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Close to Home (ARC)

Mainquest1 Icon.png Lv. 1   Close to Home (ARC)
Quest

Journal detail hr1 07.png Acquisition
Mother Miounne: New Gridania - Carline Canopy (x:11.7, y:13.6)

Map33 Icon.pngClosest Aetheryte: New Gridania

Journal detail hr1 08.png Requirements
071221.png1Coming to GridaniaSidequest1 Icon.png Coming to Gridania (Level 1)

Spacer2.png All classes and jobs (excluding limited jobs) (Level 1)

Gridania Banner.png Start in Gridania
Journal detail hr1 03.png Rewards

400
Experience Points

107
Gil
Miscellaneous Reward
MainIcon33.png
Unlocks Navigation Active Help, Return Active Help
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Journal detail hr1 04.png Description
Miounne, proprietress of the Carline Canopy, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
Journal detail hr1 01.png Objectives
  • Attune yourself to the aetheryte found inside the city.
  • Visit the Archers' Guild.
  • Listen to Parsemontret's explanation of the markets.
  • Report to Miounne at the Carline Canopy.
Journal detail hr1 02.png Unlocks Quests
071201.png4To the BannockMainquest1 Icon.png To the Bannock (Level 4)
071221.png4A Hard Nut to CrackSidequest1 Icon.png A Hard Nut to Crack (Level 4)
071221.png4Derision of LaborSidequest1 Icon.png Derision of Labor (Level 4)

Journal detail hr1 08.png Items Involved
Handmade Eel Pie
Journal detail hr1 07.png NPCs Involved
MainIcon7.png
Maps
Mother MiounneAthelynaParsemontretNicia
 

  • Miounne, proprietress of the Carline Canopy, wants you to perform three tasks that will help you learn the fundamentals of adventuring.
  • Miounne has given you three tasks to perform. As you make your way around Gridania, try approaching citizens who appear to be in need of help.
  • You have completed all three tasks. Report back to Miounne at the Carline Canopy.
  • Miounne explains that the three locations you visited will prove indispensable in your adventuring life. Heed well her advice, and travel further afield as your experience grows.

Greetings, adventurer. I see you are faithfully following Mother Miounne's instructions.


Allow me to offer you a bit of instruction myself. I am Nicia of the Wood Wailers, and I know a thing or two about the aetheryte─yes, that big crystal right there.


Aetherytes are devices that tap into aetherial energies, and are primarily used as a means to travel swiftly from one place to another.


Return and Teleport─the most common transportation spells─make direct use of the aetherytes and their connection to the flow of aether.


And as these devices are found in almost every corner of Eorzea, any adventurer worthy of the name will wish to seek out and attune himself to each one.


Truly, few things in this world are so useful to an intrepid explorer.


But you need not locate them all at once. Before rushing out into the wilds, I suggest you start with the aetherytes found here in Gridania.


Should you wish to learn more about the aetheryte or transportation magic, I am here to answer your questions.
System
You attune with the aetheryte. You are now able to use the Return spell!

Greetings, friend. You have found your way to the Archers' Guild. Do you seek to uncover the secrets of our art?


Ah, now that I think on it, you have the look of one who has received Mother Miounne's “gentle” instruction. Very well, I shall give you a brief introduction to archery and the Archers' Guild.


The skills practiced by our archers allow them to gauge an enemy's weaknesses from afar, and turn the tide of a battle with a single, well-placed arrow. Should you join us, you will be taught to do the same.


Archery as practiced in Gridania was born of two distinct styles of bowmanship.


The first was devised by the longbow sentries of the Elezen who once ruled the lowlands, while the second belonged to the shortbow hunters of the formerly nomadic Miqo'te. As you will doubtless be aware, both races ultimately came to call the Twelveswood home.


Though the two peoples began as rivals, they gradually learned to live together in harmony. During this time, they learned from one another, their two schools of archery intermingling to give birth to the art as it is known today.


For a time, the bow was used primarily for hunting. But as the hunters vied with one another to prove who was the better shot, there emerged a group of archers whose ultimate goal lay not in the practical pursuit of prey, but in perfection.


Thus was the Archers' Guild born from the ranks of the Trappers' League.


It is the way of the guild to promote greatness in archery through friendly competition. And the results of our methods can be seen in the vaunted archers of the Gods' Quiver, many of whom spent their formative years loosing arrows at the guild's practice butts.


I hope this gives you a better idea of who we are, and what we do here. Oho, did I see the spark of ambition flare within your eyes?


If you wish to draw a string with the finest archers in Eorzea, look no further than the Archers' Guild.


Before you can enlist, however, you must gain the approval of the guildmaster. Once you are ready to proceed, speak with me again and we can begin seeing about your enrollment.

The conquering hero returns. You have completed my little tasks, I trust?


The three locations you visited will feature prominently in your life as an adventurer─it is best you grow familiar with them as soon as possible.


And you took the time to listen to the woes of the citizenry? I cannot emphasize enough how important it is to lend your talents to one and all, no matter how trivial the matter may seem.


I am thankful that you are an obliging sort, Forename. It is adventurers like you who will win the hearts of the locals and pave the way for those who follow. I pray Gridania can rely on your aid in its struggles to come.
Quest Completed

By what right does a fledgling adventurer presume to address Parsemontret, master of the markets?


You think you can stroll in here, bold as you please, and demand my hard-earned knowledge? Hah! A merchant does naught for naught, especially when dealing with would-be heroes.


If, on the other hand, you had some tasty “morsel” to curry my favor, then I might reconsider your request.


Come now, this whole encounter reeks of Miounne's handiwork─and more specifically her baking. Don't look so surprised, son─I smelled that eel pie of yours a malm away. Hand it over!

Mmm, that flaky crust...just divine. Very well, I am a man of my word. Pay close attention, for I shall only explain this once.


The aspiring adventurer need look no further than the Rosewood and Ebony Stalls. Both are but a short stroll from where we stand.


If you mean to do battle, you'd best be prepared with a quality set of weapons and armor.


Such goods are the province of the Rosewood Stalls, directly south of here. You will be pleased to learn that the merchants of Gridania are exceedingly particular when it comes to craftsmanship, so you needn't fear defective straps and the like.


If it is potions and paraphernalia you seek, head north to the Ebony Stalls.


The shelves there are lavishly stocked by widely traveled Ul'dahn merchants, and I may truly say that I have seen things amongst their myriad wares that I scarce knew existed.


Do you follow me thus far? The first step in any purchase is to select the stalls that meet your needs. Then you may concern yourself with price and profit.


There is little more I can teach you with mere words. Go, peruse the stalls, and see for yourself what wares they offer. There is no substitute for firsthand experience, after all, and I am weary of talking...unless you have another eel pie?
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