Dark Knight

(Redirected from Category:Dark Knight)
Dark Knight Icon 3.pngDark Knight (DRK)
Tankroleicon.png  Disciple of War > Tank
The Armoury
The pious Ishgardian clergy guide the flock, and the devout knights protect the weak. Yet even the holiest of men succumb to the darkest of temptations.

None dare to administer justice to those sacrosanct elite residing outside the reach of the law. Who, then, defends the feeble from the transgressions of those meant to guide and protect them?

A valiant few take up arms to defend the downtrodden, and not even the holy priests and knights can escape their judgment. Pariahs in their own land, they are known by many as "dark knights."

These sentinels bear no shields declaring their allegience. Instead, their greatswords act as beacons to guide the meek through darkness.

Featurequest1 Icon.png Unlock: Our End
Unknownbattle1 Icon.png Weapon Type: Greatsword
Main Command 10 Icon.png Guild: Foundation
Main Command 41 Icon.png Heavensward: Level 30

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png   Hard SlashHard Slash Icon.png Hard Slash
(Weaponskill)
Delivers an attack with a potency of 200.
The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&0000000000000002000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png   Syphon StrikeSyphon Strike Icon.png Syphon Strike
(Weaponskill)
Delivers an attack with a potency of 100.
Combo Action: Hard Slash
Combo Potency: 300

Combo Bonus: Restores MP

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&0000000000000006000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png   UnleashUnleash Icon.png Unleash
(Spell)
Deals unaspected damage with a potency of 150 to all nearby enemies.
The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000001000000010 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png   GritGrit Icon.png Grit
(Ability)
Significantly increases enmity generation.

Effect ends upon reuse.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.10s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png   UnmendUnmend Icon.png Unmend
(Spell)
Deals unaspected damage with a potency of 150.

Additional Effect: Increased enmity

The mathematical base strength of an ability.150
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y
&000000000000002600000026 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png   SouleaterSouleater Icon.png Souleater
(Ability)
Delivers an attack with a potency of 100.
Combo Action: Syphon Strike
Combo Potency: 400
Combo Bonus: Restores own HP
Cure Potency: 300

Combo Bonus: Increases Blood Gauge by 20

The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000003000000030 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png Quest Icon.png Quest Icon.png Flood of DarknessFlood of Darkness Icon.png Flood of Darkness
(Ability)
Deals unaspected damage with a potency of 250 to all enemies in a straight line before you.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.

Shares a recast timer with Edge of Darkness.

The mathematical base strength of an ability.250
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The cost associated with the use of the ability.3000 MP
The range of an ability, measured between player and target, in yalms.10y
Straight line between player and target10y
&000000000000003500000035 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png Quest Icon.png Quest Icon.png Blood WeaponBlood Weapon Icon.png Blood Weapon
(Ability)
Increases Blood Gauge by 10 and restores MP upon landing weaponskills or spells.
Effect does not stack when hitting multiple targets with a single attack.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000003800000038 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png   Shadow WallShadow Wall Icon.png Shadow Wall
(Ability)
Reduces damage taken by 30%.
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000004000000040 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png Quest Icon.png Quest Icon.png Edge of DarknessEdge of Darkness Icon.png Edge of Darkness
(Ability)
Deals unaspected damage with a potency of 350.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.

Shares a recast timer with Flood of Darkness.

The mathematical base strength of an ability.350
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The cost associated with the use of the ability.3000 MP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000004500000045 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png   Dark MindDark Mind Icon.png Dark Mind
(Ability)
Reduces magic vulnerability by 20%.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png Quest Icon.png Quest Icon.png Living DeadLiving Dead Icon.png Living Dead
(Ability)
Grants the effect of Living Dead.
When HP is reduced to 0 while under the effect of Living Dead, instead of becoming KO'd, your status will change to Walking Dead.
Living Dead Duration: 10s
While under the effect of Walking Dead, most attacks will not lower your HP below 1.
If, before the Walking Dead timer runs out, HP is 100% restored, the effect will fade.
If 100% is not restored, you will be KO'd.
Walking Dead Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.300s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000005200000052 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png Quest Icon.png Quest Icon.png Salted EarthSalted Earth Icon.png Salted Earth
(Ability)
Creates a patch of salted earth, dealing unaspected damage with a potency of 60 to any enemies who enter.

Duration: 15s

The mathematical base strength of an ability.60
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.15y
Ground-target AoE (epicenter: targeted ground; angle: 360°)5y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png Quest Icon.png Quest Icon.png PlungePlunge Icon.png Plunge
(Ability)
Delivers a jumping attack with a potency of 200.
Maximum Charges: 2

Cannot be executed while bound.

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.30s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x2
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y
&000000000000005600000056 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png Quest Icon.png Quest Icon.png Abyssal DrainAbyssal Drain Icon.png Abyssal Drain
(Spell)
Deals unaspected damage with a potency of 200 to target and all enemies nearby it.
Additional Effect: Restores own HP

Cure Potency: 200

The mathematical base strength of an ability.200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.15y
Targeted AoE (epicenter: afflicted target; angle: 360°)5y
&000000000000006000000060 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png Quest Icon.png Quest Icon.png Carve and SpitCarve and Spit Icon.png Carve and Spit
(Ability)
Delivers a threefold attack with a potency of 450.

Additional Effect: Restores MP

The mathematical base strength of an ability.450
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png   BloodspillerBloodspiller Icon.png Bloodspiller
(Weaponskill)
Delivers an attack with a potency of 600.

Blood Gauge Cost: 50

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Blackblood: 50
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000006400000064 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png   QuietusQuietus Icon.png Quietus
(Weaponskill)
Delivers an attack with a potency of 210 to all nearby enemies.

Blood Gauge Cost: 50

The mathematical base strength of an ability.210
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The cost associated with the use of the ability.Blackblood: 50
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png   DeliriumDelirium Icon.png Delirium
(Ability)
Allows the execution of Quietus and Bloodspiller without cost, restoring MP when landing either weaponskill.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
&000000000000007000000070 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png Quest Icon.png Quest Icon.png The Blackest NightThe Blackest Night Icon.png The Blackest Night
(Ability)
Creates a barrier around target that absorbs damage totaling 25% of target's maximum HP.
Duration: 7s

Grants Dark Arts when barrier is completely absorbed.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The cost associated with the use of the ability.3000 MP
The range of an ability, measured between player and target, in yalms.30y
Self: Ability targets the user alone.0y
&000000000000007200000072 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png   Stalwart SoulStalwart Soul Icon.png Stalwart Soul
(Spell)
Deals unaspected damage with a potency of 100 to all nearby enemies.
Combo Action: Unleash
Combo Potency: 160
Combo Bonus: Restores MP
Combo Bonus: Increases Blood Gauge by 20
The mathematical base strength of an ability.100
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.5s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000007400000074 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png   Flood of ShadowFlood of Shadow Icon.png Flood of Shadow
(Ability)
Deals unaspected damage with a potency of 300 to all enemies in a straight line before you.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.

Shares a recast timer with Edge of Shadow.

The mathematical base strength of an ability.300
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The cost associated with the use of the ability.3000 MP
The range of an ability, measured between player and target, in yalms.10y
Straight line between player and target10y
&000000000000007400000074 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png   Edge of ShadowEdge of Shadow Icon.png Edge of Shadow
(Ability)
Deals unaspected damage with a potency of 500.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 30s
Extends Darkside duration by 30s to a maximum of 60s.

Shares a recast timer with Flood of Shadow.

The mathematical base strength of an ability.500
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2s
The cost associated with the use of the ability.3000 MP
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png   Dark MissionaryDark Missionary Icon.png Dark Missionary
(Ability)
Reduces magic damage taken by self and nearby party members by 10%.
Duration: 15s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Dark KnightDark Knight Icon 1.png   Living ShadowLiving Shadow Icon.png Living Shadow
(Ability)
Conjure a simulacrum of your darkside to fight alongside you.
Duration: 24s
Blood Gauge Cost: 50
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The cost associated with the use of the ability.Blood Gauge: 50
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y

Level Name   Description Acquisition
&0000000000000008000000Tankroleicon.png RampartRampart Icon.png Rampart
(Ability)
Reduces damage taken by 20%.
Duration: 20s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.90s
Self: Ability targets the user alone.0y
&000000000000001200000012 Tankroleicon.png Low BlowLow Blow Icon.png Low Blow
(Ability)
Stuns target.
Duration: 5s
The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.25s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000001500000015 Tankroleicon.png ProvokeProvoke Icon.png Provoke
(Ability)
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.25y
Single Target: Ability which targets a single target.0y
&000000000000001800000018 Tankroleicon.png InterjectInterject Icon.png Interject
(Ability)
Interrupts the use of a target's action.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.3y
Single Target: Ability which targets a single target.0y
&000000000000002200000022 Tankroleicon.png ReprisalReprisal Icon.png Reprisal
(Ability)
Reduces damage dealt by nearby enemies by 10%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
&000000000000003200000032 Tankroleicon.png Arm's LengthArm's Length Icon.png Arm's Length
(Ability)
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck

Duration: 15s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
&000000000000004800000048 Tankroleicon.png ShirkShirk Icon.png Shirk
(Ability)
Diverts 25% of enmity to target party member.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.120s
The range of an ability, measured between player and target, in yalms.25y
Self: Ability targets the user alone.0y

Level Name Description
&00000000000000010000001Tank Mastery Tank Mastery Icon.png Tank Mastery Reduces damage taken by 20%. Furthermore, a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
&000000000000006200000062Blackblood Blackblood Icon.png Blackblood Allows for Blood Gauge accumulation upon the landing of certain actions.
&000000000000006600000066Enhanced Blackblood Enhanced Blackblood Icon.png Enhanced Blackblood Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon.
&000000000000007400000074Darkside Mastery Darkside Mastery Icon.png Darkside Mastery Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.Upgrades Flood of Darkness to Flood of Shadow.
Upgrades Edge of Darkness to Edge of Shadow.
&000000000000007800000078Enhanced Plunge Enhanced Plunge Icon.png Enhanced Plunge Allows the accumulation of charges for consecutive use of Plunge.
Maximum Charges: 2

Combo Flowchart
Hard Slash Combo.png

 

Combo Flowchart
Unleash Combo.png

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 1Tank Icon 1.png   Shield WallShield Wall Icon.png Shield Wall
(Limit Break Level 1)
Reduces damage taken by all party members by 20%.
The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.0s
Point blank AoE (epicenter: player; angle: 360°)15y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 2Tank Icon 1.png   StrongholdStronghold Icon.png Stronghold
(Limit Break Level 2)
Reduces damage taken by all party members by 40%
The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.0s
Point blank AoE (epicenter: player; angle: 360°)15y
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}} 3Dark Knight Icon 1.png   Dark ForceDark Force Icon.png Dark Force
(Limit Break Level 3)
Reduces damage taken by all party members by 80%
The amount of time it takes from pressing an ability, to when the ability activates.0s
The amount of time it takes from using an ability, to being able to use it again.0s
Point blank AoE (epicenter: player; angle: 360°)50y

Upon learning the action Grit, a symbol will appear on the screen indicating when it is in effect. Grit increases enmity gained from using other actions.
Grit Gauge50.png
Blackblood Gauge50.png
Upon learning the trait Blackblood, the symbol which indicates the use of Grit will change to also display the Blood Gauge.

The Blood Gauge displays the amount of Blackblood a dark knight has accumulated, which can be used to execute several actions such as Bloodspiller (acquired at level 62) and Quietus (acquired at level 64).

Darkside Gauge.png
Upon learning the action Flood of Darkness, an additional gauge will be displayed, indicating the remaining duration of Darkside.

Darkside increases damage dealt, and its duration can be extended by using actions such as Flood of Darkness and Edge of Darkness (acquired at level 40).

Darkside Gauge2.png
Upon learning the action The Blackest Night, an icon indicating the effect of Dark Arts will be displayed on the Darkside Gauge. Dark Arts is granted when the barrier created by the Blackest Night is completely absorbed. It can then be used to execute Flood of Darkness or Edge of Darkness without MP cost.
Upon learning the action Living Shadow, you can conjure a simulacrum to fight alongside you. Its duration will be displayed alongisde the Darkside Gauge.
Living Shadow Gauge.png

Name   Description Stats
Aegis Boon (PvP)Aegis Boon (PvP) Icon.png Aegis Boon (PvP)
(The Feast Adrenaline Rush Ability)
Reduces damage taken by self and nearby party members by 25%.
Duration: 10s

Can only be executed while the Adrenaline Gauge is full.

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.Adrenaline Gauge
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)30y
Bloodspiller (PvP)Bloodspiller (PvP) Icon.png Bloodspiller (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,800.
Additional Effect: Restores 500 MP

Blood Gauge Cost: 50

The mathematical base strength of an ability.1800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The cost associated with the use of the ability.Blood Gauge: 50
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Dark Missionary (PvP)Dark Missionary (PvP) Icon.png Dark Missionary (PvP)
(Ability)
Reduces damage taken by self and nearby party members by 10%, while increasing HP recovered via healing actions by 10%.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)15y
Delirium (PvP)Delirium (PvP) Icon.png Delirium (PvP)
(Ability)
Allows the execution of Quietus and Bloodspiller without cost.

Duration: 6s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.0y
Single Target: Ability which targets a single target.0y
Edge of Shadow (PvP)Edge of Shadow (PvP) Icon.png Edge of Shadow (PvP)
(Ability)
Deals unaspected damage with a potency of 1,000.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 15s
Additional Effect: Reduces target's HP recovered by healing actions by 20%
Duration: 6s

Extends Darkside duration by 15s, to a maximum of 30s.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.2500 MP
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Flood of Shadow (PvP)Flood of Shadow (PvP) Icon.png Flood of Shadow (PvP)
(Ability)
Deals unaspected damage with a potency of 600 to all enemies in a straight line.
Additional Effect: Grants Darkside, increasing damage dealt by 10%
Duration: 15s
Additional Effect: Reduces target's HP recovered by healing actions by 10%
Duration: 10s

Extends Darkside duration by 15s, to a maximum of 30s.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.1s
The cost associated with the use of the ability.2500 MP
The range of an ability, measured between player and target, in yalms.10y
Straight line between player and target10y
Hard Slash (PvP)Hard Slash (PvP) Icon.png Hard Slash (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,000.

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Plunge (PvP)Plunge (PvP) Icon.png Plunge (PvP)
(Ability)
Rushes target and delivers an attack with a potency of 600.
Recast time is reset if Plunge records a KO or an assist.

Cannot be executed while bound.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y
Quietus (PvP)Quietus (PvP) Icon.png Quietus (PvP)
(Weaponskill)
Delivers an attack with a potency of 1,000 to all nearby enemies.
Additional Effect: Restores 250 MP for each enemy hit

Blood Gauge Cost: 50

The mathematical base strength of an ability.1000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The cost associated with the use of the ability.Blood Gauge: 50
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Souleater (PvP)Souleater (PvP) Icon.png Souleater (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Syphon Strike
Combo Potency: 1,400
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Blood Gauge by 25

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Stalwart Soul (PvP)Stalwart Soul (PvP) Icon.png Stalwart Soul (PvP)
(Spell)
Deals unaspected damage to all nearby enemies.
Combo Action: Unleash
Combo Potency: 800
Combo Bonus: Absorbs 100% of damage dealt as HP
Combo Bonus: Increases Blood Gauge by 25

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Syphon Strike (PvP)Syphon Strike (PvP) Icon.png Syphon Strike (PvP)
(Weaponskill)
Delivers an attack to target.
Combo Action: Hard Slash
Combo Potency: 1,200
Combo Bonus: Restores 500 MP

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
The Blackest Night (PvP)The Blackest Night (PvP) Icon.png The Blackest Night (PvP)
(Ability)
Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 3,000 potency.
Duration: 6s
Grants Dark Arts when barrier is completely absorbed.

Dark Arts Effect: Consume Dark Arts instead of MP to execute Edge of Shadow or Flood of Shadow

The mathematical base strength of an ability.3000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.15s
The cost associated with the use of the ability.2500 MP
The range of an ability, measured between player and target, in yalms.30y
Single Target: Ability which targets a single target.0y
Unleash (PvP)Unleash (PvP) Icon.png Unleash (PvP)
(Spell)
Deals unaspected damage with a potency of 600 to all nearby enemies.
Additional Effect: Restores 250 MP for each enemy hit

※This action cannot be assigned to a hotbar.

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Unmend (PvP)Unmend (PvP) Icon.png Unmend (PvP)
(Spell)
Deals unaspected damage with a potency of 800.

Additional Effect: Increases Blood Gauge by 10

The mathematical base strength of an ability.800
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.2.4s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y

Role Name   Description Stats
Tankroleicon.png Bolt (PvP)Bolt (PvP) Icon.png Bolt (PvP)
(Ability)
Movement speed is increased.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Tankroleicon.png Full Swing (PvP)Full Swing (PvP) Icon.png Full Swing (PvP)
(Ability)
Delivers an attack with a potency of 1,200.

Additional Effect: 15-yalm knockback

The mathematical base strength of an ability.1200
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Tankroleicon.png Low Blow (PvP)Low Blow (PvP) Icon.png Low Blow (PvP)
(Ability)
Delivers an attack with a potency of 600.
Additional Effect: Stun

Duration: 2s

The mathematical base strength of an ability.600
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.5y
Single Target: Ability which targets a single target.0y
Tankroleicon.png Medical Kit (PvP)Medical Kit (PvP) Icon.png Medical Kit (PvP)
(Ability)
Restores own HP.
Cure Potency: 2,000
Potency increases up to 6,000 as HP decreases.

Maximum Charges: 3

The mathematical base strength of an ability.2000
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The rate at which charges are accumulated.15s
The maximum number of saved charges, allowing for an ability to be executed multiple times in quick succession. x3
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Tankroleicon.png Rampart (PvP)Rampart (PvP) Icon.png Rampart (PvP)
(Ability)
Reduces damage taken by 20%.
Duration: 10s
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.45s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Tankroleicon.png Reprisal (PvP)Reprisal (PvP) Icon.png Reprisal (PvP)
(Ability)
Reduces damage dealt by nearby enemies by 10%.

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Point blank AoE (epicenter: player; angle: 360°)5y
Tankroleicon.png Retaliation (PvP)Retaliation (PvP) Icon.png Retaliation (PvP)
(Ability)
Counters all incoming attacks.
Counter Potency: 800

Duration: 10s

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.60s
The range of an ability, measured between player and target, in yalms.0y
Self: Ability targets the user alone.0y
Tankroleicon.png Weapon Throw (PvP)Weapon Throw (PvP) Icon.png Weapon Throw (PvP)
(Ability)
Delivers a ranged attack with a potency of 400.

Additional Effect: 10-yalm draw-in

The mathematical base strength of an ability.400
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.30s
The range of an ability, measured between player and target, in yalms.15y
Single Target: Ability which targets a single target.0y

The Blood Gauge displays the amount of Blackblood a dark knight has accumulated, which can be used to execute Bloodspiller and Quietus.
PvP Grit Gauge50.png
PvP Darkside 1 Gauge50.png
The Darkside Gauge indicates the remaining duration of Darkside. This effect is granted upon executing Edge of Shadow or Flood of Shadow, increasing damage dealt by all attacks.
PvP Darkside 2 Gauge50.png
When the barrier created by The Blackest Night is completely absorbed, the Dark Arts effect will be activated. This effect can be consumed instead of MP to execute Edge of Shadow or Flood of Shadow.

Additional Information
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Gear
Main Hand Dark Knight Weapons
Armor Dark Knight Head Dark Knight Body Dark Knight Hands Dark Knight Legs Dark Knight Feet
Accessories Dark Knight Earrings Dark Knight Necklace Dark Knight Bracelets Dark Knight Ring Dark Knight Waist
Exclusive & Sets Dark Knight Exclusive Dark Knight Sets
 
Class/Job Quests
Name Level
A Dark Spectacle &00000000000000000000000A Dark Spectacle&000000000000005000000050
Our End &00000000000000010000001Our End&000000000000005000000050
Ishgardian Justice &00000000000000020000002Ishgardian Justice&000000000000003000000030
The Voice in the Abyss &00000000000000030000003The Voice in the Abyss&000000000000003500000035
Heroic Reprise &00000000000000040000004Heroic Reprise&000000000000004000000040
Declaration of Blood &00000000000000050000005Declaration of Blood&000000000000004500000045
Our Answer &00000000000000060000006Our Answer&000000000000005000000050
The Wages of Mercy &00000000000000070000007The Wages of Mercy&000000000000005000000050
The Knight and the Maiden Fair &00000000000000080000008The Knight and the Maiden Fair&000000000000005200000052
Kindred Spirits &00000000000000090000009Kindred Spirits&000000000000005400000054
Original Sins &000000000000001000000010Original Sins&000000000000005600000056
The Flame in the Abyss &000000000000001100000011The Flame in the Abyss&000000000000005800000058
Absolution &000000000000001200000012Absolution&000000000000006000000060
In Memories We Walked &000000000000001300000013In Memories We Walked&000000000000006000000060
The Widow and Her Love &000000000000001400000014The Widow and Her Love&000000000000006300000063
The Orphans and the Broken Blade &000000000000001500000015The Orphans and the Broken Blade&000000000000006500000065
We Can Never Go Home &000000000000001600000016We Can Never Go Home&000000000000006800000068
Our Compromise &000000000000001700000017Our Compromise&000000000000007000000070
The Man with Too Many Scars &000000000006877900000068,779The Man with Too Many Scars&000000000000007000000070
Shaped by Tragedy &000000000006878000000068,780Shaped by Tragedy&000000000000007200000072
Defined by Loss &000000000006878100000068,781Defined by Loss&000000000000007400000074
The Princess and Her Knight &000000000006878200000068,782The Princess and Her Knight&000000000000007600000076
The Hardened Heart &000000000006878300000068,783The Hardened Heart&000000000000007800000078
Our Closure &000000000006881500000068,815Our Closure&000000000000008000000080
To Have Loved and Lost &000000000006881500000068,815To Have Loved and Lost&000000000000008000000080


Images
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