 4s
Also extends duration of beneficial effects cast on self and party members by 10 seconds.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Point blank AoE (epicenter: player; angle: 360°)18px10y
&000000000000006200000062 AstrologianAstrologian Icon 3.png  Stellar DetonationStellar Detonation Icon.png Stellar Detonation
(Ability)
While under the effect of Earthly Dominance, detonates the currently deployed Earthly Star creating a Stellar Burst that deals unaspected damage with a potency of 150 to all nearby enemies.
Additional Effect: Restores HP of self and nearby party members.
Cure Potency: 540
While under the effect of Giant Dominance, detonates the currently deployed Earthly Star creating a Stellar Explosion that deals unaspected damage with a potency of 200 to all nearby enemies.
Additional Effect: Restores HP of self and nearby party members.
Cure Potency: 720
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
The range of an ability, measured between player and target, in yalms.0y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px8y
&000000000000006200000062 AstrologianAstrologian Icon 3.png  Earthly StarEarthly Star Icon.png Earthly Star
(Ability)
Deploys an Earthly Star and grants the effect of Earthly Dominance.
Duration: 10s
Executing Stellar Detonation while under the effect of Earthly Dominance creates a Stellar Burst dealing unaspected damage with a potency of 150 to all nearby enemies.
Also restores HP of self and nearby party members.
Cure Potency: 540
After 10s, Earthly Dominance effect is changed to Giant Dominance.
Duration: 10s
Waiting 10s or executing Stellar Detonation while under the effect of Giant Dominance creates a Stellar Explosion dealing unaspected damage with a potency of 200 to all nearby enemies.
Also restores HP of self and nearby party members.
Cure Potency: 720
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.8y
Targeted AoE (epicenter: afflicted target; angle: 360°)18px30y
&000000000000006400000064 AstrologianAstrologian Icon 3.png  Malefic IIIMalefic III Icon.png Malefic III
(Ability)
Deals unaspected damage with a potency of 220.
The mathematical base strength of an ability.220
The amount of time it takes from pressing an ability, to when the ability activates.1.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.5~600 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000006600000066 AstrologianAstrologian Icon 3.png  Minor ArcanaMinor Arcana Icon.png Minor Arcana
(Ability)
Converts currently drawn arcanum into either Lord of Crowns or Lady of Crowns.
Execute command again to use the arcanum drawn.
Recast time begins after the arcanum takes effect.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
Self: Ability targets the user alone.18px0y
&000000000000007000000070 AstrologianAstrologian Icon 3.png Quest Icon.png Sleeve DrawSleeve Draw Icon.png Sleeve Draw
(Ability)
Executes Draw, Royal Road, Spread, and Minor Arcana in succession.
Will not overwrite currently saved arcanum.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y

Level Name   Description Acquisition
&0000000000000008000000Healerroleicon.png Cleric StanceCleric Stance Icon.png Cleric Stance
(Ability)
Increases potency of attack magic by 5%.
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.18px0y
&000000000000001200000012 Healerroleicon.png BreakBreak Icon.png Break
(Spell)
Deals unaspected damage with a potency of 50. Additional Effect: Heavy +40%
Duration: 20s
The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000001600000016 Healerroleicon.png ProtectProtect Icon.png Protect
(Spell)
Increases the physical and magic defense of target and all party members nearby target.
Duration: 30m
The amount of time it takes from pressing an ability, to when the ability activates.3s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.30y
Point blank AoE (epicenter: player; angle: 360°)18px15y
&000000000000002000000020 Healerroleicon.png EsunaEsuna Icon.png Esuna
(Spell)
Removes a single detrimental effect from target.
The amount of time it takes from pressing an ability, to when the ability activates.1s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.5~600 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
&000000000000002400000024 Healerroleicon.png Lucid DreamingLucid Dreaming Icon.png Lucid Dreaming
(Ability)
Reduces enmity by half. Additional Effect: Refresh
Refresh Potency: 80
Duration: 21s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.18px0y
&000000000000003200000032 Healerroleicon.png SwiftcastSwiftcast Icon.png Swiftcast
(Ability)
Next spell is cast immediately.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
&000000000000003600000036 Healerroleicon.png Eye for an EyeEye for an Eye Icon.png Eye for an Eye
(Ability)
Erects a magicked barrier around a single party member or pet.
Duration: 20s
Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.180s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
&000000000000004000000040 Healerroleicon.png LargesseLargesse Icon.png Largesse
(Ability)
Increases healing magic potency by 20%.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.18px0y
&000000000000004400000044 Healerroleicon.png SurecastSurecast Icon.png Surecast
(Ability)
Next spell is cast without interruption.

Additional Effect: Nullifies knockback and draw-in effects

Duration: 5s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
&000000000000004800000048 Healerroleicon.png RescueRescue Icon.png Rescue
(Ability)
Instantly draw target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.150s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y

Level Name Description
&000000000000002000000020Enhanced Mind Enhanced Mind Icon.png Enhanced Mind Increases mind by 8.
&000000000000002000000020Magick and Mend Magick and Mend Icon.png Magick and Mend Astrologian: Increases base action damage and HP restoration by 10%.

Thaumaturge: Increases base action damage by 10% and allows for the stacking of a second Astral Fire or Umbral Ice.

&000000000000003600000036Enhanced Benefic Enhanced Benefic Icon.png Enhanced Benefic Grants a 15% chance that your next Benefic II will be a critical heal.

Duration: 15s

&000000000000004000000040Enhanced Mind II Enhanced Mind II Icon.png Enhanced Mind II Increases mind by 16.
&000000000000004000000040Magick and Mend II Magick and Mend II Icon.png Magick and Mend II Astrologian: Increases base action damage and HP restoration by 30%.

Thaumaturge: Increases base action damage by 30% and allows for the stacking of a third Astral Fire or Umbral Ice.

&000000000000004600000046Combust Mastery Combust Mastery Icon.png Combust Mastery Upgrades Combust to Combust II.
&000000000000005400000054Malefic Mastery Malefic Mastery Icon.png Malefic Mastery Upgrades Malefic to Malefic II.
&000000000000006000000060Enhanced Mind III Enhanced Mind III Icon.png Enhanced Mind III Increases mind by 24.
&000000000000006400000064Malefic Mastery II Malefic Mastery II Icon.png Malefic Mastery II Upgrades Malefic II to Malefic III.
&000000000000006800000068Hyper Lightspeed Hyper Lightspeed Icon.png Hyper Lightspeed Reduces Lightspeed recast time by 5 seconds upon executing Essential Dignity.

Name   Description Stats
Benefic (PvP)Benefic (PvP) Icon.png Benefic (PvP)
(Spell)
Restores target's HP.
Cure Potency: 2,500
Additional Effect: Next spell is cast immediately
Duration: 15s
Additional Effect: Reduces Lightspeed recast time by 2.5s

Additional effects activate when action is used on self or party member while in combat.

The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.250 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
Benefic II (PvP)Benefic II (PvP) Icon.png Benefic II (PvP)
(Spell)
Restores target's HP.
Cure Potency: 4,500
Additional Effect: Reduces Lightspeed recast time by 2.5s

Additional effect activates when action is used on self or party member while in combat.

The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.1000 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
Disable (PvP)Disable (PvP) Icon.png Disable (PvP)
(Ability)
Reduces the potency of target's attacks by 20%.
Duration: 5s
The mathematical base strength of an ability.Single target
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
-icon.png0y
Empyrean Rain (PvP)Empyrean Rain (PvP) Icon.png Empyrean Rain (PvP)
(The Feast Adrenaline Rush Ability)
Restores 50% of own HP and the HP of all nearby party members.
Additional Effect: Removes Stun, Sleep, Bind, Heavy, Slow, and Silence

Can only be executed while the Adrenaline Gauge is full.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.Adrenaline Gauge
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)18px30y
Essential Dignity (PvP)Essential Dignity (PvP) Icon.png Essential Dignity (PvP)
(Ability)
Restores target's HP.
Cure Potency: 1,500

Potency increases the lower the target's HP, up to a maximum of 300%.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
Lady of Crowns (PvP)Lady of Crowns (PvP) Icon.png Lady of Crowns (PvP)
(Ability)
Restores target party member's HP.
Cure Potency: 2,500
Can only execute while Lady of Crowns is drawn.
Additional Effect: Regen
Cure Potency: 1,000
Duration: 15s

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
Lightspeed (PvP)Lightspeed (PvP) Icon.png Lightspeed (PvP)
(Ability)
Allows for immediate casting of spells while reducing MP cost by 50%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.18px0y
Lord of Crowns (PvP)Lord of Crowns (PvP) Icon.png Lord of Crowns (PvP)
(Ability)
Deals unaspected damage with a potency of 1,000.
Can only execute while Lord of Crowns is drawn.
Additional Effect: Reduces target's HP recovered by healing magic by 10%
Additional Effect: Unaspected damage over time
Potency: 250
Duration: 15s

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
Malefic III (PvP)Malefic III (PvP) Icon.png Malefic III (PvP)
(Spell)
Deals unaspected damage with a potency of 1,000.
Additional Effect: Bind
Duration: 2s
The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.1.3s
The amount of time it takes from using an ability, to being able to use it again.2.3s
The cost associated with the use of the ability.500 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.18px0y
Minor Arcana (PvP)Minor Arcana (PvP) Icon.png Minor Arcana (PvP)
(Ability)
Converts currently drawn arcanum into the Lord of Crowns when Balance or Spire, or the Lady of Crowns when Bole or Ewer.

Execute command again to use the arcanum drawn.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.18px0y
Sleeve Draw (PvP)Sleeve Draw (PvP) Icon.png Sleeve Draw (PvP)
(Ability)
Executes Draw and Minor Arcana in succession.
Execute command again to use the arcanum drawn. Only one arcanum can be drawn at a time.
Duration: 30s
Additional Effect: Restores 1,000 MP

Will not overwrite currently saved arcanum.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.18px0y
Synastry (PvP)Synastry (PvP) Icon.png Synastry (PvP)
(Ability)
Generate an aetheric bond with target party member. Each time you cast a single-target healing spell on yourself or a party member, the party member with whom you have the bond will also recover HP equaling 25% of the original spell. Effect ends upon executing action on a different target.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
The Balance (PvP)The Balance (PvP) Icon.png The Balance (PvP)
(Ability)
Increases damage dealt by a party member or self by 10%.
Duration: 15s

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
The Bole (PvP)The Bole (PvP) Icon.png The Bole (PvP)
(Ability)
Reduces damage taken by a party member or self by 10%.
Duration: 15s

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
The Ewer (PvP)The Ewer (PvP) Icon.png The Ewer (PvP)
(Ability)
Gradually restores MP of self or target party member.
Potency: 400
Duration: 15s

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y
The Spire (PvP)The Spire (PvP) Icon.png The Spire (PvP)
(Ability)
Gradually restores TP of self or target party member.
Potency: 100
Duration: 15s

※This action cannot be assigned to a hotbar.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.18px0y

Name   Description Stats
Bolt (PvP)Bolt (PvP) Icon.png Bolt (PvP)
(Common PvP Ability)
Movement speed is increased.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Concentrate (PvP)Concentrate (PvP) Icon.png Concentrate (PvP)
(Common PvP Ability)
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Enliven (PvP)Enliven (PvP) Icon.png Enliven (PvP)
(Common PvP Ability)
Restores 50% of maximum TP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
Muse (PvP)Muse (PvP) Icon.png Muse (PvP)
(Common PvP Ability)
Restores 25% of maximum MP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y
Purify (PvP)Purify (PvP) Icon.png Purify (PvP)
(Common PvP Ability)
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
Self: Ability targets the user alone.18px0y
Recuperate (PvP)Recuperate (PvP) Icon.png Recuperate (PvP)
(Common PvP Ability)
Restores 25% of maximum HP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
Self: Ability targets the user alone.18px0y
Safeguard (PvP)Safeguard (PvP) Icon.png Safeguard (PvP)
(Common PvP Ability)
Reduces damage taken by 25%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.18px0y

Name Description
Decreased Damage Taken (PvP) Icon.png Decreased Damage Taken (PvP) Decreases damage taken by 5%.
Decreased Recast Time (PvP) Icon.png Decreased Recast Time (PvP) Decreases recast time of additional actions by 10%
Increased Action Speed (PvP) Icon.png Increased Action Speed (PvP) Decreases weaponskill and spell cast and recast times by 3%.
Increased Damage Dealt (PvP) Icon.png Increased Damage Dealt (PvP) Increases damage dealt by 3%.
Increased HP (PvP) Icon.png Increased HP (PvP) Increases maximum HP by 500.
Increased Healing Potency (PvP) Icon.png Increased Healing Potency (PvP) Increases spell-based HP restoration by 5%.
Increased MP Regeneration (PvP) Icon.png Increased MP Regeneration (PvP) Increases MP regeneration rate by 25%.
Increased Resistance Duration (PvP) Icon.png Increased Resistance Duration (PvP) Increases duration of resistances by 50%.
Increased TP Regeneration (PvP) Icon.png Increased TP Regeneration (PvP) Increases TP regeneration rate by 40%.

Additional Information
Divider3.png
Gear
Main Hand & Off Hand Astrologian Weapons
Armor Astrologian Head Astrologian Body Astrologian Hands Astrologian Legs Astrologian Feet
Accessories Astrologian Earrings Astrologian Necklace Astrologian Bracelets Astrologian Ring Astrologian Waist
Exclusive & Sets Astrologian Exclusive Astrologian Sets
 
Class/Job Quests
Name Level
Stairway to the Heavens &00000000000000010000001Stairway to the Heavens&000000000000005000000050
Fortune Favors the Bole &00000000000000020000002Fortune Favors the Bole&000000000000003000000030
Hanging in the Balance &00000000000000030000003Hanging in the Balance&000000000000003500000035
A Lesson in Patience &00000000000000040000004A Lesson in Patience&000000000000004000000040
Slings and Arrows &00000000000000050000005Slings and Arrows&000000000000004000000040
Ewer Right &00000000000000060000006Ewer Right&000000000000004500000045
Loved by the Sun &00000000000000070000007Loved by the Sun&000000000000005000000050
Spearheading Initiatives &00000000000000080000008Spearheading Initiatives&000000000000005000000050
Sharlayan Ascending &00000000000000090000009Sharlayan Ascending&000000000000005000000050
Empty Nest &000000000000001000000010Empty Nest&000000000000005200000052
Conviction &000000000000001100000011Conviction&000000000000005400000054
Feather in the Cap &000000000000001200000012Feather in the Cap&000000000000005600000056
Trumped &000000000000001300000013Trumped&000000000000005800000058
The Hands of Fate &000000000000001400000014The Hands of Fate&000000000000006000000060
East Meets West &000000000000001500000015East Meets West&000000000000006000000060
Ride Like the Wind &000000000000001600000016Ride Like the Wind&000000000000006300000063
Come Rain or Shrine &000000000000001700000017Come Rain or Shrine&000000000000006500000065
Behind Door Number Two &000000000000001800000018Behind Door Number Two&000000000000006800000068
Foxfire &000000000000001900000019Foxfire&000000000000007000000070
Job Gauge
Divider3.png
Arcana Gauge.png The Arcana Gauge allows astrologians to keep track of which cards (arcanum) are currently drawn. An arcanum is drawn by using the action Draw, and is placed in the middle of the gauge. Using the Draw command again executes the arcanum's corresponding action.
Arcana Gauge2.png Executing the action Royal Road returns the currently drawn arcanum to the deck in exchange for enhancing the effect of the next arcanum drawn. The enhancement is shown above the gauge.
Arcana Gauge3.png The Spread command adds the currently drawn arcanum to the spread, allowing for later use. The saved card is displayed on the gauge's left-hand side.
Arcana Gauge4.png Executing the action Minor Arcana (acquired at level 66) while an arcanum is drawn transforms the card into either the Lord of Crowns or the Lady of Crowns and places it to the right of the spread for later use.


Images
Divider3.png