Coming to Limsa Lominsa

Sidequest1 Icon.png Lv. 1   Coming to Limsa Lominsa
Quest

Journal detail hr1 07.png Acquisition
Ryssfloh: Limsa Lominsa Lower Decks - Bulwark Hall (x:10.5, y:11.2)

Map33 Icon.pngClosest Aetheryte: Limsa Lominsa Lower Decks

Journal detail hr1 08.png Requirements

Spacer2.png Any Class (Level 1)

Limsa Lominsa Banner.png Start in Limsa Lominsa
Journal detail hr1 03.png Rewards

400
Experience Points

103
Gil
Miscellaneous Rewards
Ring of Fortitude
Ring of Fortitude
Ring of Fidelity
Ring of Fidelity
Ring of Fortune
Ring of Fortune
Ring of Freedom
Ring of Freedom
Edit Coming to Limsa Lominsa's Miscellaneous Reward
Journal detail hr1 04.png Description
To be recognized as an adventurer in the city–state of Limsa Lominsa, you must first register yourself with the Adventurers' Guild.
Journal detail hr1 01.png Objectives
  • Speak with Grehfarr at the Crow's Lift.
  • Speak with Baderon at the Drowning Wench.
Journal detail hr1 02.png Unlocks Quests
071201.png1Close to Home (ACN)Mainquest1 Icon.png Close to Home (ACN) (Level 1)
071201.png1Close to Home (MRD)Mainquest1 Icon.png Close to Home (MRD) (Level 1)
071221.png1Making a NameSidequest1 Icon.png Making a Name (Level 1)

Journal detail hr1 07.png NPCs Involved
MainIcon7.png
Maps
RyssflohGrehfarrBaderon





  • To be recognized as an adventurer in the city–state of Limsa Lominsa, you must first register yourself with the Adventurers' Guild.
  • The Yellowjacket, Ryssfloh, strongly suggests that you sign up as an adventurer in the Drowning Wench. Speak with Grehfarr at the end of the street to take the Crow's Lift up to the pub.
  • You have arrived at the Drowning Wench. Speak with the owner, Baderon, about registering with the Adventurers' Guild.
  • Now that you have successfully registered yourself as an adventurer, you are ready to begin exploring Limsa Lominsa. Speak with Baderon again to learn more about the city and the basics of adventuring.

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Voice
Hear...

Hear... Feel...


Hear... Feel... Think...
???
...Oi! Y'all right, lad?
Grizzled Passenger
You were moanin' in your sleep an' sweatin' buckets besides. Rollin' of the ship got your stomach churnin', has it?

Hmmm... Don't seem like seasickness, now that I look at you. It'll be the aether, then, I reckon.


Some are more sensitive to the stuff than others, see, an' we ain't too far from Vylbrand now, which is chock-full of aetherytes.


No need to fret, though. You'll soon get used to it.


Eurgh. Might as well have been bloomin' seasickness... Ship's leapin' around like a demented chocobo today.


I reckon I might head out on deck–get meself a breath of fresh air.


Limsa Lominsa's still a fair way off, in case you were wonderin'. Seein' as you're awake an' all, how's about you keep me company till we get there?


Them young'uns don't much care for conversation, see.
Anyroad, Brennan's the name, an' peddlin's me trade.
Ah, smell that salty sea breeze!

Now then, lad, judgin' by your unusual garments, I'd say you were one of them new adventurers. Am I warm?


I knew it! Goin' wherever the wind blows, seekin' fortune an' glory–now that's what I call livin'!


So long as you can avoid dyin', I mean. Ain't no secret that adventurin's a risky business–these days especially.


What was it that first attracted you to it?
Why did you become an adventurer?
To gain power. To win glory. To amass a fortune. ...
...Power? As in, er...power to do good? Like protectin' the weak, an' fightin' for what's right, an' all that? Aye, I thought that's what you meant. Well, adventurers do get up to a lot of fightin', that's for sure. You'll never be short of a chance to polish your warcraft in the adventurin' business.

Once we make port, you'd best sign yourself up at the Adventurer's Guild–they'll set you on the right path.


An' it wouldn't hurt to join a guild, neither.


Limsa's home to a few, so if you fancy learnin' how to swing an axe, or even sling a spell, you should think about seekin' one out.
Glory, eh? Well, if you're willin' to take on them tasks as other folk ain't, an adventurer such as yourself can win fame what coin can't buy.

When you arrive in town, you'll want to report to the Adventurer's Guild.


You can find out everythin' you need to know about the adventurin' business there.
Fortune, eh? Well, it's a dream we've all had at one time or another.

Once you've learned to handle yourself in a fight, you'll want to pay a visit to whichever craftin' or gatherin' guild tickles your fancy.


Limsa Lominsa's renowned for its smitties an' armorers, not to mention its fisherfolk. An' then there's its cooks, of course.


Adventurin' ain't just about killin' things, after all. A peaceful pastime may well help you make your fortune!
Well, if you ain't inclined to tell, I ain't about to pry. Might be as ol' Brennan's a chatterbox, but he sure as hells ain't no busybody.

We all have a secret or three, don't we? Me? Dozens.


An' I'd rather they stayed secret, too–which is why I don't go stickin' me nose where it ain't welcome.
Just remember, though: there're more important things than fortune an' glory. Such as breathin'. Ain't no profit in beaing dead, an' that's a fact.
Uwaaah!
Stalwart Sailor
Ships off the starboard bow! Pirate colors!
Pirates? Bloody hells...
Stalwart Sailor
Have ye no sense!? Get below!
What is the world comin' to...? Pirates firin' on a ship flyin' Lominsan colors! Bastards either have a boatload of balls, or bugger all for brains.
Stalwart Sailor
Ye can rest easy, friends! We've made it out o' cannon range, an' no buccaneer's bark'll catch this flighty temptress once the wind's in her sails.
That was too bleedin' close... Glad one of us kept his head on his shoulders–I reckon I'd've lost mine, otherwise.
If them pirates gave up the chase, we must be close to port. Let's head up on deck an' have us a look, shall we?
By the by, is this your first trip to Limsa Lominsa?
Is this your first trip to Limsa Lominsa?
Yes. No.
Is it!? Well then, let this journeyed itinerant tell you the ins an' outs of your destination. Ahem!
Thought not! Ah, but I'll wager there've been some changes since your last visit. Allow a journeyed itinerant to apprise you of the current state of affairs. Ahem!
Limsa Lominsa prides itself on bein' Eorzea's foremost naval power.

Weren't too long ago that the place was ruled by pirates, but thanks to the current Admiral's civilizin' influence, the city-state could almost pass for a respectable nation. You'd never guess she was once a rum-swillin' buccaneer herself! Heh heh!


'Course, most folk ain't so quick to change, an' with a town full of liberty-lovin' ruffians, you can imagine how many naysayers an' troublemakers she's got to deal with–like them pirates who took a fancy to us just now.


An' if that weren't bad enough, I've heard the Sahagin are raidin' the coast just bold as you please. Them're the sea-dwellin' beastmen the locals call "fishbacks," 'case you didn't know.


Ah, at long last. Land ho!


Behold Limsa Lominsa, a nation blessed by the ocean's bounty an' beloved of Llymlaen, goddess of navigation.
On a windswept isle in the southwestern corner of the realm, amidst the rolling waves of the Rhotano Sea, lies the maritime city-state of Limsa Lominsa. To this haven for bandits and brigands, cutthroats and curs, seekers of both freedom and fortune, comes a lone adventurer. Lone, yet not alone, for the hero's arrival has drawn the gaze of the nation's patron deity Llymlaen. What realm-shaking fate has She descried in the churning waters of this mortal's future?
An' here's where we part ways, son.

I'm off to the markets to deliver me wares, then it's on to the highroad for me.


Here, I want you to have this–by way of thanks for savin' me arse earlier.


Hey–you never did tell me your name, did you? Well, here's an idea...


Become the sort of storied personage I can brag about havin' met, an I'll consider us square.
Through peril and hardship, discovery and triumph, may the Navigator guide this brave soul on his life's voyage... Till sea swallows all.
Yellowjacket Infantryman
Hey! You there!

Aye, I mean you. This is my district, and I make it my business to know all the scum that washes up in it.


Ah, an adventurer fresh off the boat, is it? Well then...
Allow one of Limsa Lominsa's finest to set you on the right path. Hop to it, lad, I haven't got all day!
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Player7 Icon.png Cutscene start.
Voice
Hear...

Hear... Feel...


Hear... Feel... Think...
At the Battle of Carteneau, as fire rained down from the heavens... Archon Louisoix invoked the power of the Keeper and sent his fellow heroes into an aetherial rift, beyond the reach of the devastation. Five years since that fateful day, since the Seventh Umbral Era changed the world forever, the time is come for the heroes to return. On a windswept isle in the southwestern corner of the realm, amidst the roiling waves of the Rhotano Sea, lies the maritime city-state of Limsa Lominsa. To this haven for bandits and brigands, cut-throats and curs, seekers of both freedom and fortune, comes a lone adventurer. Lone, yet not alone, for the hero's arrival has drawn the gaze of the nation's patron deity Llymlaen. What realm-shaking fate has She descried in the churning waters of this mortal's future? Through peril and hardship, discovery and triumph, may the Navigator guide this brave soul on his life's voyage... Till sea swallows all.
Yellowjacket Infantryman
Hey! You there!

Aye, I mean you. This is my district, and I make it my business to know all the scum that washes up in it.


Ah, an adventurer fresh off the boat, is it? Well then...
Allow one of Limsa Lominsa's finest to set you on the right path. Hop to it, lad, I haven't got all day!
Player7 Icon.png Cutscene end.

System Text
Welcome to Limsa Lominsa, a bustling city-state filled with scoundrels and brigands, the rough-cut diamond of the Rhotano Sea.
Please select the control scheme you wish to use.
Select a control scheme.
Mouse/Keyboard. Gamepad.
System Text
Follow the instructions to move your character and adjust the position of the camera.
When you are ready to proceed, speak to Ryssfloh.
Hey, where in the bleedin' hells do you think you're goin'!? I told you to get over here!
Player7 Icon.png Cutscene start.
Now then, I'm sure you're itching to explore, but adventurers are required to register their presence in the city...and without a bit of local knowledge, you're like to get your throat slit in some piss-stinking alley.

So before you do anything else, get yourself over to the Drowning Wench and enroll with the Adventurers' Guild.


It's not far─just head straight down this street and speak with Grehfarr. He'll show you how to work that big moving platform we call the Crow's Lift, and that'll take you up to the pub.


Once you're there, look for a fellow by the name of Baderon─he's the proprietor of the Wench. He might curse like an ale-sodden sailor, but the man's got a soft spot for wide-eyed newcomers like yourself. He'll set you straight.


Got all that? Good. Now run along, and may the Navigator guide you on your journey.
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System Text
You have begun a quest!
Use the duty list to help you complete your task.
That's far enough, lad. You want to adventure in Limsa Lominsa─and survive your first day─then I strongly suggest you visit the Wench and speak with Baderon first.
Signed yourself up at the Adventurers' Guild, have you? I didn't think so. Turn around and march yourself over to the Crow's Lift. Baderon'll want a word with you.
Halt right there, adventurer. If it is Baderon and the Drowning Wench you seek, then you'd best speak with Grehfarr.
Welcome to Limsa Lominsa. If you've a mind to visit the Drowning Wench, the Crow's Lift will take you there.
Take the Crow's Lift?
Yes No
Might I remind you that all newly arrived adventurers are required to register with the Adventurers' Guild? Until you have done so, you will struggle to find employment in these parts.
I don't mean to be rude, mister, but I know a green adventurer when I see one. Trust me when I say you'd be better off having a chat with all the folk here before you start wandering the city like some wide-eyed farmer's get.
'Old up there, lad. Afore ye trot out the door an' straight into some scrag's ambush, ye might want to partake of the Wench's wisdom─proprietor and patrons both.
Bit premature for you to leave, don't you think? Or have you already heard everything that shady bloke behind the big desk had to say? If so, then you should know it's only polite to spare a moment for those in need─like the Lalafellin lass at the table who's staring at you right now.
Heading down so soon? Best you sort out your affairs here before you start gallivanting about. I'll let you use the lift soon enough.
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Greetin's to ye, lad.

What'll it be? ...Ah, but you ain't 'ere fer the drink, are ye!? Ye've come with a mind to try yer 'and at 'venturin', I reckon! Well, ye'll find no shortage o' work 'ere in Limsa.


So what do they call y─ Nay, don't tell me. 'Tis on the tip o' me tongue... 'Tis...'tis...'tis bloody gone is what it is. Bollocks. They say this forgetfulness is some lingerin' effect o' the Calamity. I say it's a Leviathan-sized pain in the arse. Ah, but where are me manners?


The name's Baderon, an' this most 'ospitable of 'ostelries is the Drownin' Wench.


'Tis also the 'ome o' the 'Venturers' Guild, 'ere in Limsa. That's why we've got a desk 'specially fer 'andlin' guild business─an' why I seem to spend more time savin' the necks o' whelps like yerself than wettin' the throats o' me regulars.


'Venturers 'ave a knack fer findin' trouble, see.


Not that they need it in these parts, on account o' there bein' trouble wherever ye look. If ye manage to steer clear o' the fishbacks an' the kobolds outside the city, the pirates on the inside will get ye instead.


An' if they don't manage, there's always the Garlean Empire to finish the job. Oh, no one knows what they're plannin', o' course...but if they're plannin' anythin', ye can be sure it's to kill the lot of us.


Aye...this town seems peaceful at a glance, but look again, an' ye'll see a people livin' in fear o' what tomorrow might bring.


...An' who can blame 'em, after everythin' that's 'appened? Eorzea took a mighty blow durin' the Calamity, but our 'omes weren't the only things what got wiped off the face of existence by that thrice-damned bastard of a dragon.


It took our bleedin' memories, too. An' no one's been able to explain it in a way as makes an onze o' sense.


None o' the folks what saw it an' lived to tell the tale seem to agree on 'ow the tale actually goes. 'Tis all foggy...like recollections from an 'ard night on the ale. Ye can imagine why people might fear fer the future if they can't rightly recall the past.


But there is one thing we all remember, an' that's the group o' 'venturers what laid down their lives to drag Eorzea back from the brink, when she was bound fer the abyss.


Well, I say we remember... Truth is, though we ain't forgotten what they did fer us, this godsdamned Calamity-spawned memory loss robbed us o' their names...


It won't even let us picture their damn faces. 'Tis like starin' at a gull flyin' in front o' the sun─all ye see in yer mind's eye is a shadow set against a blindin' glare. An' that's 'ow every bugger describes it, by the way...give or take the odd gull.


It's this what's got people callin' these 'eroes the "Warriors o' Light."


If Limsa's ever goin' to put this time o' darkness behind it, it's goin' to need 'venturers to 'elp banish the fear. It's goin' to need new 'eroes like the ones we lost.


Maybe one day ye'll be one of 'em. An' that's why any aid we can give to a 'venturer is effort well spent. What say ye, lad? Ye willin' to lend us yer strength?


Me thanks to ye, an' to the Navigator an' all! I knew She'd steered ye my way fer a reason.


Ah, but listen to me, yatterin' on like a sun-touched fishwife. 'Tis 'igh time we got yer mark in me book.


Put yer scrawl right there.


Forename Surname, is it? An' a fine name it is.


Congratulations. Yer now an upstandin' member o' the 'Venturers' Guild.
Yellowjacket
You there─adventurer. You sailed in on the last ferry, did you not?
The captain reported being attacked by a pirate vessel. And several witnesses have testified independently that a passenger matching your description went out on deck mere moments before the incident took place. Sending your friends signals, were you?
Now 'old on a just a moment there, officer. Ye've got the wrong bloke.
This fine, upstandin' young gent is me dear departed grandma's sister's niece's cousin's closest companion. The lad wouldn't be caught dead fraternizin' with such unsavory elements.
Yellowjacket
...Is that right? Ahem. You are surely aware of the recent kidnappings? Respectfully, then, we cannot be too trusting of outsiders at a time when the loyalty of even our closest friends is in doubt.
Aye, ye make a good point there, officer, a very good point. Very wise. Ye needn't worry, though─I keep one eye open at all times, me, an' two more often than not. Now, sir, what say ye to a tankard o' me finest ale afore ye return to yer duties, eh?
Yellowjacket
Not a watered-down cup of piss like last time, I should hope?
Ain't got the faintest idea what yer on about, officer. The Wench might offer some o' the cheapest grog this side o' the Strait o' Merlthor, but that don't mean it won't get ye good an' pickled! An' look, there's a chair over there just cryin' out to be sat on, so kick off them 'eavy boots, eh!?

Ye'll 'ave to excuse these eager bloody Yellowjackets. There's been a spate o' kidnappin's, see, an' they ain't got a clue who's behind 'em. Naturally, they've taken to clappin' irons on anyone who looks vaguely suspicious, which means 'venturers, visitors...an' pretty much every bugger else in this town.


Don't take it personal, though. Us Lominsans can be an 'eadstrong bunch o' bastards, 'tis true, but given time, we'll grow on ye. Now, where was I...?


Oh aye! Welcome to Limsa Lominsa, where the sea's as green as the faces o' me patrons after a few too many Blackbelly whiskeys!


Now, take a moment to gather yer wits, an' we'll get started with learnin' ye the ways o' the city.
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