|Standing over Limsa's harbor, Coral Tower was built to be the headquarters of the Knights of the Barracuda. At present, however, the watchtower is the Yellowjackets' base of operations and training grounds for the Marauders' Guild.
The Coral Tower provides everything necessary for an officer to hone his skills while preparing for his next assignment, from a spacious firing range, to a fully-equipped barracks where weapons can be cleaned and repaired.
Before the Calamity, in an attempt to assist the Thalassocratic Navy's recruitment of skilled marksmen, and prevent those with promise from being beguiled into joining a pirate crew, the city-state loosened enlistment regulations and opened the facilities' doors to almost anyone, using the name Musketeers' Guild to entice willing youths.
Because all ships have become vital to the survival of Limsa Lominsa since the Calamity, the Astalica, former home to the Marauders' Guild has been called into service. Thus the Coral Tower serves as its new home.
The axe has long been favored by those who sail the waves. It is devastating in close-quarters combat, and its hooked head can be used to climb up the hull when boarding enemy vessels. Additionally, it can be used in times of dire need to break doors and desks trapping men inside cabins, and as a tool to fell and process timber used to repair damage to a ship. For these reasons and more, pirates of all kinds wield the axe, and even created their own techniques for the arm.
The Marauders' Guild, therefore, trained fledgling buccaneers under the auspices of the powerful pirate crews who operated the place until the eve of the Sixth Astral Era. With the signing of the Galadion Accord, however, the corsairs joined forced with the Maelstrom, and in the Seventh Umbral Era the guild was made an independent entity. As if to signify a break with its pirate past, the guild was even physically moved to Coral Tower, seat of the Yellowjackets.