Category:Active Help
When starting certain events or actions, a question mark icon will be displayed with the title of the active help tutorial underneath.
Selecting this icon will display the active help tutorial. When you are done reading the tutorial, close the window by clicking the button in the top-right corner, or pressing B on the gamepad. You can access the Active Help Menu in game from the System tab in the main menu. |
Adventuring Basics ⇒ Achievements |
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Congratulations! You have just received your first achievement! Achievements are earned by reaching certain milestones during your adventures in Eorzea, and there are achievements for just about everything─from leveling classes and uncovering locations, to defeating enemies and earning gil. |
There are also rewards granted upon attaining certain achievements. Some of these include rare weapons and armor, others include titles which can be added to your display name to showcase your greatness. |
Adventuring Basics ⇒ Aesthetician |
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Adventuring Basics ⇒ Aquariums |
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Aquariums can be used to put on display the various fish you catch on your travels.
They are available in four tiers (sizes), each tier able to hold a predetermined number of fish. |
Before placing any fish in an aquarium, you may choose to fill the tank with either fresh water or saltwater. This will dictate which types of fish can be placed in the aquarium. You may also select trimmings with which to decorate the inside of the tank. |
Fish have been categorized into four sizes─small (one unit), medium (two units), large (four units), and extra large (seven units). It is worth noting that larger fish will occupy more space in an aquarium, leaving less room for other fish. |
Aquariums are available in four tiers, the smallest holding only a single unit, and the largest holding up to seven. Because larger fish take up more room in the aquarium, one must choose carefully which fish they will put on display. |
Adventuring Basics ⇒ Auto-translation Dictionary |
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The world of Eorzea is home to adventurers of various cultural and linguistic backgrounds. In order to facilitate communication in this diverse environment, the game includes a feature known as the auto-translation dictionary. |
To use the dictionary, select the chat input bar situated below the chat log, then press the Tab key. A list of auto-translate categories for words and expressions will appear. |
Selecting 2: 【Greetings】 and then 3: Hello! will produce the text
Hello! in the chat input bar enclosed in special parentheses. |
When sent, such text will automatically be translated into the client language being used by the recipients. |
The auto-translation dictionary contains a list of everyday words and expressions as well as game-specific terms. We hope that it will prove useful during your adventures with players the world over. |
The world of Eorzea is home to adventurers of various cultural and linguistic backgrounds. In order to facilitate communication in this diverse environment, the game includes a feature known as the auto-translation dictionary. |
To use the dictionary, select the chat input bar situated below the chat log, then press the RB / R1 button. A list of auto-translate categories for words and expressions will appear. |
Selecting 2: 【Greetings】 and then 3: Hello! will produce the text
Hello! in the chat input bar enclosed in special parentheses. |
When sent, such text will automatically be translated into the client language being used by the recipients. |
The auto-translation dictionary contains a list of everyday words and expressions as well as game-specific terms. We hope that it will prove useful during your adventures with players the world over. |
Adventuring Basics ⇒ Basic Controls |
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Adventuring Basics ⇒ Bonding Ceremony Etiquette |
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Now that you have completed The Ties that Bind, you may speak with ceremony planning assistant Raitmeaux to determine the particulars of your big day. Both you and your partner will have the opportunity to request how the ceremony will be held, however, only the decisions made by one of you will be reflected, so make sure you both select the same options. |
Permission to use the Ivory Chapel─the hallowed hall within the Sanctum of the Twelve used for Bonding Ceremonies─must be granted by Sanctum dedicant Etoinelle. Reservations can be made at any time, with schedules for each week being posted at (Reset Time) every Friday (Earth time). If in the event you are forced to cancel a reservation, you must wait until the next week to make a new one. |
Upon completing your chapel reservation, the dedicant will present you with a customizable invitation which you can send to guests.
※Please note that due to server issues, there may be times unavailable for reservation. |
On the day of the ceremony, you must first speak with Etoinelle to gain admittance to the Sanctum. Once inside, you will be presented with an eternity bell which is rung when you wish to proceed to the next stage of the ceremony. |
Adventuring Basics ⇒ Bonding Ceremony Invitations |
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Adventuring Basics ⇒ Changing Classes |
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Adventuring Basics ⇒ Collection |
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You have added an item of interest to your collection. Other such keepsakes found on your adventures will be stored here, viewable at any time should you wish to reflect on your past deeds. |
Adventuring Basics ⇒ Communicating with Others |
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You can communicate with other players via the chat input bar situated below the chat log. Having selected the bar, enter your message, then press the Enter key. |
The recipients of your message are determined by the chat mode currently in use. The chat mode is set to Say by default. In this mode, your message is sent to all players within a small radius around you. |
The chat mode can be changed at any time via the speech bubble icon located below the chat log. |
Popular chat modes include Tell, which sends a message to a specific player, and Party, which sends a message to all members of your current party, regardless of their location. |
You can communicate with other players via the chat input bar situated below the chat log. Having selected the bar, enter your message, then press A / × . |
The recipients of your message are determined by the chat mode currently in use. The chat mode is set to Say by default. In this mode, your message is sent to all players within a small radius around you. |
The chat mode can be changed at any time via the speech bubble icon located below the chat log. |
Popular chat modes include Tell, which sends a message to a specific player, and Party, which sends a message to all members of your current party, regardless of their location. |
Adventuring Basics ⇒ Emotes |
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When words are just not enough, emotes can be used to express your feelings towards a person or situation. First, highlight a target (if necessary), then select Social from the main menu, and then Emotes. |
Finally, select the desired emote from the list.
In this case, select Kneel after targeting Rhoswen to complete the quest objectives. |
Emotes can be set to your hotbars by simply dragging them from the Emote interface.
※In addition to emotes, items and user macros can also be set to your hotbars. |
When words are just not enough, emotes can be used to express your feelings towards a person or situation. First, highlight a target (if necessary), then select Social from the main menu, and then Emotes. |
Finally, select the desired emote from the list.
In this case, select Kneel after targeting Rhoswen to complete the quest objectives. |
Adventuring Basics ⇒ Facewear |
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Adventuring Basics ⇒ Fashion Accessories |
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You've gained access to a fashion accessory. To use it, first select Fashion Accessories under Character from the main menu.
The actions to equip accessories can be used directly from this menu, or registered to your hotbar. |
After equipping fashion accessories, they can be removed by pressing the action again, or by selecting “Put Away” from the hotbar. (Though who would want to stop flaunting such stylish accoutrements?)
※Fashion accessories may be equipped and removed as many times as you wish. |
Adventuring Basics ⇒ Flowerpots |
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Adventuring Basics ⇒ Gardening |
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It is possible to grow a diverse variety of plants in both your garden patch and in flowerpots. To get started, you will need to obtain seeds and soil. Soil comes in various grades, and influences crop yield and quality. |
Seeds and soil can be obtained through gathering by botanists and miners respectively. Once you have both, you may start growing a plant in an empty flowerpot or empty bed in your garden patch. |
Adventuring Basics ⇒ Harvesting Crops |
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Your garden has crops which are ready for harvest. When you harvest a plant and obtain its produce, it will disappear from the garden patch. |
In the event that different plant species were growing side by side in a garden bed, they may also render up new kinds of seeds. Through experimentation, you can look forward to some truly surprising yields!
※Intercrossing cannot be done using flowerpots. |
Adventuring Basics ⇒ Housing |
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Each of the three nations has established a residential district, wherein like-minded adventurers can establish a base for their activities. |
Each residential district is divided into wards, which in turn house 60 plots of land each. Wealthy individuals may purchase plots of land upon which to build their own estate halls, while free companies may jointly purchase plots. Those seeking simpler quarters may instead purchase a room in the apartment buildings found in each of the residential districts. |
Estate halls and apartments can be customized by installing fixtures and placing furnishings. Please note that, in the case of estate halls, specific company privileges are required for customization. |
More information on housing can be had by speaking with the resident caretaker stationed at each residential district. |
Adventuring Basics ⇒ Jobs |
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You have obtained a soul crystal!
Soul crystals are required to change from your current class to a more specialized job. Each job has its own crystal which can be equipped via the Armoury Chest. |
While using a job, you will have limited access to actions from other classes. You will, however, have access to new, job-specific actions. |
Job level and attribute bonuses coincide with those of the base class. When a job level rises, so, too, does the level of the base class, and vice versa. |
Adventuring Basics ⇒ Joining a Party |
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You have formed a party with another player! Parties make it possible to tackle challenges that would be impossible to overcome alone, such as defeating powerful enemies or exploring perilous dungeons. |
The Party chat mode can be used to communicate solely with the other members of your party. You can change your chat mode at any time via the speech bubble icon located below the chat log. |
While in a party, a list of your party's members is displayed on the left side of the screen. This can be used to quickly identify each member's current condition. You can also target party members by clicking on their name in the list. This is especially helpful when there are many objects on the screen and it is difficult or time-consuming to target a member by ordinary means. |
Your party will sometimes be awarded boosts to various attributes based on class and job combinations. If your party is receiving one of these bonuses, it will be indicated by a party bonus icon located above your party list. The bonus is nullified if you leave your party for another area. |
Remember, your party members are all the in-game embodiment of real, living people, and chances are you will see them again online. Karma is alive and well in Eorzea. Treat people well, and your life in Eorzea will be a pleasant one. Treat them poorly, and it will come back to you. |
You have formed a party with another player! Parties make it possible to tackle challenges that would be impossible to overcome alone, such as defeating powerful enemies or exploring perilous dungeons. |
The Party chat mode can be used to communicate solely with the other members of your party. You can change your chat mode at any time via the speech bubble icon located below the chat log. |
While in a party, a list of your party's members is displayed on the left side of the screen. This can be used to quickly identify each member's current condition. You can also target party members by pressing the up and down buttons/up and down on the d-pad to select their names from the list. This is especially helpful when there are many objects on the screen and it is difficult or time-consuming to target a member by ordinary means. |
Your party will sometimes be awarded boosts to various attributes based on class and job combinations. If your party is receiving one of these bonuses, it will be indicated by a party bonus icon located above your party list. The bonus is nullified if you leave your party for another area. |
Remember, your party members are all the in-game embodiment of real, living people, and chances are you will see them again online. Karma is alive and well in Eorzea. Treat people well, and your life in Eorzea will be a pleasant one. Treat them poorly, and it will come back to you. |
Adventuring Basics ⇒ Linkshells |
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Adventuring Basics ⇒ Main Menu |
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The main menu grants quick and easy access to most of the game's main features. For example, selecting Character under Character opens a window containing your character's various attributes and currently equipped gear. Selecting Journal under Duty displays a list of current and completed quests and levequests. |
If you wish to customize the game's various settings, including key binding, HUD layout, and system configuration, they all can be accessed via System.
Select Active Help to redisplay these tutorial messages. |
Game progress is saved automatically, so there are no in-game save or load functions. However, to prevent data from being lost or corrupted, it is strongly recommended that you end each playing session by selecting Log Out or Exit Game from the System menu. |
Adventuring Basics ⇒ Mannequins |
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Mannequins are a unique type of furnishing that can be used to not only display gear, but also sell it.
When placed in an apartment or estate, you will be asked to assign a retainer to manage any gear used for display or to be sold. It is worth noting that no taxes will be collected on gear sold from mannequins. |
Gear displayed on a mannequin can be sold separately or as a set. When sold as a set, it must be purchased directly from the mannequin.
It is still possible, however, to view sets of gear on the market board using advanced search options. You can then send a message directly to the seller. |
Gear sold via mannequins will also be marked with one of two unique icons when viewed on the market board to indicate they are sold separately or as a set.
Use your mannequin's ensembles to draw the eyes of fashion-forward adventurers and customers alike. |
Adventuring Basics ⇒ Message Books |
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The message book allows anyone visiting an apartment or estate to leave messages for the home's owner. Conversely, a greeting can be written on the book's first page for all visitors to see. |
Consider your message carefully when writing in a message book, as you may only add one entry per day. If necessary, the message can also be removed either by the person who originally penned the entry or the message book's owner. |
Entries left in the message book are set to public by default, allowing anyone to view them. However, they can be set to private at the owner's discretion. |
Before leaving an estate, you can show your love of the house and its décor by leaving a like in the message book. You are allowed ten likes upon first viewing a message book, and accumulate an additional five likes per day up to a maximum of fifty. |
Adventuring Basics ⇒ Minions |
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You have obtained a whistle with which you can summon your very own minion! To learn the Call Minion action, you must first Use the whistle. |
Once you have used the item, a new entry will appear in your Minion Guide found under Character in the main menu. You can either initiate the action from this menu, or drag the icon, set it to one of your hotbars, and initiate it from there. |
To send your minion away, simply re-select the summoning icon.
Minions can be summoned or dismissed at any time, and the whistle has no recast timer. Once you have learned the summoning action, you will never lose it, and it can be used with all classes or jobs. You can only summon one minion at a time. |
While minions do not generate any enmity, neither will they participate in battle. If you are KO'd, your minion will simply wander off back to wherever it is it rests until you call upon it again. |
You have obtained a whistle with which you can summon your very own minion! To learn the Call Minion action, you must first Use the whistle. |
Once you have used the item, a new entry will appear in the Minion Guide under Character in the main menu. You can either initiate the action from this menu, or set it to your cross hotbar and initiate it from there. |
To send your minion away, simply re-select the summoning icon.
Minions can be summoned or dismissed at any time, and the whistle has no recast timer. Once you have learned the summoning action, you will never lose it, and it can be used with all classes or jobs. You can only summon one minion at a time. |
While minions do not generate any enmity, neither will they participate in battle. If you are KO'd, your minion will simply wander off back to wherever it is it rests until you call upon it again. |
Adventuring Basics ⇒ Moogle Delivery Service |
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The moogle delivery service can be accessed by speaking with one of the many delivery moogles stationed throughout Eorzea, or by clicking on a moogle letter box. The service can be used to send messages, items, and gil to anyone on your friend list. |
Clicking the New button located in the upper right-hand corner of the moogle delivery service window will open the Letter Editor. In addition to composing your message, this interface can be used to specify a recipient, as well as attach gil and items. |
The moogle delivery service can be accessed by speaking with one of the many delivery moogles stationed throughout Eorzea, or by clicking on a moogle letter box. The service can be used to send messages, items, and gil to anyone on your friend list. |
Pressing the New button located in the upper right-hand corner of the moogle delivery service window will open the Letter Editor. In addition to composing your message, this interface can be used to specify a recipient, as well as attach gil and items. |
Adventuring Basics ⇒ Performance Actions |
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Adventuring Basics ⇒ Placards |
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By the entrance of each plot of land, you will find a placard. Interacting with the placard will bring up information on the owner, if available. |
In the event that the plot is for sale, the current price will be displayed along with information as to whether it can be bought via lottery or on a first-come, first-served basis. More information on buying land can be had by speaking with the resident caretaker stationed at each residential district. |
Adventuring Basics ⇒ Player Search |
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The Player Search feature found under Social in the main menu can be used to easily and instantly locate other logged-in player characters (PCs). Searches will list up to 200 results, starting with the ones which are physically closest to your own character. |
Selecting Search Conditions will open a new window in which you can specify the conditions of your search to produce more accurate results. Options include partial name searches for both first and last names, as well as searching by online status, class, level, location, or languages spoken. Press the Execute button to initiate your search. |
If there are any players who meet the conditions specified, they will be displayed in the social window. You can right-click on player names to view their search info.
You can adjust your own search info by selecting the Party Members tab in the Party section of the main menu, right-clicking your own name, and selecting Edit Search Info. |
To allow your character to be included in searches for multiple classes, first change your online status to Looking for Party, then select the corresponding icons. If no class is highlighted, then you will only be included in searches for your current class. |
Your current class and any selected classes will have a border. This indicates to other players that while you may have other classes at your disposal, these are the particular ones you wish to play as. |
The Player Search feature found under Social in the main menu can be used to easily and instantly locate other logged-in player characters (PCs). Searches will list up to 200 results, starting with the ones which are physically closest to your own character. |
Selecting Search Conditions will open a new window in which you can specify the conditions of your search to produce more accurate results. Options include partial name searches for both first and last names, as well as searching by online status, class, level, location, or languages spoken. Press the Execute button to initiate your search. |
If there are any players who meet the conditions specified, they will be displayed in the social window. You can select player names to view their search info.
You can adjust your own search info by selecting the Party Members tab in the Party section of the main menu, selecting your own name, and choosing Edit Search Info from the subcommand menu. |
To allow your character to be included in searches for multiple classes, first change your online status to Looking for Party, then select the corresponding icons. If no class is highlighted, then you will only be included in searches for your current class. |
Your current class and any selected classes will have a border. This indicates to other players that while you may have other classes at your disposal, these are the particular ones you wish to play as. |
Adventuring Basics ⇒ Sanctuaries |
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A crescent moon icon will appear to the right of your experience bar whenever you enter a sanctuary. While in this special area, you will accrue a rested bonus. The bonus will continue to grow even if you are offline. |
All experience earned through battle, crafting, and gathering while under the benefit of the rested bonus will be increased by 50%. |
Your current rested bonus is displayed on top of your experience bar. The dark orange bar shows how much more experience can be earned before the bonus fades. If the bar is blue, it indicates your bonus will carry over to the next level. |
Inns in cities, as well as various outposts and settlements, are classified as sanctuaries. To maximize your experience-earning potential, make it a habit to always log out in one of these areas. |
A crescent moon icon will appear to the right of your experience bar whenever you enter a sanctuary. While in this special area, you will accrue a rested bonus. The bonus will continue to grow even if you are offline. |
All experience earned through battle, crafting, and gathering while under the benefit of the rested bonus will be increased by 50%. |
Your current rested bonus is displayed on top of your experience bar. The dark orange bar shows how much more experience can be earned before the bonus fades. If the bar is blue, it indicates your bonus will carry over to the next level. |
Inns in cities, as well as various outposts and settlements, are classified as sanctuaries. To maximize your experience-earning potential, make it a habit to always log out in one of these areas. |
Adventuring Basics ⇒ Tending Your Garden |
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Adventuring Basics ⇒ The Ceremony of Eternal Bonding |
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The Ceremony of Eternal Bonding is a special rite of passage for two individuals wishing to pledge each other a lifetime of devotion. Only those who have proved their commitment through a long and perilous quest will be granted access to the Ivory Chapel where they will be united in the divine light of the Twelve. |
This quest can be accepted at the Sanctum of the Twelve from the ceremony planner Claribel upon meeting the following requirements:
You are currently in a party with your partner You both have equipped a promise wristlet You both have completed the main scenario quest, The Scions of the Seventh Dawn |
Preparations for the final ceremony─both physical and spiritual─will be made during the course of Claribel's quest. This includes the selection of ceremony attire and the creation of rings.
Once the first step has been taken, countless more await. Let them be a test of your devotion! |
Adventuring Basics ⇒ The Mentor System |
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Your expansive knowledge and experience has qualified you to assume the role of mentor! As a mentor, your primary task will be to provide guidance and assistance to new adventurers as well as any other troubled heroes who might be in need of your accumulated wisdom. |
Upon receiving certification from the Smith, the mentor setting will become available as one of your online status options.
※Setting this status will allow other adventurers to identify you as a mentor. |
Three additional settings are also available to specify your field of expertise: PvE Mentor, PvP Mentor, and Trade Mentor.
Should you qualify as both a battle and trade mentor, you will also be able to choose to status Mentor, which marks you as an expert in all fields. |
While you retain the position of mentor, you will be able to invite new adventurers to the Novice Network─an exclusive chat channel where beginners can seek the advice of veteran players. Battle mentors also gain access to Duty Roulette: Mentor, which offers special rewards, so don't be shy about aiding your fellow adventurers! |
Adventuring Basics ⇒ The Orchestrion |
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The orchestrion can be used to change the music in your estate or inn room, but only if you have first obtained song rolls. |
Rolls can be obtained through a variety of means including synthesis, purchase in shops, and discovery in treasure coffers. After obtaining a roll, use it to add the track to your orchestrion list. |
Accessing an orchestrion will open the settings interface. From here you can listen to any tracks you have registered, as well as select that track to play in your estate or apartment. Shared estate background music can only be changed if you have been granted the proper authorization. |
A feature unique to orchestrions in estates and apartments is the ability to register tracks to a playlist. |
Up to eight songs can be registered to a playlist, which can then be played in order, shuffled, or a single track can be selected to play on repeat. Playback options for the playlist can be accessed via subcommands or the buttons found at the bottom of the playlist interface. Tracks not listed in the playlist can also be set as estate background music by using the Select Track option at the bottom of the interface. |
Adventuring Basics ⇒ The Party Finder |
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The Party Finder has been added to the Party section of the main menu. Through the Party Finder, you can either search for a party to join, or recruit other adventurers to form a party of your own. |
To join a party, select Advanced Search and specify your Search Criteria. Upon finding a compatible party, simply select Join Party. |
To recruit adventurers for your own party, select Recruit Members and specify your Recruitment Criteria. Interested individuals will answer the call, and you need only sit back and wait. |
The Party Finder has been added to the Party section of the main menu. Through the Party Finder, you can either search for a party to join, or recruit other adventurers to form a party of your own. |
To join a party, select Advanced Search and specify your Search Criteria. Upon finding a compatible party, simply select Join Party. |
To recruit adventurers for your own party, select Recruit Members and specify your Recruitment Criteria. Interested individuals will answer the call, and you need only sit back and wait. |
Adventuring Basics ⇒ Using Actions from Other Classes |
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The Armoury system not only allows you freedom to change between classes, but also the ability to wield the actions obtained through those Disciple of the Land or Hand classes. To make these actions accessible to your current class, start by opening Character from the main menu, followed by Actions & Traits. |
Next, select the desired class under Additional to display a list of available actions. Highlighting the checkbox will add the action to the list at the bottom of the Actions & Traits interface. |
Once an action has been added to the list, drag the icon to your hotbar to ready it for use.
At level 10, you will only be allowed a maximum of two additional actions. This number will increase every five levels up to a maximum of ten actions. |
The Armoury system not only allows you freedom to change between classes, but also the ability to wield the actions obtained through those Disciple of the Land or Hand classes. To make these actions accessible to your current class, start by opening Character from the main menu, followed by Actions & Traits. |
Next, select the desired class under Additional to display a list of available actions. Highlighting the checkbox will add the action to the list at the bottom of the Actions & Traits interface. |
Once an action has been added to the list, select the icon and press the button combination of the hotbar slot to which you wish to set it.
At level 10, you will only be allowed a maximum of two additional actions. This number will increase every five levels up to a maximum of ten actions. |
Movement ⇒ Aethernet |
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Movement ⇒ Aetheryte |
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By learning the spell Teleport, you are now able to travel instantly between aetherytes to which you are attuned. Access the teleportation menu by selecting Teleport under Travel from the main menu. |
Unlike other spells, Teleport does not require MP to cast, and instead uses a type of naturally regenerating spiritual energy. A small fee of gil, however, must be paid to the keepers of the aetheryte so that they can maintain the crystals and defend them from those who would see them destroyed. The fee varies depending on travel distance and remoteness of aetheryte location. |
Registering an aetheryte as a favored destination will reduce the amount of gil required to travel there. Up to three favored destinations can be registered at any one time. |
Movement ⇒ Dismounting Personal Chocobos |
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While on chocoback, a chocobo icon will appear in your status effects bar. You can dismount your chocobo at any time by right-clicking this icon or by reclicking the action you used to mount your steed. Use the chocobo whistle to summon your steed again. |
Movement ⇒ Dismounting Porters |
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While mounted, a chocobo icon will appear in your status effects bar. You can end your ride at any time by selecting Dismount from the pet hotbar. Be aware, however, that once you have dismounted, the chocobo or falcon will continue on to his destination, leaving you behind. |
Movement ⇒ Dismounting Rental Chocobos |
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While on chocoback, a chocobo icon will appear near your status effects bar indicating how much time is remaining before the rental period expires. You can end your ride at any time by selecting Dismount from the pet hotbar. Be aware, however, that once you have dismounted, the chocobo will return to his stables, regardless of how much time is remaining. |
While on chocoback, a chocobo icon will appear near your status effects bar indicating how much time is remaining before the rental period expires. You can end your ride at any time by selecting Dismount from the pet hotbar. Be aware, however, that once you have dismounted, the chocobo will return to his stables, regardless of how much time is remaining. |
Movement ⇒ Flying Mounts |
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You have gained the ability to take flight! Summon forth a flying mount and try jumping to take off. |
Flying consists of three basic maneuvers:
Advancing Movement keys Ascending Jump key Descending Draw/sheathe weapon key |
Movement ⇒ Multi-seat Mounts |
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Movement ⇒ Personal Chocobos |
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You can Use a chocobo whistle to acquire the action to summon your personal chocobo. Unlike rental chocobos, there is no time limit regulating how long you may remain on chocoback. Remember, however, there are areas, such as highly populated cities and narrow dungeons, that your chocobo will refuse to enter. |
The action to summon your chocobo can be set to your hotbar and is located within your Mount Guide found under Character in the main menu. |
Chocobo armor, or “barding,” can be equipped via the Companion interface situated in the Character section of the main menu. |
Movement ⇒ Porters |
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Porters are similar to rental chocobos in that they can be hired to carry you quickly to various destinations, the differences being that you cannot control these birds, and that they will not stop until they have arrived at their destination. On the other hand, porters are trained to take the safest route, meaning that they will never be attacked while in transit. |
Movement ⇒ Rental Chocobos |
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Upon reaching level 10, you will be allowed to rent chocobos from stables across Eorzea. Chocobos can be used for speedy transport to areas which are not readily accessible via aetheryte.
While riding, you will have complete control over the chocobo until you either dismount, enter deep water, are attacked, or the rental period expires. |
Movement ⇒ Return |
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The spell Return can be used to instantly travel back to the aetheryte set as your home point. Casting the spell does not require any MP and can be accessed by selecting Return under Travel from the main menu. The sole limitation of the spell is that it can only be cast once every 15 minutes (Earth time). |
Only one home point may be set at any time. To make an aetheryte your new home point, right-click on the crystal to bring up the aetheryte menu. |
The spell Return can be used to instantly travel back to the aetheryte set as your home point. Casting the spell does not require any MP and can be accessed by selecting Return under Travel from the main menu. The sole limitation of the spell is that it can only be cast once every 15 minutes (Earth time). |
Only one home point may be set at any time. To make an aetheryte your new home point, target and select the crystal to bring up the aetheryte menu. |
Movement ⇒ Swimming and Diving |
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You (and all your flying mounts) have received the Kojin tribe's ancient blessing, and can now breathe underwater indefinitely! |
To dive, you must first be swimming in a body of water that allows diving. Next, you simply need to descend as you would with any flying mount (default: Ctrl+Space).
If you are riding a flying mount, you can go from flying to diving by descending into the water at the proper angle. |
There are special emotes such as /waterflip that can only be used while underwater. These emotes are indicated by a unique icon. |
You (and all your flying mounts) have received the Kojin tribe's ancient blessing, and can now breathe underwater indefinitely! |
To dive, you must first be swimming in a body of water that allows diving. Next, you simply need to descend as you would with any flying mount by pressing B / ○ .
If you are riding a flying mount, you can go from flying to diving by descending into the water at the proper angle. |
There are special emotes such as /waterflip that can only be used while underwater. These emotes are indicated by a unique icon. |
Movement ⇒ World Visit |
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By accessing certain aetherytes, it is possible to leave your Home World and visit other World servers in your data center to party with friends, purchase items, and tackle duties. |
Be advised that certain restrictions apply when playing on servers other than your Home World.
You can view a list of these restrictions when accessing an aetheryte that allows World Visits. |
Battle ⇒ Armoury Bonus |
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You have changed to a new battle class!
To lessen the burden of leveling multiple Disciple of War and Magic classes, an experience point bonus known as the Armoury bonus is added when slaying enemies and participating in FATEs. |
This bonus grows larger the greater the discrepancy between your current level and the level of your highest class. Use this to your advantage when deciding when and how to raise secondary classes. |
Battle ⇒ Battle |
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Right-click on a target to switch to active mode and ready auto-attack. Approach and face the target to start the battle. Two rotating arrows will appear over the target you are currently attacking. |
Various actions such as spells and weaponskills can be performed by clicking the icons located in the
hotbar on the bottom of your screen. These actions can also be initiated using the shortcut keys indicated in the upper left-hand corner of each icon. |
Most actions require magic points (MP) to execute, in addition to having recast times of various lengths. Detailed information on an action can be viewed by mousing over its icon. |
Disciples of Magic and Disciples of War who specialize in ranged attacks (such as archers) are best suited fighting their targets from a distance. The range and radius of an action can also be confirmed in the help window. |
Select a target with the directional buttons/the d-pad and press confirm once to target it. Press confirm a second time to switch to active mode and ready auto-attack. Approach and face the target to start the battle. Two rotating arrows will appear over the target you are currently attacking. |
Various actions such as spells and weaponskills can be performed by using the cross hotbar on the bottom of your screen.
※The cross hotbar is only available in controller/gamepad mode. |
The actions set to your cross hotbar can be initiated via the corresponding button combination, which consists of holding one of the RT/R2 LT/L2 buttons and pressing one of the directional/one of the d-pad or Y / △ A / × B / ○ X / □ buttons.
※When a new action is learned, it will be automatically added to your cross hotbar. |
Most actions require magic points (MP) to execute, in addition to having recast times of various lengths.
Though MP slowly regenerate over time, there exist items and actions which can be used to immediately restore them. |
Disciples of Magic and Disciples of War who specialize in ranged attacks (such as archers) are best suited fighting their targets from a distance. The range and radius of an action can also be confirmed in the help window. |
Battle ⇒ Blue Magic |
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Rather than gaining new actions by increasing in level, blue mages learn them from enemies. To acquire an ability, you must witness your foe perform a specific attack before defeating it. |
The actions you learn are recorded in the Blue Magic Spellbook, found under Character in the main menu. Spells must be registered as active actions and set to a hotbar before they can be used. |
You may register up to 24 spells at once. Checking the box next to a spell will add it to the list of active actions. From there, they can be set to a hotbar. |
The blue magic spellbook details the attack type and aspect of each action. You can also view hints on where to acquire spells that you have yet to discover.
In addition, if you use the Duty Finder to enter duties with level sync or item level sync enabled, the chance of acquiring spells from the corresponding enemies is significantly increased. |
Unlike most other weapons, blue mage arms generally have little effect on a character's attributes. However, the Intelligence gained from armor and accessories provides a much larger increase in offensive magic damage compared to other jobs. |
Rather than gaining new actions by increasing in level, blue mages learn them from enemies. To acquire an ability, you must witness your foe perform a specific attack before defeating it. |
The actions you learn are recorded in the Blue Magic Spellbook, found under Character in the main menu. All actions must be registered before they can be used. |
You may register up to 24 spells at once. Checking the box next to a spell will add it to the list of active actions. From there, they can be set to a hotbar. |
The blue magic spellbook details the attack type and aspect of each action. You can also view hints on where to acquire spells that you have yet to discover.
In addition, if you use the Duty Finder to enter duties with level sync or item level sync enabled, the chance of acquiring spells from the corresponding enemies is significantly increased. |
Unlike most other weapons, blue mage arms generally have little effect on a character's attributes. However, the Intelligence gained from armor and accessories provides a much larger increase in offensive magic damage compared to other jobs. |
Battle ⇒ Chocobo Raising |
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Chocobo raising is now available! To begin raising your trusty companion, you must first stable him. Chocobo stables can be purchased and placed outside free company and private estates. One chocobo stable can house a whole company's mounts.
※Apartment buildings include a chocobo stable that is shared by all tenants. |
While a chocobo is stabled, select Train to increase his EXP. After the training is complete, do not forget to give the chocobo a reward for his hard work. Depending on the type of reward the bird is given, his progress may change dramatically. |
Continuously feeding your chocobo a snack of vibrant vegetables or fruits will cause him to grow feathers of a different color. |
Battle ⇒ Combos |
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Melee-oriented classes such as gladiator and marauder can chain together their weaponskills to deal additional damage or inflict additional enfeeblements to their targets. This is known as a combo.
※Combos are not available to pugilists, as this melee class employs a unique weaponskill chaining system. |
If a weaponskill can be chained with another, it will be indicated in the weaponskill's help text under Combo Action. In the case of Vorpal Thrust (to the left), if executed immediately after True Thrust, the potency will be increased. |
Some weaponskills must be delivered from a specified direction to maximize their damage. |
When a weaponskill can be chained into a combo, its hotbar icon will be outlined with a flashing yellow border. The border will fade if the weaponskill is not used within a certain amount of time.
Learn which weaponskills chain together to maximize your battle efficiency. |
Battle ⇒ Companion Skills |
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As your chocobo's rank increases, he will earn skill points (SP). These points can be used to acquire new companion-specific actions and traits. |
There are three different skill trees you can choose for your chocobo: Defender, Attacker, and Healer. When your chocobo acquires his first skill from any of these trees, he will also learn that tree's stance. |
Activating the Defender Stance will turn your chocobo into a defensive-minded stalwart. The Attacker Stance will transform your chocobo into an offensive force. Finally, the Healer Stance will have your chocobo focus on restoring your HP rather than participating in battle. |
How you choose to use your chocobo's skill points is entirely up to you, but remember─once an action or trait has been purchased, that purchase cannot be undone. Think about how you wish to use your chocobo in battle and choose its path of progression wisely. |
Battle ⇒ Egi Glamours |
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Glamours are now available for your egi, and applying them is as simple as typing in the following text command:
/egiglamour “egi name” “glamour” |
For example, if you wish to change the appearance of your Titan-Egi to Ruby Carbuncle, you need only enter
/egiglamour “titan-egi” “ruby carbuncle” and then cast Summon II. |
Finally, there are two rules you must remember when using egi glamours.
1. The text command must be executed before summoning your familiar as glamours will not be applied to already summoned egi. 2. Entering the text command without specifying a glamour will return your egi to its original form. ※Check the Lodestone for information on currently available glamours. |
Battle ⇒ Experience Points |
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In the event multiple solo players attack the same target, the player who attacks first will always receive 100% of the experience points and items dropped. The players who follow will be rewarded based on their contribution to the battle.
If you see a fellow player in need of a hand, do not hesitate to lend yours! |
Battle ⇒ Fighting with Your Chocobo |
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In addition to riding him, you can also summon your chocobo to fight alongside you. To do so, you will first require a bunch of gysahl greens. This chocobo favorite can be purchased in stores. |
To summon your chocobo, simply Use the greens. Chocobos gain experience points and grow just as you do in combat, but they can only fight in the same places in which they can be ridden. When traveling the world alone, your feathered companion may turn the tide when fighting enemies of a comparable level. |
Battle ⇒ Hunting Log |
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The hunting log is a record of your completion of tasks involving the slaying of certain creatures. By completing these tasks, you will earn rewards and unlock new challenges. The log can be accessed via Logs found in the main menu, or by pressing H on your keyboard. |
Once the log is open, select a class and difficulty to view the available challenges for that rank. Each challenge is marked with a class name and number, such as Lancer 01. Below that name and number you will find the target, as well as how many of the target you must defeat. Hovering over the target name will display one of the areas in which the target can be located. |
Targets indicated in your hunting log will have a special icon above their display name, making it easier to locate the creatures. |
The hunting log is a record of your completion of tasks involving the slaying of certain creatures. By completing these tasks, you will earn rewards and unlock new challenges. The log can be accessed via Logs found in the main menu. |
Once the log is open, select a class and difficulty to view the available challenges for that rank. Each challenge is marked with a class name and number, such as Lancer 01. Below that name and number you will find the target, as well as how many of the target you must defeat. Hovering over the target name will display one of the areas in which the target can be located. |
Targets indicated in your hunting log will have a special icon above their display name, making it easier to locate the creatures. |
Battle ⇒ Increasing Item Level |
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Each piece of gear in Eorzea is assigned a level to indicate its relative strength. |
The average IL of your currently equipped gear (including your accessories) is an important value that can determine not only whether or not you will have trouble in certain battles, but oftentimes whether or not you will even be allowed to participate.
Your current average IL can be viewed at any time under Character within the main menu. |
You will soon find that maintaining a high average item level is the key to success in tackling Eorzea's myriad challenges. |
Battle ⇒ Item Level |
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Leveling your character is crucial to unlocking Eorzea's end content; however, it is not the only value you need to keep your eye on. Almost as important as the level of your class/job is the level of your gear. The reason behind this is simple: all gear is not created equal, with items featuring a high IL (item level) most often stronger than those with a low IL. |
While some high-level weapons and gear can be crafted or purchased in stores, the majority can be obtained in exchange for Allagan tomestones─special drops that can be found in instanced dungeons, raids, and on the Hunt. |
Once you have collected enough tomestones, journey to Revenant's Toll to outfit yourself with the best equipment the realm has to offer! |
Battle ⇒ KO |
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When your HP is reduced to zero, you are KO'd and rendered unable to perform any actions. In this state, you are left with two options: either return immediately to your current home point or wait for another PC to revive you using an action or spell such as Raise. When in an instanced dungeon, you will return to the area entrance. |
In addition to rendering you temporarily weakened after being raised, suffering a KO also severely damages your currently equipped gear. When a piece of equipment's durability reaches 0%, its stats drop significantly, so do not forget to repair your gear regularly.
※ Gear damage through KO is only experienced if you have reached level 10. ※ KO in certain special duties will also not result in gear damage. |
Battle ⇒ Limit Break |
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Limit breaks are powerful actions which are only available to parties of four or more members. The actions can be executed when the party's limit gauge is full. The gauge is located directly above the party list. |
The limit gauge will slowly fill as battle progresses, while certain acts of heroism─such as curing an ally while they are on the brink of death, or preventing an enemy from using its special attack─will cause the gauge to rise quicker. |
The Limit Break trigger is located in the Actions & Traits menu under General. It can be set to your hotbar for easy access.
There are five different types of limit breaks: single-target attack (melee), attack to all targets in a straight line (ranged), area of effect attack (caster), increase party defense (tank), and HP restoration (healer). Which type is used depends on the class/job of the person who initiates the action. |
Limit gauge length varies depending on party size and battle type. The more party members you have, and the more difficult the foe you face, the more options you will have. |
Battle ⇒ Loot Rules |
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Whenever you open a treasure coffer, a loot list will appear. If someone in your party opens a coffer, you will first receive a notice in the bottom right-hand corner of your screen. Clicking on this notice will bring up the loot list. |
For each item in the chest, you will have the opportunity to select Need, Greed, or Pass.
Need: You really need the item. Greed: You want the item, but do not need it. Pass: You do not need the item. Once everyone in your party has made their selections, the loot will be distributed automatically. |
Players may change their selection to Pass after selecting Need or Greed, but once Pass has been selected, the decision is deemed final. If all party members choose Pass, then the item will be discarded. |
Gil and quest-related items will be divided evenly amongst all party members. |
Whenever you open a treasure coffer, a loot list will appear. If someone in your party opens a coffer, you will first receive a notice in the bottom right-hand corner of your screen. Targeting and selecting this notice will bring up the loot list. |
For each item in the chest, you will have the opportunity to select Need, Greed, or Pass.
Need: You really need the item. Greed: You want the item, but do not need it. Pass: You do not need the item. Once everyone in your party has made their selections, the loot will be distributed automatically. |
Players may change their selection to Pass after selecting Need or Greed, but once Pass has been selected, the decision is deemed final. If all party members choose Pass, then the item will be discarded. |
Gil and quest-related items will be divided evenly amongst all party members. |
Battle ⇒ Mudra and Ninjutsu |
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In addition to their deadly weaponskills, ninjas have at their disposal special battle techniques known as ninjutsu, which are readied by first making a series of ritual hand gestures known as mudra. |
Ninjutsu can be executed after combining one or more of the following three mudra in a predetermined order:
Ten (Heaven) Chi (Earth) Jin (Man) |
You will learn new mudra as you progress through the ninja storyline. Learning new mudra will open the door to more complex ninjutsu techniques. |
Once you have obtained a new ninjutsu technique, you can confirm the proper mudra order required to execute it by selecting its icon in the Actions & Traits interface. |
Battle ⇒ Ordering Your Chocobo |
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Once summoned to battle, your chocobo will remain with you for 30 minutes (Earth time), or until he suffers injuries grievous enough to make him flee.
To give your companion orders, use the commands located under Orders in the Actions & Traits interface. |
To order your chocobo to auto-attack, simply select Free Stance. You can dismiss your companion at any time by selecting the command Withdraw. |
Use another bunch of gysahl greens to summon your steed again. |
Battle ⇒ Pet Glamours |
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Glamours are now available for your summons, and applying them is as simple as typing in the following text command:
/petglamour “summon name” “glamour” |
For example, if you wish to change the appearance of your Titan-Egi to Ruby Carbuncle, you need only enter
/petglamour “titan-egi” “ruby carbuncle” and then cast Summon Titan. |
Finally, there are two rules you must remember when using egi glamours.
1. The text command must be executed before summoning your familiar as glamours will not be applied if it has already been summoned. 2. Entering the text command without specifying a glamour will return your familiar to its original form. ※Check the Lodestone for information on currently available glamours. |
Battle ⇒ Pets |
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You can now summon a pet to do your bidding! You only have access to one pet now, but there will be opportunities to acquire many more as you continue your adventures.
Cast the spell Summon from your hotbar to complete the arcane pact. |
Once your pet is summoned, a fixed hotbar known as the pet hotbar will appear in addition to your regular hotbars. The pet hotbar is preset with all the pet commands currently available to you, freeing up your normal hotbars for your personal actions and spells. |
The Guard command orders your pet to guard his master, refraining from acting until you attack or are attacked. The Steady command orders your pet to refrain from attacking until you specifically order him to do so. The Away command orders your pet to leave the battlefield. |
Pet orders and actions can also be set to your other hotbars by selecting them from the Pet tab under Orders in the Actions & Traits menu. |
You can now summon a pet to do your bidding! You only have access to one pet now, but there will be opportunities to acquire many more as you continue your adventures.
Cast the spell Summon from your hotbar to complete the arcane pact. |
Once your pet is summoned, a separate hotbar known as the pet hotbar can be accessed by pressing RB / R1 . The pet hotbar is preset with all the pet commands currently available to you, freeing up your normal hotbars for your personal actions and spells. |
The Guard command orders your pet to guard his master, refraining from acting until you attack or are attacked. The Steady command orders your pet to refrain from attacking until you specifically order him to do so. The Away command orders your pet to leave the battlefield. |
Pet orders and actions can also be set to your other hotbars by selecting them from the Pet tab under Orders in the Actions & Traits menu. |
Battle ⇒ Pugilist Forms |
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Unlike other melee classes, pugilist weaponskills are used to cycle three unique battle forms which dictate the flow of weaponskill combos. |
Many pugilist weaponskills will either change your form upon execution, or require you to be in a certain form to execute. There are also weaponskills which will grant damage bonuses when executed while in a certain form. The three types of forms are as follows: raptor, coeurl, and opo-opo. |
By successfully changing your form from opo-opo to raptor to coeurl, precisely in that order, you will be granted an increase to attack potency, as well as other additional effects based on the weaponskills executed. |
Swiftly flowing from one form to the next as the situation demands is key to becoming proficient in the art of the monk. |
Battle ⇒ Quest Battles |
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When a powerful enemy is readying a special attack during a quest battle, the area of impact will begin to glow. Leaving the glowing area before the attack is initiated will ensure that you do not suffer any damage. |
If an NPC has joined you in a quest battle, he or she will often provide you with hints displayed in a special text box near the top of the screen. Heed their words and you may just emerge victorious. |
In addition to the reliving of past events and the understanding of unlearned languages, the Echo can provide you with extra strength when a battle turns sour. If you happen to be defeated during a quest battle, when you return for a second attempt, you will find that your attributes have been given a temporary boost. |
Battle ⇒ Role Actions |
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You have learned a role action!
Role actions are spells and weaponskills that are assigned to all the classes within a role (Tank, Melee DPS, Ranged DPS, Healer) rather than a specific class. Role actions are learned in the same manner as class actions─via leveling─but only need to be learned once to be able to use them with all participating classes within a role. |
The Role section has been added to Actions & Traits, found under Character in the main menu. Selecting it will display the role actions you have learned. |
You have learned a role action!
Role actions are spells and weaponskills that are assigned to all the classes within a role (Tank, Melee DPS, Ranged DPS, Healer) rather than a specific class. Role actions are learned in the same manner as class actions─via leveling─but only need to be learned once to be able to use them with all participating classes within a role. |
The Role section has been added to Actions & Traits, found under Character in the main menu. Selecting it will display the role actions you have learned. |
Battle ⇒ Setting Loot Rules |
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When participating in an instanced duty with a preformed or an unrestricted party, the party leader can opt to employ either the Lootmaster or Greed Only loot rules. |
The current loot rule can be changed at any time within the Duty Finder settings, but only before a duty has commenced. The party leader should discuss any changes to the rule to avoid confusion amongst party members. |
Battle ⇒ Umbral Ice & Astral Fire |
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Astral Fire and Umbral Ice are special status effects which allow thaumaturges to continuously deal devastating amounts of damage while still conserving their MP reserves. |
Casting one of the Fire spells gives a thaumaturge the effect of Astral Fire, which increases the potency and MP cost of further Fire spells. At the same time, it lowers the potency and MP cost of Blizzard spells, but prevents the natural or spell-assisted gradual restoration of MP. |
Conversely, casting one of the Blizzard spells gives a thaumaturge the effect of Umbral Ice, which decreases the MP cost of Ice spells while increasing the speed at which MP naturally recovers. At the same time, it lowers the potency and MP cost of Fire spells. |
As a thaumaturge progresses in level, the number of Umbral Ice and Astral Fire effects which can be stacked at any one time increases─the larger the stack, the more powerful the effect.
Learning when to switch between fire and ice is key to being successful in extended battles. |
Quests ⇒ Accepting Quests |
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Once you've initiated a quest, a prompt will appear detailing its objectives and rewards. Click on the Accept button in the lower left to add the quest to your list of current duties. |
Quests ⇒ Artillery |
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Quests ⇒ Class/Job-specific Quests |
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Quests ⇒ Class Quest Rewards |
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Quests ⇒ Collecting Rewards |
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Complete a quest by right-clicking the NPC with a check mark displayed above his or her head. Completing quests will earn you a variety of rewards, from items and gil to experience points. |
Quests ⇒ Duty List |
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Upon accepting a quest, the current objectives will appear under the quest title in the duty list on the right side of the screen. A maximum of five quests can be displayed at once. |
Clicking on the title will open the quest in your journal, allowing you to review objectives and rewards. |
Quests ⇒ Ehcatl Nine Delivery Quests |
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You will earn quota points for each item submitted during an Ehcatl Nine delivery quest. Only by earning enough points will you meet your quota and complete the quest. The list of items currently sought by the Ixali faction can be viewed via the Timers interface located under Duty in the main menu. |
Any of the items on the list can be submitted towards your quota. The icon to the left of the item name indicates which Disciple of the Hand class will earn experience points for delivery. |
Unlike other tribal quests, you will not be allowed to reaccept a delivery quest in the event you abandon it, and must wait a day (Earth time) before being issued another allowance. Moreover, the list of currently sought items will be updated each day at (Reset Time), and items previously sought may no longer be accepted. |
Quests ⇒ Handing Over Items |
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Some quests will require you to deliver items. If an NPC requires an item, an Item Request window will appear. Drag the items from your inventory or Armoury Chest into the Item Request window and click Hand Over to complete the transaction. Items can also be added to the Item Request window by right-clicking them. |
Quests ⇒ Initiating Quests |
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Non-player characters (NPCs) offering quests can be recognized by the exclamation marks above their heads. Right-click the mark to bring up the quest window. |
Quests ⇒ Interacting |
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Quests ⇒ Ixal Quests |
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You must be a Disciple of the Hand to accept or complete Ehcatl Nine tribal quests. Items required to complete these quests can only be synthesized after equipping a pair of Ehcatl wristgloves. |
Experience points earned by completing these quests will be allocated to your current class. The amount of experience awarded upon completion can be viewed in your journal, and will automatically update in the event you change your class. |
Quests ⇒ Key Items |
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Key items can be used on targets by first right-clicking on the target, then right-clicking the appropriate icon from the Key Items window and selecting Use. |
Quests ⇒ Main Scenario Quests |
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Quests ⇒ Navigation |
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Pressing M on your keyboard, selecting the minimap, or selecting Map under Travel from the main menu in the lower right-hand corner of your screen will bring up the area map. If a quest objective is located in that area, it will be indicated with a special icon. |
The location of quest objectives can also be confirmed by clicking on the objective in the duty list. |
Selecting Map from under Travel in the main menu or pressing the Menu button on the controller will bring up the area map. If a quest objective is located in that area, it will be indicated with a special icon. |
The location of quest objectives can also be confirmed by selecting the objective in the duty list. |
Quests ⇒ Quest Sync |
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Certain quests employ an automatic level adjustment system known as quest sync, which adjusts the difficulty and EXP rewards to your current level. |
Please note that when accepting certain quests, a message will appear indicating that you may not proceed with a class or job that is different from when you accepted the quest. In this case, changing your class or job will prevent completion of the quest's objectives. |
Quests ⇒ Recommended Duties |
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The Recommendations list displays quests or duties currently available in your area. Highlighting an item in the list will display further information regarding the duty, such as location. |
Recommendations are helpful for finding quick gil and experience, or simply confirming if there are any quests or hunting log targets in the area you might have missed. |
Quests ⇒ Reputation |
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Completing a tribal quest will improve your reputation with that tribe. When your reputation has risen sufficiently, you will be able to raise it to the next rank by undertaking a special quest. |
As your bond with the tribe strengthens, you will be able to purchase an ever-expanding range of items from tribe vendors. |
The tribes deal in wares found nowhere else, and the only way to obtain them is to win their trust! |
Quests ⇒ Scenario Guide |
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Quests ⇒ Special Instances |
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You are about to enter a special instance. These areas are reserved for important battles which feature unique environmental conditions or powerful boss enemies. Instance objectives can be confirmed in the duty list. |
For the duration of the battle, you will be unable to pass beyond the red line displayed on the field.
You will automatically leave the instance once all quest objectives have been met. |
Quests ⇒ The Pet Hotbar |
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When riding certain mounts, a pet hotbar featuring special actions will appear. These actions can be of great help in certain duties, so use them well. |
Quests ⇒ The Tribes and Their Tribulations |
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The many tribes you can encounter in your travels are beset with myriad problems. By helping each tribe resolve its issues through tribal quests, you can improve your reputation among its members. |
The quests that are available change on a daily basis, and you can accept up to twelve in a single day. However, you cannot accept a new quest while the previous day's is still in progress. |
To view your reputation among the tribes, select Reputation from the Character menu. By winning the trust of their members, not only will you gain an insight into their lives; you will also be initiated into their mysteries. |
Quests ⇒ Transfiguration |
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Quests ⇒ Transparency |
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Through sylphic magicks, you can become transparent and infiltrate enemy territory undetected. While in this state, a transparent icon will appear in your status bar. The timer below this icon indicates the amount of time you have left before the enchantment wears off. |
Certain points along your route extend the duration of your transparency; use them wisely while avoiding detection. Be warned that you cannot perform any actions while transparent. |
Quests ⇒ Transporting |
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Certain duties require you to carry an object and deliver it to a destination. While carrying an object, a transporting icon will appear in your status bar. The timer above this icon indicates the amount of time you have left to complete the delivery. |
Receiving damage while transporting incurs a time penalty. If the timer falls to zero, you will drop the object and be unable to continue the duty. |
Quests ⇒ Using Items on Areas |
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Some key items are used on areas rather than single targets. First, click on the item icon displayed in the duty list. Upon selecting the item, a glowing radius will appear on the ground that can be moved freely with the mouse into the desired position before executing. |
Quests ⇒ Using Key Items on Targets |
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Some quests require you to use a key item on an enemy target. There are two ways to do so.
The first is by right-clicking the enemy's target bar and selecting Use Key Item from the subcommands. |
The second method is to first target an enemy, then click on the key item icon found in the duty list. |
Some quests require you to use a key item on an enemy target. There are two ways to do so.
The first is by pressing the Menu button and selecting Use Key Item from the subcommands. |
The second method is to first target an enemy, then press Back / Pad to access the duty list. Use the directional keys to select the key item icon and press A / × to complete the action. |
Items ⇒ A Retainer's Many Tasks |
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Once a retainer is summoned, you can entrust her with gil or items, as well as have her put entrusted items up for sale in the markets. Additionally, you can also send her afield on ventures. |
To entrust an item to or retrieve an item from your retainer, simply drag it from one inventory window to the other. To transfer gil, click on the Gil Transfer button to open a separate window. |
Items ⇒ Allagan Tomestones |
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Allagan tomestones are relics of a long-lost civilization which perished several ages past. It is said that they contain the knowledge of the Allagan Empire, and as such are highly sought out by collectors around Eorzea. |
Rowena and her associates are representatives of one such collector, and have been sent to Revenant's Toll in the heart of Mor Dhona by her employer to seek out adventurers willing to exchange the tomestones they come across on their journeys for weapons and armor. |
Items ⇒ Allied Seals |
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Allied Seals are a type of common currency minted by the three Grand Companies forming the Eorzean Alliance. The seals are most commonly distributed as reward for tracking down and slaying marks designated in the realm-wide Hunt. |
Mark bills (posted once a day, Earth time) and elite mark bills (posted once a week, Earth time) can be accepted at Hunt boards located across Eorzea. Completing the objectives on these bills will present you with the opportunity to earn even more Allied Seals.
Allied Seals can be exchanged for various weapons and items. Speak with a Hunt billmaster for further details. |
Items ⇒ Chocobo Saddlebag |
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A saddlebag for your chocobo is now available. This spacious sack can be used as a supplement to your normal storage, with features allowing for the simple transfer of items between the saddlebag and your personal and retainer inventories. |
Your chocobo companion does not need to be summoned to access the saddlebag, however, it cannot be opened while in an instanced dungeon, so be sure to move items required on raids to your normal inventory before commencing the duty. |
Items ⇒ Collectables |
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You have obtained a collectable! The higher an item's collectability, the more attractive it is to certain NPCs who are seeking to purchase or trade for them. |
Collectables cannot be stacked or sold to regular merchants, nor can they be consumed or used as material for synthesis. |
Furthermore, there exist certain wares that can only be crafted as collectables. This can be confirmed both in its description and in the crafting log. |
Items ⇒ Deciphering Timeworn Maps |
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By using the general action Decipher, you can examine a timeworn map. Doing so will change it into a key item known as a treasure map, which, true to its name, will reveal to you the location of a hidden cache of riches. |
Please note that you can only possess one treasure map at any given time. If you wish to decipher another timeworn map, you must either find the current hidden cache, or simply discard the map leading to it. |
Items ⇒ Exploration Ventures |
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One of two main venture types, exploration sends your retainer to scour the terrain of your choosing for (hopefully) precious items. There is no telling what he or she will find. |
Indeed, there are certain rare items which can only be obtained through ventures, so make a point of dispatching your retainer as often as your resources allow. |
Items ⇒ Finding Treasure |
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Using a treasure map will bring up a window that reveals the rough whereabouts of a hidden cache. It is then up to you to cross-reference the area map and pinpoint its precise location. |
Upon arriving at the specified location, use the general action Dig to locate and extract the treasure. Barring any navigational errors, a chest laden with bounty will appear. |
Be fairly warned! The chest may be rigged with a trap that lures ferocious creatures to you. You must defeat them if you are to walk away with life, limb, and loot. |
Items ⇒ High-quality Items |
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You have obtained a high-quality item! HQ items can be identified by their icon, as well as by the special mark that appears after their name.
HQ gear will often have better stats than normal-quality items, while HQ materials used in synthesis will sometimes yield better results. These features make them more attractive to prospective buyers, resulting in higher selling prices. |
HQ items cannot be stacked with normal-quality items. |
Items ⇒ Hiring a Retainer |
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Retainers are helpful NPCs who can be hired by players to carry out such tasks as storing excess gil and gear, or selling unwanted items on the markets. They may also be sent afield on ventures. |
A contract of service can be drafted by Frydwyb in Limsa Lominsa, Parnell in Gridania, Chachabi in Ul'dah, Prunilla in Ishgard, or Kazashi in Kugane. |
Items ⇒ Markets |
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The markets are a venue in which players from across the realm can either sell their own items using hired hands known as retainers or purchase the items of another. The markets can be accessed by targeting and selecting one of the many market boards conveniently located throughout Eorzea's towns and city–states. |
The markets of Limsa Lominsa, Gridania, Ul'dah, Ishgard, Kugane, and the Crystarium are all connected, meaning that items put up for sale in one city–state can be viewed as well as purchased by players accessing the markets in a second city–state. |
Sifting through the sheer number of items up for sale in the markets can prove an overwhelming task for those not familiar with the system. As most gear required for the first few levels of any class can be easily found at local NPC-run shops, it is recommended that players start here, and then work their way to the markets once they feel those shops can no longer meet their needs. |
Items ⇒ Purchasing an Item from the Markets |
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If an item in the search list is available for purchase, you can select the icon to bring up a second list indicating the item's selling prices, ordered from lowest to highest. |
Select the item you wish to buy to display a final prompt from which you can confirm or cancel the transaction.
Please note that you will be charged a transaction fee when completing a purchase. |
Items ⇒ Retainer Class |
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Your retainer can be assigned any one class, with the exception of those of the Disciples of the Hand. While it is possible to reassign classes, please be warned that your retainer's progress in the current class will be reset. |
A retainer's class determines which ventures he or she may embark upon. Retainers gain in level by completing ventures, but their level will never exceed your own. |
Items ⇒ Retainer Ventures |
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Ventures are tasks which send retainers afield on procurement expeditions. Retainers can be instructed to either bring back specified items, or explore certain terrains for whatever items may be found, be they riches or refuse. It should be noted that retainers well equipped for their journey may return with greater spoils. |
Assigning a venture requires a payment in a unique currency of the same name─ventures. Ventures can be acquired through a variety of methods such as exchanging company seals, fulfilling leve objectives, and completing tribal quests. |
Even while on a venture, retainers will promptly answer your call when summoned, and likewise can be sent to tend to your wares at the markets. Be certain to put these resourceful men and women to good use!
※Please note that you will not be refunded any venture payments if you cancel an active venture. |
Items ⇒ Retainers |
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Summoning bells are used to call forth any retainers you have in your employ. Retainers are helpful NPCs who can be hired by players to maintain items and gil, as well as place goods up for sale in the markets. |
Once you have been given approval to hire retainers, speak with Frydwyb in Limsa Lominsa, Parnell in Gridania, Chachabi in Ul'dah, Prunilla in Ishgard, or Kazashi in Kugane. |
Items ⇒ Searching for an Item in the Markets |
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Before you can purchase an item from the markets, you must first find it. There are two different ways you can do this─one involves doing a direct search by typing in the name of the item you seek. The second consists of specifying search conditions to bring up a list of corresponding items. |
If you know the exact name of the item you seek, then you need only type it in the Free Search box and then press the Search button located in the lower left-hand corner of the window. Typing an incomplete entry will bring up all items that begin with those letters. For example, typing Boarskin Cr will display both Boarskin Crakows and Boarskin Crakows of Gathering. |
If you would rather list all items that fall under a certain category, start by specifying search conditions from Main Arm, Armor, or Items located under Category Search. For example, if you wanted to view all footwear equippable by level 35 archers, you would first click on the Feet icon under Armor, set the level indicator to 35, and then finally click the Search button. |
If there are any matches to your search, they will be displayed in the window to the right. The number to the right of the name indicates how many of the item are available for purchase. |
Items ⇒ Selling an Item in the Markets |
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If you have a retainer in your employ, you can have them place items up for sale in the markets. A 5% tax is charged to every sale. |
To put an item up for sale, you must first entrust it to your retainer. Next, select the item from their inventory and decide upon a selling price. The number listed in the list represents the buying price offered by NPCs. |
Items that are untradable or bound to you cannot be sold to other players, therefore you will be unable to move them from your retainer's inventory to the Market window. |
Items ⇒ Shifting Sanctums |
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When traveling through the portal which can appear after a successful treasure hunt, you may find yourself in a Shifting Sanctum.
Here you will find an arcane sphere which must be used in an unpredictable summoning ritual. Slay the enemy that appears after performing the rite and a treasure coffer will appear. |
The invocation rite can be performed up to five times, triggering one of several arcane runes in a circle around the room.
This rite typically results in a lesser summon, greater summon, or an elder summon. The more powerful the summoning, the greater the rewards. |
Should you mistakenly call forth Atomos, however, you will be forcibly expelled from the altar. |
The invocation rite may produce other, unexpected, results, but the only way to be certain is to reach the altars and discover its secrets for yourself. |
Items ⇒ Shops |
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A myriad of items can be bought and sold from vendors all across Eorzea. Purchasing an item is as simple as clicking on an item in a shopkeep's inventory, while selling an item is as simple as dragging an item from your inventory or Armoury Chest. You can also sell items by right-clicking them and selecting Sell. |
If you happen to have second thoughts about a sale, you can always buy back your item from the vendor, but only if you have yet to leave the area or log out of the game. |
A myriad of items can be bought and sold from vendors all across Eorzea. Purchasing an item is as simple as selecting an item from a shopkeep's inventory, while selling an item is as simple as selecting an item from your inventory or Armoury Chest and choosing Sell from the subcommand menu. |
If you happen to have second thoughts about a sale, you can always buy back your item from the vendor, but only if you have yet to leave the area or log out of the game. |
Items ⇒ Submitting Collectables |
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Items ⇒ The Wish List |
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Should a particular item in the marketplace catch your eye, you can add it to your wish list. This list can contain a maximum of ten items at one time. |
The total number of players who fancy a given item will be displayed in search results, providing a quick reference as to current demand.
※Please be advised that all wish list data will be cleared when Worlds undergo maintenance. |
Items ⇒ Timeworn Maps |
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In the course of gathering, Disciples of the Land will occasionally discover items known as timeworn maps. Fishers can only obtain the maps when using the Snagging action. |
These tomes can be examined by using the general action Decipher. |
If you wish to learn more about timeworn maps, it is recommended that you visit Wineport in eastern La Noscea. |
Items ⇒ Treasure Dungeons |
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After successfully locating and opening a treasure chest, there is a chance it will summon a teleportation portal. If you should find one, it can be used to transport yourself and any nearby party members to a treasure dungeon. |
These vaults are comprised of several chambers. Each chamber contains a treasure coffer, the contents of which are increasingly more rare as you progress. To reach subsequent chambers, however, you must defeat several enemies to receive a key that will open one of the doors. |
Choose your door carefully, as one will activate a trap which immediately expels trespassers from the vault. Pass all of the traps and fight your way to the final chamber to reap rich rewards! |
Items ⇒ Unique Items |
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Items ⇒ Untradable Items |
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Items ⇒ Using Items |
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Some items can be used, granting various effects such as instant HP restoration, attribute boosts, and more. Using an item is as simple as selecting Use from the item's subcommands. |
All items with recast timers cannot be used again until the timer has expired.
Items you use often can be set to your hotbar for easy access. |
Some items can be used, granting various effects such as instant HP restoration, attribute boosts, and more. Using an item is as simple as selecting Use from the item's subcommands. |
All items with recast timers cannot be used again until the timer has expired.
Items you use often can be set to your hotbar for easy access. |
Gear ⇒ Advanced Materia Melding |
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By learning the general action Advanced Materia Melding, you can now attempt to attach materia to gear which has all its materia slots filled. |
While the benefits of having multiple materia attached to your gear can be great, success is not guaranteed, and the consequences for failure can be great for a botched meld will result in the loss of the materia. |
Gear ⇒ Affixing Materia |
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You can now meld materia to items!
Gear can be enhanced significantly by affixing materia to the slots available on most weapons, tools, and armor. The number of slots available on a piece of gear can be confirmed by viewing its help text. |
To affix materia to an item, highlight a piece of gear and select Meld from the subcommands. Next, select the materia which you wish to affix. Similarly, should you wish to remove materia, you may do so by highlighting it and selecting Remove Materia. |
Gear ⇒ Armoury Chest |
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Since the Armoury system in FINAL FANTASY XIV allows you to change your class or job by simply changing the weapon or tool in your main hand, it is recommended that you always have several sets of gear on hand. However, gear can take up a tremendous amount of space in one's inventory, which is why all adventurers carry an Armoury Chest. |
All gear purchased, crafted, or found is automatically stored in this chest, leaving your inventory free to fill with other items such as potions, crafting materials, and food.
Gear in your Armoury Chest is categorized and sorted by type, and can be equipped or discarded directly from the chest interface. |
The Armoury Chest can be accessed at any time by selecting Character from the main menu followed by Armoury Chest, or pressing Ctrl+I. |
Since the Armoury system in FINAL FANTASY XIV allows you to change your class or job by simply changing the weapon or tool in your main hand, it is recommended that you always have several sets of gear on hand. However, gear can take up a tremendous amount of space in one's inventory, which is why all adventurers carry an Armoury Chest. |
All gear purchased, crafted, or found is automatically stored in this chest, leaving your inventory free to fill with other items such as potions, crafting materials, and food.
Gear in your Armoury Chest is categorized and sorted by type, and can be equipped or discarded directly from the chest interface. |
The Armoury Chest can be accessed at any time by selecting Character from the main menu followed by Armoury Chest. |
Gear ⇒ Binding Items |
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An item you have equipped is now bound to you and can no longer be traded or put up for sale in the markets. |
Most items can be sold and traded freely before they are used in battle, crafting, or gathering. This is true regardless of whether or not they have been equipped. However, performing one of these three actions after equipping a new piece of gear will bind the item to you, preventing future trade or sale to other players (NPC shops will still purchase bound items). |
Gear ⇒ Dyeing |
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You are now able to dye items! To dye a piece of gear, you must first have the proper colorant. Colorant can be crafted or purchased in stores. |
Once you have the proper colorant, dyeing an item is as easy as selecting the Dye icon from the Actions & Traits interface.
There is no limit to how many times an item can be dyed. Dye can also be removed by using an item called terebinth. |
It should be noted, however, that certain items require the completion of quests before they can be dyed. |
If you wish to paint a housing fixture or furnishing, you can do so by selecting Furnishing Color by accessing Housing within the Social menu. Alternately, furnishings can also be painted when selected from the inventory. |
Gear ⇒ Equipping Glamour Plates |
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Gear ⇒ Extracting Materia |
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You can now extract materia from items!
Materia extracted from one piece of gear can be affixed to another, improving its attributes. |
To extract materia from an item, you must have first created a spiritbond with it by using the piece repeatedly in battle, crafting, or gathering. Once an item's spiritbond reaches 100%, you will be able to select Extract Materia from the list of available subcommands. |
Once materia is extracted from an item, its spiritbond will be reduced to 1%.
Affixing materia to an item can be done by a Disciple of the Hand with the proper training, or by speaking with materia melder NPCs. Should you wish to remove materia, you may do so by highlighting it and selecting Retrieve Materia. |
Gear ⇒ Gear |
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You can view, equip, and remove gear by either selecting Character under Character from the main menu, or by pressing C on your keyboard. |
To equip an item, first select the desired slot. This will open your Armoury Chest, from which you can select the item you wish to equip. Finally, from the subcommand menu, select Equip to put on the gear. |
You can view, equip, and remove gear by selecting Character under Character from the main menu. |
To equip an item, first select the desired slot. This will open your Armoury Chest, from which you can select the item you wish to equip. Finally, from the subcommand menu, select Equip to put on the gear. |
Gear ⇒ Gear Condition |
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Every time you use an action, receive damage, or suffer a KO, the gear you have equipped is damaged. When your gear's condition reaches 0%, its functionality drops off severely. |
Gear condition can be viewed by selecting Character under Character from the main menu. The vertical bar situated next to each gear icon indicates approximate condition. An exact percentage can be viewed in the item help text by mousing over the icon. |
NPCs conducting item repairs are indicated on your map and minimap by a hammer icon. For a small fee, they will restore an item's condition to 100%. |
Gear ⇒ Gear Sets |
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Gear sets allow you to save several different combinations of equipment and swap them at your leisure. A button for the Gear Set interface is located in the upper portion of the Character window. |
This can be a very convenient feature for players who regularly switch back and forth between various classes, as well as for players who wish to have ready multiple sets of gear for the different types of duties they undertake, such as PvP or instanced raids.
Select the + button to register your currently equipped gear as a new set. |
Gear ⇒ Glamour Dressers |
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Is your inventory cluttered with gear you only wear on special occasions? Are glamour prisms causing you headaches? Glamour dressers have been added to inn rooms across the realm to make applying and managing glamoured gear simpler and more intuitive. |
Start by adding gear to any glamour dresser where it is instantly transformed into a glamour. Next, use glamour plates to create full sets of glamoured attire which can be applied to your character all at once. |
Gear ⇒ Glamouring Gear |
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If you come across a piece of gear whose design tickles your fancy, you may be able to store it in a glamour dresser where it will be instantly transformed into a glamour. This can be confirmed via the item's help window. Once stored in the glamour dresser, images of the gear can be applied to glamour plates and then equipped via the plates at your leisure. Note, however, that gear stored in a glamour dresser can not be equipped until removed from the glamour dresser. |
Gear ⇒ Glamours |
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Glamours allow you to alter the appearance of equipment through the use of illusory magicks. To change the appearance of an item, highlight it and select Cast Glamour from the subcommands. |
Casting glamours requires catalysts known as glamour prisms. Please note that, for the illusion to take effect, the projected gear must be compatible with the glamoured gear's level, class, race, and gender. |
Glamoured items cannot be sold or traded. Furthermore, the item lending its likeness will become bound to you. With these conditions in mind, by using glamours, you can always look and perform your best! |
Gear ⇒ Meld Requests |
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The level of an item also plays a role in who can or cannot enhance the gear, requiring higher level crafters as the level of the item increases. |
If you lack the ability to meld your materia to an item, you may enlist the aid of other players or speak with a materia melder NPC. Another option is to find a similar piece of armor with materia already attached. The markets are a perfect place to find specially crafted items synthesized by Disciples of the Hand from across Eorzea. |
Another option is to find another PC to meld the materia for you. One way to do this is via the Player Search feature. Once you have found a PC capable of doing the meld and terms have been agreed upon, target the player and select Request Meld from the subcommands. |
Gear ⇒ Repairing Gear |
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Disciples of the Hand have the ability to repair their own items. To begin mending an item, select its icon and choose Repair. |
Each item has class and level restrictions on who can repair it. This information can be viewed in an item's help text. In addition to meeting these restrictions, Disciples of the Hand must also use the proper grade of dark matter to complete the repairs. Dark matter can be purchased from Grand Company quartermasters. |
Gear ⇒ Repairing Your Own Gear |
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Repair NPCs can only restore an item's condition to 100%. Repairing the same item yourself, however, will raise its condition beyond 100%, allowing for extended use before it wears down again. |
If you meet the class conditions for repairing an item, you need not even change to that class to complete the action.
※Item condition is reset to 100% when placed in an armoire. |
Gear ⇒ Soulglazing |
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Your relic weapon novus can now be soulglazed! Speak with Jalzahn to have him apply the coating so that you may begin attuning soul energy to the item by wielding it in battle. |
Use a Zodiac glass while equipped with a relic weapon novus to determine the item's current level of soul attunement. If you happen to misplace your Zodiac glass, a new one can be obtained from Drake in Hyrstmill. |
Participating in certain duties will accelerate the rate with which soul attunement is achieved. Inquire with other adventurers as to which activities yield the best results. |
Once you believe soul attunement has been achieved, take your weapon back to Jalzahn in Hyrstmill to complete the upgrading process.
Remember, soul energy can only attune to weapons which have been soulglazed. If you decide to enhance additional relic weapons, do not forget to first take them to Jalzahn. |
Gear ⇒ Sphere Scrolls |
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By infusing sphere scrolls with the materia of your choice, you can enhance a relic weapon animus as you see fit. To infuse a sphere scroll with materia, select Infuse from its subcommands. |
Each sphere scroll can be infused with up to seven types of materia, granting a bonus to attributes, casting times, and more. Please note that up to five materia can be infused onto a single scroll. Materia will be consumed upon infusion. |
While grade I materia will suffice for initial infusions, progressively higher grades of materia will be required to enhance an attribute past certain points. Moreover, there are limits as to how many times a given attribute may be enhanced. |
Each infusion requires the use of a catalyst known as alexandrite. Alexandrite can be obtained in exchange for Allied Seals or found by traveling to locations marked on mysterious maps obtained through select quests. The material can also be obtained by participating in FATEs with your relic weapon animus equipped. |
Once you have fully infused a sphere scroll with materia, Jalzahn can use it to enhance the corresponding relic weapon animus.
In the future, it will be possible to undo this process and apply different enhancements, should you so desire. |
Gear ⇒ The Armoire |
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Situated in your inn room, estate, and squadron barracks, the armoire can be used to store certain kinds of items with limited methods of obtainment. These include job-specific gear, seasonal event garb, and so forth. You can determine whether or not an item can be stored in the armoire by viewing its item help window. |
Please note that only items with condition at 100% or above can be stored. Furthermore, storing an item will reset its spiritbond and condition, as well as remove customized elements such as dyes and crests. |
Gear ⇒ The Fashion Report |
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The realm's problems can wait until tomorrow, for today we dress like heroes and heroines in Masked Rose's Fashion Report fashion challenges! New challenges are posted in the Gold Saucer every week (Earth time) on (Reset Time). and are live for three days until (Reset Time). |
Each challenge begins with themes given for 11 different equipment slots (not including off hand). Adventurers then choose from their wardrobes pieces of gear that they feel will complement those themes. |
Masked Rose will judge adventurers' attire and award a score from 1 to 100 based on their coordination skills. Adventurers are given four opportunities per challenge to have their attire judged. It is recommended that adventurers share insight with each other on how they fared to determine what combinations of gear earn the highest scores. |
MGP can be earned once per week for partaking in a Fashion Report, with bonus MGP being awarded to those who achieve a rating of 80 or above. |
Gear ⇒ Trials of the Braves |
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The Trials of the Braves is a collection of sacred texts spanning nine books, each of which contains a series of objectives for enhancing your relic weapon atma. They can be acquired by exchanging Allagan tomestones with G'jusana at Revenant's Toll. |
Each book will appear in the Key Items section of your inventory. By vanquishing all the foes listed therein with your relic weapon atma equipped, your weapon will undergo evolution. |
Upon fulfilling the objectives of all nine books, your weapon will be ready to complete its evolution and become a relic weapon animus─one step closer to one of the transcendent Zodiac Weapons.
※Please note that you can only possess one book at any given time. |
Duty ⇒ Adding Members |
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Duty ⇒ Adventuring in Eureka |
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You have obtained your very own magia board! In Eureka, each creature is aspected to a certain element, giving them a distinct advantage in battle. You will need to make judicious use of both the magia board and magicite to overcome your foes. |
Raise your affinity to certain elements by melding magicite to your magia board or spinning the board to change its alignment. A magia board properly configured to an enemy's aetherial tilt can enhance both offensive and defensive capabilities.
Speak to the Expedition Engineer for further guidance. |
Duty ⇒ Being KO'd During a Guildhest |
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Duty ⇒ Bicolor Gemstones |
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FATEs in certain areas offer bicolor gems as rewards. They can be exchanged with gemstone traders for rare items, some of which can only be obtained via these vendors. |
Completing FATEs in these areas with the highest rating possible will increase your rank, which allows the local gemstone trader to offer a wider selection of items. |
To view your progress in each applicable area, select Shared FATE from Travel in the main menu. |
FATEs in certain areas offer bicolor gems as rewards. They can be exchanged with gemstone traders for rare items, some of which can only be obtained via these vendors. |
Completing FATEs in these areas with the highest rating possible will increase your rank, which allows the local gemstone trader to offer a wider selection of items. |
To view your progress in each applicable area, select Shared FATE from Travel in the main menu. |
Duty ⇒ Challenge Log |
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The challenge log contains a list of adventuring objectives across a wide range of categories. Completing any one of these objectives will earn you rewards. Completion status is reset on a weekly basis, and it is possible to undertake the challenges repeatedly. |
Each unique challenge you complete counts towards the Overall Completion category, which yields additional rewards. As you progress in level and advance in the scenario, more challenge objectives will become available, giving you the chance to garner richer bonuses. |
The challenge log contains a list of adventuring objectives across a wide range of categories. Completing any one of these objectives will earn you rewards. Completion status is reset on a weekly basis, and it is possible to undertake the challenges repeatedly. |
Each unique challenge you complete counts towards the Overall Completion category, which yields additional rewards. As you progress in level and advance in the scenario, more challenge objectives will become available, giving you the chance to garner richer bonuses. |
Duty ⇒ Clearing Instanced Raids |
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Instanced raids come with several rules─including time limits and restrictions on changing classes or jobs. Instanced areas can be left at any time by using an exit or selecting Leave from the Duty Finder, but by doing so, remember that you will be abandoning your party in the process. Exits will also appear after defeating a raid boss, allowing your party easy access out of the area without having to backtrack. |
Once a boss has been engaged, players will be unable to enter or leave the immediate area. Make sure that all your party members are nearby and prepared beforehand, lest you incur their undying wrath. |
If you are KO'd during an instanced raid, you may either have a party member Raise you, or choose to return to the instance entrance. |
Duty ⇒ Companion Makeovers |
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Your companion has placed a great deal of trust in you. So much so, they are willing to allow you to change their attire using glamours. |
Gear for the head, body, hands, legs, and feet can be used for glamours so long as it can be equipped by all races and all classes. Please note, however, a glamour prism is required for each piece of gear you wish to glamour. |
Duty ⇒ Crystalline Conflict |
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You have unlocked Crystalline Conflict! The Grand Companies of Eorzea established this new tactical exercise to strengthen their individual members' strategic capacity. Outmaneuver other adventurers just like you in a match of wits to claim victory!
Speak with Gungi Zelungi at the Wolves' Den to learn more. |
Duty ⇒ Duties for Alliances |
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This duty is designed to be undertaken by an alliance, a squad of 24 adventurers formed of three full parties. This battle composition is reserved for large-scale duties only. |
While you are in an alliance, the class/job icons and HP bars of alliance members will appear to the right of the party list. By joining forces with other parties, you can achieve that which would otherwise be impossible. |
Duty ⇒ Duty Actions |
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Duty Actions are special actions that are available only during the course of specific quests or battles. Duty actions are used by left-clicking their icon, but can be bound to other keys. |
Some duty actions can only be used a limited number of times. Deciding when or when not to use them can mean the difference between victory and a quick trip back to your Home Point. |
Duty actions are special actions that are available only during the course of specific quests or battles. Duty actions are used by pressing RS / R3 while holding down both LT / L2 and RT / R2 . |
Some duty actions can only be used a limited number of times. Deciding when or when not to use them can mean the difference between victory and a quick trip back to your Home Point. |
Duty ⇒ Duty Recorder |
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The Duty Recorder is now unlocked, allowing you to document duties for viewing at a later date. Playback features include speed adjustment, focus target switching, and more. |
Duty recording is only allowed after several conditions have been met─the first being that the recorder is enabled. Recording can be enabled from the Duty Recorder interface located under Duty in the main menu. |
Duty ⇒ FATE Rewards |
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Once a FATE is complete, a window detailing your reward will be displayed. Rewards are distributed to all event participants and are based not only on success, but on individual contributions. |
The more active you are in completing event objectives, the greater your contribution will be deemed. Contribution is indicated via the gold, silver, or bronze medal that appears on your reward window. |
Duty ⇒ Frontline |
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The Borderland Ruins located on the outskirts of the Carteneau Flats are now accessible! Control of this ancient Allagan site is decided via large-scale player-versus-player (PvP) battles known as Frontline campaigns. Speak with a Grand Company flyer at one of the airship landings for further details. |
Duty ⇒ Guildhest Objectives |
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Once you have commenced a guildhest, the operation's objectives and the time remaining to complete them will appear in the duty list. Hints helpful to completing guildhest objectives will sometimes appear on-screen. These hints will also be added to the duty list after being displayed.
If you are unable to complete the objectives within the allotted time, the guildhest will be deemed a failure. |
Duty ⇒ Guildhest Rewards |
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Duty ⇒ Guildhests |
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Guildhests are special operations organized by Adventurers' Guilds and overseen by NPCs known as battlewardens. Speaking with a battlewarden displays a list of all guildhests currently available. Please note, however, that each operation has conditions (such as level or class) that must be met by all party members before the duty can be commenced. |
At first, you may find that only a limited number of guildhests are accessible, but do not worry. As you progress in level, that number will grow.
Guildhests can also be accessed via the Duty Finder, removing the hassle of having to try and gather a party. |
Duty ⇒ Happy Bunnies |
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As a reward for saving them from imminent peril, happy bunnies will help you find hidden treasure on the island.
They will give you hints as to the location of buried coffers each time you feed them a lucky carrot. |
You can offer them as many carrots as you like, but move quickly. Happy bunnies will only accompany you for a limited time for fear of natural predators in the wilds. |
Duty ⇒ Hazardous Zones |
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Duty ⇒ Instanced Raids |
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Instanced raids are party-based content which take place in closed environments such as dungeons. The term “instanced” refers to the fact that these areas are reserved for a single group of players, meaning that you will not encounter any others during your time in them.
Parties must rely on their own wits and strength to conquer the many challenges that await them, such as deadly traps, complex mazes, and powerful bosses. |
To add to the challenge, instanced raids have numerous requirements such as time limits, level restrictions, and limitations of changing classes or jobs while within.
Finally, raids can be joined either by forming a party and speaking with the NPC at the entrance, or by using the Duty Finder to automatically pair you with other adventurers around the world with the same ambitions. |
Duty ⇒ Level Sync |
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Level sync is a system which allows players to participate in lower level duties by temporarily adjusting their levels, and is available for most FATEs and instanced raids. |
When your level is synced, not only your personal attributes, but the attributes of your gear will automatically be lowered to meet the requirements set by the duty in which you are participating. Once the duty ends, everything is restored to its original state. |
Experience earned while level synced is based off the synced level, not your current level; however, it will be added to the progress of the latter. |
Duty ⇒ Logos Manipulator |
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You have gained access to the logos manipulator.
This device utilizes mnemes housed within logograms to grant players logos actions. |
Up to three logos actions can be held at any time.
When enabled, they will be registered as duty actions to be used while adventuring in Eureka. |
The logos manipulator can produce a wide variety of actions depending on the type and quantity of logograms used.
Only with trial and error, and perhaps a little luck, can you discover them all. |
Duty ⇒ Player Commendation |
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Player commendation is a system whereby you can commend a party member who left a positive impression upon you in the course of duty. |
Upon the conclusion of a duty, the Player Commendation button will appear in the bottom right of the screen. Selecting it will bring up an interface wherein you can commend a player. Please note that commendations cannot be given to those who were in your party at the time of duty registration. |
Commendations can be accumulated over time. By receiving a certain amount, you will unlock achievements that grant special rewards. It pays to play nice! |
Duty ⇒ PvP Rewards |
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Participating in PvP matches will grant you the following three rewards: PvP Exp, Series Exp, and Wolf Marks. |
You may claim additional rewards outside of PvP matches via Series Rewards and more. For further information, speak with Storm Captain Berkoeya Loetahlsyn at the Wolves' Den. |
You can view PvP performance records, available PvP actions, and more by selecting PvP Profile under Character in the main menu. |
Participating in PvP matches will grant you the following three rewards: PvP Exp, Series Exp, and Wolf Marks. |
You may claim additional rewards outside of PvP matches via Series Rewards and more. For further information, speak with Storm Captain Berkoeya Loetahlsyn at the Wolves' Den. |
You can view PvP performance records, available PvP actions, and more by selecting PvP Profile under Character in the main menu. |
Duty ⇒ Recording Duties |
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The following conditions must be met to use the Duty Recorder:
1. Recorder is enabled. 2. Current duty is available for recording. 3. Parties meet minimum size requirements. 4. Record ready check has been executed. |
1. Recorder settings are enabled
Recorder settings can be adjusted under Duty Recorder, found under Duty in the main menu. When disabled, a recording of the duty will not be taken, even if all other conditions for recording are met. |
2. Current duty is available for recording
Not all duties are available for recording. Recordable duties are marked with a special icon. This list will change with updates. 3. Parties meet minimum size requirements Duties undertaken by undersized parties cannot be recorded. This includes parties formed via the Duty Finder. |
4. Record ready check has been executed
Approval from all party members is required before recording can begin. Record ready checks are executed under Party in the main menu and must be performed within 5 minutes of commencing a duty. |
The following conditions must be met to use the Duty Recorder:
1. Recorder is enabled. 2. Current duty is available for recording. 3. Parties meet minimum size requirements. 4. Record ready check has been executed. |
1. Recorder settings are enabled
Recorder settings can be adjusted under Duty Recorder, found under Duty in the main menu. When disabled, a recording of the duty will not be taken, even if all other conditions for recording are met. |
2. Current duty is available for recording
Not all duties are available for recording. Recordable duties are marked with a special icon. This list will change with updates. 3. Parties meet minimum size requirements Duties undertaken by undersized parties cannot be recorded. This includes parties formed via the Duty Finder. |
4. Record ready check has been executed
Approval from all party members is required before recording can begin. Record ready checks are executed under Party in the main menu and must be performed within 5 minutes of commencing a duty. |
Duty ⇒ Rival Wings |
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You have been granted access to Astragalos, an old Sharlayan testing site situated in the Dravanian hinterlands!
Here, you may take part in Rival Wings, a large-scale war game incorporating powerful goblin-made machina. Adventurers are divided into two teams, the Falcons and the Ravens, with each side setting out to destroy the core located in the opponent's base. If you are interested in learning more, speak with Softknox at the Wolves' Den Pier. |
Duty ⇒ Sightseeing Log |
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The sightseeing log is a comprehensive record of breathtaking landscapes and stunning vistas you have discovered across Eorzea. Vistas are only recorded upon discovering the exact location noted in Millith's impressions. |
Time of day and weather are also important to uncovering a vista, as are the emotes you perform once you have arrived at one. Millith's impressions will often contain hints on these hidden conditions, though you may still need all your wits to discover some of the more obscure entries.
Once an entry is completed, a rough sketch and information on the location's history will be added to your log. |
The sightseeing log is a comprehensive record of breathtaking landscapes and stunning vistas you have discovered across Eorzea. Vistas are often difficult to reach, some requiring sprinting or jumping, and are only recorded upon discovering the exact location noted in Millith's impressions. |
Time of day and weather are also important to uncovering a vista, as are the emotes you perform once you have arrived at one. Millith's impressions will often contain hints on these hidden conditions, though you may still need all your wits to discover some of the more obscure entries.
Once an entry is completed, a rough sketch and information on the location's history will be added to your log. |
Duty ⇒ The Duty Finder |
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By unlocking the Duty Finder, you can now undertake multiplayer duties without having to form a party on your own.
Press the U key or select Duty Finder under Duty from the main menu to bring up the finder interface. |
Duty ⇒ The Duty Roulette |
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When using the Duty Roulette, you will be assigned a random duty from among those you have unlocked. In return for leaving your destination in the hands of fate, you will receive enhanced rewards. |
Furthermore, should you happen to be an adventurer in need─that is to say, your role is in short supply─you will receive an additional bonus. |
Duty ⇒ The FATE System |
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FATE is short for Full Active Time Event. These public quests occur periodically in real time around Eorzea, and anyone can participate by simply showing up before one ends. When you sense a FATE nearby, a message will appear on your screen, and the location will be displayed on your maps. |
The type of FATE in progress can be identified by its map icon. Mousing over the icon will display the FATE title. |
You will automatically join a FATE the moment you cross the event threshold. At this time, the FATE title, objectives, and time remaining will appear in your duty list. |
If you are several levels higher than the recommended level, a Level Sync button will appear in your duty list. Press the button to automatically lower your level so that you may participate and receive rewards. |
Duty ⇒ The Wolves' Den |
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You have been granted entry to the Wolves' Den! The floating arena is used by the Grand Companies of Eorzea as a training facility for their recruits. Inside the Pit, you will match your wits against other adventurers just like you. If you are interested in joining the fight, speak with the attendant on the Braveheart. |
Duty ⇒ Toy Chest |
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Duty ⇒ Upgraded Logos Manipulator |
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The functionality of the logos manipulator has been expanded.
The device now houses both an astral and umbral array, each of which can hold up to three logograms. Please note, however, that using a total of four or more logograms will lower the chance of a successful transubstantiation. |
While not without risk, successful use of both arrays allows the creation of two actions to be used together during your adventures.
Discover the full potential of mnemes and overcome the dangers of Eureka. |
Duty ⇒ Using the Duty Finder |
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First, highlight a duty from the list and press the Join button to begin the matching process. A padlock icon indicates duty that cannot be accessed until you have achieved certain requirements such as level or quest completion. |
Once you have registered, you can view the duty's particulars, including party and server status, by selecting Duty Finder from the duty list. |
When your party has been successfully formed, a confirmation prompt will appear.
Remember, it is good practice to work out a battle plan with your party before rushing headlong into an instance. |
Duty ⇒ Viewing Recorded Duties |
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Duty ⇒ Vote Dismiss |
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Vote dismiss is a function whereby players who are absent for extended periods or harass others can be democratically expelled from the party. To initiate a vote, first select Party Members from the Party section of the main menu. |
Next, select the party member you wish to nominate for dismissal, then Vote Dismiss from the submenu. You will be required to select a reason for dismissal. Please be warned that unjustified usage of vote dismiss is a punishable act. |
When vote dismiss is initiated, party members will be prompted for their response. If more than half vote Yes, the player in question will be dismissed from the party. |
Duty ⇒ Weekly Reward Limits |
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You can receive only one reward item per week for completing duties in the most recent raid. The instant you are awarded an item from the loot list, you relinquish your right to vie for all remaining items regardless of whether you selected Need or Greed. |
Completing an objective in duties requiring an alliance will produce three treasure coffers, one for each party. This means that your chance to obtain a reward is no less than that of other duties.
Upon completing all objectives in such duties, players may vie for special items separate from those discovered in treasure coffers. You can only receive one of these special items per week per duty. |
Reward eligibility is reset every (Reset Time).
※Duty reward restrictions are listed under Duty Finder information. |
Levequests ⇒ Accepting Guildleves |
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Speaking with a local distributor of guildleves, known as a levemete, will bring up a list of available levequests. Highlight a quest to display its objectives, and select Accept to add the quest to your journal. |
Leve allowances are required to accept levequests. You will be granted three leve allowances every 12 hours (Earth time), up to a maximum of 100.
You may accept as many as 16 levequests at once. |
Levequests ⇒ Collecting Bounties |
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Levequests ⇒ Collecting Levequest Rewards |
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Levequests ⇒ Completing Fieldcraft Leves |
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Once a leve has been initiated, its objectives will appear in the duty list. Fieldcraft leve objectives range from visiting specified locations to gathering the specified number of items, all within the allotted time limit. |
After gathering the specified items at the required level, certain levequests will grant bonus rewards depending on your evaluation score.
Levequest targets are indicated with a leve plate icon displayed above their display names. The general location of targets is also marked on your minimap. |
Levequests ⇒ Completing Leves |
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After assembing all the requested items, speak with the client to bring up the Item Request window. Drag the items from your inventory into the Item Request window and click Hand Over to complete the transaction. For tradecraft leves, submitting HQ items will earn you a greater reward. |
After assembling all the requested items, speak with the client to bring up the Item Request window. Select the items from your inventory to add them to the Item Request window and select Hand Over to complete the transaction. For tradecraft leves, submitting HQ items will earn you a greater reward. |
Levequests ⇒ Completing Tradecraft Leves |
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After creating all the requested items, speak with the client to bring up the Item Request window. Drag the items from your inventory into the Item Request window and click Hand Over to complete the transaction. Submitting HQ items will earn you a greater reward. |
Levequests ⇒ Fieldcraft Leves |
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Fieldcraft leves (guildleves for Disciples of the Land) follow the same set of rules as their battlecraft counterparts (guildleves for Disciples of War and Magic). There are, however, two main differences: you cannot begin a fieldcraft levequest unless you have changed to the corresponding class, and you must perform these tasks solo. |
Leves for Fishers, on the other hand, follow the same set of rules as tradecraft leves, in that you will be required to deliver your catch to the client in person. Selecting the Map button will show the approximate location of the desired catch. After obtaining all the requested items, speak with the client to hand them over and collect your reward. |
Levequests ⇒ Initiating Levequests |
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To initiate a levequest, first open your journal via the Duty section of the main menu, or by pressing J on your keyboard. Next, select the levequest to bring up a detailed description of its objectives and its rewards. |
Clicking on the Map button will show the approximate location of the levequest's objectives. Though you can initiate a levequest at any time while in the corresponding area, it is recommended that you wait until you are close to the objectives before doing so. This will increase your chances of becoming eligible for completion bonuses. |
Once you have arrived, open the journal, select the levequest, and click on the Initiate button to begin your duty. |
To initiate a levequest, first open your journal via the Duty section of the main menu. Next, select the levequest to bring up a detailed description of its objectives and its rewards. |
Selecting the Map button will show the approximate location of the levequest's objectives. Though you can initiate a levequest at any time while in the corresponding area, it is recommended that you wait until you are close to the objectives before doing so. This will increase your chances of becoming eligible for completion bonuses. |
Once you have arrived, open the journal, select the levequest, and press the Initiate button to begin your duty. |
Levequests ⇒ Leve Linking |
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Levequests ⇒ Levequest Difficulty |
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When you initiate a levequest, you will be given the opportunity to adjust its difficulty. The greater the difficulty setting, the higher the level target enemies will be. Difficulty also affects completion rewards. |
Levequest difficulty can be lowered at any time during the course of the duty by selecting the quest name in the duty list and selecting Difficulty.
Please note that levequest difficulty cannot be raised once the duty has been initiated. |
Levequests ⇒ Levequest Duty |
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Once you have initiated a levequest, the location of your quest objectives will be displayed on the minimap. Levequest targets can also be identified by the distinguishing icon displayed above their names. |
During a levequest, the duty list is replaced with information regarding quest objectives, leve difficulty, time remaining, and more. Rewards are only granted to those who complete all the objectives listed within the time allotted. |
Levequests ⇒ Opening Treasure Coffers |
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Levequests ⇒ Rechallenging Levequests |
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If you fail to complete the levequest objectives within the allotted time, you can always rechallenge the quest by selecting it in your journal and pressing the Retry button. Rechallenging a levequest will cost one leve allowance. |
Levequests ⇒ Temple Leves |
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In Ishgard, levequests are not issued by the Adventurers' Guild, but by the Temple Knights. The system, however, remains much the same, the one difference being that in addition to normal levequests which require one leve allowance to accept, there are also large-scale levequests which require ten. These quests will require more effort, but yield richer rewards. |
Treasure coffers discovered on the battlefield during battlecraft levequests will sometimes contain amber-encased vilekin. These rare items can be exchanged with amber traders for items unobtainable anywhere else. |
Levequests ⇒ Tradecraft Leves |
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Tradecraft leves (guildleves for Disciples of the Hand) are governed by a different set of rules than their battlecraft counterparts (guildleves for Disciples of War and Magic). For example, tradecraft leves have no time limit, and are considered complete when the items requested have been delivered to the client. Information on leve objectives as well as the client's name can be viewed in the duty list. |
Grand Companies ⇒ Changing Affiliation |
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You are now able to change your Grand Company of allegiance. To proceed with the necessary paperwork, speak with a personnel officer at any of the Grand Company headquarters.
Do note that upon changing allegiances, all assets (company seals) will be frozen, and some items, such as company-specific gear, may no longer be equippable. Furthermore, there is a cooling-off period of 15 days during which time you will be unable to apply for another transfer. |
Grand Companies ⇒ Expert Delivery Missions |
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To bolster their strength, the Grand Companies of Eorzea seek donations of rare items. Accepted items are those which are sellable, and whose names are not yellow in their help window. Aetherial gear is an example of such. |
If you wish to make a donation, speak to a Grand Company quartermaster to complete the delivery. You will be rewarded company seals for your contribution. |
Grand Companies ⇒ Grand Companies |
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You are now a member of a Grand Company and have been assigned the rank of private third class.
Your Grand Company and rank can be confirmed at any time under the Profile tab in the Character interface under Character in the main menu. |
Grand Companies pay their members not in gil, but in company seals. You can confirm how many seals are currently in your possession under the Currency in the main menu.
Seals can be earned by completing various Grand Company missions. |
A Grand Company quartermaster is stationed at each Grand Company headquarters, and will exchange items for company seals. Company seals are only redeemable with the Grand Company that issued them. |
Grand Companies ⇒ Grand Company Leves |
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Grand Companies ⇒ Supply & Provisioning Missions |
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The Grand Companies of Eorzea are in constant need of supplies and provisions to maintain their daily operations. Adventurers can earn experience points and company seals by crafting or gathering the items required and delivering them. Speak to a Grand Company personnel officer or one of the many officers stationed throughout the realm to complete the delivery. |
Items sought change every day (Earth time). They can be confirmed by selecting Timers located under Duty in the main menu. |
Free Companies ⇒ Applying to a Free Company |
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You can apply to join a free company from its profile page. Review the company's focus, times active, and the roles it is seeking, then submit your application if you believe you've found a good match. |
If your application is approved, you will formally join the company. Review your current application by selecting Free Company under Social from the main menu. From here, you can also withdraw your application should you have a change of heart. |
You can apply to join a free company from its profile page. Review the company's focus, times active, and the roles it is seeking, then submit your application if you believe you've found a good match. |
If your application is approved, you will formally join the company. Review your current application by selecting Free Company under Social from the main menu. From here, you can also withdraw your application should you have a change of heart. |
Free Companies ⇒ Company Actions |
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Company Actions can be used to temporarily increase the statuses of all online company members. They can be accessed under Actions in the Free Company interface. |
Actions can be purchased from OIC quartermasters with company credits. The higher your company's standing with its Grand Company of allegiance, the fewer credits the actions will require. |
To purchase, execute, disable, or discard actions, you must first have been granted the proper company authorization to do so. |
Free Companies ⇒ Company Chest |
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The company chest is a communal depository where free company members can store their excess gear and items. It can be accessed not only from the company's estate, but from Grand Company headquarters, and other convenient locations. Access rights are set by company leaders and can range from full access to all members to restricted access for a select few. |
As the company increases in rank, additional compartments will be added to the chest, increasing the number of items which can be stored within.
Remember, unlike your personal inventory, the company chest is shared. To avoid misunderstandings with fellow company members, refrain from using the chest to store important personal effects. |
Free Companies ⇒ Company Crest |
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Your free company can now create its own unique company crest. To edit the company crest you must first have authorization to do so. Next, you must speak with an OIC officer of arms located at one of the three Grand Company of Eorzea headquarters. |
Once your company has attained the proper rank, you will have the opportunity to apply the crest to pieces of armor for all the realm to see. Be advised, however, that company crests cannot be applied to certain armor. This can be confirmed via the item's help window. |
Free Companies ⇒ Free Companies |
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Free companies are independent player-operated organizations, not unlike guilds. While there are no restrictions on who may join a company, players cannot belong to more than one free company at a time. |
Companies will advance in rank as their members earn company points by undertaking various duties around Eorzea. These tasks will also earn companies credits, which can be used as currency to purchase various items. |
To form a company, a player must first draft a petition and then get three other players to sign it. These three players will become the founding members of the company. |
Free Companies ⇒ Free Company Petitions |
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Free Companies ⇒ Joining a Free Company |
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You have joined a free company! Start by changing your chat mode to Free Company and greeting the other members. |
Selecting Free Company from the Social section of the main menu will display the Free Company interface. Here you can view company and member data, messages, and other important information.
Each member is assigned a rank, each with various levels of authorization. |
Depending on your rank, you may or may not be able to access such features as promoting current members or inviting new players. |
As company members participate in various duties around Eorzea, they will not only earn experience points for themselves, but points for their free company as well. As company points are earned, the free company will increase in rank. As rank increases, new features such as company crests, an expanded company chest, and housing become available. |
Crafting ⇒ Crafting |
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Crafting is similar to battle in that various actions are used to proceed. |
Successfully crafting an item entails executing Synthesis actions to achieve 100% progress before material durability reaches zero. |
If durability reaches zero before progress has reached 100%, the synthesis will fail and some of the materials may be lost. |
Items that you have successfully crafted at least once will appear with a check mark on their icons. Crafting an item for the first time will earn you a special experience point bonus. |
Crafting is similar to battle in that various actions are used to proceed. |
Successfully crafting an item entails executing Synthesis actions to achieve 100% progress before material durability reaches zero. |
If durability reaches zero before progress has reached 100%, the synthesis will fail and some of the materials may be lost. |
Items that you have successfully crafted at least once will appear with a check mark on their icons. Crafting an item for the first time will earn you a special experience point bonus. |
Crafting ⇒ Crafting Log |
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All Disciples of the Hand receive a crafting log which contains the recipes of every item they can synthesize. The crafting log can be opened by selecting Logs from the main menu. |
To begin synthesis, you must first select the crafting class and level tier of the item you wish to create. |
Once you have highlighted the item, confirm if you possess all the materials necessary in your inventory. If you do, select the Synthesize button to begin the crafting process. |
Crafting ⇒ Desynthesis |
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You are now able to desynthesize items, reducing them to their original materials! To desynthesize an item, you must first be a level 30 Disciple of the Hand. Select an item and choose Desynthesis from its subcommands to begin the dismantling process. |
Each discipline has its own desynthesis skill level. If your desynthesis skill is higher than the optimal skill rating for an item, there is an increased chance of receiving rare items. |
You will always successfully desynthesize items regardless of your desynthesis skill level, so never hesitate to desynthesize items you no longer need. |
Crafting ⇒ Expert Recipes |
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Expert recipes demand not only the use of formidable tools, but careful planning and execution of actions.
Unlike most crafted items, those made from expert recipes cannot have a poor or excellent condition. They will instead trigger heretofore unseen conditions with varying effects. One must make effective use of these new crafting states to produce items of the highest quality. |
Crafting ⇒ Improving Item Quality |
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Increasing an item's quality during synthesis improves chances that the resulting product will be of a higher grade (HQ). |
Quality is normally improved by using Touch actions. However, in addition to reducing material durability, these actions also require crafting points (CP) to execute. |
The higher the overall quality of a completed item, the higher the experience point reward will be. |
Increasing an item's quality during synthesis improves chances that the resulting product will be of a higher grade (HQ). |
Quality is normally improved by using Touch actions. However, in addition to reducing material durability, these actions also require crafting points (CP) to execute. |
The higher the overall quality of a completed item, the higher the experience point reward will be. |
Crafting ⇒ Master Recipes |
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Crafting ⇒ Material Condition |
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As synthesis progresses, material condition will fluctuate between excellent and poor. |
Using Touch actions when condition is either good or excellent will result in greater increases in quality when the action is successful. Note, however, that in the following step, material condition will always drop to poor. |
Crafting ⇒ Quality Requirements |
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Crafting ⇒ Quick Synthesis |
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You can now craft items using Quick Synthesis. Quick synthesis is available for any item you have successfully crafted at least once using traditional methods, and can significantly reduce the amount of time required to create multiple normal-quality items. |
To begin quick synthesis, open your crafting log, select the desired recipe, and then press the Quick Synthesis button to the immediate left of the Synthesize button. |
As quick synthesis only focuses on completing the recipe as fast as possible, it is difficult to produce high-quality items. If quality is your aim, normal synthesis is recommended. |
Crafting ⇒ Specialists |
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You have received a Soul of the Crafter! Trading it for a specialized soul will allow you to become a specialist in that particular discipline. |
Specialists will be able to access unique actions that allow for more efficient and higher-quality synthesis in their specialized fields. You may select up to three different disciplines in which to specialize.
Adding, removing, or changing a specialty can be done at any time, but please note that new Souls of the Crafter may be difficult to acquire. ※Specialties cannot be changed more than three times a week (Earth time). |
Crafting ⇒ Trial Synthesis |
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You can now craft items using Trial Synthesis. Trial synthesis allows you to practice crafting items without using materials, an ideal method for testing high-level recipes. |
To begin trial synthesis, open your crafting log, select the desired recipe, and then press the Trial Synthesis button to the left of the Quick Synthesis button. It should be noted that, because you are conducting a trial, no items will be used when crafting. Furthermore, even if your trial synthesis proves successful, you will not receive an item nor will you earn experience points. |
Gathering ⇒ Aetherial Reduction |
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The item you just obtained is a perfect candidate for aetherial reduction! Reducing an item breaks it down into its base aetherial components, or simply put, renders it into another item. Once an item is reduced, it is lost forever; however, depending on the original item's collectability, the number of resulting items may increase. |
Gathering ⇒ Ephemeral Gathering Points |
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Gathering ⇒ Finding Mature Trees |
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Botanists can use hatchets and other cutting tools to log the forests of Eorzea and gather materials for use in crafting. Trees that are prime for logging are known as mature trees. |
Mature trees are only discernible from other foliage when using the action Triangulate. While this action is active, the location of mature trees is displayed on the minimap. |
Once you have arrived at a mature tree, right-click it to begin logging. |
Botanists can use hatchets and other cutting tools to log the forests of Eorzea and gather materials for use in crafting. Trees that are prime for logging are known as mature trees. |
Mature trees are only discernible from other foliage when using the action Triangulate. While this action is active, the location of mature trees is displayed on the minimap. |
Once you have arrived at a mature tree, target and select it to begin logging. |
Gathering ⇒ Finding Mineral Deposits |
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Miners can use pickaxes and other digging tools to mine the mountains of Eorzea and gather materials for use in crafting. Locations that are prime for mining are known as mineral deposits. |
Mineral deposits are only discernible from other stones when using the action Prospect. While this action is active, the location of mineral deposits is displayed on the minimap. |
Once you have arrived at a mineral deposit, select it to begin mining. |
Gathering ⇒ Gatherer's Boon |
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Gathering ⇒ Gatherer Role Actions |
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You have learned a gatherer role action!
Gatherer role actions are abilities shared by botanists, miners, and fishers rather than a specific class. They are learned via leveling or upon completing certain quests, but only need to be learned once to be able to use them with all gathering classes. |
Once learned, these role actions can be used to reveal and track gathering locations in any given area, even for classes other than your currently selected one. |
Gatherer role actions can be found in the Actions & Traits window, found under Character in the main menu. |
Gathering ⇒ Gathering |
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As many as eight different types of items can be found on a single gathering point. Begin gathering by selecting an item from the list that appears after right-clicking the target. |
Your chances of successfully obtaining the selected item are displayed as a percentage to the right of its icon. Gear with a high gathering rating will improve these chances, but only if your class level is at or above the item level (also displayed to the right of the item icon). |
An item's position on the list is determined by its type. For example, branches are always found in the third slot. Remembering which type of items are located in which slots will help you when coming across a new type of mature tree. |
Gathering ⇒ Gathering Collectables |
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Gathering ⇒ Gathering HQ Items |
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The higher your perception rating, the better chance you have of obtaining high-quality (HQ) items while gathering.
(Some items do not have an HQ counterpart.) |
You can use the Disciple of the Land action Preparation to confirm how high your perception rating must be before you are able to obtain HQ items. The percentage displayed in the gathering interface indicates your chance of success. |
Using certain actions or meeting certain attribute conditions can increase your chances of finding HQ items, but only if your perception rating is sufficient enough to obtain HQ items in the first place. |
Gathering ⇒ Gathering Interface |
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A list of items available through gathering can be viewed by opening the gathering log. This feature is accessible via Logs in the main menu. |
Items that you have successfully gathered at least once will appear with a check mark on their icons. Gathering an item for the first time will earn you a special experience point bonus. |
Certain items can only be obtained in certain areas. To confirm where an item might be found, refer to your gathering log. |
Gathering ⇒ Gathering Point Characteristics |
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Some gathering points will possess certain characteristics that, when exploited, may increase overall yield, or number of gathering attempts. |
Gathering point characteristics are displayed directly beneath a point's integrity bar, but only can be seen after acquiring one of the Disciple of the Land Whisperer traits. |
Gathering ⇒ Harvesting |
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In addition to logging, botanists can use secondary tools to harvest items from patches of foliage referred to as lush vegetation. As is the case with mature trees, these locations are only discernible when using the action Triangulate. |
To harvest, you must first equip a scythe to your off hand. Scythes can be obtained from shops, markets, or quests. |
Gathering ⇒ Hidden Characteristics |
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While the Whisperer traits (Stone Whisperer for miners, Tree Whisperer for botanists) grant you the ability to recognize a gathering node's hidden characteristics, there are some characteristics that require the acquisition of further traits to uncover. |
Even then, the characteristics will not always be visible, so when they are, do not miss out on the chance to exploit them! |
Gathering ⇒ Hidden Items |
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In the course of gathering, Disciples of the Land will occasionally come across hidden items. |
A hidden item may also be classified as rare, meaning you can obtain only one before it disappears from the Gathering window. Abilities that increase the number of items obtained during a single gathering attempt have no effect on rare items. |
Gathering ⇒ Legendary Nodes and Tomes of Regional Folklore |
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Among unspoiled gathering points, there are legendary sites that can be discovered by acquiring tomes of regional folklore. Each volume contains the tales and traditions of a particular region, and using the item adds this information to your gathering log under Special. |
Volumes you have yet to obtain can be reviewed in your gathering log. There are many valuable resources out there waiting to be found, and it begins by collecting tomes of regional folklore! |
Gathering ⇒ Perception Requirements |
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Gathering ⇒ Prime and Sublime Collectables |
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When gathering collectables, you may come across prime collectables─items whose composition is in flux.
Prime collectable items that have reached maximum collectability will, on occasion, yield exceedingly rare items from aetherial reduction. |
Moreover, these prime collectables may also become sublime collectables when they are gathered with maximum collectability, which guarantees a yield of rare items from aetherial reduction. |
A higher gathering rate increases your chances of a prime collectable becoming sublime. |
Gathering ⇒ Quarrying |
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In addition to mining, miners can use secondary tools to quarry items from patches of stone referred to as rocky outcrops. As is the case with mineral deposits, these locations are only discernible when using the action Prospect. |
To quarry, you must first equip a sledgehammer to your off hand. Sledgehammers can be obtained from shops, markets, or quests. |
Gathering ⇒ Sneak |
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Gathering ⇒ Unspoiled Locations |
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The Disciple of the Land actions Truth of Forests and Truth of Mountains enable you to detect unspoiled gathering locations and display their location on the minimap. |
These special sites cannot be found with Lay of the Land or Arbor Call, nor are they always present in the field. Furthermore, they may take hours or days to return once spent. |
Upon successfully gathering an item from one of these locations, the times at which it can be gathered will appear in your gathering log. Proceed with caution, however, as these points are known to dissipate upon abandoning gathering. |
Fishing ⇒ Collectable Fish |
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Fishing ⇒ Fish Population |
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You have thinned the population of fish in this area enough to lure forth a rare species which normally remains hidden. There are several types of these timid wavekin in waters, sands, and skies across Eorzea. |
These rare fish, however, will not remain in the area for long, so once you have detected one, focus all your efforts on not letting him be the “one that got away.” |
Fishing ⇒ Fish Population (Spearfishing) |
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Thinning the population of certain fish will eventually lure forth rare species, and also grant you the effect of Spearfisher's Intuition. |
These rare fish, however, will not remain in the area for long, so once you have detected one, focus all your efforts on not letting him be the “one that got away.” |
Fishing ⇒ Fish Size |
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Fishing ⇒ Fish and Weather |
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Fishing ⇒ Fishing |
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After using the Cast action to cast your line into the water, you need simply sit back and wait for a bite. When a fish bites, you will not only see the line being tugged, but hear it. While a fish is on the line, use the Hook action to attempt to reel in your catch. |
Your chances of successfully reeling in a fish after hooking it are directly affected by the fish type and your gathering rating. |
Fishing ⇒ Fishing Holes |
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Fishing ⇒ Fishing Log |
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Fishing ⇒ Fishing and Regional Folklore |
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Fishing ⇒ How to Gig |
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When bubbles appear within the teeming waters, it means a fish has approached. Use the Gig command at this time to spear the creature and add it to your inventory. |
There are several types of gig heads each specialized for catching different kinds of fish. If it looks like you are not having luck with your current head, change it! All gigs come complete with a set of interchangeable heads. |
Fishing ⇒ Mooching |
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Mooching is a technique that involves catching a smaller fish, and then leaving that fish on the line to lure in a larger fish. Mooching can only be attempted after catching a large-sized fish that is also suitable for mooching. |
There are some varieties of fish that can only be landed via mooching. Increase your perception rating to increase your chances of landing a massive catch, and then use that fish to lure in an even rarer find. |
Fishing ⇒ Patience |
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When fishing for the choicest of fish, Patience can significantly increase the quality of your next catch. However, your chances of reeling in said catch are diminished. |
While under the effect of Patience, there are two actions you can use to negate your reduced chance of catching fish─Powerful Hookset and Precision Hookset.
These actions are best suited to different types of fish, so you will need to watch your line carefully to determine which to use. |
Fishing ⇒ Readying Your Line |
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To fish, you must first change your class to fisher by equipping a rod in your main hand. |
If the body of water you are near is fishable, the icon for the Cast action will glow. Determine a bait to apply to your line by selecting the Bait action and then checkmarking the desired item from the list that appears. |
Some bait can only be used in certain locations or for landing certain types of fish. Bait and tackle can be harvested, made by Disciples of the Hand, or purchased from various merchants or fieldcraft vendors. Always make sure your inventory is stocked before heading out into the wild. |
Fishing ⇒ Releasing Fish |
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Every good fisher knows even Nophica's bounty is not limitless, and will therefore return to the water any unwanted catches so that the Matron may take them to Her bosom once more. This is called releasing, and the action is available to all fishers. Released fish will not be added to your inventory, preserving area populations. |
Once you have released a certain type of fish, you will continue to release that fish should you catch it again in the same location. If you wish to stop releasing fish, you must first end your fishing session and cast your line anew. |
Fishing ⇒ Skyfishing & Dunefishing |
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No water, no problem! In Eorzea, experienced fishers find casting their lines into deserts (dunefishing) and off mountain cliffs (skyfishing) just as rewarding as casting them into a lake or river. |
Once you have learned the traits that unlock these special techniques, you will next need to equip your tackle box with special sky- and dunefishing bait. |
Fishing ⇒ Spearfishing |
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Fishing ⇒ Spearfishing Interface |
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Your objective when spearfishing is to strike fish with a gig as they pass through teeming waters.
As they swim across your field of vision, you must strike them in their weak spot, its size increasing according to your gathering rating. |
Nearby fish will take notice of your actions in the teeming waters, their wariness represented by a gauge at the top of the spearfishing interface.
It increases slowly over time, as well as with each strike with your spear. When the gauge is full, the fish will disperse, ending your spearfishing attempt. |
Successfully catching fish in quick succession will increase your catch counter, which slows the rate at which wariness increases. |
Fishing ⇒ Swimming Shadows |
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Extensive spearfishing is said to, on occasion, upset the balance of the ecosystem in a given area. In fact, it has been known to draw more rare and elusive varieties of fish, often found hiding in swimming shadows. |
Should you suspect such murky waters are close by, you can determine their exact location using Truth of Oceans. |
Fishing ⇒ Teeming Waters |
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Teeming waters are home to many different kinds of elusive creatures. It is at these locations that you can use your gig to land catches that normally ignore a fisher's line. |
The Shark Eye can be used to identify the location of nearby teeming waters and display them on your minimap. |
Target the teeming waters and press confirm to begin spearfishing. |
Fishing ⇒ Using Lures |
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In addition to bait, there exist several types of man-made lures. Lures are applied to your line in the same manner as bait.
Fish can sense the difference between live bait and lures; therefore it may take longer for you to register a bite. |
On the other hand, lures can be reused multiple times, as well as employed to land prey too large for smaller bait. Being able to choose the right bait or lure for the situation is what separates the amateur from the professional. |
Gold Saucer ⇒ Challenging the Masters |
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Before you can create a deck with your new Triple Triad cards, you must first claim them. Open up your inventory and Use a card to claim it. Once you have claimed enough cards to make a deck (at least five), select Gold Saucer under Character in the main menu. From there, select Card Decks to begin building your masterpiece. |
Once you've built a deck, all that's left is to find an opponent and challenge them to a match.
If you have any questions on how to play Triple Triad, be sure to ask the Triple Triad master for a private lesson. |
Gold Saucer ⇒ Entering a Chocobo Race |
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Your race chocobo has gone up in rank!
The types of races your chocobo can participate in are determined by its rating. The higher the rating, the more prestigious the races made available to you and your steed will become. |
Your chocobo's rating is determined by several factors, including its rank and pedigree. |
To ensure chocobos are evenly matched, lower class races will become unavailable once a steed achieves a certain rating. |
Gold Saucer ⇒ Fledgling and Race Chocobos |
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You now possess a fledgling chocobo registration form! This document grants you sole ownership of a newly hatched chocobo bred specially to race. |
Until its maiden race, your fledgling will be trained and cared for by the chocobokeeps at Moogle's Gift Mounts in Bentbranch Meadows. If you happen to lose your registration form, ownership is rescinded, so store the document in a safe location. |
After officially registering your fledgling as a race chocobo, it will be moved from Bentbranch Meadows to the stables at the Manderville Gold Saucer. All further training will be conducted here.
Remember, adventurers may only own a single race chocobo. If you would like another, you must first retire the one you currently possess. |
Gold Saucer ⇒ Lord of Verminion |
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Lord of Verminion is a Gold Saucer-exclusive attraction in which you pit your personal minions against the minions of others in a game of skill and strategy. There are several different modes of play, from single-player challenges to realm-wide tournaments. |
Gameplay is done through a special interface centered on your minion hotbar. The minion hotbar can be edited by selecting Verminion located under the Gold Saucer option in your main menu.
※Minions not set to your minion hotbar can still be summoned during matches. |
When challenging other players in head-to-head battles, you will earn or lose rank points (RP) depending on the outcome of the match. Your current RP total can be viewed under the Gold Saucer option in your main menu. RP is used to determine your ranking in the realm as well as determine opponents when entering general matches.
※There are some match types in which RP are not affected by match outcome. |
There are three types of matches available in Lord of Verminion─the Verminion Challenge, player battles, and tournaments.
Verminion Challenge A series of themed battles designed to teach the game's rules. Your opponent will be an NPC known as a Minion master. Player Battles Matches played against other players. Depending on the battle type, RP totals may or may not be affected by match outcomes. |
Tournaments
Tournaments consist of multiple matches against other players, with victories earning you tournament points. At the end of a tournament, the players with the most tournament points will be rewarded with prizes. ※Tournaments will often feature special rules and restrictions. |
Gold Saucer ⇒ Minion Types |
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Minions are categorized into four unique types─monster, critter, poppet, and gadget. The first three exhibit strengths and weaknesses against the others, with only gadgets being neither strong nor weak against any. This relationship in Lord of Verminion is called dominance. |
Monsters are effective against critters while ineffective against poppets.
Critters are effective against poppets while ineffective against monsters. |
Poppets are effective against monsters while ineffective against critters.
Gadgets are not affected by dominance. |
Some minions may also have strengths against playing field objects known as structures. A minion's strengths can be viewed by selecting the minion in your minion hotbar or minion list. |
Gold Saucer ⇒ Race Abilities |
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Your race chocobo has learned an ability!
There are two types of race abilities. The first are active abilities which are automatically set to the race hotbar, allowing you the freedom to choose the timing of their execution. The second type includes latent traits─such as resistance against certain enfeeblements─which remain active for the duration of a race. |
Some abilities are passed down from a chocobo's parents. These are called hereditary. Others are learned. These are called acquired. |
While hereditary abilities cannot be forgotten, acquired ones can by using a bottle of lethe water.
If you have the means to afford them, training manuals can be purchased to teach your race chocobo the ability of your choice. |
Gold Saucer ⇒ Retirement and Covering |
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Your race chocobo has achieved rank 40!
Rank 40 chocobos can be retired without handing over complete ownership to the Manderville Gold Saucer. Once retired, a chocobo can be bred, resulting in a new chocobo for you to train and race. This process is called covering. |
The type of fledgling chocobo that is born as a result of covering is based solely on the pedigree and pedigree level of its parents. Pedigree level is determined by the strength of a chocobo's individual attributes such as acceleration and cunning. |
While the pedigree of both parents plays a role in determining the pedigree level of a newborn fledgling, the blood of the lower-leveled parent will often have more influence on the resulting offspring. |
Finally, if you do not have both a male and female chocobo retired, you can hire a breeding chocobo for the covering process. Stock with higher pedigree levels will, of course, require more MGP to use. |
Gold Saucer ⇒ The Manderville Gold Saucer |
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Welcome to the Manderville Gold Saucer, where all your dreams can come true! |
That is, all your dreams can come true if you have enough Manderville Gold Saucer points (MGP). Gil can be exchanged for MGP at the main counter in the middle of Entrance Square. The current rate is 10 gil for one MGP. Ul'dahn law prevents the Gold Saucer from exchanging MGP if the patron already possesses more than 500. |
MGP cannot be converted back into gil, but the points can be used to purchase an assortment of wonderful prizes from the prize claim attendant, also located at the main counter in Entrance Square. |
Gold Saucer ⇒ Triple Triad |
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You have now entered the world of Triple Triad match play. If you see someone with a card icon next to their name, it means they are currently seeking a match. |
Triple Triad matches are not only limited to the confines of the Manderville Gold Saucer. You can seek a match with other PCs anywhere in Eorzea.
Good luck and may the Spinner's pull be ever kind! |
Gold Saucer ⇒ Triple Triad Tournaments: Short Modes |
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Gold Saucer ⇒ Verminion Structures |
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In addition to Arcana Stones, there are several other types of structures that can be found on the playing field.
Shield Shields protect Arcana Stones by reducing the amount of damage dealt to them by opponent minions. Destroying a shield increases Arcana Stone vulnerability. |
Search Eye
Search Eyes reveal the location of all enemy minions on the playing field. Damaging an opponent's Search Eye prevents them from seeing your minions until they are within proximity of one of their minions. |
Gates
Gates serve as minion summoning points, as well as teleportation devices, and sanctuaries in which minion HP is restored. None of these features are available if the gate is damaged. |
Minions also cannot be harmed while within the boundaries of one of their side's gates. |
Damaged or destroyed structures will automatically repair themselves over time. Gathering ally minions near a damaged structure accelerates the repairing process.
※Arcana Stones cannot be repaired. |
Subcategories
This category has the following 15 subcategories, out of 15 total.
A
B
C
D
F
G
I
L
M
Q
Pages in category "Active Help"
The following 200 pages are in this category, out of 342 total.
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- Template:Active Help
- Template:Active Help List
- Active Help/A Retainer's Many Tasks
- Active Help/Accepting Guildleves
- Active Help/Accepting Quests
- Active Help/Achievements
- Active Help/Adding Members
- Active Help/Advanced Materia Melding
- Active Help/Adventuring in Eureka
- Active Help/Aesthetician
- Active Help/Aetherial Reduction
- Active Help/Aethernet
- Active Help/Aetheryte
- Active Help/Affixing Materia
- Active Help/Allagan Tomestones
- Active Help/Allied Seals
- Active Help/Applying to a Free Company
- Active Help/Aquariums
- Active Help/Armoury Bonus
- Active Help/Armoury Chest
- Active Help/Artillery
- Active Help/Auto-translation Dictionary
- Active Help/Basic Controls
- Active Help/Battle
- Active Help/Being KO'd During a Guildhest
- Active Help/Bicolor Gemstones
- Active Help/Binding Items
- Active Help/Blue Magic
- Active Help/Bonding Ceremony Etiquette
- Active Help/Bonding Ceremony Invitations
- Active Help/Bozjan Clusters
- Active Help/Challenge Log
- Active Help/Challenging the Masters
- Active Help/Changing Affiliation
- Active Help/Changing Classes
- Active Help/Chocobo Raising
- Active Help/Chocobo Saddlebag
- Active Help/Class Quest Rewards
- Active Help/Class/Job-specific Quests
- Active Help/Clearing Instanced Raids
- Active Help/Collectable Fish
- Active Help/Collectables
- Active Help/Collecting Bounties
- Active Help/Collecting Levequest Rewards
- Active Help/Collecting Rewards
- Active Help/Collection
- Active Help/Combos
- Active Help/Communicating with Others
- Active Help/Companion Makeovers
- Active Help/Companion Skills
- Active Help/Company Actions
- Active Help/Company Chest
- Active Help/Company Crest
- Active Help/Completing Fieldcraft Leves
- Active Help/Completing Leves
- Active Help/Completing Tradecraft Leves
- Active Help/Crafting
- Active Help/Crafting Log
- Active Help/Crystalline Conflict
- Active Help/Deciphering Timeworn Maps
- Active Help/Desynthesis
- Active Help/Dismounting Personal Chocobos
- Active Help/Dismounting Porters
- Active Help/Dismounting Rental Chocobos
- Active Help/Duties for Alliances
- Active Help/Duty Actions
- Active Help/Duty List
- Active Help/Duty Recorder
- Active Help/Dyeing
- Active Help/Egi Glamours
- Active Help/Ehcatl Nine Delivery Quests
- Active Help/Emotes
- Active Help/Entering a Chocobo Race
- Active Help/Ephemeral Gathering Points
- Active Help/Equipping Glamour Plates
- Active Help/Experience Points
- Active Help/Expert Delivery Missions
- Active Help/Expert Recipes
- Active Help/Exploration Ventures
- Active Help/Extracting Materia
- Active Help/Facewear
- Active Help/Fashion Accessories
- Active Help/FATE Rewards
- Active Help/Faux Hollows
- Active Help/Fieldcraft Leves
- Active Help/Fighting with Your Chocobo
- Active Help/Finding Mature Trees
- Active Help/Finding Mineral Deposits
- Active Help/Finding Treasure
- Active Help/Fish and Weather
- Active Help/Fish Population
- Active Help/Fish Population (Spearfishing)
- Active Help/Fish Size
- Active Help/Fishing
- Active Help/Fishing and Regional Folklore
- Active Help/Fishing Holes
- Active Help/Fishing Log
- Active Help/Fledgling and Race Chocobos
- Active Help/Flowerpots
- Active Help/Flying Mounts
- Active Help/Free Companies
- Active Help/Free Company Petitions
- Active Help/Frontline
- Active Help/Frontline Rules
- Active Help/Gardening
- Active Help/Gatherer Role Actions
- Active Help/Gatherer's Boon
- Active Help/Gathering
- Active Help/Gathering Collectables
- Active Help/Gathering HQ Items
- Active Help/Gathering Interface
- Active Help/Gathering Point Characteristics
- Active Help/Gear
- Active Help/Gear Condition
- Active Help/Gear Sets
- Active Help/Glamour Dressers
- Active Help/Glamouring Gear
- Active Help/Glamours
- Active Help/Grand Companies
- Active Help/Grand Company Leves
- Active Help/Guildhest Objectives
- Active Help/Guildhest Rewards
- Active Help/Guildhests
- Active Help/Handing Over Items
- Active Help/Happy Bunnies
- Active Help/Harvesting
- Active Help/Harvesting Crops
- Active Help/Hazardous Zones
- Active Help/Hidden Characteristics
- Active Help/Hidden Items
- Active Help/High-quality Items
- Active Help/Hiring a Retainer
- Active Help/Housing
- Active Help/Housing Inquiries
- Active Help/How to Gig
- Active Help/Hunting Log
- Active Help/Improving Item Quality
- Active Help/Increasing Item Level
- Active Help/Initiating Levequests
- Active Help/Initiating Quests
- Active Help/Instanced Raids
- Active Help/Interacting
- Active Help/Item Level
- Active Help/Ixal Quests
- Active Help/Jobs
- Active Help/Joining a Free Company
- Active Help/Joining a Party
- Active Help/Key Items
- Active Help/KO
- Active Help/Legendary Nodes and Tomes of Regional Folklore
- Active Help/Leve Linking
- Active Help/Level Sync
- Active Help/Levequest Difficulty
- Active Help/Levequest Duty
- Active Help/Limit Break
- Active Help/Linkshells
- Active Help/Logos Manipulator
- Active Help/Loot Rules
- Active Help/Lord of Verminion
- Active Help/Lost Actions
- Active Help/Mahjong Rules
- Active Help/Main Menu
- Active Help/Main Scenario Quests
- Active Help/Mannequins
- Active Help/Markets
- Active Help/Master Recipes
- Active Help/Material Condition
- Active Help/Meld Requests
- Active Help/Message Books
- Active Help/Minion Types
- Active Help/Minions
- Active Help/Mooching
- Active Help/Moogle Delivery Service
- Active Help/Mudra and Ninjutsu
- Active Help/Multi-seat Mounts
- Active Help/Navigation
- Active Help/Ocean Fishing
- Active Help/Opening Treasure Coffers
- Active Help/Ordering Your Chocobo
- Active Help/Patience
- Active Help/Perception Requirements
- Active Help/Performance Actions
- Active Help/Personal Chocobos
- Active Help/Pet Glamours
- Active Help/Pets
- Active Help/Placards
- Active Help/Player Commendation
- Active Help/Player Search
- Active Help/Porters
- Active Help/Prime and Sublime Collectables
- Active Help/Pugilist Forms
- Active Help/Purchasing an Item from the Markets
- Active Help/PvP Rewards
- Active Help/Quality Requirements
- Active Help/Quarrying
- Active Help/Quest Battles
- Active Help/Quest Sync
- Active Help/Quick Synthesis
- Active Help/Race Abilities
- Active Help/Readying Your Line