Category:Medicine

Medicine Icon.pngMedicine, like Food, can be consumed to provide temporary boost to various stats. Medicine is crafted exclusively by the Alchemist class and typically lasts only a few seconds, although a few medicines (non-battle related) will last up to 30 minutes. Medicine boosts are generally increased by a percentage, with a capped upper bonus, although some medicines simply grant an effect or resistance.


Core Attributes

Dexterity Consumables Intelligence Consumables Mind Consumables
Strength Consumables Vitality Consumables

Offensive Properties

Critical Hit Consumables Determination Consumables Direct Hit Rate Consumables
Piety Consumables Restores HP Consumables Restores MP Consumables
Skill Speed Consumables Spell Speed Consumables Tenacity Consumables

Crafting Attributes

Control Consumables Perception Consumables GP Consumables Restores GP Consumables

Crafting Attributes

Control Consumables Craftsmanship Consumables CP Consumables

Other

Cures Consumables Raise Consumables Resistance Consumables
Desynthesis Skill Gain Consumables Increased Spiritbond Gain Consumables Status Effect Consumables
Miscellaneous Consumables Tabletop "Community" Meals

Pages in category "Medicine"

The following 185 pages are in this category, out of 185 total.