Heaven-on-High
Drop Table (27)
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NPCs (3)
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Entering the Deep Dungeon
Players can enter Heaven-on-High by speaking with Kyusei (X:21.4 Y:9.2), located in Crick in the Ruby Sea zone. When entering as a party, only the party leader can start the instance. It can also be entered with a cross-world party. You must also be on a class or job that is level 61 or higher.
Players who have cleared floor 30 in Heaven-on-High will unlock the sidequest "On the Shoulders of Giants." Completing this sidequest will unlock floors 31-100. You will also be given the option to start from floor 1 or floor 21 when creating a new save file, instead of just starting from floor 1. When starting from floor 21, players will be set to level 70 and their inventories will be cleared of pomanders.
Character Growth
Players will start at level 61 regardless of their current class or job level. By defeating enemies that appear in the dungeon, players will be able to gain EXP and level their characters up to 70. Your Heaven-on-High level is not directly related to your level outside of the dungeon.
Empyrean Aetherpool Gear
Players will be restricted to the use of an empyrean aetherpool arm and empyrean aetherpool armor when inside Heaven-on-High. In addition to gaining levels, players must enhance these items as they progress through the dungeon.
Note that empyrean aetherpool armor will take the appearance of your current gear upon entering the instance.
- Normal gear has no effect on your character's attributes inside Heaven-on-High.
- Aetherpool gear strength will not carry over from Palace of the Dead.
Floor 31 and Beyond
While floors up to 30 are related to the story of Heaven-on-High, all floors after were created strictly as a challenge for players. For this reason, you cannot enter floors beyond 30 with a matched party. Furthermore, in addition to completing the sidequest "On the Shoulders of Giants," players must meet the following requirements to challenge these floors:
- Start from floor 1 or floor 21 with a fixed party and clear up to floor 30.
- Party KO count must be zero.
- Save data with one or more party KOs cannot be used on floor 31 or higher.
- Please be advised that the party KO count will also increase in the event your party abandons the duty or logs out while inside the instance.
Pomanders
Players will, on occasion, obtain pomanders from treasure chests within Heaven-on-High. These items have various uses ranging from displaying the entire map of your current floor, to providing party members with beneficial effects. Up to three of each pomander can be held at any time. These items can be found in a shared inventory to be used by all party members.
- Some pomanders differ from those found in the Palace of the Dead.
Name | Description | |
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Pomander of Affluence | Increases the number of treasure coffers on the next floor. | |
Pomander of Alteration | Changes the enemy occupying a random room on the next floor into a mimic or a mandragora. | |
Pomander of Concealment | Renders party invisible to enemies and traps. | |
Pomander of Flight | Decreases the number of enemies on the next floor. | |
Pomander of Fortune | Increases the chance enemies on the current floor will drop treasure coffers. | |
Pomander of Frailty | Weakens all enemies on current floor. | |
Pomander of Intuition | Reveals the current floor's hidden traps. | |
Pomander of Petrification | Turns all enemies on current floor to stone. | |
Pomander of Purity | Removes the Pox status. | |
Pomander of Raising | Instantly raises the first party member to be KO'd. | |
Pomander of Safety | Removes all traps from the current floor. | |
Pomander of Serenity | Removes all enchantments from the current floor. | |
Pomander of Sight | Reveals the current floor's map and the location of all hidden traps. | |
Pomander of Steel | Decreases damage received by 40%. | |
Pomander of Strength | Increases damage dealt and HP recovered via healing magic by 30%. | |
Pomander of Witching | Transforms all targets within range into a frog, imp, or chicken. |
Magicite
Magicite found in Heaven-on-High can only be used in the dungeon. There is a small chance of receiving magicite when defeating an enemy, or it may be found in silver coffers.
Up to three pieces of magicite can be held at once and are kept in a shared inventory. Magicite cannot be taken outside of Heaven-on-High. When in a matched party, it cannot be used after the completion of a set of floors.
Magicite found in Heaven-on-High allows you to summon a primal, whose attack affects all enemies on the current floor.
Name | Description | |
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Crag Magicite | Creates a simulacrum of Titan, Lord of Crags, based off the wielder's memories of past encounters with the primal. | |
Elder Magicite | Creates a simulacrum of Odin based off the wielder's memories of past encounters with the elder primal. | |
Inferno Magicite | Creates a simulacrum of Ifrit, Lord of the Inferno, based off the wielder's memories of past encounters with the primal. | |
Vortex Magicite | Creates a simulacrum of Garuda, Lady of the Vortex, based off the wielder's memories of past encounters with the primal. |
Progression
Progression in Heaven on High is very similar to Palace of the Dead, with a few exceptions. The main one being that the highest floor you can get to in Heaven-on-High is Floor 100 (Palace of the Dead had a maximum floor of 200.) The random room system, and the method for progressing to further floors is identical to Palace of the dead.
Palace of the Dead | |
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Icon | Description |
Cairn of Passage is inactive | |
Cairn of Passage is nearing activation | |
Cairn of Passage is activated | |
Cairn of Return is inactive | |
Cairn of Return is nearing activation | |
Cairn of Return is activated |
A special navigation map will be displayed, which can be used to progress through the rooms on a given floor. When any party member enters a room on the floor, the map will automatically update. The icons for the Cairn of Return and the Cairn of Passage will appear in their location on the map.
- Players can display or hide the map by pressing the M key. This is the same key for the Hold button to lock the map in position.
- The default navigational map will not be displayed in the Palace of the Dead.
Moving to the Lower Floors
Parties progress to lower floors by activating the Cairn of Passage stones. These stones have three phases, and will always be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the stone can be fully activated. As the phases progress, the color of the stone's icon on the map will change, and the perimeter around the stone will glow when it becomes fully activated.
Moving to Floor 31
In order to progress to the floors past Floor 30, you must first complete floors 1-30. Kyusei will then allow you entrance into floors 31+, provided you queue as a Fixed Group.
Resurrection
In addition to resurrection items and actions, players can use a Cairn of Return to raise all KO'd players. These stones, like the Cairn of Passage, have three phases of activation and can only be used when fully activated. The stone will be inactive when arriving at a new floor. Players must defeat the enemies that appear on the floor before the stone can be fully activated. As the phases progress, the color of the stone's icon on the map will change, and the stone itself will glow when it becomes fully activated.
Traps
As players progress, they will arrive at floors with traps that will be set off when walked across. These traps are invisible unless a player has a special item which can reveal their locations.
Traps | ||||
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Impeding Trap | Otter Trap | Land Mine | Luring Trap | Enervate Trap |
30 second pacify and silence to players. Fully removable by Esuna or partially by Echo drops. | 20 second Odder Otter status: reduced max HP, increases damage taken, and Amnesia (Status Effect). Cannot be dispelled. | Causes 80% of Maximum HP to everything in range. Can kill if you or enemies are below 80% Max HP. | Spawns three random enemies. | Causes Enervation status: reduces damage dealt and increases damage taken. |
Floor Effects
Players may trigger the following floor effects:
- Status Effects
- Some floors may inflict detrimental or beneficial statuses on players.
- Prohibited Magic or Special Actions
- Some floors may prohibit certain actions.
- Floor Effect: Gloom
- Some floors may have strengthened enemies.
- Hall of Fallacies
- Some floors are comprised of a single large room. There will be several Beacons of Passage but only one of them is a true beacon. If you attempt to activate one of the false beacons, it will trigger a trap before disappearing.
Helpful NPCs
Heaven-on-High contains NPCs that assist the party with a variety of buffs.
The Accursed Hoard
While exploring Heaven-on-High, players will, on occasion, discover hidden treasure known as the Accursed Hoard. While a pomander of intuition is in effect, an icon on the navigation map will indicate the presence of a piece of the Accursed Hoard. Upon saving progress and exiting Heaven-on-High, players can take this treasure to the Confederate appraiser in Crick in the Ruby Sea (X:21.3 Y:9.2) to have it appraised and discover what lies within.
Haloed Sacks | |||
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Where Silver (Floors 1-29), Gold (Floors 31-69) and Platinum (Floors 71-99). (Floors 30, 70, and 100 do not allow you to get an Accursed Hoard as those are Boss floors.)
Rewards
The following rewards will be given based on the player's level and progress.
- If your job or class is level 70 upon entering:
- Allagan tomestones and gil will be rewarded based on progress.
- If your job or class is between levels 61 and 69 upon entering:
- Experience points, gil, and Allagan tomestones of poetics will be awarded based on progress.
- The Armoury bonus will be applied to the above rewards.
- If you have defeat floor 30, an empyrean potsherd will be rewarded to all players in the group. This item can be traded to the Confederate custodian in Crick in the Ruby Sea (X:21.2 Y:9.3).
Floor | Job / Class at level 70 Reward | Job / Class between levels 61 to 69 Reward |
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Floor 10 | 10 Allagan tomestones of poetics 20 Allagan tomestones of creation 10 Allagan tomestones of mendacity 1,000 gil |
10 Allagan tomestones of poetics EXP 1,000 gil |
Floor 20 | 20 Allagan tomestones of poetics 40 Allagan tomestones of creation 30 Allagan tomestones of mendacity 1,000 gil |
20 Allagan tomestones of poetics EXP 1,500 gil |
Floor 30-100 | 30 Allagan tomestones of poetics 60 Allagan tomestones of creation 30 Allagan tomestones of mendacity 1,000 gil |
30 Allagan tomestones of poetics EXP 2,000 gil |
Obtaining and Strengthening Empyrean Aetherpool Weapons
If you have strengthened your empyrean aetherpool arm and empyrean aetherpool armor to +10 in addition to clearing floor 30 of Heaven-on-High and the sidequest "On the Shoulders of Giants," you can receive an empyrean aetherpool grip, which can be used to exchange for a weapon of your choosing by speaking with the Confederate custodian in Crick in the Ruby Sea (X:21.2 Y:9.3).
Please note that by receiving an empyrean aetherpool grip, the strength of your empyrean aetherpool arm and armor used in Heaven-on-High will be reduced by 10.
Exchanging for Empyrean Aetherpool Weapons
Speaks with the Confederate custodian (X:21.2 Y:9.3) in the Ruby Sea to exchange empyrean aetherpool grips for empyrean aetherpool weapons.
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Scoring
When challenging certain floors and when the entire party is KO'd, players will receive a score based on a number of factors such as highest floor reached and number of enemies slain. Separate scores for both solo and party play will be assigned after being defeated or clearing certain floors.
High scores can be confirmed by speaking with Kyusei in Crick in the Ruby Sea (X:21.4 Y:9.2).
These scores may also appear on the rankings page on the Lodestone. The rankings page will be updated daily, so we encourage you to brave the ever-changing corridors of the dungeon, and prove yourself the realm's greatest pathfinder!
Floor 100
When you beat Floor 100, several things happen. First, you unlock 5 new items available to purchase at the Confederate Custodian. One of them is a Furniture item, the other 4 are glamour items related to an Achievement and a mount. Secondly, you will receive a Empyrean Reliquary, which you exchange at the Custodian for those new items. Thirdly, if you clear Floor 100 four times, and you have four of the Reliquaries in your inventory OR if you exchange them for the accessories and equip them, you can talk with the Cast-off Confederate to receive a few prizes. If you have the accessories equipped, you'll receive a mount item, the Juedi Horn, and you'll also receive the Dressed for Heaven achievement, which grants you the title "True Hero". If you don't want the achievement/title, it's possible to have just the 4 Reliquaries in your inventory to receive the mount when talking to the Confederate.
Floor 100 Item Reward | |
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Other drops
Other Dungeon Rewards | |
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Music
The music played on most floors of Palace of the Dead is chosen randomly with each play, and will change to something different every three floors. The random music is listed under the BGM tab above, while areas that play specific music are listed here.
Fixed Floors
Certain floors will play the same BGM each time:
- Floors 1-3: The Open Box
Boss Floors
Every 10th floor has a fixed boss fight that plays the same music each time.
- Floor 10 and 20: Answer on High
- Floor 30: Triumph
- Floor 40,50,60 and 70: Revenge Twofold
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