Blacksmith
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The Armoury | |||
It is in the fires and on the anvils of blacksmiths that weapons and tools of metal are crafted. Their work is in demand far and wide, whether it be hammering the blade of a sword at the forge, or whetting the edge of an axe at camp.
Limsa Lominsa has been renowned for its blacksmithing tradition since antiquity, though the advanced metallurgical techniques passed on today bear little resemblance to the simple practices of ancient times. The relatively recent birth of firearms has created an entirely new area of expertise which is being adopted with fervor by many ambitious smiths. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Basic Synthesis (Blacksmith)(Ability) | Increases progress. |
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5 ![]() |
Basic Touch (Blacksmith)(Ability) | Increases quality. |
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7 ![]() |
Master's Mend (Blacksmith)(Ability) | Restores item durability by 30. |
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9 ![]() |
Rapid Synthesis (Blacksmith)(Ability) | Increases progress. |
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9 ![]() |
Hasty Touch (Blacksmith)(Ability) | Increases quality and requires no CP. |
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13 ![]() |
Tricks of the Trade (Blacksmith)(Ability) | Restores 20 CP. |
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13 ![]() |
Observe (Blacksmith)(Ability) | Do nothing for one step. |
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15 ![]() |
Waste Not (Blacksmith)(Ability) | Reduces loss of durability by 50% for the next four steps. |
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15 ![]() |
Veneration (Blacksmith)(Ability) | Increases the efficiency of Synthesis actions by 50% for the next four steps. |
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18 ![]() |
Standard Touch (Blacksmith)(Ability) | Increases quality. |
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21 ![]() |
Great Strides (Blacksmith)(Ability) | Increases the efficiency of the next Touch action by 100%. Effect active for three steps. |
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26 ![]() |
Innovation (Blacksmith)(Ability) | Increases efficiency of Touch actions by 50% for the next four steps. |
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42 ![]() |
Final Appraisal (Blacksmith)(Ability) | The next action that would complete item synthesis will instead leave one progress point remaining. |
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47 ![]() |
Waste Not II (Blacksmith)(Ability) | Reduces loss of durability by 50% for the next eight steps. |
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50 ![]() |
Byregot's Blessing (Blacksmith)(Ability) | Increases quality. Inner Quiet effect ends upon use. |
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53 ![]() |
Precise Touch (Blacksmith)(Ability) | Increases quality. |
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54 ![]() |
Muscle Memory (Blacksmith)(Ability) | Increases progress. |
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62 ![]() |
Careful Synthesis (Blacksmith)(Ability) | Increases progress. |
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65 ![]() |
Manipulation (Blacksmith)(Ability) | Restores 5 points of durability after each step for the next eight steps. |
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66 ![]() |
Prudent Touch (Blacksmith)(Ability) | Increases quality at half the durability cost. |
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67 ![]() |
Focused Synthesis (Blacksmith)(Ability) | Increases progress. |
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68 ![]() |
Focused Touch (Blacksmith)(Ability) | Increases quality. |
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69 ![]() |
Reflect (Blacksmith)(Ability) | Increases quality. |
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71 ![]() |
Preparatory Touch (Blacksmith)(Ability) | Increases quality at greater cost to durability. |
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72 ![]() |
Groundwork (Blacksmith)(Ability) | Increases progress at greater cost to durability. Efficiency decreases by half when durability is below durability cost. |
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76 ![]() |
Delicate Synthesis (Blacksmith)(Ability) | Increases both progress and quality. |
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78 ![]() |
Intensive Synthesis (Blacksmith)(Ability) | Increases progress. |
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80 ![]() |
Trained Eye (Blacksmith)(Ability) | Increases quality by 100%. |
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84 ![]() |
Advanced Touch (Blacksmith)(Ability) | Increases quality. |
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88 ![]() |
Prudent Synthesis (Blacksmith)(Ability) | Increases progress at half the durability cost. |
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90 ![]() |
Trained Finesse(Ability) | Increases quality at no cost to durability. |
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Level | Name | Description | Stats | |
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55 ![]() |
Careful Observation (Blacksmith)(Specialist Action) | Do nothing for one step, preserving the status of any actions presently in effect. |
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86 ![]() |
Heart and Soul (Blacksmith)(Specialist Action) | Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition. |
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Level | Name | Description |
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11 | ![]() |
Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10
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15 | ![]() |
Allows you to execute trial synthesis. |
31 | ![]() |
Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. |
63 | ![]() |
Slightly increases chances of material condition becoming Good. |
63 | ![]() |
Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. |
82 | ![]() |
Efficiency is increased to 180%. Efficiency is increased to 180%. Efficiency is increased to 180%. Efficiency is increased to 180%. Efficiency is increased to 180%. Efficiency is increased to 180%. Efficiency is increased to 180%. Efficiency is increased to 180%. |
86 | ![]() |
Efficiency is increased to 360%. Efficiency is increased to 360%. Efficiency is increased to 360%. Efficiency is increased to 360%. Efficiency is increased to 360%. Efficiency is increased to 360%. Efficiency is increased to 360%. Efficiency is increased to 360%. |
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