Category:Main Scenario Quest
These quests comprise the main storyline of A Realm Reborn. This storyline is mostly linear, meaning one and only one quest follows the preceding one, although there are few limited instances where there is a small branch. Progressing through this storyline will unlock most aspects of the game, including Inns, Guildleves, Guildhests and Dungeons among many other game systems.
|Ala Mhigo is at last free from imperial rule, but that liberty may prove fleeting as the Empire moves to both reclaim this bloodied nation and subjugate all of Eorzea.
In their hour of need, however, they cannot turn to the Warrior of Light. Nor to the Scions, who yet slumber, their souls adrift. The realm is left to struggle without its saviors, for they have been beckoned beyond time and space─beckoned to the First. Here a new adventure begins in a world where light ushers all unto oblivion. But hope is not yet lost, for where there is light there is shadow.
|Hades is no more, and darkness at last returns to the mantle of night. But victory does not come without consequence. How will the Scions mend the wounds of this broken world? What nefarious forces would dare rend them anew?||
|With Eulmore on the path to a brighter tomorrow, the Scions await such time as the Exarch might return them home. Not in idleness, however─for when has any world been content to grant its heroes respite?||
|Having confirmed their suspicions that the resurrected Ardbert is none other than Elidibus, the Scions endeavor to shed light upon the Ascian's dark plot. But time is against them, for the hour of their departure─or demise─fast approaches…||
|With Elidibus defeated and the fate of the First secured, the Scions make their long-awaited return to the Source. But in the new future they now look towards, will that which is written upon the pages of history be an anthem of hope...or a dirge of despair?||
|Having brought an end to the thousand-year conflict between dragon and man in the north, the Warrior of Light and his comrades prepare to liberate Ala Mhigo, a land conquered by the Garlean Empire twenty years ago. Meanwhile, in the Far East, the freedom fighters of the fallen nation of Doma struggle to rekindle the fires of hope in their countrymen.
The time has come to embark upon a new adventure to realms near and far─to rise up with the people of Eorzea and the Far East, and cast down the curs of Garlemald!
|The liberation of Ala Mhigo signals the end of an era of tyranny. Here, on the cusp of a new age of freedom, her people must decide how they will greet their future...and reconcile with their past. What path lies ahead for Lyse and her efforts to rebuild the nation? What choices plague Fordola from within her prison cell? And to where will Raubahn return, now that the dream for his homeland has at last become a reality?||
|Thanks to the Warrior of Light’s heroic deeds and Raubahn's long-awaited return, Ala Mhigo continues its steady march towards recovery. Yet there is no rest for the Scions of the Seventh Dawn, for the winds of trouble are blowing from the Far East, where an unexpected spark threatens to set the kindling of chaos ablaze. Can Doma survive the brewing firestorm to welcome the light of the new day?||
|The arrival of imperial envoys in the land of Doma was as unexpected as their stated purpose: to negotiate peace. Lord Hien, eager to secure the release of his conscripted countrymen, cautiously accepts the agreement, and arranges for a prisoner exchange. Yet even as Doma is poised to welcome the breaking dawn, the shadow of the fallen Zenos enfolds all in darkness and uncertainty.||
|The shadow of mystery deepens as the man who wears Zenos’s face continues to move unchecked, sowing the seeds of strife from the heart of the Empire. All indications point to Ascian machination, and the arrival of a messenger at the Rising Stones sets the Scions of the Seventh Dawn upon a path rife with peril, towards an unknowable destination.||
|War looms once again. Scarcely has Ala Mhigo taken its first breath of freedom when the Empire reaches out with ironclad fingers to reclaim the bloodied nation. Meanwhile, one after another, the Scions fall victim to an incurable slumber, leaving ever fewer of their number to contend with a rapidly disintegrating peace and the mystery of the voice which haunts them...||
|Owing to schemes in the shadows of Ul'dah, the Scions of the Seventh Dawn have been scattered, and the Warrior of Light has been forced to flee North.
Through granted shelter by Lord Haurchefant, our heroes must press on to Ishgard. But what trials await in this reclusive nation, locked in a never-ending struggle with dragons?
Come what may, they must not falter, lest the light of hope be forever extinguished.
|In the wake of the Warrior of Light’s return from Azys Lla, the nation of Ishgard trembled, the faith of her people shaken to its very core.
For a thousand years had they fought and died, certain of the justice of their cause, only to be told that their holy war was born of blood and betrayal. What then, for those brave men and women, thus stripped of their righteousness, but to despair? To deny the truth and decry its speakers? And what then for those whom they defamed but to hope on? To have faith in a brighter tomorrow?
A tomorrow in which man and dragon might live together in harmony─then as distant as the very stars in the heavens...
|Truth. Peace. Reformation. These were the keys to Ishgard's salvation. So believed Ser Aymeric, acting ruler of the Holy See. However, not all shared in his dream, and in his headlong rush to unite man and dragon once more, those still bound by the fetters of the past rose up to defend their nation against the forces they feared would destroy it.
Yet change─that great, inexorable wave─was upon them, and soon all of Ishgard would bend to its will.
|The conference held at Falcon's Nest was intended to celebrate the reconciliation between man and dragon. But the lingering shade of Nidhogg, clad in the flesh of the Azure Dragoon, marked the occasion by spilling the blood of his own kind─a timely atrocity to remind the children of Ishgard that the conflict was far from over. In those twilight hours Nidhogg cried out for vengeance, and his brethren raised their voices for the final chorus of the Dragonsong War.||
|After a thousand years of bloodshed and sorrow, the shade of Nidhogg, rage incarnate, fell at last to the Warrior of Light. So it was that the Dragonsong War drew to a close, and the survivors, bloodied but unbowed, could begin to pick up the pieces. A new day dawns in Ishgard, and her champions may rest easy─if only for a moment. For every ending marks a new beginning.||
|The threat of the Warriors of Darkness is no more. Unexpected reunions salve the ache of bittersweet farewells. And with their ranks further bolstered by the official induction of Alisaie and Krile, once more do the Scions of the Seventh Dawn set their feet upon fate's path and their gaze upon distant horizons.||
|Five years after The Calamity, the Warriors of Light have returned to Eorzea.
The Garlean Empire has a stronger presence than ever before and now the threat of the Ascians has arisen from the shadows.
|Where there is light, there will always be darkness. The beast tribes persist in their efforts to summon the Primals. The once defeated Garlean forces resurface, harbouring renewed ambitions of conquest. And the baleful Ascians lurk in the shadows, their presence rousing dark forces long since forgotten.||
|Political unrest pervades the three city-states as the Scions of the Seventh Dawn leave behind their home in the Waking Sands.
Ever do the mysteries of the Echo and the Ascians elude them, while the beast tribes rally with renewed ambition, threatening to unleash the wrath of another primal upon the land.
To stave off the encroaching darkness and pull the realm back from the brink of destruction, the Warriors of Light plunge headlong into the maelstrom...
|When the world is thrown into chaos, who will rise to defend those too weak to defend themselves?
New voices can be heard. From the deserts of Thanalan, to the verdant woods of the Black Shroud, to the snowy peaks of Coerthas, these voices cry out for a champion.
But who will heed their call as the defender of Eorzea?
|The aches of the realm never cease, and Alphinaud, Scion of the Seventh Dawn, has founded the Crystal Braves in a bid to grant her succor.
In their tireless efforts to protect Eorzea and her peoples, the Warriors of Light now aid this fledgling company in uncovering a plot that could otherwise bring the realm to its knees. What dark forces stir in the shadows of Eorzea?
|With the emergence of a new emperor in Garlemald, the threat of an imperial invasion once again looms over Eorzea. Meanwhile, revelations of conspiracy have sown strife among Ul'dah's ruling class, and the sultanate's precarious peace now hangs in the balance. A storm of chaos gathers; will the Scions of the Seventh Dawn be able to weather the arduous trials it brings?||
Pages in category "Main Scenario Quest"
The following 200 pages are in this category, out of 253 total.(previous page) (next page)
- A Final Temptation
- A Hearer Is Often Late
- A Hero in Need
- A Hero in the Making
- A Matter of Tradition
- A Mizzenmast Repast
- A Modest Proposal
- A Promising Prospect
- A Proper Burial
- A Royal Reception
- A Simple Gift
- A Simple Plan
- A Time to Every Purpose
- A Wild Rose by Any Other Name
- Acting the Part
- Administrative Decision
- All Good Things
- Amalj'aa Wrong Places
- An Allied Perspective
- An Offer You Can Refuse
- An Unexpected Ambition
- An Uninvited Ascian
- Ancient Ways, Timeless Wants
- As You Wish
- Back and Fourth
- Back from the Wood
- Back to Square One
- Bait and Switch
- Battle Scars
- Before the Dawn
- Believe in Your Sylph
- Best Laid Schemes
- Better Late than Never
- Big Trouble in Little Ala Mhigo
- Blood for Blood (Quest)
- Brave New Companions
- Bringing out the Dead
- Brotherly Love
- Bury Me Not on the Lone Prairie
- By the Lights of Ishgard
- Call of the Desert
- Call of the Forest
- Call of the Sea (Gridania)
- Call of the Sea (Limsa Lominsa)
- Call of the Sea (Ul'dah)
- Casing the Castrum
- Changing of the Guard
- Chasing Shadows
- Close to Home (Gridania)
- Close to Home (Limsa Lominsa)
- Close to Home (Ul'dah)
- Cold Reception
- Come Highly Recommended
- Come, but Not Gone
- Coming to Terms
- Committed to the Cause
- In Memory of Moenbryda
- In Pursuit of the Past
- In the Company of Heroes
- In the Eyes of Gods and Men
- In the Grim Darkness of the Forest
- Influencing Inquisitors
- Into a Copper Hell
- Into the Beast's Maw
- Into the Eye of the Storm
- Into the Heart of the Whorl
- It Was a Very Good Year
- It Won't Work
- It's Probably Not Pirates
- Salvaging the Scene
- Scouts in Distress
- Sealed with Science
- Secret of the White Lily
- Secrets and Lies
- Seeing Eye to Winged Eye
- Shadow of Darkness
- Skeletons in Her Closet
- Spirited Away
- Spirithold Broken
- Step Nine
- Stories We Tell
- Storms on the Horizon
- Strength in Unity
- Supply and Demands
- Surveying the Damage
- Sweet Somethings
- Sylphic Studies
- Sylphish Concerns
- Takin' What They're Givin'
- Tales from the Tidus Slayer
- Tea for Three
- Tendrils of Intrigue
- Thanks a Million
- That Weight
- The Bear and the Young'uns' Cares
- The Black Wolf's Ultimatum
- The Company You Keep (Immortal Flames)
- The Company You Keep (Maelstrom)
- The Company You Keep (Twin Adder)
- The Gift of Eternity
- The Gifted
- The Gridanian Envoy
- The Heretic among Us
- The Instruments of Our Deliverance
- The Intercession of Saints
- The Least among Us