Category:Medicine
Medicine, like Food, can be consumed to provide temporary boost to various stats. Medicine is crafted exclusively by the Alchemist class and typically lasts only a few seconds, although a few medicines (non-battle related) will last up to 30 minutes. Medicine boosts are generally increased by a percentage, with a capped upper bonus, although some medicines simply grant an effect or resistance. |
Core Attributes
Dexterity Consumables | Intelligence Consumables | Mind Consumables |
Strength Consumables | Vitality Consumables |
Offensive Properties
Crafting Attributes
Control Consumables | Perception Consumables | GP Consumables | Restores GP Consumables |
Crafting Attributes
Control Consumables | Craftsmanship Consumables | CP Consumables |
Other
Pages in category "Medicine"
The following 185 pages are in this category, out of 185 total.
A
C
- Commanding Craftsman's Draught
- Commanding Craftsman's Syrup
- Commanding Craftsman's Tea
- Company-issue Expectorant
- Company-issue Tonic
- Competent Craftsman's Draught
- Competent Craftsman's Syrup
- Competent Craftsman's Tea
- Cordial
- Cunning Craftsman's Draught
- Cunning Craftsman's Syrup
- Cunning Craftsman's Tea
D
E
G
- Gold Needle
- Grade 2 Infusion of Dexterity
- Grade 2 Infusion of Intelligence
- Grade 2 Infusion of Mind
- Grade 2 Infusion of Strength
- Grade 2 Infusion of Vitality
- Grade 2 Tincture of Dexterity
- Grade 2 Tincture of Intelligence
- Grade 2 Tincture of Mind
- Grade 2 Tincture of Strength
- Grade 2 Tincture of Vitality
- Grade 3 Infusion of Dexterity
- Grade 3 Infusion of Intelligence
- Grade 3 Infusion of Mind
- Grade 3 Infusion of Strength
- Grade 3 Infusion of Vitality
- Grade 3 Tincture of Dexterity
- Grade 3 Tincture of Intelligence
- Grade 3 Tincture of Mind
- Grade 3 Tincture of Strength
- Grade 3 Tincture of Vitality
- Grade 4 Tincture of Dexterity
- Grade 4 Tincture of Intelligence
- Grade 4 Tincture of Mind
- Grade 4 Tincture of Strength
- Grade 4 Tincture of Vitality
- Grade 5 Tincture of Dexterity
- Grade 5 Tincture of Intelligence
- Grade 5 Tincture of Mind
- Grade 5 Tincture of Strength
- Grade 5 Tincture of Vitality
- Grade 6 Tincture of Dexterity
- Grade 6 Tincture of Intelligence
- Grade 6 Tincture of Mind
- Grade 6 Tincture of Strength
- Grade 6 Tincture of Vitality
- Grade 7 Tincture of Dexterity
- Grade 7 Tincture of Intelligence
- Grade 7 Tincture of Mind
- Grade 7 Tincture of Strength
- Grade 7 Tincture of Vitality
- Grade 8 Tincture of Dexterity
- Grade 8 Tincture of Intelligence
- Grade 8 Tincture of Mind
- Grade 8 Tincture of Strength
- Grade 8 Tincture of Vitality
H
I
M
P
- Paralyzing Potion
- Phoenix Down
- Poison Ward Potion
- Poisoning Potion
- Potent Blinding Potion
- Potent Paralyzing Potion
- Potent Poisoning Potion
- Potent Silencing Potion
- Potent Sleeping Potion
- Potent Spiritbond Potion
- Potion
- Potion of Dexterity
- Potion of Harmony
- Potion of Intelligence
- Potion of Mind
- Potion of Strength
- Potion of Vitality
S
- Silence Ward Potion
- Silencing Potion
- Sleep Ward Potion
- Sleeping Potion
- Slow Ward Potion
- Smelling Salts
- Spine Drops
- Spiritbond Potion
- Stun Ward Potion
- Super-Ether
- Super-Potion
- Superior Spiritbond Potion
- Supramax-Potion of Dexterity
- Supramax-Potion of Intelligence
- Supramax-Potion of Mind
- Supramax-Potion of Strength
- Supramax-Potion of Vitality
- Sustaining Potion