Armorer

(Redirected from Category:Armorer)
Armorer Icon 9.pngArmorer (ARM)
  Disciple of the Hand
The Armoury
Armorers treat and work the malleable metals of Eorzea into all forms of armor. By binding together sheet, stud, and link, they are able to produce garb of plate and chain that has saved the lives of countless adventurers.

Though the armor trade once fell within the realm of blacksmithing, advancements in both metallurgical techniques and material refinement led to its necessary specialization, and it is now recognized as an official profession by all nations.

Main Command 3 Icon.png Primary Stat: ControlCPCraftsmanship
Main Command 41 Icon.png A Realm Reborn: Level 1

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Basic Synthesis (Armorer)Basic Synthesis (Armorer) Icon.png Basic Synthesis (Armorer)
(Ability)
Increases progress.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&0000000000000005000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Basic Touch (Armorer)Basic Touch (Armorer) Icon.png Basic Touch (Armorer)
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&0000000000000007000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Master's Mend (Armorer)Master's Mend (Armorer) Icon.png Master's Mend (Armorer)
(Ability)
Restores item durability by 30.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.92 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&0000000000000009000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Steady Hand (Armorer)Steady Hand (Armorer) Icon.png Steady Hand (Armorer)
(Ability)
Improves action success rate by 20% for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001100000011 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Inner Quiet (Armorer)Inner Quiet (Armorer) Icon.png Inner Quiet (Armorer)
(Ability)
Grants a bonus to control with every increase in quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001300000013 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Observe (Armorer)Observe (Armorer) Icon.png Observe (Armorer)
(Ability)
Do nothing for one step.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.7 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Rapid SynthesisRapid Synthesis Icon.png Rapid Synthesis
(Ability)
Increases progress.
Efficiency: 250%
Success Rate: 50%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Standard Touch (Armorer)Standard Touch (Armorer) Icon.png Standard Touch (Armorer)
(Ability)
Increases quality.
Efficiency: 125%
Success Rate: 80%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000002100000021 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Great Strides (Armorer)Great Strides (Armorer) Icon.png Great Strides (Armorer)
(Ability)
Doubles efficiency of next "Touch" action. Effect active for three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per Synths
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000002500000025 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Master's Mend II (Armorer)Master's Mend II (Armorer) Icon.png Master's Mend II (Armorer)
(Ability)
Restores item durability by 60.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.160 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000003100000031 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Standard Synthesis (Armorer)Standard Synthesis (Armorer) Icon.png Standard Synthesis (Armorer)
(Ability)
Increases progress.
Efficiency: 150%
Success Rate: 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Brand of the Elements (Armorer)Brand of the Elements (Armorer) Icon.png Brand of the Elements (Armorer)
(Ability)
Increases progress.
Efficiency: 100%
Success Rate: 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Steady Hand II (Armorer)Steady Hand II (Armorer) Icon.png Steady Hand II (Armorer)
(Ability)
Improves action success rate by 30% for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.25 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Name of the Elements (Armorer)Name of the Elements (Armorer) Icon.png Name of the Elements (Armorer)
(Ability)
For the next 5 steps, Brand of the Elements efficiency is increased. Increase determined by current progress.
Can only be used once per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000004300000043 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Advanced Touch (Armorer)Advanced Touch (Armorer) Icon.png Advanced Touch (Armorer)
(Ability)
Increases quality.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.48 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Piece by PiecePiece by Piece Icon.png Piece by Piece
(Ability)
Increases remaining progress by 1/3.
Success Rate: 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Byregot's Blessing (Armorer)Byregot's Blessing (Armorer) Icon.png Byregot's Blessing (Armorer)
(Ability)
Increases quality.
Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet
Success Rate: 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Collectable Synthesis (Armorer)Collectable Synthesis (Armorer) Icon.png Collectable Synthesis (Armorer)
(Ability)
Use existing recipes to create collectables without increasing step count.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005300000053 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Precise Touch (Armorer)Precise Touch (Armorer) Icon.png Precise Touch (Armorer)
(Ability)
Increases quality.
Additional Effect: Increases Inner Quiet stack by one (up to 11).
Available only when material condition is Good or Excellent.
Efficiency: 100%
Success Rate: 70%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006100000061 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Hasty Touch II (Armorer)Hasty Touch II (Armorer) Icon.png Hasty Touch II (Armorer)
(Ability)
Increases quality.
Efficiency: 100%
Success Rate: 60%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.5 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Careful Synthesis III (Armorer)Careful Synthesis III (Armorer) Icon.png Careful Synthesis III (Armorer)
(Ability)
Increases progress.
Efficiency: 150%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.7 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006300000063 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Rapid Synthesis II (Armorer)Rapid Synthesis II (Armorer) Icon.png Rapid Synthesis II (Armorer)
(Ability)
Increases progress.
Efficiency: 300%
Success Rate: 60%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.12 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006400000064 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Patient Touch (Armorer)Patient Touch (Armorer) Icon.png Patient Touch (Armorer)
(Ability)
Increases Inner Quiet stack by one (up to 11) when successful, halves stack upon failure
Efficiency: 100%
Success Rate: 50%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006500000065 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png Quest Icon.png Quest Icon.png Manipulation II (Armorer)Manipulation II (Armorer) Icon.png Manipulation II (Armorer)
(Ability)
Restores 5 points of durability after each step for the next eight steps. Each step overwrites all other durability-restoring actions.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.96 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006600000066 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Prudent Touch (Armorer)Prudent Touch (Armorer) Icon.png Prudent Touch (Armorer)
(Ability)
Increases quality at half the durability cost.
Unavailable when Waste Not or Waste Not II are active.
Efficiency: 100%
Success Rate: 70%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.21 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006700000067 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Focused Synthesis (Armorer)Focused Synthesis (Armorer) Icon.png Focused Synthesis (Armorer)
(Ability)
Increases progress.
Combo Action: Observe

Combo Bonus: Increase success rate to 100%
Efficiency: 200%
Success Rate: 50%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.5 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Focused Touch (Armorer)Focused Touch (Armorer) Icon.png Focused Touch (Armorer)
(Ability)
Increases quality.
Combo Action: Observe

Combo Bonus: Increase success rate to 100%
Efficiency: 150%
Success Rate: 50%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006900000069 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Initial Preparations (Armorer)Initial Preparations (Armorer) Icon.png Initial Preparations (Armorer)
(Ability)
May reduce CP consumption while status is active.
When a specialist, cancelling the status grants the use of a single Specialty action.

Available only on the first step.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.50 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000007100000071 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Preparatory Touch (Armorer)Preparatory Touch (Armorer) Icon.png Preparatory Touch (Armorer)
(Ability)
Increases quality at a greater cost to durability.
Additional Effect: Increases Inner Quiet stack by one (up to 11)
Efficiency: 200%
Success Rate: 70%
Durability Cost: 20
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.36 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Rapid Synthesis III (Armorer)Rapid Synthesis III (Armorer) Icon.png Rapid Synthesis III (Armorer)
(Ability)
Increases progress at a greater cost to durability. Efficiency decreases significantly when durability is below 20.
Efficiency: 600%
Success Rate: 60%
Durability Cost: 20
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000007400000074 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Reuse (Armorer)Reuse (Armorer) Icon.png Reuse (Armorer)
(Ability)
Grants Reusing. Chance to become available upon reaching maximum item quality.
Reusing Effect: A portion of ingredients used to synthesize item are returned to your inventory when synthesis is complete.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.60 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Delicate Synthesis (Armorer)Delicate Synthesis (Armorer) Icon.png Delicate Synthesis (Armorer)
(Ability)
Increases both progress and quality.
Efficiency: 100%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000007800000078 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Intensive Synthesis (Armorer)Intensive Synthesis (Armorer) Icon.png Intensive Synthesis (Armorer)
(Ability)
Increases progress.
Efficiency: 300%
Success Rate: 80%

Available only when material condition is Good or Excellent.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.12 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Trained Eye (Armorer)Trained Eye (Armorer) Icon.png Trained Eye (Armorer)
(Ability)
Increases quality by 50%.

Available only on the first step. Recipe level must be at least 10 levels below yours.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.250 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ArmorerArmorer Icon 1.png   Trained Instinct (Armorer)Trained Instinct (Armorer) Icon.png Trained Instinct (Armorer)
(Ability)
Increases quality by between 30 and 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.250 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y

Level Name   Description Stats
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}AlchemistAlchemist Icon 1.png   Tricks of the TradeTricks of the Trade Icon.png Tricks of the Trade
(Ability)
Restores 20 CP. Can only be used when material condition is Good or Excellent.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}BlacksmithBlacksmith Icon 1.png   IngenuityIngenuity Icon.png Ingenuity
(Ability)
Slightly lowers recipe level for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CarpenterCarpenter Icon 1.png   RuminationRumination Icon.png Rumination
(Ability)
Removes Inner Quiet effect and restores CP proportional to the number of times control was increased.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CulinarianCulinarian Icon 1.png   Hasty TouchHasty Touch Icon.png Hasty Touch
(Ability)
Increases quality and requires no CP.
Efficiency: 100%
Success Rate: 50%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   ManipulationManipulation Icon.png Manipulation
(Ability)
Restores 10 points of durability after each step for the next three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.88 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}LeatherworkerLeatherworker Icon 1.png   Waste NotWaste Not Icon.png Waste Not
(Ability)
Reduces loss of durability by 50% for the next four steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.56 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WeaverWeaver Icon 1.png   Careful SynthesisCareful Synthesis Icon.png Careful Synthesis
(Ability)
Increases progress.
Efficiency: 90%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Flawless SynthesisFlawless Synthesis Icon.png Flawless Synthesis
(Ability)
Increases progress by 40.
Success Rate: 90
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.15 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}AlchemistAlchemist Icon 1.png   Comfort ZoneComfort Zone Icon.png Comfort Zone
(Ability)
Restores 8 CP after each step for the next ten steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.66 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}BlacksmithBlacksmith Icon 1.png   Ingenuity IIIngenuity II Icon.png Ingenuity II
(Ability)
Lowers recipe level for the next five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CulinarianCulinarian Icon 1.png   ReclaimReclaim Icon.png Reclaim
(Ability)
Increases the chance materials will not be lost after botched synthesis to 90%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   InnovationInnovation Icon.png Innovation
(Ability)
Increases control by 50% for the next three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}LeatherworkerLeatherworker Icon 1.png   Waste Not IIWaste Not II Icon.png Waste Not II
(Ability)
Reduces loss of durability by 50% for the next eight steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.98 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}WeaverWeaver Icon 1.png   Careful Synthesis IICareful Synthesis II Icon.png Careful Synthesis II
(Ability)
Increases progress.
Efficiency: 120%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}CulinarianCulinarian Icon 1.png   Muscle MemoryMuscle Memory Icon.png Muscle Memory
(Ability)
Increases progress by one third.

Available only on the first step.
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Maker's MarkMaker's Mark Icon.png Maker's Mark
(Ability)
Reduces Flawless Synthesis CP cost and durability loss to 0. Effect duration determined by recipe difficulty.
Available only on the first step.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.20 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y

Level Name   Description Stats
&000000000000005500000055 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Armorer (Specialist)Armorer (Specialist) Icon 1.png   Satisfaction (Armorer)Satisfaction (Armorer) Icon.png Satisfaction (Armorer)
(Specialist Ability)
Uses one Whistle to restore 15 CP.
Available only when the Whistle stack size is a multiple of three.
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005500000055 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Armorer (Specialist)Armorer (Specialist) Icon 1.png   Whistle While You Work (Armorer)Whistle While You Work (Armorer) Icon.png Whistle While You Work (Armorer)
(Specialist Ability)
Grants a Whistle stack of 11. One Whistle used for each step that material condition is Good or Excellent.
Increases the effectiveness of certain crafting actions when the stack size is a multiple of three. Progress increases significantly when stack size reaches 0 and effect wears off.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.36 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Armorer (Specialist)Armorer (Specialist) Icon 1.png   Innovative Touch (Armorer)Innovative Touch (Armorer) Icon.png Innovative Touch (Armorer)
(Specialist Ability)
Increases quality.
Additional Effect: Innovation
Efficiency: 100%
Success Rate: 40%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.8 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006900000069 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Armorer (Specialist)Armorer (Specialist) Icon 1.png   Specialty: Reflect (Armorer)Specialty: Reflect (Armorer) Icon.png Specialty: Reflect (Armorer)
(Specialist Ability)
Increases Inner Quiet stack by three (up to 11). Can only be used when Initial Preparations is active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006900000069 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Armorer (Specialist)Armorer (Specialist) Icon 1.png   Specialty: Refurbish (Armorer)Specialty: Refurbish (Armorer) Icon.png Specialty: Refurbish (Armorer)
(Specialist Ability)
Restores 65 CP. Can only be used when Initial Preparations is active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006900000069 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Armorer (Specialist)Armorer (Specialist) Icon 1.png   Specialty: Reinforce (Armorer)Specialty: Reinforce (Armorer) Icon.png Specialty: Reinforce (Armorer)
(Specialist Ability)
Restores item durability by 25. Can only be used when Initial Preparations is active.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y

Level Name Description
&000000000000006300000063Quality Assurance Quality Assurance Icon.png Quality Assurance Slightly increases chances of material condition becoming good.
&000000000000007000000070Stroke of Genius Stroke of Genius Icon.png Stroke of Genius May increase maximum CP on the second step of synthesis. Increase guaranteed when a specialist.

Additional Information
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Gear
Tools & Off-Hand Primary Tool Secondary Tool
Armor Armorer Head Armorer Body Armorer Hands Armorer Legs Armorer Feet
Accessories Armorer Earrings Armorer Necklace Armorer Bracelets Armorer Ring Armorer Waist
Exclusive Gear Armorer Exclusive Armorer Sets
Recipes (1722)
Levels 1-10
Levels 11-20
Levels 21-30
Levels 31-40
Levels 41-50
Levels 51-60
Levels 61-70
Levels 71-80
Levels 81-90
Levels 91-100
Levels 101-100
Unknown Level
Collectables


Levequests (120)
 
Class/Job Quests
Name Level
So You Want to Be an Armorer &00000000000000010000001&00000000000000000000000So You Want to Be an Armorer 
Way of the Armorer &00000000000000010000001&00000000000000010000001Way of the Armorer 
My First Doming Hammer &00000000000000010000001&00000000000000020000002My First Doming Hammer 
From Thigh to Neck &00000000000000050000005&00000000000000030000003From Thigh to Neck 
The Base Fundamentals &000000000000001000000010&00000000000000040000004The Base Fundamentals 
One's Own Worst Critic &000000000000001500000015&00000000000000050000005One's Own Worst Critic 
An Armorer's Pride &000000000000002000000020&00000000000000060000006An Armorer's Pride 
Showing Your Steel &000000000000002500000025&00000000000000070000007Showing Your Steel 
May the Best Armorer Win &000000000000003000000030&00000000000000080000008May the Best Armorer Win 
Pans of Steel &000000000000003500000035&00000000000000090000009Pans of Steel 
Best of Three &000000000000004000000040&000000000000001000000010Best of Three 
For the Good of the Guild &000000000000004500000045&000000000000001100000011For the Good of the Guild 
Rivalry and Respect &000000000000005000000050&000000000000001200000012Rivalry and Respect 
The Breaking of Blanstyr &000000000000005000000050&000000000000001300000013The Breaking of Blanstyr 
Light-headed &000000000000005300000053&000000000000001400000014Light-headed 
Fancy Lancer &000000000000005500000055&000000000000001500000015Fancy Lancer 
The Reforging of Blanstyr &000000000000005800000058&000000000000001600000016The Reforging of Blanstyr 
The Pride of Vymelli &000000000000006000000060&000000000000001700000017The Pride of Vymelli 
Original Blanstyr &000000000000006000000060&000000000000001800000018Original Blanstyr 
Eastern Apprentice &000000000000006300000063&000000000000001900000019Eastern Apprentice 
Forging with Scales &000000000000006500000065&000000000000002000000020Forging with Scales 
Head-to-head Contest &000000000000006800000068&000000000000002100000021Head-to-head Contest 
A Confluence of Style &000000000000007000000070&000000000000002200000022A Confluence of Style 


Images
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