Medicine Icon.png
Medicine, like Food, can be consumed to provide temporary boost to various stats. Medicine is crafted exclusively by the Alchemist class and typically lasts only a few seconds, although a few medicines (non-battle related) will last up to 30 minutes. Medicine boosts are generally increased by a percentage, with a capped upper bonus, although some medicines simply grant an effect or resistance.

Vitality Consumables
Dexterity Consumables
Strength Consumables
Piety Consumables
Intelligence Consumables
Mind Consumables
Accuracy Consumables
Critical Hit Consumables
Determination Consumables
Parry Consumables
Skill Speed Consumables
Spell Speed Consumables
Craftsmanship Consumables
Control Consumables
CP Consumables
Gathering Consumables
Perception Consumables
GP Consumables
Restores HP Consumables
Restores MP Consumables
Restores TP Consumables
Resistance Consumables
Cures Consumables
Status Effect Consumables
Restores GP Consumables
Raise Consumables
Miscellaneous Consumables

Pages in category "Medicine"

The following 138 pages are in this category, out of 138 total.