Archer

(Redirected from Category:Archer)
Archer Icon 3.pngArcher (ARC)
Physical Ranged DPSroleicon.png  Disciple of War > Physical Ranged DPS
The Armoury
With a bow in hand and a quiver on his back, the archer strikes at the enemy from afar. In Eorzea, two schools of archery have risen to prominence: that of the longbow sentries of the Elezen military, and that of the shortbow hunters among the Miqo'te.

Archers constantly assess the battlefield in order to determine the most advantageous ground from which to loose their arrows, as well as the nature of the shaft, point, and fletching best suited to their foe. It is said that master archers are capable of showering their targets with a veritable deluge of death well before a counterattack can ever be mounted.

Featurequest1 Icon.png Unlock: My First Bow
Unknownbattle1 Icon.png Weapon Type: Bow
Main Command 21 Icon.png Unlocks: Bard
Main Command 3 Icon.png Primary Stat: Dexterity
Main Command 41 Icon.png A Realm Reborn: Level 1

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Physical Ranged DPS Icon 3.png  Big ShotBig Shot Icon.png Big Shot
(Limit Break Level 1)
Deals damage with a potency of 1650 to all targets in a straight line for 30y.
The mathematical base strength of an ability.1650
The amount of time it takes from pressing an ability, to when the ability activates.5s
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target30y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Physical Ranged DPS Icon 3.png  DesperadoDesperado Icon.png Desperado
(Limit Break Level 2)
Deals damage with a potency of 3600 to all targets in a straight line for 30y.
The mathematical base strength of an ability.3600
The amount of time it takes from pressing an ability, to when the ability activates.5s
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target30y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArcherArcher Icon 3.png  Heavy ShotHeavy Shot Icon.png Heavy Shot
(Weaponskill)
Delivers an attack with a potency of 180.
Additional Effect: 20% chance of becoming Straight Shot Ready

Duration: 10s

The mathematical base strength of an ability.180
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000002000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArcherArcher Icon 3.png  Straight ShotStraight Shot Icon.png Straight Shot
(Weaponskill)
Delivers an attack with a potency of 200.

Can only be executed when Straight Shot Ready.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000004000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArcherArcher Icon 3.png  Raging StrikesRaging Strikes Icon.png Raging Strikes
(Ability)
Increases damage dealt by 10%.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.80s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&0000000000000006000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArcherArcher Icon 3.png  Venomous BiteVenomous Bite Icon.png Venomous Bite
(Weaponskill)
Delivers an attack with a potency of 100.
Additional Effect: Venom
Potency: 40

Duration: 30s

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001200000012 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArcherArcher Icon 3.png  BloodletterBloodletter Icon.png Bloodletter
(Ability)
Delivers an attack with a potency of 150.

Shares a recast timer with Rain of Death.

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArcherArcher Icon 3.png Quest Icon.png Repelling ShotRepelling Shot Icon.png Repelling Shot
(Ability)
Jump 10 yalms away from current target.

Cannot be executed while bound.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.5y
Self: Ability targets the user alone.0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArcherArcher Icon 3.png  Quick NockQuick Nock Icon.png Quick Nock
(Weaponskill)
Delivers an attack with a potency of 150 to all enemies in a cone before you.

Additional Effect: 30% chance the recast timer for Bloodletter and Rain of Death will be reset

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.12y
Front-facing cone spells (epicenter: player; angle: 90°)12y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArcherArcher Icon 3.png Quest Icon.png WindbiteWindbite Icon.png Windbite
(Weaponskill)
Deals wind damage with a potency of 60.
Additional Effect: Wind damage over time
Potency: 50

Duration: 30s

The mathematical base strength of an ability.60
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000003800000038 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArcherArcher Icon 3.png  BarrageBarrage Icon.png Barrage
(Ability)
Triples the number of strikes for a single-target weaponskill. Additional effects added only once.
Duration: 10s
Additional Effect: Grants Straight Shot Ready

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.80s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y

Level Name   Description Acquisition
&0000000000000001000000Physical Ranged DPSroleicon.png Big ShotBig Shot Icon.png Big Shot
(Limit Break Level 1)
Deals damage with a potency of 1650 to all targets in a straight line for 30y.
The mathematical base strength of an ability.1650
The amount of time it takes from pressing an ability, to when the ability activates.5s
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target30y
&0000000000000001000000Physical Ranged DPSroleicon.png DesperadoDesperado Icon.png Desperado
(Limit Break Level 2)
Deals damage with a potency of 3600 to all targets in a straight line for 30y.
The mathematical base strength of an ability.3600
The amount of time it takes from pressing an ability, to when the ability activates.5s
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Straight line between player and target30y
&0000000000000006000000Physical Ranged DPSroleicon.png Leg GrazeLeg Graze Icon.png Leg Graze
(Ability)
Inflicts target with Heavy +40%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000008000000Physical Ranged DPSroleicon.png Second WindSecond Wind Icon.png Second Wind
(Ability)
Instantly restores own HP.
Cure Potency: 500
The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001000000010 Physical Ranged DPSroleicon.png Foot GrazeFoot Graze Icon.png Foot Graze
(Ability)
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000002000000020 Physical Ranged DPSroleicon.png PelotonPeloton Icon.png Peloton
(Ability)
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.5s
Point blank AoE (epicenter: player; angle: 360°)20y
&000000000000002400000024 Physical Ranged DPSroleicon.png Head GrazeHead Graze Icon.png Head Graze
(Ability)
Interrupts the use of a target's action.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
&000000000000003200000032 Physical Ranged DPSroleicon.png Arm's LengthArm's Length Icon.png Arm's Length
(Ability)
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck

Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y

Level Name Description
&00000000000000020000002Heavier Shot Heavier Shot Icon.png Heavier Shot Adds to Heavy Shot a 20% chance that you will become Straight Shot Ready.
Duration: 10s

&000000000000002000000020Increased Action Damage Increased Action Damage Icon.png Increased Action Damage Increases base action damage and autoturret damage by 10%.
&000000000000004000000040Increased Action Damage II Increased Action Damage II Icon.png Increased Action Damage II Increases base action damage and autoturret damage by 20%.

Name   Description Stats
Arm's Length (PvP)Arm's Length (PvP) Icon.png Arm's Length (PvP)
(Ability)
Nullifies stun, sleep, bind, heavy, silence, knockback, and draw-in effects.

Additional Effect: Reduces damage taken by 20%
Duration: 10s
Effect fades after nullifying one adverse effect.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
Foot Graze (PvP)Foot Graze (PvP) Icon.png Foot Graze (PvP)
(Ability)
Binds target.

Duration: 2s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Head Graze (PvP)Head Graze (PvP) Icon.png Head Graze (PvP)
(Ability)
Silences target.

Duration: 2s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Leg Graze (PvP)Leg Graze (PvP) Icon.png Leg Graze (PvP)
(Ability)
Afflicts target with Heavy +50%.

Duration: 4s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Peloton (PvP)Peloton (PvP) Icon.png Peloton (PvP)
(Ability)
Increases movement speed of self and nearby party members.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)20y

Additional Information
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Gear
Main Hand Archer Weapons
Armor Archer Head Archer Body Archer Hands Archer Legs Archer Feet
Accessories Archer Earrings Archer Necklace Archer Bracelets Archer Ring Archer Waist
Exclusive & Sets Archer Exclusive Archer Sets
 
Class/Job Quests
Name Level
So You Want to Be an Archer &00000000000000010000001&00000000000000000000000So You Want to Be an Archer 
Way of the Archer &00000000000000010000001&00000000000000010000001Way of the Archer 
My First Bow &00000000000000010000001&00000000000000020000002My First Bow 
A Matter of Perspective &00000000000000050000005&00000000000000030000003A Matter of Perspective 
Training with Leih &000000000000001000000010&00000000000000040000004Training with Leih 
Violators Will Be Shot &000000000000001500000015&00000000000000050000005Violators Will Be Shot 
To Catch a Poacher &000000000000002000000020&00000000000000060000006To Catch a Poacher 
Homecoming &000000000000002500000025&00000000000000070000007Homecoming 
The One That Got Away &000000000000003000000030&00000000000000080000008The One That Got Away 
Hunting Log


Images
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