Deltascape V1.0

Raidicon.pngDeltascape V1.0
Raid
Open this page in Garland Data Open this page in the Eorzea Database Run a search in YouTube
Deltascape V1.0.png
In your hunt for the elusive Omega, you and your comrades find yourselves unwitting subjects in its fiendish experiment. With no recourse but to do as bid, you resolve to venture into the Deltascape to do battle against unknown foes. Before you looms the test world, the image of a mysterious castle framed within its egg-like contour...

Requirements: For eight players (2 tanks, 2 healers, 4 DPS)
※The above composition requirement is not imposed upon preformed parties.
Class: Disciples of War or Magic
Avg. Item Level: 295
Restrictions: Awards Obtainable: Weekly
Undersized Parties Not Allowed

Tankroleicon.png Healerroleicon.png Dpsroleicon.png
2 2 4
Type: Raid
Zone: Rhalgr's Reach
Region: Gyr Abania
Minimum Level: 70
Synced Level: 70
Min iLvl: 295
Unlock Quest: Into the Deltascape
Duty Finder: Raids (Stormblood)
Duty Roulette: Normal Raids
Expansion: Stormblood
Patch: Patch 4.01
Tomestones
Allagan Tomestone of Mendacity Icon.png
20
Allagan Tomestone of Genesis Icon.png
10
Objectives
  1. Defeat Alte Roite: 0/1

Alte Roite
Divider3.png
Attack Name Description
Wyrm Tail Tankbuster. Moderate damage.
Flame Light raid-wide AoE damage. Spawns Fire Orbs. Comes in various patterns. If two sets appear, the one that appeared first will go off, so players need to stand with the orbs that appeared second, wait for the first to go off, and then move into the new safe spot while the second set explodes.
Fire Orbs Spawn after Flame. Spawns numerous Fire Orbs with a yellowish center. After a few seconds, the orbs will grow in size and the center will change to a black/red. A moment later, they will explode, dealing moderate damage in a large AoE centered on them and applying a Vulnerability stack to any players caught in it.
Roar Raid-wide AoE damage.
Breathwing The boss will fly to one edge of the arena with multiple Fire Orbs in a ring around the outside. After a few seconds, he will do a massive knockback, pushing all players and the fire orbs about ~1/3rd across the arena. After the knockback, players will have ~2 seconds to maneuver before the Fire Orbs explode. Players can stand in the center of the room to avoid being hit afterwards, or stand near the boss and move forwards ASAP after the knockback.
Twin Bolt Tethers the MT and the player closest to them together. After the cast finishes, deals moderate damage to tanks, heavy damage to others. DPS and healers should avoid standing near the MT, and allow the OT to stand closest.
Clamp Wide frontal line AoE that targets the MT. Deals moderate damage and knocks players clear across the arena if hit.
Thin Ice Covers the ground in an ice floor. Levinbolt' and Blaze are used during this.
Levinbolt Used during Thin Ice. Targets each player with a large purple AoE. Players need to spread apart to avoid overlaping for excess damage. Followed by Blaze.
Blaze Used after Levinbolt. Obvious stack mechanic.
The Classical Elements Has numerous patterns.
  1. Numerous Fire Orbs will spawn in a tight ring inside the boss' hitbox and Thin Ice will appear. Uses Downburst immediately after, followed by Levinbolt.
  2. A ring of Fire Orbs will appear around the outside edge, followed by 4 Fire Orbs in the center of the room, and Thin Ice will appear. The boss will then cast Downburst, followed by Blaze.
Downburst Used after The Classical Elements. Does a knockback from the tornado in the center of the room that pushes players and Fire Orbs against the wall. Standing inside the tornado when it finishes the cast will kill players.
Charybdis Drops all players HP to single digits. Followed by Roar.

Advice and Tips

  • To deal with the first The Classical Elements, after Downburst players can slide back to the center of the room to avoid the explosion from the Fire Orbs before sliding back to the outer edge to handle Levinbolt.
  • For the second The Classical Elements, players can stand around the middle in the spaces between the four central Fire Orbs. The outer Fire Orbs will explode just before Downburst, and players standing between the central Fire Orbs will be knocked into a safe spot when these explode along the wall.
  • Healers need to be ready to top players off after Charybdis so they don't die to Roar.

Chest
Deltascape Bolt Icon.png Deltascape Chain Icon.png Deltascape Pedal Icon.png Omega Squared Orchestrion Roll Icon.png


Drop Table (4)
Divider3.png
Item Type iLvl Requirements Stats
 Omega Squared Orchestrion Roll Icon.png  
Omega Squared Orchestrion Roll
Gold chest icon.png
 Orchestrion Roll  &00000000000000010000001 Music roll for Omega Squared. Use to add to your orchestrion list.
 Deltascape Bolt Icon.png  
Deltascape Bolt
Gold chest icon.png
 Miscellany  &0000000000000320000000320 A uniquely crafted bolt discovered in the Deltascape.
One bolt can be traded for a special accessory.
 Deltascape Chain Icon.png  
Deltascape Chain
Gold chest icon.png
 Miscellany  &0000000000000320000000320 A uniquely crafted chain discovered in the Deltascape.
One chain can be traded for a special belt.
 Deltascape Pedal Icon.png  
Deltascape Pedal
Gold chest icon.png
 Miscellany  &0000000000000320000000320 A uniquely crafted pedal discovered in the Deltascape.
Two pedals can be traded for special foot gear.