Attack Name |
Description
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Wyrm Tail
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Tankbuster. Moderate damage.
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Flame
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Light raid-wide AoE damage. Spawns Fire Orbs. Comes in various patterns. If two sets appear, the one that appeared first will go off, so players need to stand with the orbs that appeared second, wait for the first to go off, and then move into the new safe spot while the second set explodes.
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Fire Orbs
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Spawn after Flame. Spawns numerous Fire Orbs with a yellowish center. After a few seconds, the orbs will grow in size and the center will change to a black/red. A moment later, they will explode, dealing moderate damage in a large AoE centered on them and applying a Vulnerability stack to any players caught in it.
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Roar
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Raid-wide AoE damage.
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Breathwing
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The boss will fly to one edge of the arena with multiple Fire Orbs in a ring around the outside. After a few seconds, he will do a massive knockback, pushing all players and the fire orbs about ~1/3rd across the arena. After the knockback, players will have ~2 seconds to maneuver before the Fire Orbs explode. Players can stand in the center of the room to avoid being hit afterwards, or stand near the boss and move forwards ASAP after the knockback.
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Twin Bolt
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Tethers the MT and the player closest to them together. After the cast finishes, deals moderate damage to tanks, heavy damage to others. DPS and healers should avoid standing near the MT, and allow the OT to stand closest.
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Clamp
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Wide frontal line AoE that targets the MT. Deals moderate damage and knocks players clear across the arena if hit.
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Thin Ice
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Covers the ground in an ice floor. Levinbolt' and Blaze are used during this.
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Levinbolt
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Used during Thin Ice. Targets each player with a large purple AoE. Players need to spread apart to avoid overlaping for excess damage. Followed by Blaze.
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Blaze
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Used after Levinbolt. Obvious stack mechanic.
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The Classical Elements
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Has numerous patterns.
- Numerous Fire Orbs will spawn in a tight ring inside the boss' hitbox and Thin Ice will appear. Uses Downburst immediately after, followed by Levinbolt.
- A ring of Fire Orbs will appear around the outside edge, followed by 4 Fire Orbs in the center of the room, and Thin Ice will appear. The boss will then cast Downburst, followed by Blaze.
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Downburst
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Used after The Classical Elements. Does a knockback from the tornado in the center of the room that pushes players and Fire Orbs against the wall. Standing inside the tornado when it finishes the cast will kill players.
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Charybdis
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Drops all players HP to single digits. Followed by Roar.
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