Deltascape V1.0

Raidicon.pngDeltascape V1.0
Raid
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Deltascape V1.0.png
In your hunt for the elusive Omega, you and your comrades find yourselves unwitting subjects in its fiendish experiment. With no recourse but to do as bid, you resolve to venture into the Deltascape to do battle against unknown foes. Before you looms the test world, the image of a mysterious castle framed within its egg-like contour...
Enemies:

Requirements:

1 to 8 players (2 Tanks, 2 Healers, 4 DPS)
Class: Disciples of War or Magic
※ Limited jobs can participate only in a preformed party meeting party size requirements or an unrestricted party, and if duty rules allow.
Level: 70
※ Level will be synced upon entry.
Average Item Level: 295
※ While synced, all item stats are adjusted.
※ Role and item level restrictions are lifted for parties meeting minimum size requirements.


Tankroleicon.png Healerroleicon.png Dpsroleicon.png
2 2 4
Minimum Level: 70 (Sync from 70)
Minimum iLevel: 295
Time Limit: 90 Minutes Minutes
Unrestricted Party: Allowed
Unlock Quest: Into the Deltascape
Regular Duty: Raids (Stormblood)
Duty Roulette: Normal Raids
Type: Raid
Zone: Deltascape V1.0 (Zone)
Region: Gyr Abania
Expansion: Stormblood
Background Music: Omega Squared
Tomestones
Allagan Tomestone of Poetics Icon.png
10
Irregular Tomestone of Genesis II-currency.png
2



Objectives
  1. Defeat Alte Roite: 0/1

Edit Deltascape V1.0's Dialogue

Alte Roite
Divider3.png
Attack Name Description
Wyrm Tail Tankbuster. Moderate damage.
Flame Light raid-wide AoE damage. Spawns Fire Orbs. Comes in various patterns. If two sets appear, the one that appeared first will go off, so players need to stand with the orbs that appeared second, wait for the first to go off, and then move into the new safe spot while the second set explodes.
Fire Orbs Spawn after Flame. Spawns numerous Fire Orbs with a yellowish center. After a few seconds, the orbs will grow in size and the center will change to a black/red. A moment later, they will explode, dealing moderate damage in a large AoE centered on them and applying a Vulnerability stack to any players caught in it.
Roar Raid-wide AoE damage.
Breathwing The boss will fly to one edge of the arena with multiple Fire Orbs in a ring around the outside. After a few seconds, he will do a massive knockback, pushing all players and the fire orbs about ~1/3rd across the arena. After the knockback, players will have ~2 seconds to maneuver before the Fire Orbs explode. Players can stand in the center of the room to avoid being hit afterwards, or stand near the boss and move forwards ASAP after the knockback.
Twin Bolt Tethers the MT and the player closest to them together. After the cast finishes, deals moderate damage to tanks, heavy damage to others. DPS and healers should avoid standing near the MT, and allow the OT to stand closest.
Clamp Wide frontal line AoE that targets the MT. Deals moderate damage and knocks players clear across the arena if hit.
Thin Ice Covers the ground in an ice floor. Levinbolt' and Blaze are used during this.
Levinbolt Used during Thin Ice. Targets each player with a large purple AoE. Players need to spread apart to avoid overlaping for excess damage. Followed by Blaze.
Blaze Used after Levinbolt. Obvious stack mechanic.
The Classical Elements Has numerous patterns.
  1. Numerous Fire Orbs will spawn in a tight ring inside the boss' hitbox and Thin Ice will appear. Uses Downburst immediately after, followed by Levinbolt.
  2. A ring of Fire Orbs will appear around the outside edge, followed by 4 Fire Orbs in the center of the room, and Thin Ice will appear. The boss will then cast Downburst, followed by Blaze.
Downburst Used after The Classical Elements. Does a knockback from the tornado in the center of the room that pushes players and Fire Orbs against the wall. Standing inside the tornado when it finishes the cast will kill players.
Charybdis Drops all players HP to single digits. Followed by Roar.

Advice and Tips

  • To deal with the first The Classical Elements, after Downburst players can slide back to the center of the room to avoid the explosion from the Fire Orbs before sliding back to the outer edge to handle Levinbolt.
  • For the second The Classical Elements, players can stand around the middle in the spaces between the four central Fire Orbs. The outer Fire Orbs will explode just before Downburst, and players standing between the central Fire Orbs will be knocked into a safe spot when these explode along the wall.
  • Healers need to be ready to top players off after Charybdis so they don't die to Roar.
Chest 1
Deltascape Lens Icon.png Deltascape Shaft Icon.png Deltascape Spring Icon.png Deltascape Bolt Icon.png
Chest 2
Deltascape Lens Icon.png Deltascape Crank Icon.png Deltascape Pedal Icon.png Deltascape Bolt Icon.png Omega Squared Orchestrion Roll Icon.png
(Fixed Rate Drop)

A Day in the Life: Battles for the Realm
(Blue Mage Spell Acquisition)
Blaze Icon.png


Drop Table (8)
Divider3.png
Item Type iLvl Requirements Stats
 A Day in the Life: Battles for the Realm Icon.png  
A Day in the Life: Battles for the Realm
Gold chest icon.pngFATE Icon.png
 Other  &00000000000000010000001&00000000000000010000001
Req. Level 1
A hero's recollections of battles supposedly fought in the name of freedom. In actuality, said battles were largely motivated by a burning desire to obtain a slightly better weapon through a rather lengthy and complex sequence of transactions.


 Deltascape Bolt Icon.png  
Deltascape Bolt
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted bolt discovered in the Deltascape.

One bolt can be traded for a special accessory.


 Deltascape Crank Icon.png  
Deltascape Crank
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted crank discovered in the Deltascape.

Two cranks can be traded for special arm gear.


 Deltascape Lens Icon.png  
Deltascape Lens
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted lens discovered in the Deltascape.

Two lenses can be traded for special headgear.


 Deltascape Pedal Icon.png  
Deltascape Pedal
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted pedal discovered in the Deltascape.

Two pedals can be traded for special foot gear.


 Deltascape Shaft Icon.png  
Deltascape Shaft
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted shaft discovered in the Deltascape.

Four shafts can be traded for special body gear.


 Deltascape Spring Icon.png  
Deltascape Spring
Gold chest icon.png
 Miscellany  &00000000000000010000001&00000000000000010000001
Req. Level 1
A uniquely crafted spring discovered in the Deltascape.

Four springs can be traded for special leg gear.


 Omega Squared Orchestrion Roll Icon.png  
Omega Squared Orchestrion Roll
Gold chest icon.png
 Orchestrion Roll  &00000000000000010000001&00000000000000010000001
Req. Level 1
Music roll for Omega Squared. Use to add to your orchestrion list.




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