Conjurer

(Redirected from Category:Conjurer)
Conjurer Icon 3.pngConjurer (CNJ)
Healerroleicon.png  Disciple of Magic > Healer
The Armoury
Conjury calls upon the elements of earth, wind, and water and concentrates them to a potency at which spells can be weaved. Through practiced meditation on the essences of creation, conjurers draw forth and absorb aether from their immediate surroundings. A wand or cane made from unworked wood is then utilized to focus the aether until it manifests as the desired spell.

Versed also in magicks that restore and strengthen, conjurers are regarded as accomplished healers.

Featurequest1 Icon.png Unlock: My First Cane
Unknownbattle1 Icon.png Weapon Type: WandsRadicals
Main Command 21 Icon.png Unlocks: White Mage
Main Command 3 Icon.png Primary Stat: MindPiety
Main Command 41 Icon.png A Realm Reborn: Level 1

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Healer Icon 1.png   Healing WindHealing Wind Icon.png Healing Wind
(Limit Break Level 1)
Restores 25% of HP and MP of all nearby party members.
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.20s
Point blank AoE (epicenter: player; angle: 360°)30y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Healer Icon 1.png   Breath of the EarthBreath of the Earth Icon.png Breath of the Earth
(Limit Break Level 2)
Restores 60% of HP and MP of all nearby party members.
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.20s
Point blank AoE (epicenter: player; angle: 360°)30y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 1.png   StoneStone Icon.png Stone
(Spell)
Deals earth damage with a potency of 140.
The mathematical base strength of an ability.140
The amount of time it takes from pressing an ability, to when the ability activates.1.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&0000000000000002000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 1.png   CureCure Icon.png Cure
(Spell)
Restores target's HP.
Cure Potency: 450
The mathematical base strength of an ability.450
The amount of time it takes from pressing an ability, to when the ability activates.1.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&0000000000000004000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 1.png   AeroAero Icon.png Aero
(Spell)
Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time
Potency: 30
Duration: 18s
The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001000000010 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 1.png   MedicaMedica Icon.png Medica
(Spell)
Restores own HP and the HP of all nearby party members.
Cure Potency: 300
The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.1000 MP
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
&000000000000001200000012 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 1.png   RaiseRaise Icon.png Raise
(Spell)
Resurrects target to a weakened state.
The amount of time it takes from pressing an ability, to when the ability activates.8s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.2400 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 1.png Quest Icon.png Quest Icon.png Fluid AuraFluid Aura Icon.png Fluid Aura
(Ability)
Binds target.
Duration: 6s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 1.png   Stone IIStone II Icon.png Stone II
(Spell)
Deals earth damage with a potency of 200.
The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 1.png Quest Icon.png Quest Icon.png Cure IICure II Icon.png Cure II
(Spell)
Restores target's HP.
Cure Potency: 700
The mathematical base strength of an ability.700
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.1000 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000004600000046 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 1.png   Aero IIAero II Icon.png Aero II
(Spell)
Deals wind damage with a potency of 60.
Additional Effect: Wind damage over time
Potency: 60
Duration: 18s
The mathematical base strength of an ability.60
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}ConjurerConjurer Icon 1.png   Medica IIMedica II Icon.png Medica II
(Spell)
Restores own HP and the HP of all nearby party members.
Cure Potency: 200
Additional Effect: Regen
Cure Potency: 100
Duration: 15s
The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.1300 MP
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)20y

Level Name   Description Acquisition
&0000000000000001000000Healerroleicon.png Breath of the EarthBreath of the Earth Icon.png Breath of the Earth
(Limit Break Level 2)
Restores 60% of HP and MP of all nearby party members.
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.20s
Point blank AoE (epicenter: player; angle: 360°)30y
&0000000000000001000000Healerroleicon.png Healing WindHealing Wind Icon.png Healing Wind
(Limit Break Level 1)
Restores 25% of HP and MP of all nearby party members.
The amount of time it takes from pressing an ability, to when the ability activates.2s
The amount of time it takes from using an ability, to being able to use it again.20s
Point blank AoE (epicenter: player; angle: 360°)30y
&0000000000000008000000Healerroleicon.png ReposeRepose Icon.png Repose
(Spell)
Afflicts target with Sleep.
Duration: 30s
Cancels auto-attack upon execution.
The amount of time it takes from pressing an ability, to when the ability activates.2.5s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.600 MP
The range of an ability, measured between player and target, in yalms.30y
Self: Ability targets the user alone.0y
&000000000000001000000010 Healerroleicon.png EsunaEsuna Icon.png Esuna
(Spell)
Removes a single detrimental effect from target.
The amount of time it takes from pressing an ability, to when the ability activates.1s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.400 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 Healerroleicon.png SwiftcastSwiftcast Icon.png Swiftcast
(Ability)
Next spell is cast immediately.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.0y
&000000000000002400000024 Healerroleicon.png Lucid DreamingLucid Dreaming Icon.png Lucid Dreaming
(Ability)
Gradually restores own MP.
Potency: 50
Duration: 21s
The mathematical base strength of an ability.50
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
Self: Ability targets the user alone.0y
&000000000000004400000044 Healerroleicon.png SurecastSurecast Icon.png Surecast
(Ability)
Spells can be cast without interruption.

Additional Effect: Nullifies most knockback and draw-in effects

Duration: 6s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
Self: Ability targets the user alone.0y
&000000000000004800000048 Healerroleicon.png RescueRescue Icon.png Rescue
(Ability)
Instantly draws target party member to your side. Cannot be used outside of combat or when target is suffering from certain enfeeblements.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.150s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y

Level Name Description
&000000000000001800000018Stone Mastery Stone Mastery Icon.png Stone Mastery Upgrades Stone to Stone II.
&000000000000002000000020Maim and Mend Maim and Mend Icon.png Maim and Mend Increases base action damage and HP restoration by 10%. Also increases base damage and HP restoration of your pet by 10%.
&000000000000003200000032Freecure Freecure Icon.png Freecure Grants a 15% chance that after casting Cure, the MP cost for your next Cure II will be 0.
Duration: 15s

&000000000000004000000040Maim and Mend II Maim and Mend II Icon.png Maim and Mend II Increases base action damage and HP restoration by 30%. Also increases base damage and HP restoration of your pet by 30%.
&000000000000004600000046Aero Mastery Aero Mastery Icon.png Aero Mastery Upgrades Aero to Aero II.

Name   Description Stats
Attunement (PvP)Attunement (PvP) Icon.png Attunement (PvP)
(Ability)
Restores own HP.
Cure Potency: 2,500
Potency increases up to 500% as your HP decreases.
Additional Effect: Nullifies 99% of damage taken but prevents movement or use of other actions

Duration: 3s

The mathematical base strength of an ability.2500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
Protect (PvP)Protect (PvP) Icon.png Protect (PvP)
(Ability)
Reduces damage taken by a party member or self by 20%.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
Purify (PvP)Purify (PvP) Icon.png Purify (PvP)
(Ability)
Removes Stun, Sleep, Bind, Heavy, and Silence from self or target party member. Can be used regardless of own status affliction.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
Repose (PvP)Repose (PvP) Icon.png Repose (PvP)
(Ability)
Afflicts target with Sleep.

Duration: 3s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
Rescue (PvP)Rescue (PvP) Icon.png Rescue (PvP)
(Ability)
Instantly draws target party member to your side and restores their HP.
Cure Potency: 1,500

Cannot be used when target is suffering from certain enfeeblements.

The mathematical base strength of an ability.1500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y

Additional Information
Divider3.png
Gear
Main Hand  & Off Hand Conjurer Weapons  Conjurer Shield
Armor Conjurer Head Conjurer Body Conjurer Hands Conjurer Legs Conjurer Feet
Accessories Conjurer Earrings Conjurer Necklace Conjurer Bracelets Conjurer Ring Conjurer Waist
Exclusive & Sets Conjurer Exclusive Conjurer Sets
 
Class/Job Quests
Name Level
So You Want to Be a Conjurer &00000000000000010000001&00000000000000000000000So You Want to Be a Conjurer 
Way of the Conjurer &00000000000000010000001&00000000000000010000001Way of the Conjurer 
My First Cane &00000000000000010000001&00000000000000020000002My First Cane 
Trial by Earth &00000000000000050000005&00000000000000030000003Trial by Earth 
Trial by Wind &000000000000001000000010&00000000000000040000004Trial by Wind 
Trial by Water &000000000000001500000015&00000000000000050000005Trial by Water 
Sylphie's Trials &000000000000002000000020&00000000000000060000006Sylphie's Trials 
Like Mother, Like Daughter &000000000000002500000025&00000000000000070000007Like Mother, Like Daughter 
In Nature's Embrace &000000000000003000000030&00000000000000080000008In Nature's Embrace 
Unicorn Power &000000000000003000000030&000000000000001000000010Unicorn Power 
Hunting Log


Images
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