Goldsmith

Goldsmith Icon 9.pngGoldsmith (GSM)
  Disciple of the Hand
The Armoury
Goldsmiths work precious metals and stones into a multitude of accessories that appeal to the Eorzean aesthetic. Their wide-ranging finery, painstakingly fashioned from delicate metals and gemstones, can be see adorning the ears, fingers, and necks of the distinguished everywhere.

Ul'dahn goldsmiths always have a ready supply of raw materials, owing to the vast mineral resources of Thanalan. Due to the high value of these resources, however, most artisans also make it their business to stay abreast of market trends.

Main Command 3 Icon.png Primary Stat: ControlCPCraftsmanship
Main Command 41 Icon.png A Realm Reborn: Level 1

Level Name   Description Stats
&0000000000000001000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Basic Synthesis (Goldsmith)Basic Synthesis (Goldsmith) Icon.png Basic Synthesis (Goldsmith)
(Ability)
Increases progress.
Efficiency: 120%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&0000000000000005000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Basic Touch (Goldsmith)Basic Touch (Goldsmith) Icon.png Basic Touch (Goldsmith)
(Ability)
Increases quality.
Efficiency: 100%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&0000000000000007000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Master's Mend (Goldsmith)Master's Mend (Goldsmith) Icon.png Master's Mend (Goldsmith)
(Ability)
Restores item durability by 30.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.88 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&0000000000000009000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Rapid Synthesis (Goldsmith)Rapid Synthesis (Goldsmith) Icon.png Rapid Synthesis (Goldsmith)
(Ability)
Increases progress.
Efficiency: 250%
Success Rate: 50%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&0000000000000009000000&Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Hasty Touch (Goldsmith)Hasty Touch (Goldsmith) Icon.png Hasty Touch (Goldsmith)
(Ability)
Increases quality and requires no CP.
Efficiency: 100%
Success Rate: 60%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001100000011 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Inner Quiet (Goldsmith)Inner Quiet (Goldsmith) Icon.png Inner Quiet (Goldsmith)
(Ability)
Grants a bonus to control with every increase in quality. Bonus stacks up to 11 times.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001300000013 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Tricks of the Trade (Goldsmith)Tricks of the Trade (Goldsmith) Icon.png Tricks of the Trade (Goldsmith)
(Ability)
Restores 20 CP. Available only when material condition is Good or Excellent.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001300000013 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Observe (Goldsmith)Observe (Goldsmith) Icon.png Observe (Goldsmith)
(Ability)
Do nothing for one step.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.7 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Waste Not (Goldsmith)Waste Not (Goldsmith) Icon.png Waste Not (Goldsmith)
(Ability)
Reduces loss of durability by 50% for the next four steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.56 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001500000015 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Ingenuity (Goldsmith)Ingenuity (Goldsmith) Icon.png Ingenuity (Goldsmith)
(Ability)
For the next five steps, effectiveness of Touch and Synthesis actions is increased.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.22 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000001800000018 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Standard Touch (Goldsmith)Standard Touch (Goldsmith) Icon.png Standard Touch (Goldsmith)
(Ability)
Increases quality.
Efficiency: 125%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000002100000021 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Great Strides (Goldsmith)Great Strides (Goldsmith) Icon.png Great Strides (Goldsmith)
(Ability)
Increases the efficiency of the next Touch action by 100%. Effect active for three steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000002600000026 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Innovation (Goldsmith)Innovation (Goldsmith) Icon.png Innovation (Goldsmith)
(Ability)
Increases efficiency of Synthesis and Touch actions by 20% for the next four steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Brand of the Elements (Goldsmith)Brand of the Elements (Goldsmith) Icon.png Brand of the Elements (Goldsmith)
(Ability)
Increases progress.
Efficiency: 100%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000003700000037 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Name of the Elements (Goldsmith)Name of the Elements (Goldsmith) Icon.png Name of the Elements (Goldsmith)
(Ability)
For the next three steps, Brand of the Elements efficiency is increased by up to 200%. Increase determined by current progress.
Can only be used once per synthesis.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.30 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000004200000042 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Final Appraisal (Goldsmith)Final Appraisal (Goldsmith) Icon.png Final Appraisal (Goldsmith)
(Ability)
The next action that would complete item synthesis will instead leave one progress point remaining. Effect active for five steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.1 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000004700000047 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Waste Not II (Goldsmith)Waste Not II (Goldsmith) Icon.png Waste Not II (Goldsmith)
(Ability)
Reduces loss of durability by 50% for the next eight steps.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.98 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Byregot's Blessing (Goldsmith)Byregot's Blessing (Goldsmith) Icon.png Byregot's Blessing (Goldsmith)
(Ability)
Increases quality. Inner Quiet effect ends upon use.
Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005000000050 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Collectable Synthesis (Goldsmith)Collectable Synthesis (Goldsmith) Icon.png Collectable Synthesis (Goldsmith)
(Ability)
Use existing recipes to create collectables without increasing step count.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005300000053 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Precise Touch (Goldsmith)Precise Touch (Goldsmith) Icon.png Precise Touch (Goldsmith)
(Ability)
Increases quality.
Additional Effect: Increases Inner Quiet stack by one (up to 11).
Available only when material condition is Good or Excellent.
Efficiency: 150%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000005400000054 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Muscle Memory (Goldsmith)Muscle Memory (Goldsmith) Icon.png Muscle Memory (Goldsmith)
(Ability)
Efficiency of your next Synthesis action is increased by 100%.
Available only on the first step.
Additional effect is active for five steps.
Efficiency: 300%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.First Steps
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006200000062 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Careful Synthesis (Goldsmith)Careful Synthesis (Goldsmith) Icon.png Careful Synthesis (Goldsmith)
(Ability)
Increases progress.
Efficiency: 150%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.7 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006400000064 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Patient Touch (Goldsmith)Patient Touch (Goldsmith) Icon.png Patient Touch (Goldsmith)
(Ability)
Increases quality.
Efficiency: 100%
Success Rate: 50%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006500000065 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png Quest Icon.png Quest Icon.png Manipulation (Goldsmith)Manipulation (Goldsmith) Icon.png Manipulation (Goldsmith)
(Ability)
Restores 5 points of durability after each step for the next eight steps. Each step overwrites all other durability-restoring actions.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Once per synths
The cost associated with the use of the ability.96 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006600000066 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Prudent Touch (Goldsmith)Prudent Touch (Goldsmith) Icon.png Prudent Touch (Goldsmith)
(Ability)
Increases quality at half the durability cost.
Unavailable when Waste Not or Waste Not II are active.
Efficiency: 100%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.25 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006700000067 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Focused Synthesis (Goldsmith)Focused Synthesis (Goldsmith) Icon.png Focused Synthesis (Goldsmith)
(Ability)
Increases progress.
Combo Action: Observe

Combo Bonus: Increase success rate to 100%
Efficiency: 200%
Success Rate: 50%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.5 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006800000068 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Focused Touch (Goldsmith)Focused Touch (Goldsmith) Icon.png Focused Touch (Goldsmith)
(Ability)
Increases quality.
Combo Action: Observe

Combo Bonus: Increase success rate to 100%
Efficiency: 150%
Success Rate: 50%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.18 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000006900000069 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Reflect (Goldsmith)Reflect (Goldsmith) Icon.png Reflect (Goldsmith)
(Ability)
Increases quality.
Efficiency: 100%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.First Steps
The cost associated with the use of the ability.24 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000007100000071 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Preparatory Touch (Goldsmith)Preparatory Touch (Goldsmith) Icon.png Preparatory Touch (Goldsmith)
(Ability)
Increases quality at a greater cost to durability.
Additional Effect: Increases Inner Quiet stack by one (up to 11)
Durability Cost: 20
Efficiency: 200%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.40 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000007400000074 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Reuse (Goldsmith)Reuse (Goldsmith) Icon.png Reuse (Goldsmith)
(Ability)
Grants Reusing. Chance to become available upon reaching maximum item quality.
Reusing Effect: A portion of ingredients used to synthesize item are returned to your inventory when synthesis is complete.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.60 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000007600000076 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Delicate Synthesis (Goldsmith)Delicate Synthesis (Goldsmith) Icon.png Delicate Synthesis (Goldsmith)
(Ability)
Increases both progress and quality.
Efficiency: 100%
Success Rate: 100%
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The cost associated with the use of the ability.32 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000007800000078 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Intensive Synthesis (Goldsmith)Intensive Synthesis (Goldsmith) Icon.png Intensive Synthesis (Goldsmith)
(Ability)
Increases progress.

Available only when material condition is Good or Excellent.
Efficiency: 300%
Success Rate: 100%

The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.6 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y
&000000000000008000000080 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}GoldsmithGoldsmith Icon 1.png   Trained Eye (Goldsmith)Trained Eye (Goldsmith) Icon.png Trained Eye (Goldsmith)
(Ability)
Increases quality by 100%.

Available only on the first step. Recipe level must be at least 10 levels below yours.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Instant
The cost associated with the use of the ability.250 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y

Level Name   Description Stats
&000000000000005500000055 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Goldsmith (Specialist)Goldsmith (Specialist) Icon 1.png   Careful Observation (Goldsmith)Careful Observation (Goldsmith) Icon.png Careful Observation (Goldsmith)
(Specialist Action)
Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delination is used upon execution. Can only be used up to three times per synthesis. This aciton does not increase the step count.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Three times
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y

Level Name   Description Stats
&000000000000005500000055 &Expression error: Unrecognized punctuation character "{".{{{Min Level}}}Goldsmith (Specialist)Goldsmith (Specialist) Icon 1.png   Careful Observation (Goldsmith)Careful Observation (Goldsmith) Icon.png Careful Observation (Goldsmith)
(Specialist Action)
Do nothing for one step, preserving the status of any actions presently in effect.

A crafter's delination is used upon execution. Can only be used up to three times per synthesis. This aciton does not increase the step count.
The amount of time it takes from pressing an ability, to when the ability activates.Instant
The amount of time it takes from using an ability, to being able to use it again.Three times
The cost associated with the use of the ability.0 CP
The range of an ability, measured between player and target, in yalms.0y
Single Target (Self)0y

Level Name Description
&000000000000006300000063Quality Assurance Quality Assurance Icon.png Quality Assurance Slightly increases chances of material condition becoming good.
&000000000000006300000063Rapid Synthesis Mastery Rapid Synthesis Mastery Icon.png Rapid Synthesis Mastery Efficiency is increased to 500%.
Efficiency is increased to 500%.
Efficiency is increased to 500%.
Efficiency is increased to 500%.
Efficiency is increased to 500%.
Efficiency is increased to 500%.
Efficiency is increased to 500%.
Efficiency is increased to 500%.

Additional Information
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Gear
Tools & Off-Hand Primary Tool Secondary Tool
Armor Goldsmith Head Goldsmith Body Goldsmith Hands Goldsmith Legs Goldsmith Feet
Accessories Goldsmith Earrings Goldsmith Necklace Goldsmith Bracelets Goldsmith Ring Goldsmith Waist
Exclusive Gear Goldsmith Exclusive Goldsmith Sets
Recipes (2807)
Levels 1-10
Levels 11-20
Levels 21-30
Levels 31-40
Levels 41-50
Levels 51-60
Levels 61-70
Levels 71-80
Levels 81-90
Levels 91-100
Levels 101-100
Unknown Level
Collectables


Levequests (120)
 
Class/Job Quests
Name Level
So You Want to Be a Goldsmith &00000000000000010000001&00000000000000000000000So You Want to Be a Goldsmith 
Way of the Goldsmith &00000000000000010000001&00000000000000010000001Way of the Goldsmith 
My First Chaser Hammer &00000000000000010000001&00000000000000020000002My First Chaser Hammer 
Gorgets Rising &00000000000000050000005&00000000000000030000003Gorgets Rising 
Throw Some Rings on It &000000000000001000000010&00000000000000040000004Throw Some Rings on It 
Objectively Speaking &000000000000001500000015&00000000000000050000005Objectively Speaking 
A Melding of the Minds &000000000000002000000020&00000000000000060000006A Melding of the Minds 
Or Ever the Silver Cord Be Loosed &000000000000002500000025&00000000000000070000007Or Ever the Silver Cord Be Loosed 
Serendipity Now &000000000000003000000030&00000000000000080000008Serendipity Now 
Mammets on Fire &000000000000003500000035&00000000000000090000009Mammets on Fire 
The Horns of the Green &000000000000004000000040&000000000000001000000010The Horns of the Green 
The Fox in the Hen House &000000000000004500000045&000000000000001100000011The Fox in the Hen House 
Jaded &000000000000005000000050&000000000000001200000012Jaded 
Form to the Formless &000000000000005000000050&000000000000001300000013Form to the Formless 
Elegance and Artistry &000000000000005300000053&000000000000001400000014Elegance and Artistry 
Double Trouble &000000000000005500000055&000000000000001500000015Double Trouble 
A Masterclass &000000000000005800000058&000000000000001600000016A Masterclass 
Two Hearts Beat as One &000000000000006000000060&000000000000001700000017Two Hearts Beat as One 
A Royal Request &000000000000006000000060&000000000000001800000018A Royal Request 
Gemworks in Progress &000000000000006300000063&000000000000001900000019Gemworks in Progress 
Blindsided &000000000000006500000065&000000000000002000000020Blindsided 
The Perfect Tribute &000000000000006800000068&000000000000002100000021The Perfect Tribute 
Sultana Dreaming &000000000000007000000070&000000000000002200000022Sultana Dreaming 
Iola, Forgemaster &000000000000007000000070&000000000006876300000068,763Iola, Forgemaster 
To Struggle Nu Mou &000000000000007500000075&000000000006876400000068,764To Struggle Nu Mou 
The Iron Bellows &000000000000008000000080&000000000006876500000068,765The Iron Bellows 


Images
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