Cure II (PvP)

Cure II (PvP) Icon.pngCure II (PvP)
PvP Action

Restores target's HP.
Cure Potency: 12,000
Maximum Charges: 2
This action does not share a recast timer with any other actions.

※Action changes to Cure III when under the effect of Cure III Ready.

Patch Changes
Edit Cure II (PvP)/Version History
Patch 6.11
  • Fixed an issue wherein this action had no recast time under certain conditions.
Patch 6.1
  • Potency has been increased from 4,000 to 12,000.
  • Recast time has been increased from 2.4 to 15 seconds.
  • Now a charged action with a maximum of 2 charges.
  • This action does not share a recast timer with any other actions.
  • Action now changes to Cure III when under the effect of Cure III Ready.
Patch 5.1
  • Cure potency has been reduced from 5,000 to 4,000.
Patch 5.0 Shadowbringers release:
  • Cure potency has been increased from 4,500 to 5,000.
  • The additional effect "Adds a Lily to your Healing Gauge upon restoring HP of self or a party member while in combat" has been removed.
  • Cast time has been increased from 1.3 to 1.5 seconds.
Patch 4.3
  • Healing potency reduced from 5,000 to 4,500.
Patch 4.0 Stormblood release:
  • This action has been added to the game as the PvP-specific version of Cure II.

Acquired: White Mage Icon 1.png White Mage (Lv. 30)
Affinity: White Mage Icon 1.png WHM
Potency: The mathematical base strength of an ability.12,000
Cast: The amount of time it takes from pressing an ability, to when the ability activates.1.44s
Range: The range of an ability, measured between player and target, in yalms.30y
Radius: {{{Target}}}0y
Charge Time: The rate at which charges are accumulated.15s