Carpenter
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The Armoury | |||
The foremost workers of wood, carpenters possess expert knowledge of the hardness, pliability, weight, and value of all types of timber. Their creed is to bring these natural traits to bear in the form of various wares, from the implements of war to the tools of various trades.
The greatest advancements in the craft have been made in the Twelveswood, home to the highest quality timber in Eorzea. Gridanian carpentry produces everything from the masks used in their religious ceremonies to the enormous waterwheels erected throughout their city. | ||||
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Level | Name | Description | Stats | |
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1 ![]() |
Basic Synthesis (Carpenter)(Ability) | Increases progress. Efficiency: 90% Success Rate: 100% |
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5 ![]() |
Basic Touch (Carpenter)(Ability) | Increases quality. Efficiency: 100% Success Rate: 100% |
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7 ![]() |
Master's Mend (Carpenter)(Ability) | Restores item durability by 30. | ![]() ![]() ![]() ![]() ![]() |
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9 ![]() |
Rapid Synthesis (Carpenter)(Ability) | Increases progress. Efficiency: 250% Success Rate: 50% |
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9 ![]() |
Hasty Touch (Carpenter)(Ability) | Increases quality and requires no CP. Efficiency: 100% Success Rate: 60% |
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13 ![]() |
Tricks of the Trade (Carpenter)(Ability) | Restores 20 CP. Available only when material condition is Good or Excellent. | ![]() ![]() ![]() ![]() ![]() |
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13 ![]() |
Observe (Carpenter)(Ability) | Do nothing for one step. | ![]() ![]() ![]() ![]() ![]() |
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15 ![]() |
Waste Not (Carpenter)(Ability) | Reduces loss of durability by 50% for the next four steps. | ![]() ![]() ![]() ![]() ![]() |
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15 ![]() |
Veneration (Carpenter)(Ability) | Increases the efficiency of Synthesis actions by 50% for the next four steps. | ![]() ![]() ![]() ![]() ![]() |
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18 ![]() |
Standard Touch (Carpenter)(Ability) | Increases quality.
Combo Action: Basic Touch Combo Bonus: CP cost reduced to 18 Efficiency: 125% Success Rate: 100% |
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21 ![]() |
Great Strides (Carpenter)(Ability) | Increases the efficiency of the next Touch action by 100%. Effect active for three steps. | ![]() ![]() ![]() ![]() ![]() |
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26 ![]() |
Innovation (Carpenter)(Ability) | Increases efficiency of Touch actions by 50% for the next four steps. | ![]() ![]() ![]() ![]() ![]() |
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42 ![]() |
Final Appraisal (Carpenter)(Ability) | The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps. | ![]() ![]() ![]() ![]() ![]() |
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47 ![]() |
Waste Not II (Carpenter)(Ability) | Reduces loss of durability by 50% for the next eight steps. | ![]() ![]() ![]() ![]() ![]() |
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50 ![]() |
Byregot's Blessing (Carpenter)(Ability) | Increases quality. Inner Quiet effect ends upon use.Requires at least one stack of Inner Quiet. Efficiency: 100% plus 20% for each count of your Inner Quiet stack, up to a maximum of 300% Success Rate: 100% |
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53 ![]() |
Precise Touch (Carpenter)(Ability) | Increases quality. Additional Effect: Increases Inner Quiet stack by one (up to 10). Available only when material condition is Good or Excellent. Efficiency: 150% Success Rate: 100% |
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54 ![]() |
Muscle Memory (Carpenter)(Ability) | Efficiency of your next Synthesis action is increased by 100%. Available only on the first step. Additional effect is active for five steps. Efficiency: 300% Success Rate: 100% |
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62 ![]() |
Careful Synthesis (Carpenter)(Ability) | Increases progress. Efficiency: 150% Success Rate: 100% |
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65 ![]() |
Manipulation (Carpenter)(Ability) | Restores 5 points of durability after each step for the next eight steps. Each step overwrites all other durability-restoring actions. | ![]() ![]() ![]() ![]() ![]() |
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66 ![]() |
Prudent Touch (Carpenter)(Ability) | Increases quality at half the durability cost. Unavailable when Waste Not or Waste Not II are active. Efficiency: 100% Success Rate: 100% |
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67 ![]() |
Focused Synthesis (Carpenter)(Ability) | Increases progress.
Combo Action: Observe
Combo Bonus: Increase success rate to 100% |
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68 ![]() |
Focused Touch (Carpenter)(Ability) | Increases quality.
Combo Action: Observe
Combo Bonus: Increase success rate to 100% |
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69 ![]() |
Reflect (Carpenter)(Ability) | Increases quality. Efficiency: 100% Success Rate: 100% |
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71 ![]() |
Preparatory Touch (Carpenter)(Ability) | Increases quality at a greater cost to durability.
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72 ![]() |
Groundwork (Carpenter)(Ability) | Increases progress at greater cost to durability. Efficiency decreases by half when durability is below durability cost.
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76 ![]() |
Delicate Synthesis (Carpenter)(Ability) | Increases both progress and quality. Efficiency: 100% Success Rate: 100% |
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78 ![]() |
Intensive Synthesis (Carpenter)(Ability) | Increases progress. Available only when material condition is Good or Excellent. |
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80 ![]() |
Trained Eye (Carpenter)(Ability) | Increases quality by 100%. Available only on the first step. Recipe level must be at least 10 levels below yours. |
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84 ![]() |
Advanced Touch (Carpenter)(Ability) | Increases quality.
Combo Action: Standard Touch Combo Bonus: CP cost reduced to 18 Efficiency: 150% Success Rate: 90% |
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88 ![]() |
Prudent Synthesis (Carpenter)(Ability) | Increases progress at half the durability cost. Unavailable when Waste Not or Waste Not II are active. Efficiency: 180% Success Rate: 100% |
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90 ![]() |
Trained Finesse(Ability) | Increases quality at no cost to durability.Available only when Inner Quiet stack size is 10. Efficiency: 100% Success Rate: 100% |
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Level | Name | Description | Stats | |
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55 ![]() |
Careful Observation (Carpenter)(Specialist Action) | Do nothing for one step, preserving the status of any actions presently in effect. A crafter's delination is used upon execution. Can only be used up to three times per synthesis. This action does not increase the step count. |
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86 ![]() |
Heart and Soul (Carpenter)(Specialist Action) | Allows the execution of Precise Touch, Intensive Synthesis, or Tricks of the Trade regardless of material condition. Effect ends if the afforementioned actions are executed when material condition is not Good or Excellent. A crafter's delination is used upon execution.Can only be used once per synthesis.This action does not increase the step count. | ![]() ![]() ![]() ![]() ![]() |
Level | Name | Description |
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11 | ![]() |
Gain a stack of Inner Quiet with every increase in quality, up to a maximum of 10 Inner Quiet Effect: Grants a 10% bonus to the efficiency of Touch actions for each stack
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15 | ![]() |
Allows you to execute trial synthesis. |
31 | ![]() |
Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. Efficiency is increased to 120%. |
63 | ![]() |
Slightly increases chances of material condition becoming Good. |
63 | ![]() |
Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. Efficiency is increased to 500%. |
82 | ![]() |
Efficiency is increased to 180%. Efficiency is increased to 180%. Efficiency is increased to 180%. Efficiency is increased to 180%. Efficiency is increased to 180%. Efficiency is increased to 180%. Efficiency is increased to 180%. Efficiency is increased to 180%. |
86 | ![]() |
Efficiency is increased to 360%. Efficiency is increased to 360%. Efficiency is increased to 360%. Efficiency is increased to 360%. Efficiency is increased to 360%. Efficiency is increased to 360%. Efficiency is increased to 360%. Efficiency is increased to 360%. |
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