Dark Knight/Endwalker/Traits

Information provided is based on an in-development build of FFXIV: Endwalker and content in the final version is subject to change!
Red text indicates changes to skills, a red background indicates new skills.

You can see our other coverage specific to this Job here!

Trait Acquired Effect
Tank Mastery Icon.png
Tank Mastery
Dark Knight Icon 3.png Lv. 1 Reduces damage taken by 20%. Furthermore, a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
Blackblood Icon.png
Blackblood
Dark Knight Icon 3.png Lv. 62 Allows for Blood Gauge accumulation upon the landing of certain actions.
Enhanced Blackblood Icon.png
Enhanced Blackblood
Dark Knight Icon 3.png Lv. 66 Allows for Blood Gauge accumulation upon the landing of any weaponskill or spell while under the effect of Blood Weapon.
Darkside Mastery Icon.png
Darkside Mastery
Dark Knight Icon 3.png Lv. 74 Upgrades Flood of Darkness and Edge of Darkness to Flood of Shadow and Edge of Shadow respectively.
Enhanced Plunge Icon.png
Enhanced Plunge
Dark Knight Icon 3.png Lv. 78 Allows the accumulation of charges for consecutive use of Plunge.
Maximum Charges: 2
Enhanced Unmend Icon.png
Enhanced Unmend
Dark Knight Icon 3.png Lv. 84 Reduces recast time of Plunge by 5 seconds when executing Unmend.
Melee Mastery Icon.png
Melee Mastery
Dark Knight Icon 3.png Lv. 84 Increases the potency of Hard Slash to 210, Syphon Strike to 110, and Souleater to 110.
Enhanced Living Shadow Icon.png
Enhanced Living Shadow
Dark Knight Icon 3.png Lv. 88 Increases the potency of attacks dealt by your simulacrum to 300.
Enhanced Living Shadow II Icon.png
Enhanced Living Shadow II
Dark Knight Icon 3.png Lv. 90 Upgrades Flood of Shadow executed by your simulacrum to Shadowbringer, which delivers an attack to all enemies in a straight line before it with a potency of 450for the first enemy, and 25% less for all remaining enemies.