Blacksmith

Blacksmith Icon 9.pngBlacksmith (BSM)
  Disciple of the Hand
The Armoury
It is in the fires and on the anvils of blacksmiths that weapons and tools of metal are crafted. Their work is in demand far and wide, whether it be hammering the blade of a sword at the forge, or whetting the edge of an axe at camp.

Limsa Lominsa has been renowned for its blacksmithing tradition since antiquity, though the advanced metallurgical techniques passed on today bear little resemblance to the simple practices of ancient times. The relatively recent birth of firearms has created an entirely new area of expertise which is being adopted with fervor by many ambitious smiths.

Main Command 3 Icon.png Primary Stat: ControlCPCraftsmanship
Main Command 41 Icon.png A Realm Reborn: Level 1

Level Name   Description Stats
&0000000000000001000000BlacksmithBlacksmith Icon 3.png  Basic Synthesis (Blacksmith)Basic Synthesis (Blacksmith) Icon.png Basic Synthesis (Blacksmith)
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&0000000000000005000000BlacksmithBlacksmith Icon 3.png  Basic Touch (Blacksmith)Basic Touch (Blacksmith) Icon.png Basic Touch (Blacksmith)
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&0000000000000007000000BlacksmithBlacksmith Icon 3.png  Master's Mend (Blacksmith)Master's Mend (Blacksmith) Icon.png Master's Mend (Blacksmith)
(Ability)
Restores item durability by 30.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.92 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&0000000000000009000000BlacksmithBlacksmith Icon 3.png  Steady Hand (Blacksmith)Steady Hand (Blacksmith) Icon.png Steady Hand (Blacksmith)
(Ability)
Improves action success rate by 20% for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001100000011 BlacksmithBlacksmith Icon 3.png  Inner Quiet (Blacksmith)Inner Quiet (Blacksmith) Icon.png Inner Quiet (Blacksmith)
(Ability)
Grants a bonus to control with every increase in quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001300000013 BlacksmithBlacksmith Icon 3.png  Observe (Blacksmith)Observe (Blacksmith) Icon.png Observe (Blacksmith)
(Ability)
Do nothing for one step.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.7 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 BlacksmithBlacksmith Icon 3.png  Ingenuity (Ability)Ingenuity (Ability) Icon.png Ingenuity (Ability)
(Ability)
Slightly lowers recipe level for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001800000018 BlacksmithBlacksmith Icon 3.png  Standard Touch (Blacksmith)Standard Touch (Blacksmith) Icon.png Standard Touch (Blacksmith)
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000002100000021 BlacksmithBlacksmith Icon 3.png  Great Strides (Blacksmith)Great Strides (Blacksmith) Icon.png Great Strides (Blacksmith)
(Ability)
Doubles efficiency of next "Touch" action. Effect active for three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per Synths
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000002500000025 BlacksmithBlacksmith Icon 3.png  Master's Mend II (Blacksmith)Master's Mend II (Blacksmith) Icon.png Master's Mend II (Blacksmith)
(Ability)
Restores item durability by 60.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.160 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003100000031 BlacksmithBlacksmith Icon 3.png  Standard Synthesis (Blacksmith)Standard Synthesis (Blacksmith) Icon.png Standard Synthesis (Blacksmith)
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 BlacksmithBlacksmith Icon 3.png  Brand of FireBrand of Fire Icon.png Brand of Fire
(Ability)
Increases progress. Progress doubles when recipe affinity is fire.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000004300000043 BlacksmithBlacksmith Icon 3.png  Advanced Touch (Blacksmith)Advanced Touch (Blacksmith) Icon.png Advanced Touch (Blacksmith)
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.48 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 BlacksmithBlacksmith Icon 3.png  Collectable Synthesis (Blacksmith)Collectable Synthesis (Blacksmith) Icon.png Collectable Synthesis (Blacksmith)
(Ability)
Use existing recipes to create collectables without increasing step count.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 BlacksmithBlacksmith Icon 3.png  Ingenuity IIIngenuity II Icon.png Ingenuity II
(Ability)
Lowers recipe level for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005100000051 BlacksmithBlacksmith Icon 3.png  Byregot's Brow (Blacksmith)Byregot's Brow (Blacksmith) Icon.png Byregot's Brow (Blacksmith)
(Ability)
Increases quality. Inner Quiet effect ends upon use.
Available only when material condition is Good or Excellent.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005300000053 BlacksmithBlacksmith Icon 3.png  Precise Touch (Blacksmith)Precise Touch (Blacksmith) Icon.png Precise Touch (Blacksmith)
(Ability)
Increases quality.
Additional Effect: Increases Inner Quiet stack by one (up to 11).
Available only when material condition is Good or Excellent.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 BlacksmithBlacksmith Icon 3.png  Name of FireName of Fire Icon.png Name of Fire
(Ability)
For the next five steps, Brand of Fire efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006100000061 BlacksmithBlacksmith Icon 3.png  Hasty Touch II (Blacksmith)Hasty Touch II (Blacksmith) Icon.png Hasty Touch II (Blacksmith)
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.5 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006200000062 BlacksmithBlacksmith Icon 3.png  Careful Synthesis III (Blacksmith)Careful Synthesis III (Blacksmith) Icon.png Careful Synthesis III (Blacksmith)
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.7 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006300000063 BlacksmithBlacksmith Icon 3.png  Rapid Synthesis II (Blacksmith)Rapid Synthesis II (Blacksmith) Icon.png Rapid Synthesis II (Blacksmith)
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.12 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006400000064 BlacksmithBlacksmith Icon 3.png  Patient Touch (Blacksmith)Patient Touch (Blacksmith) Icon.png Patient Touch (Blacksmith)
(Ability)
Increases Inner Quiet stack by one (up to 11) when successful, halves stack upon failure
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006500000065 BlacksmithBlacksmith Icon 3.png Quest Icon.png Manipulation II (Blacksmith)Manipulation II (Blacksmith) Icon.png Manipulation II (Blacksmith)
(Ability)
Restores 5 points of durability after each step for the next eight steps. Each step overwrites all other durability-restoring actions.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.96 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006600000066 BlacksmithBlacksmith Icon 3.png  Prudent Touch (Blacksmith)Prudent Touch (Blacksmith) Icon.png Prudent Touch (Blacksmith)
(Ability)
Unavailable when Waste Not or Waste Not II are active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.21 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006700000067 BlacksmithBlacksmith Icon 3.png  Focused Synthesis (Blacksmith)Focused Synthesis (Blacksmith) Icon.png Focused Synthesis (Blacksmith)
(Ability)
Increases progress.
Combo Action: Observe

Combo Bonus: Increase success rate to 100%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.5 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006800000068 BlacksmithBlacksmith Icon 3.png  Focused Touch (Blacksmith)Focused Touch (Blacksmith) Icon.png Focused Touch (Blacksmith)
(Ability)
Increases quality.
Combo Action: Observe

Combo Bonus: Increase success rate to 100%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006900000069 BlacksmithBlacksmith Icon 3.png  Initial Preparations (Blacksmith)Initial Preparations (Blacksmith) Icon.png Initial Preparations (Blacksmith)
(Ability)
May reduce CP consumption while status is active.
When a specialist, cancelling the status grants the use of a single Specialty action.

Available only on the first step.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.50 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y

Level Name   Description Stats
&000000000000001500000015 AlchemistAlchemist Icon 3.png  Tricks of the TradeTricks of the Trade Icon.png Tricks of the Trade
(Ability)
Restores 20 CP. Can only be used when material condition is Good or Excellent.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 ArmorerArmorer Icon 3.png  Rapid SynthesisRapid Synthesis Icon.png Rapid Synthesis
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 CarpenterCarpenter Icon 3.png  RuminationRumination Icon.png Rumination
(Ability)
Removes Inner Quiet effect and restores CP proportional to the number of times control was increased.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 CulinarianCulinarian Icon 3.png  Hasty TouchHasty Touch Icon.png Hasty Touch
(Ability)
Increases quality and requires no CP.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 GoldsmithGoldsmith Icon 3.png  ManipulationManipulation Icon.png Manipulation
(Ability)
Restores 10 points of durability after each step for the next three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.88 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 LeatherworkerLeatherworker Icon 3.png  Waste NotWaste Not Icon.png Waste Not
(Ability)
Reduces loss of durability by 50% for the next four steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.56 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000001500000015 WeaverWeaver Icon 3.png  Careful SynthesisCareful Synthesis Icon.png Careful Synthesis
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 AlchemistAlchemist Icon 3.png  Brand of WaterBrand of Water Icon.png Brand of Water
(Ability)
Increases progress. Progress doubles when recipe affinity is water.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 ArmorerArmorer Icon 3.png  Brand of IceBrand of Ice Icon.png Brand of Ice
(Ability)
Increases progress. Progress doubles when recipe affinity is ice.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 CarpenterCarpenter Icon 3.png  Brand of WindBrand of Wind Icon.png Brand of Wind
(Ability)
Increases progress. Progress doubles when recipe affinity is wind.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 CulinarianCulinarian Icon 3.png  Steady Hand IISteady Hand II Icon.png Steady Hand II
(Ability)
Improves action success rate by 30% for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.25 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 GoldsmithGoldsmith Icon 3.png  Flawless SynthesisFlawless Synthesis Icon.png Flawless Synthesis
(Ability)
Increases progress by 40.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 LeatherworkerLeatherworker Icon 3.png  Brand of EarthBrand of Earth Icon.png Brand of Earth
(Ability)
Increases progress. Progress doubles when recipe affinity is earth.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000003700000037 WeaverWeaver Icon 3.png  Brand of LightningBrand of Lightning Icon.png Brand of Lightning
(Ability)
Increases progress. Progress doubles when recipe affinity is lightning.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 AlchemistAlchemist Icon 3.png  Comfort ZoneComfort Zone Icon.png Comfort Zone
(Ability)
Restores 8 CP after each step for the next ten steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.66 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 ArmorerArmorer Icon 3.png  Piece by PiecePiece by Piece Icon.png Piece by Piece
(Ability)
Increases remaining progress by 1/3.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 CarpenterCarpenter Icon 3.png  Byregot's BlessingByregot's Blessing Icon.png Byregot's Blessing
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 CulinarianCulinarian Icon 3.png  ReclaimReclaim Icon.png Reclaim
(Ability)
Increases the chance materials will not be lost after botched synthesis to 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 GoldsmithGoldsmith Icon 3.png  InnovationInnovation Icon.png Innovation
(Ability)
Increases control by 50% for the next three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 LeatherworkerLeatherworker Icon 3.png  Waste Not IIWaste Not II Icon.png Waste Not II
(Ability)
Reduces loss of durability by 50% for the next eight steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.98 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005000000050 WeaverWeaver Icon 3.png  Careful Synthesis IICareful Synthesis II Icon.png Careful Synthesis II
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 AlchemistAlchemist Icon 3.png  Name of WaterName of Water Icon.png Name of Water
(Ability)
For the next five steps, Brand of Water efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 ArmorerArmorer Icon 3.png  Name of IceName of Ice Icon.png Name of Ice
(Ability)
For the next five steps, Brand of Ice efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 CarpenterCarpenter Icon 3.png  Name of the WindName of the Wind Icon.png Name of the Wind
(Ability)
For the next five steps, Brand of Wind efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 CulinarianCulinarian Icon 3.png  Muscle MemoryMuscle Memory Icon.png Muscle Memory
(Ability)
Increases progress by one third.

Available only on the first step.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 GoldsmithGoldsmith Icon 3.png  Maker's MarkMaker's Mark Icon.png Maker's Mark
(Ability)
Reduces Flawless Synthesis CP cost and durability loss to 0. Effect duration determined by recipe difficulty.
Available only on the first step.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.20 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 LeatherworkerLeatherworker Icon 3.png  Name of EarthName of Earth Icon.png Name of Earth
(Ability)
For the next five steps, Brand of Earth efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005400000054 WeaverWeaver Icon 3.png  Name of LightningName of Lightning Icon.png Name of Lightning
(Ability)
For the next five steps, Brand of Lightning efficiency is increased. Increase determined by current progress.

Only one Name of the Element action can be used per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y

Level Name   Description Stats
&000000000000005500000055 Blacksmith (Specialist)Blacksmith Icon 3.png  Satisfaction (Blacksmith)Satisfaction (Blacksmith) Icon.png Satisfaction (Blacksmith)
(Specialist Ability)
Uses one Whistle to restore 15 CP.
Available only when the Whistle stack size is a multiple of three.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005500000055 Blacksmith (Specialist)Blacksmith Icon 3.png  Whistle While You Work (Blacksmith)Whistle While You Work (Blacksmith) Icon.png Whistle While You Work (Blacksmith)
(Specialist Ability)
Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent.
Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.36 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000005600000056 Blacksmith (Specialist)Blacksmith Icon 3.png  Innovative Touch (Blacksmith)Innovative Touch (Blacksmith) Icon.png Innovative Touch (Blacksmith)
(Specialist Ability)
Increases quality.
Additional Effect: Innovation
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.8 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006900000069 Blacksmith (Specialist)Blacksmith Icon 3.png  Specialty: Reflect (Blacksmith)Specialty: Reflect (Blacksmith) Icon.png Specialty: Reflect (Blacksmith)
(Specialist Ability)
Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006900000069 Blacksmith (Specialist)Blacksmith Icon 3.png  Specialty: Refurbish (Blacksmith)Specialty: Refurbish (Blacksmith) Icon.png Specialty: Refurbish (Blacksmith)
(Specialist Ability)
Restores 65 CP. Can only be used when Initial Preparations is active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y
&000000000000006900000069 Blacksmith (Specialist)Blacksmith Icon 3.png  Specialty: Reinforce (Blacksmith)Specialty: Reinforce (Blacksmith) Icon.png Specialty: Reinforce (Blacksmith)
(Specialist Ability)
Restores item durability by 25. Can only be used when Initial Preparations is active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)18px0y

Level Name Description
&000000000000006300000063Quality Assurance Quality Assurance Icon.png Quality Assurance Slightly increases chances of material condition becoming good.
&000000000000007000000070Stroke of Genius Stroke of Genius Icon.png Stroke of Genius May increase maximum CP on the second step of synthesis. Increase guaranteed when a specialist.

Additional Information
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Gear
Tools & Off-Hand Primary Tool Secondary Tool
Armor Blacksmith Head Blacksmith Body Blacksmith Hands Blacksmith Legs Blacksmith Feet
Accessories Blacksmith Earrings Blacksmith Necklace Blacksmith Bracelets Blacksmith Ring Blacksmith Waist
Exclusive Gear Blacksmith Exclusive Blacksmith Sets
Recipes (1717)
Levels 1-10
Levels 11-20
Levels 21-30
Levels 31-40
Levels 41-50
Levels 51-60
Levels 61-70
Levels 71-80
Levels 81-90
Levels 91-100
Levels 101-100
Unknown Level
Collectables


Levequests (105)
 
Class/Job Quests
Name Level
Way of the Blacksmith &00000000000000010000001&00000000000000010000001Way of the Blacksmith 
My First Cross-pein Hammer &00000000000000010000001&00000000000000020000002My First Cross-pein Hammer 
Hammer Time &00000000000000050000005&00000000000000030000003Hammer Time 
Riveting Ramblings &000000000000001000000010&00000000000000040000004Riveting Ramblings 
The Business of Blacksmithing &000000000000001500000015&00000000000000050000005The Business of Blacksmithing 
By the Sweat of Your Brow &000000000000002000000020&00000000000000060000006By the Sweat of Your Brow 
True as Steel &000000000000002500000025&00000000000000070000007True as Steel 
As Iron Sharpens Iron &000000000000003000000030&00000000000000080000008As Iron Sharpens Iron 
Set Faezahr to Stun &000000000000003500000035&00000000000000090000009Set Faezahr to Stun 
Forging Ahead &000000000000004000000040&000000000000001000000010Forging Ahead 
Beauty and the Bardiche &000000000000004500000045&000000000000001100000011Beauty and the Bardiche 
Waiting in the Winglet &000000000000005000000050&000000000000001200000012Waiting in the Winglet 
Forging Northwards &000000000000005000000050&000000000000001300000013Forging Northwards 
Leave It to Fremondain &000000000000005300000053&000000000000001400000014Leave It to Fremondain 
The Good Fight &000000000000005500000055&000000000000001500000015The Good Fight 
Blade That Was Broken &000000000000005800000058&000000000000001600000016Blade That Was Broken 
Integrity &000000000000006000000060&000000000000001700000017Integrity 
A Missive from the Far East &000000000000006000000060&000000000000001800000018A Missive from the Far East 
The Client is King &000000000000006300000063&000000000000001900000019The Client is King 
Blood Ties &000000000000006500000065&000000000000002000000020Blood Ties 
The Missing Piece &000000000000006800000068&000000000000002100000021The Missing Piece 
The Final Face-off &000000000000007000000070&000000000000002200000022The Final Face-off 


Images
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